
The sinister neighbour has been a cinematic staple for decades, from The Burbs to Disturbia via Arlington Road. It's curious that few video games have made full use of the concept, though. Hello Neighbor looks to buck that trend with a game that leans heavily on the premise, but it falls well short in a number of critical areas.
You are cast as a curious kid in what appears to a typical (if hyper-stylised) American suburb. At the outset, our mischievous scamp witnesses his strange neighbour behaving erratically. There are blood-curdling screams, locked doors, a crashed car, and a general air of threat. Something's not quite right, to put it mildly. Starting outside Mr Peterson's decidedly ramshackle detached property, with a handy cut-away shot showing where he's keeping the key to his basement, it's up to you to figure out a way to get to the bottom of things.
Hello Neighbor offers a curious blend of components. At heart, it's a first-person stealth game, as you sneak around Mr Peterson's property without alerting him to your presence. But it also has a certain point-and-click adventure feel to it, alongside some physic puzzler components. You need to figure out how to get to where you want to go using only the objects found around Mr Peterson's property.
Stacking boxes, flipping switches, grabbing special-use items and nabbing keys are the order of the day here. Alert Mr Peterson to your presence in the process of doing so, and the spry middle-ager will head straight for you, smashing through windows like the Terminator and throwing whatever he has to hand at your head. You can slow him down by lobbing objects at him, but your main goal should be to get out of Dodge.
The first time you're chased down, complete with heart-thumpingly dramatic music, is fairly traumatic. But then you're finally caught by this raving psychopath and... deposited right outside his house with all of your purloined gear (you can carry four items at a time) still in your pocket. After a while, it robs the game of much of its tension.

What it doesn't rob the game of is a near-constant sense of irritation. Whether you're being caught by or evading Mr Peterson, the outcome is more or less the same, so repeatedly being spotted and chased can grow incredibly tiresome. Unfortunately, given the fact that Mr Peterson is both eagle-eyed and erratic in his movements - and the game's complete lack of any alert HUD - this is a common occurrence.
That sense of frustration isn't helped by some sticky controls and flaky physics. Trying to pick objects up, throw them a certain distance, or use them within the world is the kind of exercise in tension that we highly doubt the developer was aiming for. It might work the way you want it to first time, or it might not. Who knows?
It's also irritating how opaque the game can be. We're all for games trusting in the player's intelligence and refraining from excessive hand-holding, but Hello Neighbor tosses you into its world and offers precious few hints as to how to proceed. If its mechanics were more solid and reliable, then you could maybe make a case for a more experimental 'try everything' approach. But when your sixth successive attempt at building a makeshift set of stairs out of boxes fails, it's all too easy to assume that it's you doing something wrong.

There are moments of genuine suspense and even horror in Hello Neighbor and the storyline evolves and expands in unexpected ways, which we naturally won't spoil here. Yet the lack of consequence for being busted seems to grate against the game's attempts to grow a meaningful narrative. Hello Neighbour's colourful Pixar-style graphics also lend to this tonal dissonance; the subject matter is actually quite dark. It makes for a game that feels quite different from anything else, but also rather confused and unfocused. Ultimately, Hello Neighbour feels like a bit of a mess. Its various components are undercooked in isolation, and they don't cohere into a satisfying whole.
Conclusion
A confused, messy stealth-puzzler with flaky physics and dodgy controls. Hello Neighbor's attempt to do something fresh with a classic cinematic concept is to be applauded, but the execution falls flat. A massive missed opportunity.
Comments 40
Yeah Hello Neighbour is awful, don't touch this one with a bargepole.
I’ll never understand the seeming cult fanbase behind this game.
This game is not a puzzler. This game is misguided mess that has little to nothing to do with actual game design and basically forces the player the experiment whilst being hunted by an absolutely glitch-invested antagonist.
The only reason this game has any kind of following is bc of its supposed mystery.
Basically, avert thy eyes, children, avert thy eyes and ban this demon from your house.
Erm...I'm not sure but those screen shots don't look like they belong to the Switch version!
It's a game that got worse since the initial betas. I watched the Jack SepticEye playthroughs of the early versions, and saw the game degrade over time. It's not just a disaster, it's a disaster happening in slow motion.
I think the early builds of this game were much better than the final version. Based on the first Let's Plays of it, I thought it looked rather decent, but then the developers started trying to make it a bigger game than it really should be, and adding too much unnecessary content that just ruined the atmosphere and gameplay more and more.
