If there’s one 3DS exclusive we didn’t expect to make the leap to the Switch, it’s Miitopia. The oddball RPG starring you and your friends has been given the HD treatment, but does it really have a place on a system so much more powerful than the 3DS?
The story of Miitopia is nothing too extravagant: the appropriately named Dark Lord has been stealing people’s faces in order to power up his army of monsters, and it’s down to… err, well, someone to stop them. It could be you, it could be your grandmother, it could be Doshin the Giant, because it all depends on what you create using the game’s main selling point, its Mii creator.
The original 3DS version of Miitopia had a fairly standard Mii creation system that you’d be instantly familiar with if you’ve used one on any of Nintendo’s systems after the Wii. This time, however, Nintendo has unlocked a proverbial Pandora’s box of potential with the new makeup system. Despite what marketing suggests, you don’t have to settle on just giving your sister blusher or your boyfriend come-to-bed eyelashes; people already have been creating a staggering number of incredible Miis representing just about anyone and anything you can imagine.
This system is powerful, too; we ourselves were able to create a Mii that didn’t look entirely unlike Kazooie from Banjo-Kazooie, as well as many other characters from Nintendo’s repertoire and far, far beyond. You don’t have total freedom, of course; you still can’t erase noses and have to try and hide them somewhere as best you can, but even with that taken into account we’re fairly sure you could recreate any person or character you can imagine, fictitious or real. And if you’re not a creative type or the whole thing smacks of too much effort, you can also download other people’s creations using Nintendo Switch Online, so you too can have CD-i Ganon fawning over his partner Gex.
But a character creation suite to rival Adobe is nothing without something to do with your creations, so how does the game actually play? Well, if you’d been paying attention in the opening paragraph you’d know that this is an RPG – a turn-based one, to be precise. You’ll form a band of various characters (and a horse) with various jobs to explore distant lands and defeat creatures wearing the faces of the local population. The combat system is a little on the basic side; you only control your hero character and the others are controlled for you. The AI does a decent job of doing the right thing at the right time, but it does prevent you from planning anything too interesting; we wouldn’t go so far as to call it boring, but a bit more tactical control would have been nice.
What is nice about Miitopia’s combat, however, is the 'Safe Spot' system. This allows you to pull one of your team out of the fight to heal, recover from status effects, or simply to survive. It’s simple on the surface but it’s a notable little wrinkle that allows you to turn the tide of more challenging battles. Each character will also have a personality (chosen by you) that gives them various buffs or additional abilities outside of their job description. A cautious character might wait until everyone else has attacked before they do, granting them a damage bonus, while a kind character might jump in the way of a teammate to take the brunt of a hit. A stubborn character might get frustrated and attack twice in a row to prove their worth.
What’s more, the relationships you form in your team have an enormous impact on how they fight. A friend might warn another of an impending attack, join forces with them to deal additional damage, or even console them when they’ve taken a hit. These form naturally over time but you can help things along by placing them in the same room as one another in one of the seemingly limitless inns you encounter at the end of each stage, or sending them out on a little trip to the seaside, the cinema, or one of the many other wholesome activities.
Much of the game’s events are randomised or at least have an element of random chance in them; Waluigi may find something shiny on the ground, Madeline from Celeste might tell the group a scary story, or Diglett may appropriately fall down a hole in the ground for the third time. These Tomodachi Life-style interactions and the way you choose to populate your party are where the real joy of this game lies. It’s impossible for us to see PS1 Hagrid smash an enemy to death with a frying pan on horseback shouting ‘YER A WIZARD HARRY’ without breaking out into a grin.
Your characters can use money to obtain various items of equipment in order to improve their stats. These are class-specific and rather outlandish, but what’s really nice is that you don’t have to wear or hold the gear in order to receive its benefits, instead just keeping your old gear’s visuals. If you think Peter Serafinowicz’s Brian Butterfield looks like a darling in his current ballgown, you needn’t change his look just to get the better stats.
As we said before, you’re in control of who you interact with, be it Breath of the Wild’s Urbosa as a magical elf, Scott Wozniak as an explorer, or Ziggy Stardust as the Grand Sage, it doesn’t have to make the slightest lick of sense to anyone except yourself. The world is your oyster and it helps turn a fairly basic plot into something genuinely memorable. We found ourselves taking screenshot after screenshot of weird executions the game produced using our creations, not for this review but just because we wanted to make sure we had a record for our own purposes. We don’t care what anyone says, Bart Simpson’s face on a Cobra is an image we can no longer live without. You can also alter or completely replace roles with other characters whenever you like, so if Dark Lord Tingle just isn’t doing it for you anymore, Dark Lord Balan is just a few menu presses away, which is a really excellent boon that keeps things from getting stale.
