Square Enix has always been one of the biggest names in the RPG genre, but it’s been interesting to see how the company has changed its design philosophies with the times. For example, its biggest franchise – Final Fantasy – has long since left behind its humble origins as a turn-based RPG and embraced increasingly more grandiose and experimental ideas on both the storytelling and gameplay fronts. Even so, a large contingent of fans have demanded a return to games that align with those relatively simplistic roots, and it’s this push that led to the creation of the Bravely Default series on the 3DS. What originally began as a Final Fantasy spin-off took on its own identity; one formed around refining and championing the concepts of early '90s JRPGs. Now, Bravely Default II has come along to continue that dream, and in this regard it most certainly succeeds. Bravely Default II is a classic-style JRPG through and through, but one that includes modern conveniences where needed to ensure a smooth and engaging experience.

Much like how new numbered entries in the Final Fantasy series each introduce a fresh world and cast, Bravely Default II tells a standalone story that retains thematic connections to its predecessors. You take control of a hero named Seth, a shipwreck survivor who washes ashore in the land of Excillant and soon joins up with a small party of adventurers who each are pursuing their own personal (though intertwining) goals. The main thrust of the narrative is centered around Gloria, the princess of the fallen kingdom of Musa which once housed the four elemental crystals that govern the balance of nature in Excillant. The fall of her kingdom resulted in the crystals’ disappearance, which has wreaked havoc across the land, so Gloria takes it upon herself to track down the crystals to prevent the apocalypse from happening.
Naturally, things don’t exactly progress in a straight line. As you collect more crystals, new truths and new foes come to light to mix things up, and the story generally gets much more interesting as these additional layers are introduced. It’s a slow start, then, but one which proves itself to be worth it if you stick it out. A lot of what makes this payoff so worthwhile is the well-written party characters and the easy chemistry they share with each other. Details such as Elvis’s deep-seated affinity for taverns and alcohol help to give each character dimension, while the one-on-one interactions between party members reinforce the actual ‘team’ aspect. The key thing here, however, is that not all the character depth is explicitly forced upon the player.
For example, passing various milestones in the story will trigger an option to use the ‘Party Chat’ which plays out an interaction between some party members that bears some tangential relevance to the current predicament while filling out a bit of their personalities. Or, in another case, there are some side quests that are fully-voiced and centre around filling out character backstories or relationships. If you’re more of a ‘gameplay first’ kind of player, you can largely ignore extra content like this and still be able to follow the story easily, but those of you who really gel with these characters have a lot more narrative to dive into if you want.

The story plays out across a series of isolated chapters which each – in their own way – act as sort of self-contained mini-narratives that ultimately pay into the larger quest. It’s not quite on the level of Octopath Traveler’s largely standalone story arcs, but it nonetheless lends itself well to the continued variety. Each sub-story should take five-ish hours to see through, while introducing you to a litany of new characters, dungeons, towns, and enemy types. The pace at which these new elements are introduced helps to keep the experience feeling fresh, while the ever-evolving relationships between your party members help to ensure that it all feels like it fits together.
When you’re not busy pursuing the main objectives, there are plenty of side quests to pick up along the way, although these typically feel a little too much like filler. One early quest, for example, involves you running back and forth three times between the exact same two spots in an overworld dungeon and its nearby town to deliver various goods to an NPC. Not all of them are this bad – one ongoing questline centered around a lovable pig-monster named Truff is consistently great – but it feels like too many of these side quests are simply… there. By this, we mean that they don’t really add much to your overall understanding of the world and they don’t have interesting storylines or objectives; they’re mostly a bunch of fetch quests and kill missions in exchange for a bit of money or an item. It’s disappointing that these side quests don’t add much meaningful content to the world, but then again, they are "side" quests after all, and can mostly be ignored without missing much.

Whatever your current quest may be, the combat acts as the main linchpin of the whole experience and it rarely disappoints. Typical of a turn-based RPG, each character can execute one action per turn and each character’s turn only comes by as soon as an ATB-like gauge beneath their name fills up. So far, so similar, but things are made much more interesting with the inclusion of the “Brave” and “Default” commands which support a great deal of the strategy to be found in combat. If you choose to activate Brave on a character, you can borrow their action from their next turn and spend it immediately, but at the cost of having to wait longer before they can then act again. Conversely, the Default command causes a character to simply defend and forgo their current turn’s action, and this passes the action on so the next turn can use two actions at once with no consequences.
