In recent times, life sims and 'wholesome' gaming have taken almost every platform by storm, and now developer Wonderscope Games presents Hokko Life, a colourful community simulator encouraging you to take life at your own pace. This intriguing animal-filled life sim echoes one of Nintendo's most popular titles but leaves us wondering what makes it a unique experience.
In the beginning, you're transported to a quiet, somewhat dishevelled town that seems utterly void of life. It's dark and slightly ominous, with only two buildings to welcome you. Arriving at the train station and being immediately thrust into a sleepy town with no explanation recalls early Animal Crossing titles. The comparison itself might seem trite, but from the get-go, it's impossible to look at Hokko Life without comparing it to Nintendo's life sim. Mechanics, character design, and gameplay all feel heavily influenced by the series, yet Hokko Life lacks the same level of charm and struggles to provide enough content to fill up a day. Getting settled in takes around six to eight hours, but following this, there's no real drive to keep you engaged.
On the whole, Hokko Life's visuals are a mixed bag. While the landscapes do look pretty good, they don't showcase as much detail as other life sims. On the plus side, the buildings and furniture are all relatively detailed, and it's nice to see your crafted items looking that extra bit nice. Unfortunately, despite the animal characters being reminiscent of Nintendo's own, their vacant eyes and oddly humanoid bodies are slightly off-putting. If you're willing to overlook the game's rather creepy characters, however, the slightly smoother graphics at least makes the world look pleasant on Switch.
As well as looking uncanny, Hokko Life's characters are lacking in variety, and you'll see the same few species during your playthrough. The only slight differences you'll get are in the form of mismatched, garish colour palettes and odd accessories. The game's animal residents become repetitive quickly. Their blank expressions, paired with the equally-empty dialogue, offer no substance, personality, or charm to the game, and the characters feel like they are only there to accept quests from when you can't find anything else to do.
As you progress through Hokko Life, the world opens up and the game begins to offer slightly more than solely island life. For example, alongside fishing and chopping trees, your character gets a pickaxe and can take it to the mines. Fishing and creature collection also provides a bit of extra encouragement for you to keep exploring, but it's undoubtedly no Critterpedia. You eventually unlock the ability to access the train to visit a city centre which offers a bit more liveliness than the village, but there isn't much outside of that as most quests are retrieved from the starting village, which makes you feel like you're tied to the village rather than being encouraged to venture out most of the time.
Farming is another encouraging element of Hokko Life, which helps the game stray from its Animal Crossing motives and lean more toward a Story of Seasons or even Stardew Valley-like experience, but — once again — it offers nothing new to veterans of the genre. It's fun to decorate and customise your farm with crafted items, but outside of growing the crops, there's no appeal rather than lining your pockets with a bit of extra cash.
Like other farming sims, the game's day and night cycle is unrelated to real-world time. You can sleep several hours in a day or even move on to the next, but there usually isn't any need to other than to speed up a house build. Things like bridges and inclines are built immediately once they're crafted and placed, so it's at least refreshing not to wait a day to cross a river or climb a cliff.
There's also an unbridled sense of customization that allows you to place crafted items throughout the town, but it doesn't always feel like a smooth process, The back and forth between crafting items to returning to town to place them feels unnecessarily long and laborious. However, the ability to move houses at the press of a button is something a lot of Animal Crossing players will envy, and it is the ability to re-design villagers' homes without needing to pay for separate DLC is nice.
We can see why things work with a keyboard and mouse in terms of controls, and unfortunately, the game's controls haven't translated well to Switch. Moving your character is fine, but selecting anything in the character customisation or object placement menus feels like a challenge. Cursor movement sensitivity is incredibly high, and as there's no way to change it, you end up getting frustrated and settling for whatever was last selected. Moving objects around the map with the right thumbstick is also slow and tedious unless your character moves at the same time, but even then, the slightest nudge will have you placing a house a few extra to the left.
One big positive of Hokko Life is its music and sound design. Both of these elements help emphasise the cosy and comforting vibe of the game with soft guitar and gentle piano tunes that accompany every element of exploration. Additionally, there's a perfect balance between background music and natural sound that make the game feel immersive, but the stagnant gameplay prevents you from being able to fully sink in.