Having said all that, we’d be lying if we said there weren’t instances of poor pacing. After the first chapter, you temporarily lose your original party save for your hero, and said hero is forced to pick a new job and start out at level one again. It all makes sense in the long run and the latter parts of the game are more likely better for it, but suffice it to say we were mortified to see the Dark Lord steal Mushbert away from us. Things can also get a bit monotonous between the funny moments, and we can’t help but feel a little bit of fat could’ve been trimmed here and there to make certain sections a little less tedious. The devs have kindly gifted us with the ability to double the speed at which the game plays out (in most sections), which is very gratefully received, but does somewhat smack of awareness of potential tedium.
As for presentation, we’re gifted with a weird mix of art styles that absolutely shouldn’t go together. Somehow though – possibly due to the ‘generic’ look of the Miis themselves – it all sort of works, and the end result is a strangely beautiful cacophony of everything. The localisation team for Europe even went the extra mile and filled the game with countless instances of British vernacular, such as ‘loo break’, ‘sarcastic bloke’, and ‘I’m not a happy bunny’. It likely means little to anyone outside of the UK, but cor blimey guvnor did it leave us chuffed to bits. The soundtrack is wonderful, the ability to rewatch old cutscenes is a nice bonus, and 99% of the time, the game runs really well. There are moments when the framerate seems to dip away from its 30fps target for unclear reasons, but it never affects gameplay.
Conclusion
Miitopia is a weird old game, that’s for sure. If from what you’ve read you think you’d enjoy seeing King King Dedede (sic) encouraging our very own Zion Grassl to marry his daughter Kazooie over Jon Cartwright, then you’re bound to have a good time with this. It’s very much the type of game in which you get out as much as you put in; if you’re not into injecting a copy of Chibi-Robo!: Zip Lash into the role of a genie then you might want to think twice, or at least give the free demo a whirl. Whimsy and madcap situations a-plenty, this is a crossover that could rival Super Smash Bros. Ultimate, provided you’re willing to put the effort in.
Comments 91
I am on the side of I like games where my role is just to play it not to create it so easy pass for me
Can't wait to defeat Kirby with Shrek and Garfield.
I want to pick this up eventually. I'll be finishing my original run on 3DS, and I'll grab the Switch version when I'm ready to go to town. Not sure how far I'll take the character creator personally, but I want to make at least one in depth Mii before relying on others people have created.
Also, I'll probably hold off on leveling up my main character too much. He kept all of the stats and levels despite losing his class, and that tended to make battles a bit too easy from what I last remember.
So it's worse than the 3d's version even though it has vastly improved mii creation or is it a case of different strokes for different folks.
SO EXCITED!! I will be getting this game today or tomorrow. It's a must buy!
I feel like I could pick this up on sale, but not at full price.
I would like to see a list of things that are new and different from the 3ds version because I just played that one.
I’ll happily pay for 3DS ports. This isn’t one of them.
Please bring over…
Federation Force
Samus Returns
Zelda Ocarina of Time
Zelda majoras mask
Zelda a link between worlds
Star Fox 64 3D
Kid Icarus
Thank you in advance.
It was very strange on 3DS. Not particularly good but pretty funny. I’ll need to see what’s changed in this version.
Have been playing for a while now and it's a fun little game. I guess a 7 will be where I'll land in the end. One thing to mention: the music is great!
looking passed the expanded mii customization, im not really feeling a double dip anymore. it still makes me hope this game does well enough so they can bring over the mii makeup to other games too
Sadly not picking it up today, Like I said in the chit-chat thread, I'm not buying anything till after or during next month as that's when E3 happens, and that means more games, MH rise will hold me over.
@sixrings I don’t have a problem with ports in and of themselves, but Nintendo seems to be bringing in ports and all but saying, “look at this new game!” This works for them business wise, but if they continue and don’t generate new content/keep genuine new releases flowing at a trickle, I am losing interest in Nintendo.
As someone who's not very creative when it comes to Miis (or other kinds of art in general), I went through the 3DS version with legit Miis of my friends and family defeating an imported Timmy Turner's Dad, it felt very legit and got one of the most special RPGs I could've ever played.
Having said that, in Mexico the game costs 1200 MXN, which is around the price I consider "cheap". Anything beyond 1300 MXN I'd need a good incentive to get it.
