
It’s interesting to look back and see how first-person shooters have evolved since the days of Doom. What once used to be a genre focused more on the single-player experience of exploring levels and killing monsters slowly turned into something more focused on multiplayer experiences. In recent years, it feels like an older-school design philosophy has been cropping up more and more in smaller-scale shooter projects and the latest in this lineage is Prodeus. Developed by Bounding Box Games, a team made up of industry vets and Doom modders, this new 'boomer shooter' does a fantastic job of bringing back retro shooting carnage with some light modern touches.
Much like the genre predecessors, Prodeus is rather light on narrative. The premise places you in the role of a generic space marine on an asteroid that’s acting as the battleground between two warring factions of aliens. Or something like that. It doesn’t really matter; Prodeus is more interested in just pushing a one-man army’s worth of guns into your hands and prompting you to mag-dump everything that moves. Those of you who appreciated the somewhat heightened focus on story in the latest Doom or Wolfenstein reboots may be a bit disappointed here, then, but we promise that the raw thrill of combat will quickly make you forget you cared about who you’re playing as or what you’re fighting against.

Gameplay in Prodeus follows old-school shooter design where the focus is on navigating mazelike levels spackled with combat-focused arenas, all the while mowing down anything that gets in your way. Bounding Box clearly did its homework in getting the gamefeel just right, as nearly every weapon feels crunchy and impressively satisfying to fire. Shotgun blasts and rockets will cause your enemies to positively explode in showers of blood, and boring through a hallway of monsters with a minigun always feels great.
You gradually grow your arsenal as you progress through the levels, and while there are clearly some weapons that are better than others at things like crowd control or putting down the bigger foes, it doesn’t feel like Prodeus ever falls into the Doom Eternal trap of all but necessitating that you use specific weapons for specific enemies. Every weapon has a secondary ability activated via 'ZL'—such as a burst fire on your sidearm or a railgun shot on your lighting-based arc cannon—which gives each weapon a little more utility beyond its obvious use.

Movement itself also feels excellent, especially once you find the toggle to keep your character constantly running. We were pleasantly reminded of Quake once we got a feel for the fast, twitchy kind of controls on offer here, and the more intense all-out fights you get into in the bigger arenas really push you to take advantage of how nimble your character is. The only downside here is that gyro control isn’t an option at time of writing. Though you can perform well enough using the Joy-Con's sticks, it feels like they don’t have nearly enough travel for what the action demands of you; we’d recommend using a Pro Controller if you have one.
When you’re not busy fighting for your life, there’s plenty of exploration to be done to help break up the action a little. Each stage is packed with secret rooms and routes that have things like extra health, armor, or ore that you can spend on new guns and abilities in the shop on the world map. Some of the stages even have secret exits. Given how sneaky some of these secrets can be, it’s almost certain that you won’t find everything in your first run of a level (sometimes you literally can’t) and this helps to add some replayability to the main campaign. It should still only take you about ten hours or so to clear everything, but we were impressed at how well-paced that runtime was. The balance between battles and the quieter exploration sections is pretty much perfect.

Once you’ve exhausted the main campaign, there’s also a robust user content hub on “ProNet” where you can play online multiplayer or browse and download new levels (even whole campaigns!) designed using the same tools the developers used. Our favorite was a level called 'Black Magic Society' that provided an utterly disorienting and claustrophobic descent into a labyrinth decorated with death traps and shifting walls. We also found a creative recreation of the first level of Quake in the Prodeus engine, right down to the secret and enemy placement.
As is typical for user-generated content, there’s sure to be quite a quality spectrum depending on what you download, but we were impressed by the sampling of levels and campaigns we tried. The only downside is that you can’t make anything yourself in this Switch version, though this makes sense after seeing how dense and mouse-centric the level editor is on PC. If it were featured here, it would either be an absolute bear to navigate with a controller or the developers would have had to completely redesign the whole thing. At the very least, ProNet allows you to enjoy the fruits of others’ labors, and having access to this large, free well of content in addition to the already stellar campaign gives Prodeus a lot to keep you coming back.

As for its presentation, Prodeus does a great job of replicating the look of '90s shooters while occasionally throwing in some modern flare. A pixel filter and 2D enemy sprites give Prodeus that retro flair, though if you want something that feels a little more modern you can choose to swap out the sprites for 3D models. And while environments start out feeling much more oppressive and colorless, later levels start to widen the scope more and become more visually interesting. As for the modern touch, we especially appreciated details like dynamic lighting or sparks flying away from explosions. These effects come at a cost—we noticed that the frame rate tends to dip when there’s a lot happening at once—but it rarely gets to the point that it actually affects gameplay negatively.
All this is supported by a soundtrack that oscillates between the two extremes of a creepy, almost contemplative ambient sound and a much more aggressive doom metal that kicks into gear when the monsters start teleporting into the room. We noted that the music tends to be quite dynamic, too, raising or lowering in intensity to match whatever happens to be going on onscreen at the time. You could say that it’s not a very memorable soundtrack, but we felt that it matched the action well and did a great job of setting the right atmosphere.