This concept of borrowing and delaying turns leads to some fascinating tactical decisions, as you need to be mindful of when it’s best to go for a big push and when to batten down the hatches to wait for an opening. It can be thrilling to just let ‘er rip and have your damage-dealing characters go all in on the enemy, but if the enemy doesn’t go down, your characters are sitting ducks for whatever may be coming their way for the next few turns. Standard enemy encounters don’t particularly challenge you to get too into the weeds on this front, but the many boss encounters along the way act as some tough skill checks that really test your strategic thinking.

Things are made even more interesting when you factor in enemy weaknesses, which can make or break many battles. Every enemy can be ‘scanned’ – whether by an ability or an item – and this will reveal to you the slate of spells and weapon types that will do extra damage to them. On the other hand, they are also resistant or outright immune to others, which encourages the player to diversify attack types across all four team members to make sure all the bases are covered.
Now, it must be said that this battle system does feel a bit distinct from the previous Bravely Default games, most notably in how the order of turns plays out. In the prior games, all four characters would act one after another and then the enemy would take their turns, but here it’s broken up so each character acts independently. Further, enemies can act in between your characters (or even between one character’s stacked commands), which makes it a lot harder to predict the flow of a battle.
Whether this is a good or a bad thing largely depends upon your taste. On one hand, the slightly more random flow of a typical battle does weaken the much more calculated playstyle of the previous two games. On the other hand, this less predictable gameplay ensures that battles are a little more exciting and surprising, and it forces you to take into account the risk that your four stacked turns on a character might not all fire off before the enemy gets a chance to respond. Simply put, combat is just a little different than it was before, not necessarily better or worse.

Every now and then, you’re sometimes required to grind a little to ensure that you can meet the challenge of the tough boss encounters, and this is where the 'quality of life' features for combat come in handy. Combat can be sped up to four times its normal speed, while an easily accessible ‘repeat’ command can be used to have characters just repeat the actions of the last turn. So, when you’re jumping into battle with the thousandth monster of this session, the distance between the beginning of the battle and you getting the EXP you want is substantially shortened. Things can be expedited even further by using items that allow you to chain battles together to multiply EXP bonuses, and ‘underdog’ bonuses for fighting enemies much stronger than you just add more bonuses on top.
There’s also a neat feature for buffing up characters even when you’re not playing the game. Each town has a shop where you can start and stop ‘explorations’, which act as a sort of background process for acquiring level-up materials. Each expedition can last up to twelve hours and tells a series of brief text-based updates on your party’s travels on the high seas with other players. Items are slowly acquired over the course of an expedition and you can call it back whenever you want to collect the items and boost up your party members a little. It’s rare that the fruits of an expedition massively improve your party, but having that extra cache of items ready to claim every time you wake your Switch proves to be quite useful in the long run.

Getting stronger for an impending boss encounter is one thing, but it seems like these speed-up features are present mostly to encourage the player to experiment plenty with the deep 'Job' system on offer. There are dozens of classes on offer here spanning a variety of combat roles, and you can have two jobs equipped to a character at a time. The main job is the one that accrues Job Experience, which unlocks new active and passive abilities for that job, while the secondary job simply gives that character access to all of the commands for that job. So, if you want your healer to learn a class that lets them cast buffs for the party, you can have them progress that skillset without losing their healing capabilities.
New jobs are acquired at a relatively quick pace by collecting Asterisks from bosses you beat, and it doesn’t take long for you to have a near-dizzying array of potential team compositions at your fingertips. See, each of the passive abilities you unlock from a job can be equipped to that character even if they don’t keep that job equipped. For example, one class has an ability that reduces the cost of spells by 20%, which fits nicely on your team’s black mage if you’re willing to have them go through the brief detour to obtain it. You can only equip a few of these passives to each character, however, so you need to give a lot of thought to what specific role you want each party member to fill on the team. As more jobs are introduced, more ‘broken’ combinations of abilities become viable, which can lead to some immensely satisfying long-term payoffs as you build your characters.

The downside to this is that it puts a lot of pressure on the player to think ahead in how they plan out their team; it’s not so much about just having everyone up to a high enough level, but having them with the right skills and job mixtures. For example, we ran into one issue relatively early with a boss who had a life-steal ability that effectively made them act as a DPS check. Our team at the time was geared towards a more defensive, long-form playstyle, and we had to spend about an hour reshuffling jobs and grinding everyone up to ensure that the team could put out enough damage in a short enough window to beat the boss. Moments like this can be frustrating, but they are fortunately rare, especially as more powerful job types come into play and help to level the playing field even more.