The thing that will take me the most time here is to import all the Miis I used on the 3DS version, as I want an almost identical playthrough and experiment with later playthroughs.
I played the demo for about 4 hours, until it ended. Was really enjoying playing it as myself, then w/ a 2 member party, then when the party got to 3 and especially 4 I realized I wasn't playing so much as watching. Started getting those AC: amiibo Festival flashbacks. 😝
It's not that I usually mind other characters in JRPG playing by themselves - currently playing Trials of Mana now, and I recall Kingdom Hearts way back when on PS2 - but in those other games it at least felt like you set up the other team members, or in the case of ToM you can switch during battle. I haven't played the full game so I'm not sure if things will change but it really felt like I had no say whatsoever in what the other members of my party were doing at all. It was just a lot of watching and waiting my turn. It just wasn't as enjoyable as when I was solo or w/ 1 companion.

It's too bad. I really enjoyed making my unicorn horse and the game had a nice bestiary and other menu items. But unless there's an option to control each character during battle, it's too much watching for me. 🤷♂️

Oh, and for whatever reason I had this Mii on my Switch. He makes a good evil overlord. 😂

Did the review mention the amiibo skins? I read it, but didn't see it.

"As for presentation, we’re gifted with a weird mix of art styles that absolutely shouldn’t go together. Somehow though – possibly due to the ‘generic’ look of the Miis themselves – it all sort of works..."
No, it really doesn't. I'm not a graphics snob, but this game is truly ugly.
@sixrings I too would enjoy other 3DS ports, but only if they were kept near 3DS prices.
I’ll either rent this game or get it on a sale. The demo was great but it doesn’t seem like an immediate buy
I loved making Miis on my Wii, Wii U and 3DS. Wii U in particular. Must have got so many off QR codes. Also loved seeing them on WiiFitU and NPCs randomnly everywhere.
Anyway, also my household loved the strangeness of Miitopia on 3DS and on the Switch demo. The review reads like a 9 to me. Insta-download.
"You only get as much out as you put in"
Why is this a negative, it's the whole point of this game! And it's absolutely what makes it one of the better games.
@sixrings 3DS Kid Icarus would benefit the most with a Switch port to give it better controls.
Samus Returns has great 3D. I think this would make the original the better version (but it could reach a new audience on Switch).
I am curious due to the overhauled mii system but I have the backlog from heck plus SMT III on the way.
I would totally buy this game, if it weren't $50. Some games aren't worth that much, Miitopia being one of them for me. If it was $20 though, yeah, I'd buy it.
I liked the creator in the demo, but...it isn't perfect. This game is still a big "?" for me...but, limited wigs, they're all female hairstyles, too. Also, you can't customize expressions, I feel like we should be able to do this especially for the advanced Miis we've made.
Anyways I dunno, I kinda want Tomodachi Life on Switch more, though.
I'll definitely be picking this up. The Mii Maker alone is worth the price. Too bad the Switch Mii Maker isn't this in-depth.
@sixrings Who are you asking?
Excellent review Alex!
3DS games after the whole Wii U has been ported?
Nintendo needs to start making new games again, they haven’t made any for 2 years
@mezoomozaa You mean there hasn't been any new Nintendo games since May 2019? So Luigi's Mansion 3, Animal Crossing or Paper Mario doesn't count? Super Mario Maker 2? Fire Emblem: Three Houses? Not to mention all third party developed titles Nintendo have published since then. You're kidding, right?
And we know a lot of games are in the works, like BotW 2, Splatoon 3 and Metroid Prime 4. Oh, and E3 is around the corner.
oh look another overpriced port on Switch. Nintendo really isn't trying these days, eh? I guess the only 1st party games I'll buy this year are Snap, and maybe Pokemon D/P since those are at least full remakes and not lazy ports.
This game is fun but wasn't worth $40 on 3DS 5 years ago. It certainly isn't worth $50 with such little new content on Switch
Yeah no thanks, I'll wait for the Age of Calamity DLC
I’m hoping this will be a game like Sushistriker that doesn’t sell well and then I can pick it up at gamestop for $10
I'm on a difficult situation now...
I've played the original ver. on 3DS. And now that I just tried the demo, and seeing the improvement done with the Mii Maker I feel I can't go back to the original one.
But seeing the lack of effort on this port and the price tag is not appealing at all and I see no real reasons to buy this version.
And I can't understand how this game doesn't target the 60fps. Being advertised as an HD port of a 3DS game with its major change being the addition of a horse (and, of course, the Mii Maker)...
Kudos on the Brian Butterfield tribute!