Conclusion
Prodeus is the kind of game that knows exactly what it wants to do and executes that vision flawlessly. It’s not complicated and it’s nothing you haven’t seen before, but every inch of this experience was clearly crafted with passion and talent. The intense firefights, expansive arsenal, metal music, and sprawling level designs all come together to make Prodeus feel like a game that’s just the right mix of retro and modern. If you have ever been a fan of Doom, Quake, Wolfenstein, or any of the indie boomer shooters of the last few years, you owe it to yourself to give Prodeus a shot. Even if you haven’t much been into the genre before, we’d say this is an excellent place to jump in and see what it’s about. Wherever you stand, we’d give Prodeus a strong recommendation; this is absolutely worth both your time and money.
Comments 62
This game gets a higher score than Doom 2016 on switch… Bit surprising I’d say
Even without considering the level editor, this is still the sort of thing I'd always rather have on PC. Old-school FPSes demand a mouse and keyboard. Looks good though!
i play the original Doom/Doom 2 multiple times a month to this day, but every time i read "boomer shooter" i imagine its an old dude throwing expired dunkin donuts coupons at a starbucks employee and demanding she honor them
or shouting "Back in my day we had no problem paying for a house and college! whats a new house cost these days, 300 a month? and i bet college is up to $100 a month now! Bootstraps!"
@russellohh i can't stand the term tbh. Surely there has to be a better one than "boomer shooter"?
@russellohh @LillianC14 I call them 90's shooters because that's what they are.
Picked it up as soon as it dropped and have been having a blast with it. Some seriously great level design and gunplay.
No gyro means no buy from my part, until they add it.
@OorWullie i call some "no reload shooters". i'm a huge gamer, game hours a day, but my best friend of 32 years only games with me. for whatever reason he's always stuck in the mid 90s doom method of every gun just having a few hundred bullets. he often forgets to reload, and dies as a result. i literally look at new games for us to play as "is it so 90s there is no reload?!"
@russellohh this one actually has reloads though... but I get what you're saying!
It's on GamePass if anyone wants to try it there first before paying for it on Switch. I enjoyed it there so much that I wanted to have it on Switch as well.
Physical copy not available until Feb 2023 in UK. 😔
Why the fraq would you make an FPS in this day and age and not incorporate gyro controls? ****ing maddening. Even if they patch them in later, they won't be on the game card.
I'll either pass on this or play on PC unless they incorporate gyro controls at some point. Really no excuse not to have them in a shooter released on the Nintendo Switch.
Those screenshots look a tad rubbish. It looks like a DS game running at a higher resolution (almost like Metroid Prime Hunters), which would be impressive on the DS, but not so much on considerably more powerful hardware (and a game that looks like THAT has performance issues?).
I might give it a look once the physical release touches down, but I already have DOOM I, II, 64, III, 2016, and soon the physical edition of Eternal to scratch that itch.
@Silly_G in movement is gorgeous. At least on xbox series X
@Oppyz666 : I've just watched a bit of a video review, and while it does look better than the screenshots above would indicate, there are also some weird visual choices that I'm not terribly fond of, particularly as the game looks like an incongruent mishmash of old and new, but succeeding more in the latter. I feel that the occasional pixelated graphics merely undermines the game's overall art style.
I also have a bad habit of buying games that imitate or are heavily inspired by others that I really like, and most times, I'd much rather just stick with the original material. I still have a few months to deliberate though, and it's likely to be really cheap when it goes on sale.
I'll definitely be getting this.
This game is top tier!
Hopefully gyro aiming is coming down the road, but I get that it’s really frustrating for folks buying physical.
This game has some serious performance issues on PS4, so I am surprised it's worthy of a 9/10 on Switch.
Either way, Prodeus does a lot of things right, but there are better boomer shooters out there. I feel like a lot of weapons are underwhelming and the spawn system takes away most of the challenge.
I'd only call the visuals authentically retro if your idea of retro is the 3DS. :v
The vibe is certainly there, but they're deliberately doing a lot of things that weren't possible before the GameCube era.
@WhiteTrashGuy Level design seems oddly ignored in the review. It’s one of the best things about Prodeus! Still labrynthian, but intuitive enough that you always feel like you’re advancing forward and not backtracking through emptied out rooms over and over.
This is easily one of my favourite games of the year.
Looks pretty rad. I do like the aesthetic.
It s like Xbox series s/x, beyond my understanding that there is no gyro, I ll stick to splatoon.
Missing gyro and localized damages
Anyone that has played multiple versions of the game, does the Switch version look more pixalted - even on text etc. Can anyone confirm?
@Toshiro_Baloney
Exactly! There is this fine balance for FPS' of this type. ION MAIDEN came really close. I hear DUSK hits it. PRODEUS is one of the most finely balanced corridor shooters I have ever played.