Visually, Bravely Default II borrows the same semi-Chibi art style from its 3DS counterparts, but with an updated HD look that vaguely calls to mind the art style of the recent Link’s Awakening remake. Models in combat appear a bit like cute plastic toys duking it out, which looks adorable, but simple. On the other hand, the massive panoramic views of each town, displayed in a stunning and detailed watercolor art style, consistently impress in their appeal. Taken together, it seems like a somewhat bizarre mixture of two conflicting art styles. The toy-like 3D models and glimmering 3D environments of the overworld and dungeons are perfectly fine, but feel a little too ‘safe’ to leave a meaningful impression. Meanwhile, the painterly vistas of each town prove to be memorable, but too sparse to really be more than a proof of concept.

If you’ve read this far and are wondering what the ‘hook’ of this third entry in the Bravely Default series is, you may be a little disappointed to learn that there isn’t one, and that stands as both the best and worst quality of Bravely Default II. It has great combat design, deep character customization, and a solid story, but it’s missing that extra X-factor to give it its own memorable identity. This is the epitome of a ‘safe’ JRPG. Those of you who appreciated the level of complexity and pacing in early '90s JRPGs will find a ton to love here, while those of you looking for innovation and thrilling new ideas will be left wanting. To be clear, this lack of a differentiating hook doesn’t necessarily affect the overall quality of Bravely Default II, but it does stand to limit its appeal to those who want a strictly nostalgic experience. You’ll have to be the judge of whether that fits you.
Conclusion
As if it was ever in doubt, Square Enix has demonstrated once again that it understands exactly what ingredients are necessary to make a great RPG. The interesting, risk-based combat is supported by a diverse class system and a well-told story, which all combine to make for an experience that can be tough to put down. That said, one can’t help but feel a consistent sense of ‘been there, done that’ with Bravely Default II; Square certainly could’ve pushed the envelope just a little more with this entry. That aside, you really can’t go wrong with Bravely Default II. This is a well-crafted and expertly-made RPG that is easily worth your time and money; we’d highly recommend that fans and newcomers alike look into picking this up.
Comments 110
I'll actually read the review later, but the score seems in line with what I expected. Very cool!
Edit: read the review, sounds exactly what I was hoping it would be. Say what you will about some of Nintendo's overall business decisions, but Switch has had an excellent JRPG library.
I have too many RPGs in the backlog. Maybe one day.
Thanks for the review. It sounds like if you enjoyed the other games in the series then you will definitely appreciate this one. I'm ok with it being 'played safe' as long as it is quality. Which it sounds like it is. The cons aren't biggies for me at all.
I wish I could elevate my standards beyond those of videogamedunkey so I could appreciate this kind of art, but at the same time platformers go woosh y'know?
The first Bravely Default was one JRPG that I just couldn't get into for whatever reason, just found it to be pretty boring. Sounds like I'm not missing much by skipping this one which is probably for the best because I hate the art style anyway.
...middling art style? You can like it or not but calling it middling is a pretty low blow. Don't really understand why you felt the need to smack that one in there at the end after an otherwise decent read through.
@LEGEND_MARIOID exactly what I want, I don't want them to try and rework the formula or change things completely like Final Fantasy does, I want a traditional JRPG.
Some reviews praise the story, other put it as a negative, I will for sure enjoy it for what it is and can't wait to play it tomorrow!
@Joker13z
I find the art style kinda disappointing. Feels less distinct than the original on the 3DS. Also less interesting than Octopath Traveler style!
@Joker13z I dunno, I think it’s a perfectly valid... statement/criticism, and a fairly mild criticism at that. I can’t say I disagree. ‘Middling’ seems basically accurate.
Didn't read the review, as I already know I'm interested in this one. I only hope things get super meta, like towards the end of the Bravely Default and Bravely Second.
@Dezzy I'm so so about it. I love Octopath art style and wish tons of games used it but that just isn't gonna happen haha.
"Great story" is all I wanted to hear tbh.
I loved Bravely Default until the final boss. I still haven't defeated him. It's the most frustrating final boss I've ever encountered.
@Maxz I just thought calling it "middling" was kind of disrespectful to the artists. You can use other words, as he did a great job of in the review I think, without going for kind of a jab as a bullet point at the end.
As I told the other person I don't love it or hate it but from trailers it does it job for me anyways.
@delt75 You gotta cheese the hell out of it man haha. Basically abuse all the items and the "cheap" jobs.
The artstyle worked well into the limitations of the 3DS. As a hopeless fan of the series, I'm infatuated with the secondary characters (asterisk holders?) more bold designs than the "toy" main characters.