Attention US shoppers. Miitopia is $41.88 at walmart
@NTDO89 you don’t work at Nintendo?
@Northwind you have to have nso to add your friends Miis in.
@Quarth five-six games in 24 months? Hey, I guess it’s good for my wallet.
@Benjinat agreed. Unless there is a huge desire to replay this n switch and u love the new Mii creation tools, there is zero reason to get this.
well I think this game looks great and is worth picking up . we need another fun game like animal crossing just to relax and have fun
To get the most enjoyment out of this game, I'd recommend NOT making video game characters or celebrities. Make Mii's based on your friends or people you know. He's a scenario that played out on my 3DS (all based on people I hang out with): Rick, the old bar owner, was getting all in love with Mike the farmer; meanwhile Peter, my raging alcoholic friend was peering through the window jealous because he wants to be Rick's best friend. The game is hilarious if you base your characters on real people. Just know that it gives no consideration to gender, which adds to the humor.
I tried to buy it at my Target today and they were sold out. Didn’t see that coming.
@Northwind no clue but when I went to the demo it wouldn’t let me add the miis because it knew I didn’t have their service.
@NikHogan Ok, Doug Bowser. Calm down.
I'll pass on this. But it looks not too bad.
My Switch will be dusted off soon. With Wonder Boy Asha, Skyward Sword, Ghostrunner(physical version coming finally) and Ninja Gaiden.
Nice review, but other than the improved customisation and horse, is anything different from the 3DS? Has Nintendo added anything else, or is it another lazy port?
I was hoping to hear about multiplayer where each player chose the actions of their character during combat. Nintendo is billing this as a social game in their commercials, after all.
Ah well. I already do with my relatives what they do in the commercial, but with Skyrim. Now if only Bethesda would add drop-in co-op for Skyrim............ One can dream.
Nah. Maybe if I was 10. Looks lame
I don't know if I'll get this. It's probably fun with the right mix of characters. It's just that I can't help but think of all the other 3DS games I wish to have on Switch. I'd love to have all the major 30fps 3DS games ported to Switch, such as Mario 3D Land, Ocarina, Majora's mask, Metroid Samus Returns, the Persona Qs, Kid Icarus Uprising, Attack of the Friday Monsters, Mario Golf World Tour, and Starfox 64 3D (30)(it would be awesome if they'd add the framerate target instead of "HD" to title names!). If these ran at 60fps I'd be thrilled, buy would buy them at 30fps just for TV play so I could see them looking smooth with dejudder. It would also be awesome to have the 60fps 3DS games on Switch, just cuz there's so many fun ones! A Link Between Worlds, Culdcept, NES Remix, Rhythm Heaven, Picross 3D, the Kirby games (I think every Kirby game on 3DS targeted 60fps, unlike poor Switch Kirby games!), Pushmo/Pullblox, Warioware Gold, etc would be a lot of fun on Switch.
Eh, I loved this game on my 3DS, but I'm in no rush to buy it again on Switch anytime soon.
In the meantime, I'll be sticking with the demo...until I eventually buy it (again).
@60frames-please I would give anything to replay Fantasy Life 3DS on Switch. Also, Kirby Fighters 2 was 60 fps.
I'm not exactly the creative type and I'm not willing to put the effort into character creation, so this is a hard pass for me. I'm just lame and boring, though, it looks like a lot of fun when I disregard my own hangups!
@rockodoodle Nintendo is putting out new content, though. They’ve got three new games coming out next month, though I am not in the least interested in that DC Super Girl’s game or whatever it’s called. And they just put out the Famicom Detective Club remakes and Pokemon Snap
Plus, there’s 3rd party exclusives
I never like the Miis so I'll skip this just like I did the 3DS version as well as any games that starred the Miis or even included them. The only other times I would play a game that featured the Miis was Wii Sports and that's because the game came free with the Wii and Super Smash Bros. Ultimate and that's only because Nintendo smuggle them into the roster.
@roboshort these are both remakes. DC Super Girls and Detective Club have limited appeal at best. Pokémon is has reached point of saturation and fatigue for me at least.
I am happy with golf, as it was one title I really want for this system, along with MK9 and Madden. There really hasn’t been much to write home about in two years outside of a handful of titles. It doesn’t appear this will change anytime soon barring some big surprises....
@rjejr As you progress in the game you gain access to more sprinkles, which is where most of the strategy comes from. When the difficulty increases, who you give sprinkles to and when you give them out is really important! I'm not much of an RPG guy, but I really enjoyed this game on 3DS and felt the sprinkle mechanic added enough strategy and risk/reward to keep it interesting.
