It's difficult to believe now, but there was a time when Sonic the Hedgehog games were good. Like, really good. Sega's recent efforts have been average at best, tragically bad at their worst (with a few exceptions here and there, mostly on handheld formats). Sonic the Hedgehog 2 falls into the series 'really good' period and so it is with this Mega Drive classic that developer M2 finishes off its current run of 3D Classics for Nintendo 3DS.
Following on from the smash-hit original was never going to be easy, but thankfully 3D Sonic the Hedgehog 2 is everything a good sequel should be; bigger and brasher without breaking any of the key elements that made the first game such a success. The set-up is similar to the previous iteration; Dr. Robotnik returns with a new plan to transform the helpless animal inhabitants of Mobius into an army and force them into building his Death Egg super weapon. Along comes Sonic to save the day, only this time he's brought along some help in the form of his buddy, Tails the Fox.
For the benefit of those who've been living under a rock for a few decades, Sonic 2 is at its core a 2D platformer with the simple goal of reaching the end of each level unscathed. A plethora of enemies and level hazards will attempt to halt your progress as you make your way to the final battle with Dr. Robotnik. Collectable rings placed throughout each level provide protection, but taking damage will cause you to drop all your rings, after which any subsequent hit will result in a loss of life (although if you're quick enough, Sonic can grab a few of the fallen rings before they disappear for good).
Sonic games have always been a bit flaky in terms of the platforming elements, never feeling quite as tight as Mario and friends. However, where Sonic lacks a little in precision, he makes up for it with sheer, crazy speed. In Sonic 2, the developers really went all-out to create wonderfully intricate levels, with plenty of exploring to be had, but at the same time allowing for some insane set-piece speed sequences with balls-to-the-wall rushing through loop-the-loops, twisting tunnels and cannonballing along vast networks of industrial pipes. It's exhilarating stuff, and it's amazing to note just how far Sega managed to push the Mega Drive to its absolute limits. The then-new Spin Dash move allows Sonic to accelerate to dashing speed from a standing start, which helps alleviate minor frustrations present in the first game; you no longer need to find a suitable run-up before tackling tricky sections requiring momentum (note that the Spin Dash was added into M2's 3D Classics port of Sonic 1).
If you're aiming to achieve the true ending you'll additionally have to obtain all 7 Chaos Emeralds on the way to Robotnik. Chaos Emeralds are inconveniently locked away inside Special Stages, which can only be accessed by activating Star Posts (essentially checkpoints) while carrying 50 or more rings. These Special Stages were a technical marvel in 1992; positioning the camera behind Sonic, he rushes along a 3D half-pipe tube that eventually ends with a Chaos Emerald prize providing you've hit all the ring collecting targets on the way down. It's fair to say that this element of Sonic 2 has aged the worst; a slightly shoddy frame rate in the scrolling effect and clunky controls don't completely ruin the experience, but these stages aren't the marvel they once were. The addition of stereoscopic 3D helps a little for sure, but don't expect to be blown away - rose-tinted glasses are a must here.
Along with eleven new zones to get through, various boss battles and an epic end fight, Sonic 2 also introduced the world to Sonic's sidekick Tails. In single player, the CPU takes control of Tails and he meanders along in the background, collecting rings and generally being useless. Should you not be a Fox-lover you can choose to eliminate Tails from the equation completely and play just as Sonic, or even flip it around and take control of Tails. Playing as Tails is marginally different to Sonic and there's even a separate ending reserved just for him.
Clearly Sonic 2 is best experienced as a single player outing, although a second player can take control of Tails and lend a hand keeping Sonic's ring count up. It's evident how broken this is from the off though as Tails simply can't keep up with Sonic and is forever being pushed off the screen only to fly back on a few seconds delay later. However, Sega did see fit to include a proper multiplayer mode which pits two players against each other, racing to victory across selected stages. In order to access either mode on the 3DS version, both players must own a copy of the game and these features are accessed via local play. In a rather disappointing turn of events, the vs. races remain playable only in split screen, which is a shame. Apparently M2 decided both players needed to be able to see each other at all times in order to strategize, but it would have been nice to have had an option to enable a full screen for each player. Still, the multiplayer is hardly the main draw of the game and remains little more than a nice-to-have time waster.
So what of the 3DS particulars? This being an M2 port it's no surprise to find a cracking version of Sonic 2 with beautiful implementation of stereoscopic 3D, super-smooth visuals and plenty of options to tweak, including swapping regions, sound modes and retro visuals. M2 have also included 'Ring Keeper Mode' in which you begin the game with 10 rings (usually zero) and taking damage only results in the loss of half your rings. Along with instant access to the stage select cheat, M2 have empowered all gamers (regardless of skill level) to feasibly see all that the game has to offer (Sonic 2 quite famously has a rather tough end-game sequence). Additionally, it's nice to see that all the cheats from the Mega Drive original still work, so should you wish to unlock Super Sonic without having to collect all those pesky Chaos Emeralds, it's still built into the code. Finally of note: the restored Hidden Palace Zone from the iOS/Android port of Sonic 2 is not present here.
Conclusion
Aside from the throwaway multiplayer and slightly iffy Special Stages, Sonic 2 is still an absolutely fantastic game. Improving on the speed-based platforming of the original in every way, Sonic 2 remains one of the greatest sequels of the 2D age. M2 delivers once again and its usual flourishes and extra features open up the game to newcomers while still catering to the fans. The icing on this already gorgeous retro cake is the utterly awesome and timeless soundtrack, so grab some decent headphones before you jump in. Sonic fans will already have made their mind up and rushed onto the eShop to purchase, but if you haven't made the leap yet do yourself a favour and pick up 3D Sonic the Hedgehog 2 as soon as you can. Simply put, this is Sonic at his very best and a platforming masterclass. Now if only Sega still made them this good; after all it has been ages, right?
