
There's no point beating around the bush: Yo-Kai Watch is a lot like Pokémon. But instead of straight up emulating one of Nintendo's biggest franchises, developer Level-5 has aspired to create something a bit stranger and fresher than Pokémon has done in years. The result is a welcoming RPG that has some highs and some lows, but ultimately succeeds thanks to a compelling world filled with endearing, humorous characters and an unwavering insistence to do things its own way. There's certainly room for improvement, but Yo-Kai Watch is proof that this is a franchise to watch (pun intended).
If you aren't already in the know, Yo-kai are ghost-like beings that influence and cause problems for ordinary folk. You know those Pokémon that are criticized harshly for their off-the-wall appearance? (Mr. Mime, Nosepass, Klefki are good examples.) That's what Yo-kai are like. They look ridiculous – adopting characteristics of animals, humans, and inanimate objects; with silly names like Snotsolong (a bird with arm-length boogers dangling from its nostrils) and Timidevil (a small demon-like goblin that trembles from anxiety), it's hard not to be amused by the quirkiness. Level-5 embraces the weird, and a lot of humour, personality and charm result from it.

You play as a boy or girl of elementary school age with the ability to see and communicate with Yo-kai thanks to the powers of the titular Yo-kai Watch. After befriending Whisper – a Yo-kai that actually resembles a traditional ghost – you set off to stop other Yo-kai from harassing the local residents. For most of the game it feels like you're bouncing from one self-contained problem to the next without establishing a primary conflict or ultimate goal. While there are plenty of entertaining stories to experience around town, the lack of a significant plotline and central antagonist is certainly felt.
Luckily, the town of Springdale is a wonderful place to explore. It gives the impression that it's been inspired by Eastern and Western locations/cultures, and the result is a setting that's immediately comforting yet unfamiliar enough to feel mysterious. It's a fairly normal town, with middle-class and upper-class neighbourhoods, business and shopping district, schools and more. Residents can be found out and about, typically congregating near hotspots like parks and convenience stores. To make things even more interesting there are many tucked away alleys, underground passages, and hidden areas to sniff out, as well as abandoned buildings that function rather like dungeons. The world isn't as large as some other handheld RPGs, but it uses its amount of space in an effective manner.

Yo-kai can be found in nearly all areas of town. Some hide around trees, parked cars and garbage cans, while the rest roam freely throughout areas that humans don't typically go. Finding hidden Yo-kai is all about using the touchscreen to drag a lens over the Yo-kai's aura until it's fully exposed. It's not a challenging process until late in the game, but it's nonetheless an appreciated layer of interaction. You're doing this to trigger a battle, which leads to XP gains and the potential that another Yo-kai will join your party.
The battle system is one of the most original components of the game. It's passive in some respects, but there's almost always something to do to remain busy and engaged. When a battle begins the Yo-kai fight with one another on their own – taking turns to attack like a typical turn-based system. It's up to you to dole out health and buffs, rotate the lineup, focus attacks, initiate special moves and cure any Yo-kai that end up inspirited and unable to move. It's a surprisingly frantic and involving touchscreen experience – especially during boss battles, which require you to attack certain parts of the body before exposing a weak point and significantly damaging your foe.

Yo-kai belong to eight different tribes, each of which excels in different ways. For example, some Yo-kai are more aggressive in battle, while others tend to be caring and share health with teammates. Placing the same tribes next to each other on the wheel will grant unity bonuses in battle, resulting in things like speed boosts or stronger attacks. Considering individual Yo-kai also have personality traits that affect their likeliness and frequency of attack, there's a lot to consider when creating the ideal lineup. It's very, very satisfying once you've tinkered around and formed a party of spirits that compliment each other's characteristics and abilities.
But the battle system isn't perfect. To unleash a Yo-kai's special move, which is referred to as a Soultimate attack, you have to participate in one of a few simple touchscreen minigames. It's a great idea, and it is enjoyable for a while, but it's not long before these activities lose their appeal. Tracing the same shapes or popping the same orbs over and over becomes routine and therefore devolves into a chore. The format works fine, but there needs to be more variety and skill in the minigames for participation to remain stimulating throughout the entire game.