Watched Nich and Steph playing this on screenPLAY (rip) and it was hilarious.
This game has gotten a lot worse since the betas. To think this could have had so much more mystery and potential.
I rented this and thought it was horrible.
@BladedKnight
Or under $20 on Android/iOS. Huge difference.
An appalling game, which is also unfinished many months after release, and staggeringly bereft of content.
A 4/10 and for the price asked!!?? What a hell gimmick!
I was interested in this when I first saw it but after just looking at the score I'm put off. Shame.
I wanted to give this game a shot, as I loved the premise. I've heard too many negative things to even consider grabbing it, even on sale.
As some have already said, this is a game that seemed to play a lot better in the initial phases of development. Early let's plays seem to show a rather fun and interesting game, but it got progressively worse with each update. Every other update added something that was kinda interesting maybe, but every update broke something and added something that was a bad idea, until the final product just seemed to fall flat on its face.
The concept of the game is brilliant and I was actually looking forward to it until I started seeing reviews come out for other platforms, a 4 out of 10 is par for the course when compared to the other versions. Too bad the game couldn't deliver.
@GoldenGamer88 What’s the supposed mystery?
The idea is good, the game itself isn’t
A real shame. This had a chance to really stand out on the eShop. Based on what I’ve read in the comments, not even on sale.
@SimplyCinnamon53 What's in the cellar? And who is the Neighbor even?
@GoldenGamer88 Thanks! I don’t really know anything about the game except that it’s buggy.
Well, it’s off of my “Games to Get” list now.
Got this on XBONE and was highly disappointed for the exact reasons mentioned. It was a mess.
How could Nintendo even let this game in the EShop? At $40 no less! It's not even worth $10.
Such a shame this has done so badly. I loved the concept, but I've heard nothing but bad things. Could have been something akin to a colourful Resident Evil 7 if it had been done right.
That is a good idea... I'm off to watch The 'Burbs.
i wouldnt play it if it were free...bleh
Thank god. My kid wanted to buy this because of all the YouTube salespeople. I let him buy the escapists 2 because he saw them all playing it and played it for 2 days and has actually said himself it’s not very good.
I mean he’s definitely done the same with games that I have recommended or he’s wanted for other reasons. I think we all have. It is interesting how there are certain qualities to games that allow youtubers to make good videos with them but that don’t necessarily make them fun to actually play.
@MagicEmperor for reals! - knowing this game looked rough, I went ahead and watch a bit of a play through of this on YT. ...I just don’t understand the appeal. There’s nothing compelling about it. ...But I don’t get ‘mumble rap’ either. Ugh. Maybe I’m just old.
@Quincy Yeah. I liked the premise when I first heard about it, and the neighbor looks like an older, crotchety Buzz Lightyear in retirement. So I checked out video playthroughs and... It’s just a dull, tedious, broken mess and I’m shocked it had so much hype. I was even in a store recently and saw a Neighbor plush doll, and even said, “Why??”
Shrugs with a bewildered smile Count me in as fellow old fart, I suppose!
I hate everything about this game.
I haven’t played it yet myself but I did buy the game for my kids and they seem to really be enjoying it. They have been playing this more than Fortnite since it came out last Thursday. My household would probably rate it a 7/10
Just curious, am I the only one who has come to almost hate the Pixar style visuals so common in western movies and apparently now games?
You know what the frustration/irritation is good for, though?...Markiplier videos.
Someone should make a Monster House game.
@Supadav03 Same here with my kids! They also enjoy it quite a bit.
7 or 8 out of 10 would be their ranking.
I watched lots of gameplay from the earlier versions of the game which seemed to play a lot better. I always thought it looked cool and even considered picking it up... But 40$ is 40$ and the reviews for the game have mostly been five out of ten at best. Maybe five or six years from now I'll pick it up at a clearance sale somewhere for cheap.
My kids bought into it and I got it on sale. Agree it looks and plays like garbage, but the kids are having a blast.
I don't understand youth these days.
Actually an average game
Love this game it’s so good I even started collecting the books and I’m going to get the game for my switch.the only thing is that I have a problem with is the shopping cart mini game that comes when you go through the door that’s in the room where you have to build to it and the shopping cart game is really hard and I think they should make it easier or have an option where you can choose the difficulty of the shopping cart game instead of thrusting us in to a difficult minigame but other then that it is an awesome game I give it a million stars out of ten and I can’t wait for the 2nd game to come out
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