The Nyagu are an alien species enlightened with good intentions, rainbows and sunshine. Upon meeting mankind for the first time, they grant each and every human the power to conjure electricity from their bodies. Think of the possibilities: no more hassle with power outlets or wires if you needed to charge up your smartphone, laptop or Nintendo Switch.
Sadly it didn't take long for other not so friendly alien species to realise that this has turned humanity into a living power plant. Enslavement and breeding followed suit and in the reality of Iro Hero, humans are nothing more than expendable batteries powering anything from pocket calculators to interstellar spaceships. Yes indeed, it’s The Matrix storyline all over again!
While the plot takes some inspiration from the Wachowskis' 1999 cinematic masterpiece, the shmup action itself looked elsewhere, to none other than Treasure’s 2001 cult hit (and recent eShop success story) Ikaruga. Instead of black and white, you now deal in red and blue. You can absorb the bullets of the same colour as your ship, but you can only damage enemies if you are firing bullets of their opposite colour. Controls are straightforward: ‘A’ fires your main weapon, ‘R’ switches your ship's colour, ‘X’ will unleash the ‘Tesla Shock’ (a homing attack that is charged up from enemy bullets and might just save you on a tight spot). If you manage to conquer the first few levels, your ship will also gain the ability to unleash ‘Gravity Ignition’ with ‘Y’, which makes every foe on-screen disappear down a space sinkhole.
While the game is played on a 16:9 full-screen format, the actual action is restricted to a TATE slice in the center of the screen. The game consists of nine challenging (sometimes unfairly so) levels, which isn't what you'd expect by looking at the game in static images. While the pacing is more of a laid back euro-shmup than that of a Japanese bullet hell, the fact your ship can take a couple of hits before being destroyed and the way enemy formations move through each level means you will eventually make an error. With nothing but three lives to make your way through each long level and defeat the clichéd huge end-of-level boss, this becomes a far trickier proposition.
Apart from the difficulty, some bizarre design decisions do bring the experience down. Our titular Iro (whose portrait is always on the left of the screen) often engages in banter with other characters (with portraits on the right side of the screen) as the uninterrupted action continues. Since there is no voice acting, the only way for you to read the dialogue is to stop looking at your ship and divert your attention to either side of the screen, an often fatal mistake on your life expectancy. Furthermore, and as consequence of this design choice, the game does not support either portable or docked vertical screen display. Add to that the lack of a two-player mode and it is impossible not to feel this one is a bit lacking when stacked up to other currently available shmup offerings on the eShop.
The game does use a very pleasing 2D sprite art - from your enemies to the backgrounds, everything has a lovely 16-bit look even if some of the ship designs are a bit bland and ‘safe’. Some of the hand-drawn imagery used for level intermissions and plot developments are also nice and the game boasts a great soundtrack to accompany the task at hand.
Conclusion
Iro Hero ends up being a competent euro-shmup homage to the dual phase/puzzle shmup gameplay pivoted by Treasure’s Magnum Opus. While some designs choices could be avoided with some proper care while transitioning the game to Switch, what is on offer is solid shmup action for those who are seeking something a new challenge. Hard as nails, often unfairly so until you learn to play with perfect precision, we still consider it worthy of your time.
Comments 20
You know Shiryu, for a variety of reasons you're my favourite GoNintendo writer, but you really have to rethink the way you use those numbered scores.
You refuse to give 10s to masterpieces like Ikaruga and Dragon Blaze, yet you also only give really bad games a score of 6 or lower, making the entire stretch between 1 and 6 irrelevant because none of these games could be recommended anyway.
No fullscreen TATE option is a very shortsighted design choice and no voice acting plus the dialogue showing of screen means I may get this during a sale, but not for $13....
@EmirParkreiner That's not just Shiryu's problem, though. That's a problem inherent in the 1 - 10 scale. You see it on every site that uses it: 7 is good, 8 is great, 9 is spectacular, and 10 is a masterpiece. Everything below 7 is "bad."