Sadly, befriending a Yo-kai is based on luck. You can – supposedly – increase your odds by throwing food items to an opponent during a battle, but it's not a reliable tactic. For example, of the 200+ Yo-kai inhabiting Springdale, we only ended up befriending 49 during our 30 hours with the game. It's frustrating when you're engaging a particular type of enemy numerous times in a row and nothing you do convinces it to offer its friendship at the conclusion of a fight. This misstep can probably be overlooked by more casual players who just want to experience the story, but anyone looking to collect all Yo-kai will be impacted by this in a big way.
What ultimately drags Yo-Kai Watch down are the oversights related to the map system and navigation. As the story takes you all around town you'll come to locked doors denoting the watch grade that's required to enter. To upgrade your watch you'll need to perform tasks for Mr. Goodsight at the watch shop to prove you're ready for stronger opponents. Problem is, even though you're told where you need to go for your tasks, the map can't be browsed freely, nor does it label streets, buildings or passages. So when Mr. Goodsight mentions the "Abandoned Tunnel," there's a solid chance you'll have no idea where that is. Accessing the quest log and scrolling through all active quests can give you a better sense of where you need to go, but it's not as intuitive or immediate as it should be.

Any time we ran into hang-ups while progressing through the story we switched our focus over to fulfilling requests and favours for the townspeople. It was usually during one of these quests that we ended up inadvertently finding the solution to whatever problem was holding us up. Most of these tasks don't amount to much more than basic fetch quests or Yo-kai battles, but there is the odd request that more closely resembles the multi-objective structure of a story mission. The reward for your troubles comes in the form of XP, items and money, which usually feels proportionate to your efforts. It also helps that these encounters with residents often feature amusing dialogue and curious predicaments that are worth experiencing. Still, these activities aren't rich enough that you'd want to do them in excess. It's best to knock them out naturally during your story travels.
It took us around 24 hours to complete the main story, but there's still a lot to see and do beyond that if you don't mind a bit of grinding. Not only are there the many quests to complete, there are also special Yo-kai to expose for gifts, a hidden boss to find and prepare for, and a final watch rank to obtain. You can also battle a friend over a local connection, use the Yo-Kai Cam to snap pics of yourself with your favourite spirits, and welcome wandering Yo-Kai to town via StreetPass functionality. It's a pretty buff package overall, offering many challenges for players that don't retire a cartridge until they've done everything there is to do. It's just too bad that it's so frustrating to befriend Yo-kai.

It would be irresponsible of us not to mention just how great Yo-Kai Watch looks in action. In fact, we're confident saying 3DS games don't get much better looking than this. From the scenic, detailed environments to the expressive Yo-kai animations, this is a delightful visual experience all around. Anyone disappointed with the uneven presentation in recent Pokemon games will be happy to know that the entirety of Yo-Kai Watch is presented in stereoscopic 3D, and the sense of depth really works to enhance the adventure. Top it all off with a memorable soundtrack and you have a top-notch presentation that goes a long way.
Conclusion
Yo-Kai Watch is almost a great game. In fact, in many ways it eclipses the effort GameFreak has put into Pokémon over the years, both in production and creativity. That alone should be commended. Unfortunately, there are a few oversights and missteps that ultimately detract from enjoying the many, many things Yo-Kai Watch does so well. The groundwork is here for a franchise that could thrive for a long while to come, but Level-5 needs to rethink a few design decisions and put more focus into plot before Yo-Kai Watch reaches its full potential. This is definitely a game that you should play if you're attracted to the concept, but there are caveats to bear in mind before hunting down spirits on your 3DS.
Comments 62
Considering it is the first of what is already an established franchise with a sequel in Japan that I'm sure deals with all of the flaws found, this looks like a great game!
I'm gonna give it a go, and I think my wife will really love it. I want to see what all the fuss was about in Japan.
Oh god, offering friendships. Something that never works out well. Everyone seems to be giving it roughly a 7 rating. But I'm still interested. Everything people have been excited for lately has been getting a 7....
Sounds like a game worth a check and more, but that random factor in befriending Yokais just confirm what I feared most. Level 5 is taking the bad habit to push bad game design elements in their games that have the only pro to artificially raise the game lenght while deeply frustrating the player and ruin his/her experience.
I really hope they'll stop doing that asap, they ruined the inazuma Eleven franchise with changes in the GO trylogy and it would be a shame to see even Yokai Watch turning into a game of pure frustration ^_^; (Just for be clear, I know a TON of games use such tricks, but Level 5 was amazing also cause they didn't have such things in their products, a mistery to me why they changed attitude and started to follow all the bad examples around...)
This is really much more appealing to me than any Pokemon game.