For anyone on the fence, Bravely Default is a modern jRPG by modern standards, great stories, by Squarenix IF Squarenix kept the medieval setting from FF5 or before (I know, I know, FF9 and 12, they are great) instead of going for the post apocalyptic angst filled j-rockers (I like them too, mostly. Don't hit me)
I’ve played both of the 3ds ones... loved the first one (didn’t beat it) liked the second one (didn’t even make it half way through). And I’m gonna by this one and play for maybe 20 hours. I’m okay with that, as I mainly want to experience the characters art style and world of this one. I rarely beat a JRPG, but I still love my time with them. I did finish Persona 5 though
@Joker13z Its their opinion and they broke down why they weren't fully taken by the artistic direction in the review. So your reaction just seems weird. If you disagree and find the art style to your taste then thats cool. Live and let live.
DPS check?
From the review, it's not a must-buy at this stage, and doesn't sound like it takes the series on enough to buy it just because I have the earlier two games, so I'm gonna wait this one out and see if I can pick it up cheaper some day.
Nice review, score is about what I had hoped.
I dabbled in the demo for a bit but couldn’t stand the voice acting. Not that it’s technically bad, but the choice of characters was not my taste at all. Didn’t see that in the demo but I hope in the final version you can play with the Japanese voices.
Too much of a backlog going on right now, but will be getting this eventually.
@SeeEmilyPlay Yes, the voice-acting. Nothing I've seen of this game stands out as particularly positive, but the voice-acting actively turned me off. That Scottish accent just felt random and over-the-top.
How bad is the grinding on casual difficulty? I am interested but constant grinding makes me lose interest really fast to be honest @SwitchVogel
And thank you for the review!
@Scoopz I never said they weren't entitled to their opinion. I can think it seems weird just as you think my reaction is weird.
I was giving my take on it is all. I apologize if it came off as disrespectful towards the author as that wasn't my intention. Just look at my comment #14. I explain it better there I imagine.
I thought Square were only involved in publishing it in Japan, the development was all done by Claytechworks? Seems a little unfair to say “Square could’ve pushed the envelope more” when they’re not the ones doing all the heavy lifting...
@gaga64 Is Claytechworks "Team Asano" I keep hearing about from other people or am I getting my devs mixed up?
Loved the orig Bravely Default on 3DS and Octopath Traveller for the sheer team building and customisation aspects. Looking forward to getting this tomorrow!
I wanted to love the demo and in theory I really like the battle style, but those character models are just so jarring compared to the art in the cities that it's hard to not dwell on it.
I didn't finish the first one so I probably won't be giving this a go, though I did really enjoy what i played back in the day.
The world needs more Octopath and less Bravely Default
Playing a bit safe is actually a good thing for now, this is only the third entry in the series. Don't want to change things too much or it'll alienate the fanbase too soon which could cause disinterest in the franchise similar to what happen to Lufia which people stopped caring about after the third game or Breath of Fire which players abandon after the fourth game or the Chrono series which people doesn't even accept the second game.
I love how to the run up of this game, everyone defended the artistic direction.
But when it actually comes down to coughing up money to support that direction, people's tune of music quickly change.
From the demo till now i will always maintain, this game genuinely looks like it shouldn't cost more than £15 like other indie games. It does not warrant the price tag of a full AAA game because it really simply is NOT a full AAA game.
Hard pass.
I played the first demo and I found it really hard. If you have to invest some time to get in, it might not be for me.
I played the demo and really didn't like the charcter design, which is a shame because I thought the scenery looked beautiful. Still I love a turn based RPG so I'm sure I'll get round to playing it eventually.
@Joker13z Ugh! I've tried. lol Just when I think I'm done, here he comes again. haha.
@Razer
How do you know it's not worth the price simply because of the art style?
You're a shallow individual lol
This game provides a traditional RPG experience that's north of 60 hours with a gamut of class change options.
Find me an indie title that does that for less and looks comparable.
The chibi look of the character models just totally turns me off of this. It was fine in FF7 because of limitations, now it just looks silly. They should've rendered the absolutely gorgeous artwork into 3D models instead.
@delt75 Lmao I hear ya. I spent a ridiculous amount of hours grinding in that game before the final boss. Pretty sure I got almost all jobs maxed out for each character.
@Razer
Wow, you really put a lot of weight on the art and what a game "looks like." You've likely missed out on a lot of awesome titles if that's how you usually approach purchases.
@rallydefault @JuiceMan_V Don't pay attention to him, he's trolling.
I think the art style looks fine. Not as good as previous games in the series, but it's not bad. And it seems we have a competent JRPG otherwise, worth the price.