@rockodoodle I can understand if the first party games Nintendo is putting out don’t appeal to you. That may make it feel like they aren’t putting out anything new.
They are putting out new games. And remakes are essentially new games. Or at least much closer to it than ports or remasters are.
The latter half of the year is usually much better so I hope it will be this year too. I think the first half of this year is the second best first half for the Switch next to 2017, though
@roboshort overall, I really can’t complain about the console itself. Third party support and indies are keeping me busy. Tho I bought ACNH at launch, I finally started to get into it, so that keeps me busy for Nintendo. Golf will help.
It’s just as of now, for Nintendo original content, it has just been slow. I hope they pick up the pace eventually for those of us who have been there for the last decade.
Played the demo when it came out back on 3DS and I liked it enough. 7/10 sounds about right. Kid Icarus Uprising really should have been ported first though.
❗As this is my favourite 3DS Game, I got this Game on release day with Free Pre-Order Stickers and have been re-using my Miis I have in the 3DS version.
I can't see me playing anything else for weeks now...
Glad to see Nintendo is cool with 3DS ports.
Kid Icarus Uprising, please.
@mystman12 The sprinkle thing was an interesting addition, but it seemed so random. After 20+ years of JRPGs it's nice to see something new but it didn't seem to work properly to me. Though reading this review things get scrambled soon after the demo so maybe it would have made sense after time.
Who knows, maybe some day.🤷
@StephenYap3 Yeah, Fantasy Life would be cool to have on Switch.
Yep, I enjoy Kirby Fighters 2 on my Switch. I've only played it a few hours, but they were very smooth hours. Aside from NES and SNES Kirby games I think that's the only native refresh rate Kirby game on Switch.
@sixrings Not a grateful person, are you?
@LUIGITORNADO You're missing out!
@RainbowGazelle @Benjinat I really don't get this mentality. You get a far bigger resolution and a revamped Mii system and yet still have the nerve to call it "lazy"? Sheesh. Some people just can't be pleased...
@Mando44646 @Low_ink You guys get a first-party game at less than $60 and still complain. And gamers wonder why people consider them so entitled...
@rockodoodle Here's a list of Nintendo published Switch games since 2019 that aren't remakes or ports (and these are just physical):
Upcoming games that we know of:
And this is not counting the non Nintendo published third party support that has been ongoing. Sure, there's been a lot of ports and remakes, but that happens on all consoles. Heck, it happens in the whole entertainment/cultural industry: film, music, literature, etc. And I'm glad they're re-releasing games that I never had the chance or time to play. But of course I want new games as well, but you can't say there hasn't been any.
Oh, and don't forget that since March 2020, we've lived in an different world.
@Bizaster Regardless of whether he’s seen the previous review, he’s not beholden to it.
Time and context also play a part in how a game is viewed. The original reviewer may have had an absolute blast with what was brand new, quirky, and rather experimental RPG released on the 3DS when Miis were at their zenith.
Now that the same idea is being reborn as a ‘console game’ many years later against the backdrop of the Switch’s rather impressive library, it’s not surprising that it’s being viewed in a different context.
Rightly or wrongly, people are bound to be a little more forgiving on a quirky 3DS release with some novel ideas, because these sort of technically modest but ambitiously whacky games are exactly what is expected from dedicated portables like the 3DS. Historically, portables simply haven’t had the horsepower to challenge beefy console releases on scope and scale.
3DS games are fundamentally judged by how well they stack up as 3DS games. Wii U games are judged by how well they stack up as Wii U games. And Switch games are judged by how well they stack up as Switch games.
If a prettier version of Super Mario 3D Land had been released in the Wii U instead of Super Mario 3D World, it would almost has certainly been seen worse review scores than the 3DS release received, despite being almost exactly the same game. What was generally considered to be a ‘fantastic pocket-sized 3D Mario adventure’ on the 3DS would have been heavily criticised for lack of ambition on the Wii U.
Mario 3D Land was the first original 3D Mario platformer on a handheld ever, and many people were impressed with what Nintendo squeezed out of the system at the time. As a console release - the successor to the Mario Galaxy series no less - it would have been viewed much less charitably. Even World, which was considerably more ambitious than Land, still received heavy criticism for its lack of ambition compared to previous 3D Mario games.
So context matters. It always has, and always will. But what matters more in this case is that a completely different person wrote this review. That’s the main point here. This is a different reviewer, in a different time, in a different context. The fact that they hold a slightly differing opinion is not particularly surprising.