I'll get this in time, want to support this as I really liked what little there was on the demo. Seems far more interesting then Pokemon for me.
@BakaKnight I get the feeling the reviewer did not test out the different kinds of foods. Each tribe has a specific preference and there are different levels of food which determine how much a wild yo-kai is likely to befriend you. It's work for sure but you still need to experiment. For example, one tribe has a particular affinity for meat-based foods. So I go to the butcher shop and buy the highest quality foods that helps yo-kai of this tribe "like me a ton". It may take several battles, but the affinity builds up regadless as you keep giving this food to the yokai. Say I want to befrind Blazion. I may encounter this yokai in several battles but as long as I keep feeding him meat, I will get him and higher quality meat will make it that much faster to gain his friendship.
@Dankykong Minus Fallout 4! That has been getting near-perfect scores! I still love your avatar, btw.
Good game it sounds like, will pick up later on.
I like the quirky Japanese factor, and I always enjoy a game with good presentation, but I've got my grinding quota full already with MH4U, Xenoblade Chronicles 3D, and soon Xenoblade Chronicles X. I need to lighten up a little on the grinding with my game selection. Maybe I'll check this one out if it ever goes on sale.
I wasn't going to get this game but the demo charmed me and I got the game over the weekend and now I'm hooked. It feels like I'm playing a Saturday morning cartoon and I love it. Not crazy about the battle system but I think I have it down and so far it's been a lot of fun.
@ShikabaneHime13 I'm planning to get the game when it will get released in Europe, so I'll try out your tips!
But I really can't avoid to fear this system, Level 5 killed Inazuma Eleven for me , a franchise I loved a lot, with their new game design choices so I'm a bit jumpy when I hear of the recruitment and unlock system in their games...
Guess I'll have to check it out in 2016 when finally the Yokai will invade Europe too XP
May get the European version closer to Christmas. Oh wait I can't...
@Totaldude911 oh thank you Morgan freeman. And yeah I actually forgot about Fallout 4 because I can't play it yet haha
I remember a time when nobody had to announce whether their pun was intended or not. A glorious time.
Sounds good enough. I think Yo-kai Watch didn't really take off in Japan until the dual-release sequel hit, if my memories serve me right. So the sequel is the real deal perhaps.
I'm hyped for this. Wake me up once it's released in Europe.
@kiigu It did. From what I seen on the wiki. The sequal sold over twice as much as the first game... and that's not counting the third game that came out six months later, which was kinda like the Crystal/Emerald/Platinum of the trio.
I hope those games get announced to be localized in the next Nintendo Direct. But if they do I might wait for the third game.
Last year, Fantasy Life acted as a reminder for me of just how awesome Level-5 are. This alone made me decide to give this a try.
This is gonna be one of my holiday gifts to myself, along with Xenoblade X (although that one is gonna be a day-one buy for sure).
Really excited to finally play this game, although it makes me long for that Ni no Kuni game on DS we never got localized.
@ShikabaneHime13 I did experiment with different foods quite a bit, actually, but it never seemed to make much of a difference. Even when Yo-Kai reacted positively to the food I gave them, they very rarely offered their friendship.
@Seacliff thanks! So this game just lay the foundation for the real deal. Yeah, hope we get the sequel soon, as like MH4U, we can get just the latest one. This direct might be too soon for announcement, but I hope within early next year. And we won't have to wait too long for Yo-kai Watch 3 after Japan release.
I didn't think that battle minigames overstayed their welcome too much. Yes, they are repetitive, but then I remember Pokemon, which just has you select text from a small list. At least Yo-Kai Watch keeps you a bit more engaged in battles in this sense.
I'm curious if I'm the only one who was really impressed with the 3D effect from the demo? — rarely do they get 2D animation to pop out so well in 3D.
Anyways, this was an enjoyable game, however I'm not sure I could see myself putting a whole lot of time into it as I would Omega Ruby. Maybe one day I could pick it up though, or maybe we'll get the sequel that could be even better?
Honestly the demo didn't really sell the game to me. Maybe it was the way it was set up, with a set party of critters (or should I say ghosties?) to play with. I would have liked to see more of what the options were, like placement, benefits of said placement, and heck just the general main menu.
The method of recruiting new ghosties from what I see here (and elsewhere) is also not to my liking. I'll pass, but hope the game does well enough to merit further localizations and entries. Competition like this will (hopefully) keep Game Freak on their toes for Gen 7 Pokemon.