Conclusion
Despite deriving a lot of its influences from games like Animal Crossing, especially with its island life and anthropomorphic animal inhabitants, Hokko Life severely lacks in personality and unique identity. For a game that promises a relaxing experience, you spend more time walking around trying to find something to do rather than sitting back and enjoying the game's gentle progression. There are a few redeemable factors through customisation and its sound design, but outside of that, Hokko Life doesn't offer anything we haven't seen before.
Comments 36
I think Hokko Life have some good potential.
I will get the PS4 version so my PS4 will have the "Animal Crossing" game.
Also, Hokko Life have different objection than Animal Crossing.
It isn't fair to call it lack of charm just because the gameplay is not exactly like Animal Crossing.
The characters remind me of those kiddie coin-op rides that are clearly supposed to resemble a popular character but misses the mark just enough.
Oof! 5 seems a bit harsh!
Definitely respect the reviewers opinions though. The negatives while valid, don't really bother me, so will be grabbing it as soon as the Eshop lets me!
And if it's pants as said here then the price point wont have melted my pocket too much.
Would love to hear how Life in Willowdale and Wylde flowers fair as well. The Switch needs to CHILL with all these cozy games! Must be the time of year, with the weather getting chillier with blankets and cocoa aplenty ^-^
Oof indeed. I've had this on my Steam wishlist forever, but I rarely play PC anymore. I always get annoyed with games that were originally built for keyboard/mouse control systems but don't translate the controls very well to a console (Autonauts, I'm pointing at you) ... I'll still keep an eye on the Switch version and see if there's any growth.
Comparing it to Animal Crossing was to be expected. You should look at a game for what it is rather than what it isn't.
Wow they even copied the wobbly edged text boxes.
This feels like the pinnacle of derivative.
@RubyCarbuncle I respectfully disagree. This game is trying to be Animal Crossing so hard, to not judge it in comparison would be ridiculous. It’s entire merit seems to be hanging on it being an AC clone, and it’s not a very good one.
As someone who's played this on PC, I have to agree with this review. I wanted to like it so much, but the charm just wasn't there.
I don't understand the love for Animal Crossing New Horizons, either. I got bored of it after a week. Don't get me wrong, I loved it on the GameCube and DS back in the early 2000's, but the Switch game just felt like the same old formula.
@yuwarite I don’t get the appeal either {logs 450 hours}
What’s interesting is that the main reason I play ACNH is for relaxing music and to just tool around mindlessly. If I get this, it will be on sale and on another system, maybe steam if I get a steam deck.
@yuwarite
I love ACNH more than old Animal Crossing games as in ACNH, the villagers will never moving out by themselves, something that I have been waiting for.
I want to keep my picked villagers forever.
I don't want they moving out by themselves without my acknowledge.
The terraforming of the island was really interesting for me as I like The Sims style games and I really welcome the terraforming in ACNH.
I will watch some gameplay. I don’t really need a new life sim but I need something a little less stressful than New Horizons.
@rockodoodle
Mine is 860+ hours of ACNH.
Will keep going bigger as I still pay visit of my island in ACNH for maintenance despite I rarely to play my Switch recently.
@yuwarite You got bored of it cause you are old now, the game is made for someone your age at the time when the GameCube came out. Now you're not at that age anymore. Go play something else cause you already had your Animal Crossing filled. You're going to grow out of it, the game is not going to grow with you.
Drinkin all that haterade again.
Is it any fun, at least?
@RubyCarbuncle
I don’t think this applies when these games so blatantly rip off other games. Heck, even the art style looks like new horizons. They even took the crafting aspect.
@eaglebob345 I guess that depends. But from my experience it wasn't fun at all, that was the main problem. As someone who has logged hundreds of hours into AC, I had to force myself to put about 3 or 4 into this.
Yeah 5 seems way too harsh. It doesn't seem like there's anything wrong with the game so it should be a 6 or 7 minimum if reviewed objectively. 😑
That said I respect the reviewer's opinion. 👍
@blindsquarel The crafting aspect has been around since New Leaf, has it not? 🤔
@TowaHerschel7 if there is nothing wrong with it but it doesn’t do anything good (or bad) in particular then it is average. On a 10 point scale 5 is average/middle of the road. Score seems to match the review.
I love ACNH but not a lot goes on in it so a few of the "cons" of this could easily translate to ACNH. What made AC such a hit was it came along during the pandemic and it's a big Nintendo franchise. Give the small developers a chance, from what I've heard they have some nice ideas and I'm tempted to give it a chance
My god that giraffe is coming for me in my nightmares
I don’t think calling a game ‘5 Average’ is all that harsh. Plenty of things are average — one would expect that most things are.