@Kalvort I wouldn't say it's MMO levels of grind, but it's definitely not a game you can just coast through without planning out your team and keeping pace with the levels of enemies. There are two difficulty levels tho, so if you just want to see everything you can drop the difficulty and glide through
Interesting when you mentioned how you set up a team but the mixture was not suitable for a certain boss. I had this issue with the original game where I got toa boss that felt like a damage sponge and just wasn't dying and I wondered if I should change classes to have a high damage output etc I gave up finishing the first game I think I brought the second game but didn't bother booting it up as I didn't beat the first game. So not sure when to get this game and assuming I ever get the game.
Just like WoW Classic and Old School Runescape, this series proves that older and newer styles of gameplay dont have to be mutually exclusive.
I would love a new game with the battle system of grandia. Why on hell nobody creates something with that battle system in mind.
You barely presented any real downsides, so how is this not a 10/10? :/
I like the gameplay and the graphics, but I want them to take more chances with these stories. Final Fantasy IV, VI-IX were great because they told fantastic stories that did something a bit different. These callbacks never seem to recognise that and always just stick to super safe crystal nonsense from what I see.
A lot of my priorities have shifted this year plus I still have my backlog. Maybe I’ll get around to picking this up someday but not now. Regardless, I’m glad it turned it well and I’ll definitely be looking up gameplay.
@Achilles1984 That battle system is awesome, still holds up well!
The first one was really enjoyable, so I'll definitely be grabbing this. I love this return to simplicity with a modern spin recently! 4 Heroes of Light, Bravely series, Octopath. All great
I personally like the art style. Good read and from the looks of it, I will be enjoying this game for many hours.
I’m a huge fan of classic jrpgs and the BD series so this is a day one purchase for me. Of course it doesn’t appeal to everyone but that’s ok, it doesn’t have to. Most kids these days didn’t grow up with those old school rpgs of yesteryear so they probably won’t see the appeal in it when they have have their flashy over the top action games instead
@Quarth Great to see that i´m not alone. I´m replaying at the moment Grandia 2 on the switch, but have unfortunately still some rare crashes in the game. Besides that it is wonderful to have the game on the go. Hopefully someone will copy / adapt the battle system for a new game.
@Achilles1984 Got the Grandia HD Collection from Limited Run Games some weeks ago. First time playing any Grandia game, just finished the first one. Such a fun game! 10/10 in my book. Will play Grandia 2 soon.
@Joker13z I think Team Asano are separate from Claytechworks.
On further googling, it looks to me like Team Asano are the primary developers, and they are part of SquareEnix. I think Claytechworks are external, but are working with Team Asano on development.
I think Claytech are more technical, building the worlds based on Asana’s visions. Team Asano seemed to do something similar with Silicon Studios on the previous Bravely games.
If that’s right, then I entirely retract my comments about the review as being grossly uninformed.
"... it feels like too many of these side quests are simply… there. By this, we mean that they don’t really add much to your overall understanding of the world and they don’t have interesting storylines or objectives; they’re mostly a bunch of fetch quests and kill missions in exchange for a bit of money or an item."
Grinding is less annoying when it doesn't feel like grinding.
I'm about 6 hours in now. If you like the first one, you'll like this one. It's classic JRPG action at it's best. I can't speak to the full story, but it's definitely serviceable. There was already a fairly minor, but still interesting twist. The combat is fun as heck though
@gaga64 Very interesting. Thanks for info on that!
@Quarth Didn't play the first one on Saturn because it was all in Japanese, but played the majority of the second Grandia on Dreamcast. The battle system is excellent and the game and story itself is brilliant.
About what I expected based on the demo. Not sure if I want to dive into this next after I finish Ys IX or Persona 5 Strikers.
Poor game gets judge by its graphics and no one wants to try it. 1st game was fun so I might as well get this one.
I love the art style. I got bored of Bravely Default halfway through and never played Bravely Second, so I wasn't really intending to play this one, but when I tried the demo recently it really gave me a hankering to play more. I suspect this will be like the first one again and I won't actually finish it, but I still expect to have a good time.
@rallydefault you can rest assured that i haven't missed anything worth playing because any game that looks like it was made for 3DS.
Plays like a generic JRPG that you literally get from one of those mid 00s RPG generators.
Yeah no developer worth half their salt would attempt to charge their fans full price for such little effort.
But Square is fully aware that the starved for games shills on the Nintendo fandom will lap up literally anything and defend the ridiculous price tags.
Like they did when they defended cardboard for £90....
It's pathetic. The majority of people on this website embody those shills to a tee.
@Joker13z Seems quite subpar to me. I'd still get the game, given what I expect the scale and variety of the content to be, but I don't expect it to impress in the visuals department.