@Bizaster
This is exactly why the comment sections here are often better than the reviews they follow. I've literally bought games based on review comments and the game (in my opinion) as closer to what the comments said.
@Balta666 there are so many amazing created characters out there already you just need the access key to use them. People are posting them everywhere. I made a Vegeta , and Trunks from the anime Dragonball Z, as well as Carnage from Spider-man.
The make up system from the demo Already is so good I made Vegeta from Dragonball Z look at my profile picture. Anybody who wants to use him my access key is 3B5L9G1 , there some other ones I made like Trunks , and Carnage from spider-man please enjoy🙏
How is it that Nintendo Life is the only publication to have a review upon release? Did Nintendo not give other sources a review copy?
@Dog I don't usually complain about Nintendo, but they have been really lazy and greedy lately. I didn't mind the lazy 3D Mario Collection and I even bought it for the love I have to those classics. But having an HD port of a 3DS game with minimal changes, or a Remaster of a Wii game for 60 dollars, and hiding QoL changes behind amiibos its just insulting to the player.
@Quarth some of those games are published, but not developed by Nintendo, right?
My point of reference has generally been Luigi’s Mansion. Up until that point, I feel that hey had a steady stream. Maybe Pandemic has impacted release schedule.
@Dog I paid $20 for my favorite game of all time. I paid $25 for my third favorite. Those games were clearly worth a lot more than what I paid for them, with lots of quality and love put into them. This is a port of a 3ds game. It clearly did not take much effort at all to produce. And yet they charge more for it than they originally did. Wanting a fair price is not the same thing as being entitled.
And also, why do you spread so much negativity? Just looking through your comments it seems you find much delight in doing so. I have to say, that it really is people like you that make people think gamers are entitled. Not people like me or mando.
@rockodoodle Yeah, published. But they count, right? Or are some people only playing Nintendo developed games? Well, at least 12 of them are Nintendo developed if I'm not wrong.
Yeah, I guess it hit pretty hard.
@Dog Miitopia certainly seems to have done more than most of Nintendo's other ports to justify its price, but it's no secret that Nintendo does the bare minimum and charges full price. So, many people are sceptical about how much new is in the game.
@Quarth as far as overall content, there has been quite a bit for quite some time. I am not complaining about lacking games to play at all. But part of the reason we buy Nintendo titles is, well, for Nintendo franchises. If u didn’t have a WiiU, you are doing fine. If u have been playing the WiiU and now 3ds, not so much.
@rockodoodle But 12 Nintendo developed titles that aren't ports or remakes in two years time (and remember, 2020-21 have been influenced by the pandemic) isn't that bad, is it? Then add the games they've published, some of which are based on Nintendo franchises like Age of Calamity. Then add Nintendo developed/published remakes. Then add Nintendo developed/published ports (I bet you haven't played all of them, even if you owned previous consoles). That's a lot of games. And THEN add non Nintendo developed/published games, both new titles, ports and remakes, and you have a very healthy gaming system. We also know a lot of big titles are on their way, and hopefully we'll get some cool new announcements at E3.
And in the end, it's only video games.
Having played the 3DS demo, while the character mechanic is interesting, it's overall a basic, mediocre RPG experience.
It's like an even more basic version of "Final Fantasy: Mystic Quest." Younger players who are more into the sim aspect or want to ease their way into playing an RPG will probably enjoy this, but veteran gamers looking for another high quality RPG should look elsewhere.
@rjejr
This isn't a game for me, but I enjoyed reading your post.
Entertaining to read about you being entertained. I see where its meme potential comes from now.
@Maxz
3DS games are fundamentally judged by how well they stack up as 3DS games. Wii U games are judged by how well they stack up as Wii U games. And Switch games are judged by how well they stack up as Switch games.
Completely agree. Which is why it frustrates me seeing Switch games constantly judged by how well they compare to power consoles as if that is the expectation and anything less is a disappointment.
@Lagster_YT @RainbowGazelle : The Mii customisation, outings, and the horse are the only "new" elements of the package, going off my 20-ish hour play-through of the game so far (don't judge me ). While there is a monster or two that I couldn't quite recall (likely because I haven't played the compulsory missions from the 3DS version for so long), there are no new food items or any other content of note to report. Sadly, there are no new Amiibo outfits either. It would have been awesome if they had bothered to include some new outfits that correspond to some of the more recently released Amiibo (as opposed to the now-rare ones such as Ness), including Cat Mario/Cat Peach, the upcoming Loftwing amiibo, and maybe some of the other Nintendo-owned Smash characters who do not yet have an outfit (Fire Emblem characters, perhaps?), but there's nothing.