@EmirParkreiner Ikaruga doesn't deserve a 10 when the Switch port is not the definitive version; GC and DC are because they are fully-featured.
@EmirParkreiner If only you knew... also GoNintendo uh?
@Dr_Corndog Not true, a "6" is "Not bad!".
This game has a weird Shoot-em-up Construction Kit (C64) vibe to it. I can't help but be interested... (I think it's the ship more than anything.)
I don't think "review score inflation" is just a NintendoLife problem. According to Open Critic, NintendoLife's review scores (on average) are only 0.82 points higher than the average of other review publications. But yes, if you look at the NintendoLife bell-curve, it's heavily distributed between 7s and 8s. Fewer than 2% of the games they've reviewed have received a 1 or 2 with Fewer than 0.3% of the games they've reviewed having received a 1. One would expect a more even distribution unless games released on Nintendo systems are all just that amazing.
One constructive exercise for any NintendoLife reviewer to undertake would be to read both the NintendoLife (gave it a 7) and Destructoid (gave it a 3) reviews of "Shaq-Fu: A Legend Reborn" and maybe do some soul-searching.
I usually love shoot-em-ups but I think I will give this one a pass. I was never a big fan of the color changing gimmick and outside of Ikaruga I don't really want to play a game with it.
@EmirParkreiner The fact that he doesn't hand out 10's to every fan favorite is a big part of why I have come to respect his opinions.
@DrJiggle Does Nintendo Life take the time to review everything, though? Like most review sites, I would guess that the games that seem like they will be between 1 and 3 are usually ignored. I don't know, I don't really keep track.
On top of this reviewers often review a wide array of games and like other types of critics develop an ability to appreciate aspects of a game without coming to snap judgements or dismissing the entire work because of some flaws. It makes a gulf between them and a typical gamer sometimes.
Either way, the number is there because people demand it, but really, it has just a little meaning. People get very different things out of games and prefer very different aspects of them. Readers are best served by trying to discover from the review whether it is a game they would like, not bickering over a number that has no nuance to it.
@aaronsullivan Yeah, just because the bulk of the games score between 6-10, doesn't mean that crappier games don't exist - it just means media outlets don't take the time to review them. In general, people are interested in what they believe will be good games, so there wouldn't be much benefit to reviewing them. It's no wonder reviews skew towards the higher end of the scale.
NintendoLife does review crappy games, though ("Shaq Fu: A Legend Reborn"), they just give them 7s. But I agree, the score is just an arbitrary number to some, but not to all and it's hard to differentiate quality when everything is bunched up in the 7 to 8 range.
@Shiryu Yes, I know. But many (most?) people don't interpret it that way.
@Shiryu Will you be reviewing GRIDD next? I like the look (and sound!) of it, but in the footage I've seen it seems like it might be hard to control your ship precisely...
@ToneDeath Hey, you're on the mark! I am indeed.
@Pahvi Thanks. Guess I'll just keep GRIDD on my watchlist for now, and if the @Shiryu review doesn't put me off completely I'll wait until a sale (or enough gold points) knocks it down to a fiver.
As for Iro Hero, it may have been a nice way to scratch that Ikaruga itch, but...oh well.
@Shiryu
Yes, GN is still my most-visited Nintendo related blog.
@JayJ
The thing is, it seems like NOTHING can get a 10, and nothing that's even worth looking at gets less then a 7.
He's basically rating on a 6-9 scale, with 6 being worthless and 9 being the best that can be acheived.
Anyway, i'm curious how the next round of Switch shmups will fare in reviews (Quad Fighter K, Beekyr, Sisters Royale, Gunbird 2).
With all this dicussion of Gridd (which i'm also curious about) and how NL reviews EVERYTHING, how come there is still no LFO Lost Future Omega review?
@EmirParkreiner ... but this is Nintendo Life. Does that mean I have been writing for the wrong site for over 3 years!?
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