I'm very interested in this but tomorrow I can only afford two games, Mario/Fury is one...and I'll probably go with Persona 5 Strikers over this, I've yet to buy a warriors game and it's one I'm actually interested in because it's the only Persona game available on Switch & they seemed to put effort into making it a unique game apart from the other DW games. But I'll definitely pick this up in the future, I love turn-based/strategy RPGs & have never played a Bravely game before.
@Joker13z "I just thought calling it "middling" was kind of disrespectful to the artists...As I told the other person I don't love it or hate it but from trailers it does it job for me anyways."
I mean no disrespect either, but your own opinion of the art lines up pretty well with "middling."
@SwitchVogel For someone that never quite understood the hype of Bravely (and for that matter, Octopath) once playing the final game, does this improve things enough it's worth it, or if 1 and Octo were boring, this will be boring too?
Bravely and Octo SEEM like games tailor made for me. But both of them suffer from feeling "wholly generic", both of them suffer from being less about exploration/crawling and more about boss battle rushes. Classic RPGs were all about exploration and dungeon crawls, not bosses punctuated by brief "exploration" window dressing areas. Bravely suffers, IMO from tremendous amounts of required grinding to level up many jobs.
Is that at all improved here, or is it more of the same?
So excited for this. Like it seems in your review (and from others I've spoken to), the art style can seem a little "meh" when off of the 3DS and now in higher resolution, but I feel Like I'll get used to it.
But I am hoping for the story and character quality to be on-par with the last two games. I still stand by the (my) opinion that Bravely Default an Bravely Second were the best RPG experience on the 3DS (both games together made an amazing experience). I worry this won't be the same for the Switch, but that's OK, as long as it's close.
Love me some classic RPGs (last I remember being REALLY good was Dragon Quest XI).
hopefully i'll stop seeing ads for this game on youtube lol
can't stand square enix
@Deliesh Guess we just disagree about how middling should be used basically haha. It's funny cause the literal definition is just middle of the road or mediocre. But I've always just heard it used in the negative sense.
My opinion of the art pretty much lines up with the literal definition of it yeah. Where I truly see it as not a con or a pro it's just serviceable. So for instance I wouldn't have included it as a con myself. But that's just how I used it. My original comment was just intended to inquire about the reviewer chose to use it as a "con" at the end when in the body of the review it seemed more in line with the literal definition.
According to how many responses I've gotten in defense of the reviewer, I either didn't word it the right way or people are pretty defensive about some light criticism. I definitely can come off as an ass at times so it's pretty possible I'm at fault. Atleast it's been civil though lol.
@Facelord Well yeah I'm definitely not going to get it for the visuals. I can tell you I'm more on the side of liking it than not liking it though. I do wish they went a slightly different route because their hand drawn 2d art they do can be gorgeous.
>> and tells a series of brief text-based updates on your party’s travels on the high seas with other players.
Given the phrase "with other players", does that mean this functionality requires being connected online? Or can you still send your party out solo?
@WiltonRoots Then I have something to look forward to!
@NEStalgia Definitely more of the same. Personally, I liked Octopath more than this both because I loved that battle system and I actually really enjoyed the different approach to storytelling. Just based on what you've said, I'd say this game isn't for you.
@Morgan19 I'm not really sure; it's never fully explained. I would hesitate to refer to it as multiplayer tho, as this mechanic is just something you check in with once a day or so and collect a few items and gold. It lists a series of things your party did, and occasionally mentions how they banded up with other players' parties to find stuff.
Are gibberish titles like this as annoying to native speakers of English?
@Razer You're probably hearing complaints from the opposite side. I think the art here is gorgeous and I love the chibi characters. The style is reminiscent of the 3DS games when they had more limitations, but updated enough to make it look good on the Switch. I'll definitely be picking this up.
Also as an aside, I thought Labo was an incredible use of technology and my kid and I had a ton of fun with it. But I will say that it's definitely something that's not for everyone, so I completely understand why it wouldn't interest you.
Throwback to an older one.. I miss Ringabel.. Edea.. Tiz and Agnes so much. Mrgrgr.
But Gloria is lovely.. I love humble ojou-sama character like her.
I really loved the first two because of the great job system, customization and especially because it feels like a marathon of amazing bosses.... The story is just a nice bit of glue for me. (And I mostly play visual novels and rpg's because I love a good story in games... )
The other two were just so much FUN!
I really enjoyed the first two games and will be getting this, though not right away. Backlog needs to shrink a little first.