I loved the original on 3DS and I've fallen in love with it all over again on Switch, so I'm not complaining about the package as a whole, but those who weren't quite as crazy about the original may have second thoughts about investing in what is overwhelmingly a straight port. In other respects, due to the imposition of paid online, it's a worse deal overall unless you have a family of kids who each want their own profile with a single physical copy of the game. I really miss the stereoscopic 3D as well. And OS keyboard functionality aside, the game itself contains no touch screen support whatsoever.
There are about a dozen (if not more) outing variants which require a ticket per trip. Outing tickets can be obtained randomly during the adventure and occasionally won via the prize wheel, though this will cost a game ticket; and it's worth noting that the outings are in addition to the cruise prizes from the original as opposed to a substitution. One of the tickets is the Horse Outing ticket, which will take you to one of the other outings at random but with the accompaniment of the horse (the horse and/or other team members and other personal Miis may occasionally make cameos during outings). Outings will also reward the player with a random (?) food item, banana, or MP sweet each time.
I wish they had included an 11th character for the player's team as the inn is never fully occupied due to the addition of the horse. And due to how stingy the main campaign is with dispensing gold, I'm glad that I have so many amiibo as that's given me a few hundred game tickets (as tedious as it was to scan about half of my collection). I'm disappointed that there is still no way for one to buy food in the game either, as certain food items are really difficult to come by, and I like to allow my team to try each food item at least once (hence the game tickets). As gold becomes ridiculously easy to obtain once you have unlocked the best possible outfits and weapons for each class, it would have been nice to have something worthwhile to spend all of that excess dosh on. Speaking of classes, a handful of new classes would have been appreciated as well (or at least a Prince counterpart for the Princess class like how Pop Star has both male and female variants). (1/2)
@Lagster_YT @RainbowGazelle : One significant con that I will mention though (which was not covered at all in the review or the comments) is how the sprinkles/safe spot function has been repurposed. You need to prompt a separate menu in order to use these (which would likely go unnoticed by a lot of newcomers) unlike the 3DS version, where you could just tap on the screen, and the game would suspend any further actions from either team members or monsters. It is far too convoluted now and your team may take quite a beating before you're able to get around to using these functions efficiently. They really should have incorporated the use of single buttons to access the sprinkles/safe spot directly rather than having them accessible via a separate menu.
Those arguably minor quibbles aside, I'm chuffed to be playing the game all over again. Highly recommended for first-timers, but there is very little new content here to justify double-dipping for those on the fence. (2/2)
@Silly_G Wow, that's an incredibly thorough answer. Thank you very much!
@Quarth as I have said, I cannot say that I do not have anything to play. There just has not been much to write home about as far as Nintendo developed titles since October 2019. To me it feels a bit like late 2015 and 2016 on the WiiU. Hopefully that changes soon with some big E3 announcements and a surprise drop or two this year. Otherwise for me at least a few titles notwithstanding, it has been a yawn fest for Nintendo IP. I am very excited about Mario Golf tho.
@Silly_G Thanks for this, I really liked it on the 3ds and wasn't sure about double-dipping, think I'll hold off for now.
@JaxonH I sometimes forget there are games you don't like, you seem to somehow play everything all at the same time.
I certainly wouldn't recommend it for you though, even w/ your ginormous amiibo collection, there are plenty of other JRPG out there. If you had any nieces or nephews between 8-11 it would make a nice gift for a bugging JRPG gamer, it's cute. Though I suppose Monster Hunter Stories 2 would probably be the way to go w/ them.
@rjejr
There's actually a ton of games I don't like. 5-10 years ago it was, "explore and play everything, see what new experiences there are". Now I've pretty much learned what I do and don't like.
And I've learned I don't like games such as this. I don't like most linear story driven games, I don't like Souls-type games which are Dime a dozen nowadays, I don't like most Sony exclusives, don't like most Xbox exclusives heck... I don't even like half of Nintendo's exclusives. Persona 5 and Ori Will of the Wisps are two exceptions but those aren't really tied to PS/Xbox. And Nintendo, I pretty much like Fire Emblem, Xenoblade, Zelda, Mario (and Mario Golf), Splatoon, Metroid... Idk. Maybe a few others? (Would say F-Zero but that's dead and buried, and alot of one offs I like such as Mario Rabbids). I thought ARMS was decent fun but by no means a top contender. I like Mario Kart and Smash well enough but, they're games I do 30 hours in at launch and move on from (except rare occasions for MP- that's always fun). But ya. Half the games I like nowadays are select 3rd party games.