@gcunit the cart releases in February so maybe...
I'll probably getting the physical release next year, for now I'm just finishing up on Crysis 3.
I played it on Game Pass when it initially released and was rather happy with it. If I didn’t recently get into the Doom Slayer package on the Switch, I would already own this. 😋
@LillianC14 but the double barrel shotgun goes BOOM
Right up my alley, on the wishlist it goes.
Only online multiplayer but no local wireless ? Ey, sorry. Really not my case such games
@LikelySatan Thanks. Here's hoping. If their plan is to release digitally first, iron out any issues, and only then print the game cards, then fair enough (though it still sucks for early adopters getting an unfinished product).
I'm willing to bet "doom metal" doesn't mean what this reviewer thinks it means...
@gcunit tell me about it. I had the unpatched accidental version for like 3 weeks.
@Firesnake "Localized damages?" What do you mean?
@WhiteTrashGuy Dusk is my favorite fps campaign of all time. It's incredible. Some of the things it does are just brilliant.
@LikelySatan
It's been on the wishlist since it launched. Might just have to pull the trigger (no pun intended) as it never seems to go on sale!
@WhiteTrashGuy I don't want to spoil anything, but it goes places I've never seen in an fps campaign. Hope you play through it.
Already finished this on Switch and plan on double dipping for the physical version next year. Loved it. Gyro controls make games unplayable for me so I have no issue with them being omitted. They'll probably be patched in for people that like them though.
@russellohh Back in my day we called them Doom clones, not boomer shooters, lol
@GannonBanned This has a 4 barrel shotgun though. Twice more fun than a double barrel 😁
@LikelySatan I own both Prodeus and the physical version of Dusk and played both to the end and I'd say Prodeus is better.
@Tukan The description does say 4 players with 16 online, but the review doesn't elaborate if that is local wireless, local split-screen, or what any of the multiplayer modes are. Honestly, this is what is keeping me from picking this up as well, as what I really want is a local multiplayer shooter with a decent Horde mode similar to Unreal Tournament 2004 (Invasion) or Killing Floor 2. Quake came close with its version of Horde, but it is severely lacking compared to the examples I listed.
My research showed that sadly even Graven shall have only coop local wireless the rest online only. So i highly doubt that i will add it to my collection. If you wanna check for local wireless just search by using nintendo.com. The us store shows if it has local wireless.
Thanks for the review. Reads like a great game.
I think the site's reviewers love this era style of FPS as much as the "bullet hell" style shmups. They tend to get high scores when reasonably well produced and implemented as games.
Without gyro I can't see me playing this much. At least they could have them on or off to please everyone.
@JustMonika Okay. I disagree. Thanks for sharing.
related: Every oldschool FPS fan should get Doom 1+2 on switch.
For the price of 4.99 each you will get not only the basic Doom games but also a dozen of high quality DLC Stages (Wads) with literally hundrets of hours worth of gameplay.
There are even two "total conversions" with new enemy sprites, new textures and new weapons.
@JustMonika
Oldschool FPS "Project Warlock" on Switch also features a four-barrel Shotgun with the most Oomph I have ever experienced in a FPS
@Austrian Yeah I love that one too 😁 .. Waiting for the sequel!
@Austrian I'd be shocked if there was any FPS fan that hadn't played the original Doom games. I own the physical version of the Classics Collection from LRG.
Played and completed on GamePass. Highly recommended. It’s is a fantastic old-school FPS.
Big fan of DOOM but this game didn't click for me so I uninstalled it after 30 minutes. It felt a little bit slower like you were drudging through mud at times. We've got all the DOOM games and even Quake on Gamepass (and Prodeus too) so I'm not really interested in hashing through this game, might replay Marathon Durandl though now that I think about it..
Hey, my opinion ATM is since QUAKE gave us mouse and keyboard support natively on Switch, i will only buy an FPS game if the Company behind it supports M&KB. Quake plays like on PC and feels great I don't know why there aren't more players online it is the Best shooter on Nintendo period xD
@russellohh
I literally died.
@LillianC14 Everything/everyone a bit older is "boomer" now, but the main audience for these games were in fact Gen X and early Millenials.
This game is SUPERB!
t needs a patch or two to smoothen things a little but as it is, it's an incredibly fun shooter with possibly the most blood I've ever seen in a video game.
I call them Retro FPS. It was us Gen X and Millenials who were playing these games, not boomers. I'd love to watch my boomer dad play Doom LOL
Thinking about buying this. Trying to find out a bit more about the online options but of course I'll have to look elsewhere.
Just picked up my physical version from my local old school game shop. I've got say to this game has exceeded my expectations! It just takes me back to those days when shooters got straight to the action with great guns that are all satisfying to shoot. Just a fun and very well made game. Also I love the user made content. A version of the first duke nukem level, Hollywood is there, and it's just a blast trying out different levels! Now back to the action 😁
Very interesting game.
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