This review was reading at a 7-8 range, so I'm not too surprised with the score. I think I'll see if the demo convinces me before picking this up; I have it downloaded but just haven't gotten to it yet, lol.
I have been quite charmed with what I've seen with the anime, and the intro is VERY addicting.
This game has "Bomb" written all over the face
@Minotaurgamer
Why, because you say so? The Nintendo World store was filled during its launch party last weekend, a lot of those being people that saw the line and stopped in out of curiosity. And those same people ended up buying the game after being able to play it at the tables
@Trinexx Demo is very poorly made tbh.... You'd be better off watching footage from a "Let's Play" video than bothering with thedmo as the dmo is very very limited
OK. I thought an 8 or 9 after all the hype around this game lately. I'm still getting this game day one. My taste in games is very similar to our Japanese gamer friends and they're loving this so....
It's a very pretty game, but the battle system is a bore, from what I've seen. I'll pick it up when it goes on sale. $20 seems about right for this.
@Nomad Believe it or not, Game Informer gave this 8.5 and a fewother places have given it higher scores than Nintendo Life. I believe it really depnds on the reviewer. Been playing over 40 hours and still only on chapter 3 because I'm so busy hunting for the yo-kai and fulfilling the side quests
This game looks exactly like something I would enjoy playing since it sounds really cool running around a town befriending ghosts and helping people with their various problems. I will be picking this one up as soon as I can!
@ShikabaneHime13: I had heard/read mixed things about the demo. I was more hoping that it would convince me with the battle system, or at least give me an idea on what to expect from the game. Thanks for the recommendation on watching a Let's Play first; I likely won't watch the whole series of whatever I find to avoid some spoilers, but enough to get the gist of what to expect.
I bought the game a couple of day ago and I really like it, for me the only downside is what the review said, befriend a yo-kai is really exhausting, there are some side quest that we need certain yo-kai to complete the task and is a bummer trying to befriend of that yo-kai even if you know where is his favorite hiding place.
I think this game is fantastic.
I also thought Little Battlers eXperience was an easy 8/10, maybe a little higher even, yet that one was scored lower too. And Chibi Robo- that game is a super slick platformer, not perfect, but still really good. All these really good games getting meh scores.
Jaxon's Review Scores (based on limited play, but still)
LBX- 8.5/10
Chibi Robo- 7.9/10
Yokai Watch- 8.0/10
@JaxonH Yes the game even with some minor downside is fantastic. Like I said there the thing about befriend the yo-kai but overall the colors, graphics, 3d effect, story, yo-kai are great.
I really disliked the battle system in the demo, and it seems like its much of the same throughout the game. I'll wait on this for now.
Playing for over 30 hrs with under 50 medals seems strange to me. In under 20 hours with only a C ranked watch and without the entire city unlocked I managed to befriend 54 Yo-kai, not counting multiplies, with only three of those being through Evolution and a single Fusion. That's between actively trying to hunt them down all across the city, completing main story and side quests, catching bugs and fish, locating hidden Yokai in the overworld, shopping, looking out for those eye chests, battling for money, items, and exp, and general exploration just to take in the world's atmosphere. I also haven't unlocked a single warp point or gotten a random Yo-kai from the Crank-A-Kai either. I don't own the Player's Guide and I'm figuring out each Yo-Kai's favorite food through trial and error and I only just got a Yo-Kai that will increase the chances of other Yo-Kai befriending me. There's also those floating orbs during battles which can have a bonus that also boosts the chances to befriend them. If this is the main sour point I don't get the complaints.
@Johnny7855 ^^^^^^^^^^
Everything you said hits the nail squarely on the head.
Keep in mind this is a 2013 game being reviewed in late 2015. This game was originally released before Pokemon had 3D visuals, coming out a few months before Pokemon X & Y. Imagine reviewing this game before playing any 3D Pokemon games, then imagine reviewing this game after play 2 3D Pokemon games. Doesn't change Yo-kai Watch at all, but it may make such a visual spectacle less appreciated, even though it still looks better than ORAS.
Nothing wrong with the review, just worth keeping in mind.
I have been loving this game!
This game looks pretty good, but I am done with new game purchases until XCX comes out. I don't want to start something new and not have time to finish it before December 4th. All I have to say is that Xenoblade Chronicles X better be getting a 10/10 from this site. In my eyes, this site will lose all credibility if XCX gets less than a 10/10. And don't do the whole "score pending" crap because of testing the online features.