@Nermannn not sure if you realize how REFRESHING this post was!!! You rarely see this perspective when it comes to gaming these days because it's all or nothing. Even if a game is likes everything about it except oh this one thing the who game is ruined this whole series must suck I want my money back etc.. etc.. it creates this negative crap storm and the next thing you hear is someone else creating some other complaint.. thanks for a sensible comment!!
Can’t get it right now as my March is packed but looking forward to this one. I love the artstyle of the bravely series and it will be fun to se on the big screen.
@Joker13z The art is amazing but the character models are rough, even compared to previous entries. So they mix into a middle of the road art style.
So you're just going to ignore the removal of the encounter rate slider and the auto-battle features? Two features that made the original game far more enjoyable and far less grind-heavy? Shame on you.
I'm definitely not a fan of the art style. I enjoyed the first one, but this seems pretty skippable. Maybe on sale.
@SwitchVogel Drat, I was hoping that wasn't the case. With a new studio behind it I was hoping they improved on some of what felt off about the original. It's billed as "old school" RPG, but it really isn't. At least BD1. All the old school games were all exploration focused, deep dungeon dives, a sense of adventure. BD1 felt like walking from room to room fighting bosses with breaks to grind out asterisks you need for the next boss by running in circles in the same pathway. Nothing like the SNES RPGs.
I was tepidly thinking of buying this despite being jaded by the first two. I'm kinda burned out on Age of Calamity by chapter 4 and not terribly interested in continuing with it. And MH:R is so far away....
Bravely Default 1 turned me off from right at the start. Second never even piqued my interest at the start. The demo for this one felt like maybe it goes in a different direction, but it sounds like perhaps not.
Octopath. I loved the demo. Bought the LE with the pop-up book and everything. Everything about it was fantastic. And then I got into the full game and discovered that the loop doesn't become an epic journey after that, it follows the Bravely 1 "3 corridors and a boss battle" motif. But with characters with less personality. Eww.
IDK, part of me is still tempted, yet I know I'll regret the spend. I should wait for MH Stories, and the 2 SMTs....but I'm now not optimistic those will be out before holiday.
@StrifeXIII I was going to ask @SwitchVogel about that as well, I noticed in the demo the encounter rate slider and auto battle was missing....I wasn't sure if that was just for the demo, or if random encounters aren't really so much a thing.
All I remember about BD1 other than the obnoxious time loop and boss rush was in the snow area (Adea's home), having to just walk in a circle, grinding, for like 5 hours just to level up...what...was it the vampire asterisk? Something like that just to take on the boss of that area. Felt like the worst design ever. I got Second and it started rehashing the same areas...it felt like Bravely Default: Remix more than a sequel (then they name this one 2....meaning...that one really was just Bravely Default: Remix.)
It's funny how some game reviews lean towards the new gamer, especially those new to the Switch. Take the ported Mario and Bowers Fury scoring a 10. For all those who didn't play the original.
Yet this Bravely 2 review was obviously aimed at those who had played the previous ones and not those gamers new to the Switch, who may never have played a Bravely game before, so for them it would not be more of the same which would add a point to the score.
You are not using the same criteria to review the two games.
Square Enix's ability to make a competent game is definitely in doubt. Even when they are at their "best" with Bravely Default, they can't help themselves but pad boss fights to make them more tedious than fun. I'm still waiting for a game as good and fun as Final Fantasy 4, 5 or 6 and we will likely never get it.
I liked Bravely Default and Bravely Second, but didn't think they were that great or anything. As Bravely Default 2 sounds like it's playing it safe and being more of the same, I'll pass on this for now as there's other games I'm more eager to play.
The very first Bravely Default is one of my all time fav games (minus backtracking).
This one, however, is an easy pass.
Sounds like I can hold off on getting it.
This game is a reboot right? It has no connection to the other two, story wise? Hard pass for me then.
@Robzilla The problem with Bravely 1 wasn't so much that boss fights were "padded" to be tedious, so much as that they were designed to require being cheesed, and you had to figure out the right asterisk ability, and grind endlessly by walking in a circle, to level it up enough to be good. But when you figured out the right cheese factors bosses went down quickly. They were tedious to impossible with cheese, and you just had to aimlessly grind to support the cheesing. I really found the whole thing unpleasant.
Octopath had padded bosses....those things were damage sponges that just went on and on and on and on forever to the point that for every minute you spent in the dungeon you spent 15 in the same boss battle. And heaven forbid you die near the end of it when they start spamming ohko attacks of attrition. The octopath demo was so incredibly fun. It was so disappointing when it didn't become an epic adventure, and the whole game really centered around the bosses.