Monster Hunter and MH Stories, Shin Megami Tensei and Persona, Resident Evil when it's in 3rd person (not a fan of the new 1st person view- hope the new Switch exclusive RE is 3rd person), Trails of Cold Steel, excited for Ni No Kuni 2, Ys IX Monstrum Nox and Neo TWEWY. Really excited for Tony Hawk 1/2. Love Sniper Elite 4 with Gyro. Love a lot of games with Gyro. Makes them actually fun to play. Borderlands 2 I'd another.
Don't like Final Fantasy anymore. Love the older entries but the series has gone downhill. FFXV I loved at first then lost interest after half the game, and FFXVI looks to be more action crap. They've learned the PS fanbase cares about cinematic production values above all else and I hate it. Even FFVII Remake was unenjoyable because they kept forcing over the shoulder slow walking in corridors and preventing running or camera movement like Ooooh! Look at the graphics of his sword! Ill force you to look, over and over and over again. I was ready to throw my controller. HATE when games take control away from me repeatedly, especially when it's not a cutscene and appears you should have full control. But people just eat it up. Visuals should be an enhancement of the experience, not the primary focus to the extent gameplay suffers. So tired of the focus on excessive graphical flourish to the detriment of gameplay. I love a good looking game, but jeez.
Most games I like are on Switch, fortunately. Some aren't. Wish Mass Effect Trilogy would come to Switch where I'd actually play it.
@JaxonH Glad your $1,000 yearly budget at Best Buy, or was that how much you were saving w/ GCU?, helped you figure it out and spend your time, and money, wisely.
"They've learned the PS fanbase cares about cinematic production values above all else and I hate it.'
To me that's more of a Square issue than a Final Fantasy issue. Let me tell you a little story, which I tell everyone so sorry if you've read it already.
Back before Sony launched the PS2 in what seemed like an all out effort to kill the Dreamcast, they had Squaresoft promote the Emotion Engine w/ "The Bouncer". The Bouncer was 1 of those games that was supposed to have CGI "cinema like" graphics. So it was all about the graphics. And it did have some decent graphics to be fair. But also, the game was literally 1 hour long. 3 playable story characters, each 20 minutes long. That was it. Squaresoft had released in the previous 3 years FF7, FF8 and FF9, plus Vagrant Story in there somewhere, all 50 hours or more games, to launch the PS2 w/ a 1 hour game. Just b/c it became all about the graphics. W/ the exception of FF10, which both looked great and was a great game, Square has been all about the graphics over gameplay for 20 years now. I think the Enix side of Squenix kept things going, but the Square side was done. So I switched my allegiance to Level-5. Then Monolith Soft when Level-5 went all in on the mobile.
But Sony and that "emotion engine" hype was the beginning of the graphics over gameplay trend. Fortunately for me I'm all about the graphics. But as you say, the game has to come first. I watched my son play FF7R for about 30 hours. Then I played the same part in FF7 on Gamepass. I still like the original's pacing better, the Remaster is so much filler. And too much time in the similar ugly tunnels and sewers. It's a cash grab.
Here's another take on The Bouncer, it backs up my overall thoughts on the game, which are not good.
https://kotaku.com/20-years-later-i-m-still-thinking-about-the-bouncer-1845943151
As for me, I find almost nothing to play anymore, so consider yourself lucky that after all of the years of this and that you've found so much you still like to play. Not to say I like nothing, it's just been an off 1 1/2 years now. Still waiting on R&C, HFW and GoW, but I need a PS5 first, which may not happen until next year b/c I won't scalp or buy a $700 bundle. On Switch there's my 2018 pre-order for Bayonetta 3, BotW 2 and well how long have I been waiting on nearly complete Pikmin 4 now? Kinda given up on that one. So there's still games, but I only seem to like the ones I have to wait for, or wait for the console for.
I have a $50 gift card offer expiring Thursday on Best Buy from my TV purchase. Was supposed to be for R&C but no PS5. I may buy a new printer for my working at home wife. Was going to get Biomutant but you've probably seen the reviews. Not worth $60, maybe when it's $30. MHR or MHS2 are still on the table. My kids are still debating Pokemon Snap.
So yeah, play what you enjoy, while you enjoy it. 👍
Explorer Scott The Woz Rules
Removed - spam; user is banned
Tap here to load 91 comments
Leave A Comment
Hold on there, you need to login to post a comment...