I can excuse a good story when it has the one thing I love about Pokémon - collecting stuff! I mean, Pokémon games never had such a great plot either, most of them are pretty predictable and yet it is one of my, if not the, favorite game franchises. Just lay back for the afternoon, run in circles in tall grass and train your 30-40 Pokémon until all of them have the right level to progress. It's just relaxing. Now, Direct, come on, give me an european release date!
Anyone played the sequel or the spin off yet? What are the differences?
Gotta try it when it comes to Europe.
Ultimately the turn off for me is having to trace the same shapes over and over in battle and I just hate that kind of stuff
I thought the presentation was great and the Yokai was cool, but I just felt like I would enjoy the demo WAY more if I was between the ages of 7 and 12. Makes me wonder if I'd enjoy Pokemon games if I hadn't of come into them as a kid?
Yokai Watch is an enjoyable fun game with loads of style. Yes there is a load of things which got fix with the second game(s) that people might prefer which is one resons why some throught it was strange that Nintendo released the first game rather than jumping to the second as they could have editied the story to remove all reference to the first adventure, which is pretty much the odd bit of recap.
However the fact the game is comming out in US and EU is great. With luck this will do well enought that we'll see the second one at the end of next year.
However this again is one of those games with a very Japanese game and from reviews (like this one) doesn't seem to really shine with that many reviewers in the west. The same problem as Chibi-Robo and Little Battlers eXperience.
I'm noticing no one mentioning how the Yokai feel other than "fun but weird." I'm guessing that means they're not "too Japanese"? Is there any in-game reference or hints that make understanding their Japanese sources any easier?
I'm going to get this game, although the befriending idea is really offputting. Still worth a try though as it looks a lot of fun.
@Denngar Very few of the Yokai are based directly on Japabese mythology. The only ones I've enountered so far are tengu, kyuubi no kitsune, kappa, jinmenkin, bakeneko, baku, and koma inu. Most of which are also Pokemon, so not hard to understand at all. Most Yokai are the personification of a probkem or emotion, such as sickness, hunger, determination, depression, gossip, happiness - etc etc. The only thing traditionallly Japanese about them are their clothes.
@BakaKnight I've read in the newer games, they changed befriending to be less random.
It's a great game, with some caveats, but fun nonetheless, I hope it does well so we can see how well the sequels have improved upon the original.
My grand daughter and I enjoyed playing this. Will put this on the Xmas list.
I never got into the Pokemon craze. (I prefer Digimon) After playing the game's demo, this looks and feels like a fun and creative title. It really drew me in with the unique combat system and very adorable designs for the Yokai. I'm seriously considering to pick this up!
I had an experience sorta counter to everyone else. The demo sorta turned me off the game after I had been burning up for it for a while. The combat just isn't fun. It's involved enough that you can't just switch off and grind like you can a Pokemon game, but it's simplistic enough you don't need to focus your full attention on it unless it's a boss or major enemy.
It honestly reminds me a lot of everything I didn't like about another Level-5 RPG, Ni no Kuni: Wrath of the White Witch. Now it's one of my all time favorite JRPGs, but the combat got absolutely mind numbingly tedious while the difficulty got absolutely nerve-wrackingly difficult about half-way through. So you HAD to grind. A lot. I ended up falling back on super cheap tactics using monsters I didn't particularly like because they were better at automating through the monotony.
Even though the demo was short and sweet, I could already feel that same lack of investment in my monsters. I told myself that it's just because it was a demo and the full version I would have more freedom to get comfortable with my lineup, but that still doesn't change the fact I was bored.
I've never played a Level-5 game I didn't love, but this game is already dated, and I'm not sure I can be convinced to go back and get it knowing that 3 will be getting localized.
I do like the tv-series, but I probably don't buy this. Simply because the game-series already has been milked (numerous games in Japan).
Does anyone know about the US sales so far by any chance? I can't trust VGchartz... You can't top the eShop rankings, get in the top ten on amazon games list and with all this marketing and only sell only 20,000 in two weeks.
This honestly may be my favorite game. Ever. I'm obsessed with it. I used to love Pokemon, but after playing Yo-Kai Watch, Pokemon just seems so dull and boring.
I do want to get this game when I want to play something lighter after Fire Emblem Fates and Bravely games.
@GauBan
I know this is a REALLY old comment, but they released the first one to tie in with the anime.
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