More and more I appreciate FFXIII
@NEStalgia Ah yes you’re totally right. I conflated Bravely Default and Octopath. I at least managed to finish Bravely Default despite its flaws. I agree, Octopath was extremely disappointing and tedious. Kudos to those who collected every hero and beat the game. I got to my third hero and had to tap out.
So far Ni No Kuni is the only recent RPG that I have played that feels like a good throwback to anything like Final Fantasy. Don’t even get me started about FF7 Remake... :S
@Joker13z Maybe NL seems to follow the same practice as most video game sites and find the person most unsuitable to a game to review said game? IGN certainly loves to do that. Makes zero sense to me.
Sounds pretty great to me. I’ve been pining for a true classic rpg with modern touches. Just gotta find the time....
The side quest thing does sound a bit dull, but def to be expected with any sort of jrpg really. I was supremely annoyed by Xenoblade Chronicles side quests.... wayyy too much back and forth for nominal reward. And wayyy too many of them.
I’m sure BD isn’t nearly as bad in that regard.
How could you complain about the graphics.. this game looks gorgeous
@Razer Just because you don't like the art style doesn't mean it's not a AAA quality game. To be fair I dont care for the character art myself however the level of care put into the games in this series is very high. They are intended to recreate the RPGs of the 90s and do so lovingly. Also they have very deep well thought out battle systems, they are as AAA as any other game despite character design.
Moneys tight but I definitely want this. I'll grab it down the road.
This is a decent review. I was particularly interested in the final critique about this game's refusal or failure to push the envelope.
As one who experienced early Dragon Quest and Final Fantasy games in their epoch, one thing people at Square Enix or elsewhere may not understand, or may be ignoring, is that those games (perhaps excluding DQ 1, although even that one has an innovation or two) were trying to push the envelope of the time.
I understand from what I've read and heard that Bravely Default is a kind of sub-series, and while I am interested in the gameplay it offers, I cannot prioritize purchasing this game soon if it is not trying to innovate in story as well as mechanics...
You can use other words... without going for kind of a jab as a bullet point at the end.
As I told the other person I don't love it or hate it but from trailers it does it job for me anyways.
@Joker13z You neither love nor hate it... thus, your reaction is... kind of middling?
Personally, I find the art attractive - definitely superior to the "mobile" style, but not spectacular. I feel like the quality and style of the art are a deliberate choice by Square Enix, and thus there is no question of "blaming" the artists...
@NEStalgia No, random encounters are gone here. You instead see enemies on the map and get in a fight if they touch you. Auto battle is kinda gone, but the repeat command basically does the same thing. And though the sliders are gone, there are items you can buy which either make you invisible to enemies or attract many of the same type so you can chain them for bonuses.
Much like the tweaked battle system, I don't think this new setup is necessarily better or worse. It's just a little different than the last two, but mostly does the same stuff, which really describes the whole game generally.
As long as the bosses are manageable in the easier difficulty, I'll not have any issues with the game. I don't mind a bit of grinding from time to time.
@COVIDberry I've already explained my reasoning way too many times I'm tired now lol. Didn't know so many people would bother responding about my random thought. People usually don't bother. Look at my other replies if you want.
@FantasiaWHT More of both please! 😊
A lot of people are upset that BD2 didn't innovate more but thats kinda the point of the series, people were disillusioned by what Final Fantasy had become and the BD series dialed it back to a simpler time. I say yay to them for keeping classic RPGs alive. New ones are great too but also love classic.
@FantasiaWHT oh it really doesn't. Octopath was good, but pretty long winded.
@Baker1000 Bravely Default was bad and longwinded.
@FantasiaWHT 2nd half of the first game was long winded, if you wanted the true ending. Octopath was a game 1/4 of the size that took the same amount of time to finish.
@SwitchVogel Is it me, or is grinding a slog even compared to the first game? Or could that be a demo issue? I picked the demo up more and worked towards the sand swept ruins, the first dungeon in the demo. Trash mobs are dealing considerable damage, require tons of healing, take a little too long to go down. Some mobs are just destroying me (and the bard is just impossible.). Which is fine, i haven't leveled really. But the problem is theres so little exp for each battle, it looks like it'll take absurd time to gain single levels, just grinding.
It could be a demo context problem. But that seems like one of the slowest grinding designs I've ever seen in a JRPG.
I was actually tempted to pull the trigger as I was getting on with combat better than bd1 and it feels a little less janky. But the leveling pace combined with the intensity of trash fights may put it back in the "wait for MH" box.
Everyone forgets that Square has been known to pay for hype and good reviews of their garbage games. Plenty of superior rpgs out there.
Removed - inappropriate language
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