@TowaHerschel7
Not if I am remembering right. It was one of the big features introduced in new horizons, yet ended up being half baked like the rest of new horizons.
@Serpenterror How can you say someone is old just because they played Animal Crossing on the GameCube back when it was out and are now not interested in ACNH that's a very insulting comment to the older generation. At least being older you are a lot wiser than the youngsters these days
@pinkwitch1 people’s tastes change as they age. Wisdom has nothing to do with it and all games are designed with a certain demographic in mind. While a person can certainly continue to enjoy something for years or even decades, games remain aimed at a certain demographic, so often an evolution that one expects (difficulty, game length, artstyle, game mechanics or even resonance with a story) fails to take into account that one is simply no longer the target audience and something that was satisfying when they were younger may not be so as they age and as their life circumstances change. Not to mention having long exposure to something means you need more from it to get the same response each time.
That’s part of the reason that fanbases splinter so badly as fans age. They want that same feeling from their youth but also want the game to cater to their sensibilities or life situations and from a profit and product design perspective that may be a poor ROI. That doesn’t mean that devs won’t do new things, but often those new things aren’t enough for a 40 year old while a 15 year old is having the time of their life. And at the end of the day a game is a mass produced product designed to maximize on ROI and they do that best catering to the target demographic.
And all that is before you get into the natural logistics of dev teams changing members, ideas, funding and direction.
@Serpenterror @Anti-Matter Of what I played, I think ACNH is the most polished and refined version of Animal Crossing, to date.
My problem is that it still felt very samey… I was hoping for radical change. Item and equipment management is still very clunky and annoying. I wanted a full 3D 3rd person camera. I wanted the world to feel bigger and be seamless, with no loading when entering houses, and for houses to be the same scale as they are inside, etc.
While I know this is a very different game, I wanted something more like a scaled down version of Dragon Quest Builders 2 in terms of features, camera, gameplay, etc, while still having the same traits of Animal Crossing.
I love Animal Crossing with all that is in me, but the comparison to it is driving me insane. I get that this seems a bit too similar to not compare, but still.
crap game, empty world 2/10
Sorry I give it a 3 it feels empty. Cant visit friends and the objects is decorations like animal crossing. I just wish they made objects that was useable. Like the sink can’t wash hands and room is a small box and there is not enough space in backpack. Community really small did I mention homes is basically a room. I would play more but its boring. Can’t even swim. Should be more. Wish was a option to choose where to live.
@henkes_10 Lets not forget your doing basically nothing. I tried to like it, but regret buying it. There is nothing there sure it adds some buildings but it still feels empty.
@JayleeX Same here, it could be a good game. But after a few hours there is not much to do. its just booring.
This game has game-breaking bugs. DO NOT BUY. These bugs have been going on since the 1st week of October with no fix in sight. The mods on Discord get snappy when you bring the bugs up. Nintendo will not refund, even with all the proof. I purchased this game and can't even open the software anymore because of the bugs. Don't waste your money
Its a bad game with some huge bugs what makes the game unplayable.
The biggest 1 for me was not able to download designs items or saving my own designs witch is a big part of the gameplay.
Now i dont even get the game started , all is see is a black screen on my switch.
I spoke out on Discord and was found to be rude and argumentiv and got a 2 hour suspension.
The moderators ask you not say anything to prevent a discussion.
So basically you are told to shut up.
I dont need that kind of an arrogant attitude from a moderator on Discord and as a paying player i am allowed to make a complaint if a bug is dominating the gameplay this over more then a month now.
I deleted the game and i wont reccomend this game to anyone.
Its a waist of money and time!
Amazing love this game if you like animal crossing then you are gonna love this game it’s similar and different can’t put the game down would highly recommend this game. Like on animal crossing you have to pay to move building bridges and inclines on Hokko life you don’t need to pay you can move them as much as you like with out paying and to make the bridges and inclines you just need to craft the items needed for the one you want to make, it’s more crafting base and the time in the game is different from real time so you don’t need to worry about doing anything by a particular time just when you feel like it and you if you visit the inn in the evening you get new villagers arrive and you can ask them to move in even if you don’t have a house ready yet. There is so much to do and explore its amazing the best game I have gotten since animal crossing would highly recommend this game love it 😁
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