Comments 64
This is the one I'm most fond of, personally, so glad M2 ran with it!
It's not the mobile version that includes Hidden Palace, right? Then I am disappointed. I really want to play that version, but it's not released on anything with real controls, so I can't!
In my opinion, this is the best Sonic game ever made, and one of my favorite games of all time. It's also better than Sonic 3, I think. This game deserves a 10!
The stages have a perfect length, and contains so much variety. The worlds are also all different, with their own theme, gameplay and great music. And the bosses are fantastic too.
When this game first came out, it was just mind-blowing. I am so happy to finally play it on my 3DS
@EarthboundBenjy This entire project was based on the idea of making the games as close to the original experience as possible so no added bonus levels or realtime rendered bonus levels.
It's definitly worth a try along with other games in the 3D sega classics series.
Yup, I was definitely pleased to discover that the original cheat codes were left intact for a change!
A younger self adored playing around with the debug mode, it was a delightful little sandbox which let you punish the AI controlled Tails in many manners.
Like the review says the special stages remain iffy, as you play them it becomes evident that each special stage becomes a matter of memorization rather than skill, as due to all the curves leading to blind turns you cannot predict where you need to go sometimes.
I'm just grateful that they implemented savestates so you don't have to tolerate them, and even if they didn't you can still do the trick with resetting the game and starting from the Options menu instead!
Not a big Sonic fan at all but I'm finding myself buying these games just to see that awesome 3d. They do 3d proud and I applaud them for that!
Next time I get an eShop card, this is on my list to get! Sonic 2 is my favorite 2D Sonic game.
Not that much of a Sonic enthousiast, but I must admit the 3DS version of Sonic 1 was quite the impressive port for a couple bucks. This will probably turn out to be one of my upcoming gaming purchases.
"Finally of note: the restored Hidden Palace Zone from the iOS/Android port of Sonic 2 is not present here."
Aw nuts. No purchase for me, I guess.
Really like this game.
I hope once 3D Sonic & Knuckles is released owners of 3D Sonic 2 and 3 can unlock Knuckles as a playable character in those games. That would be cool
Would definitely love to try this out, as I was never lucky enough to own a Mega Drive.
Is the Hidden Palace zone on the original Mega drive version? or just mobile?
I downloaded this the other night and enjoyed playing it.
@Pj1
It's only on mobile, no playable Hidden Palace was in the original game aside from a few leftover assets etc.
"never feeling quite as tight as Mario and friends"
Ha ha ha ha... I stopped reading the review there. I never really liked the controls in "Super Mario World", but everyone and their mother likes the game, and it's Mario, so it's a classic. Basically, there is nothing wrong with them in Sonic 2, maybe controlling better than the fat plumber himself.
My only complaint is they could have added Hidden Palace Zone and Knuckles as extra features, which seems like a missed opportunity by M2.
I think the framerate of the bonus stages in the mobile version is a lot higher / smoother. Controls are still a bit wonky. And Tails still likes slamming his face into bombs...
@Pj1
Hidden Palace was an unfinished level in the final game (and/ or one of it's many found betas). The mobile version creators added a whole new stage, using some elements from the unfinished stage, I believe. But most of it is brand new.
@EarthboundBenjy
The creators of the mobile port are interested in bringing those remasters to other systems (like they did with CD). I think they're just waiting for the go-ahead from Sega on that (in addition to a Remaster of Sonic 3 Complete).
If they would have included the Hidden Palace Zone I would get this right away. Bummer
I loved this game but DAMN CHEMICAL PLANT ZONE KILLED ME EVERY TIME
I love Sonic 2. It is probably my favourite game of all time.
regarding the Special stages: I find that they are better in classic screen mode.
How Eggman taunted me with those chaos emeralds every time....
If you've bought into this silly idea that Sonic was never that good to begin with, then play this game.
M2 delivers again.
I have a LOT of respect for these guys.
a faithful port of na amazing game; Tough it could had received lots of extras specially on a reworked multiplayer; but that's fine and dandy as it is
I'm so glad to see Sega keep up the great work on these 3D Classics. Sega could seriously make their home on the 3DS and probably do very well. Can't wait for the next batch. I'm still hoping they might consider doing Shining in the Darkness 3D. The game would truly shine.
Played this last night. Still a fantastic game. Historically, this was the high point for Sega. They had the hype, the sales and the game to back it up. I agree with the review that the controls aren't as tight as Mario, in fact despite what some argued at the time Sonic never had a game to match Mario. On its own merits though, its a superb game and another wonderful conversion job by M2.
@TossedLlama
Indeed. Sonic never made the jump into 3DD but the 2D games are still great (including Generations, the GBA games and the DS games).
Jajajaja even Mario Maker cant top this one fools.. Best game EVER CREATED BY FAR
If they continue with this series, will they ever do "3D Sonic 3D Blast"?
@Haz I doubt it but mostly because the game wasn't very good.
@Haz I doubt it but mostly because the game wasn't very good.
@Mogster
According to Gametrailers a few demos of Sonic 2 that were displayed to retailers included the fully completed Hidden Palace Zone. Not the retail copies sadly. Also Dust Hill, Genocide city, and forest level got axed from the game. A few old game magazines have pics of the Dust Hill Zone.
Wanted to wait for the review, ended up buying the game before that.
Thankfully, my dear Stage Select was still there!
@subpopz
But Hidden Palace WAS fully completed. ... just later, for the mobile version. And since this 3DS release comes after the mobile release that has the finished Hidden Palace, why can't the 3DS one be the newer version too?
Good review but you forgot to mention that once you beat the game (and you don't need to collect any emeralds) then you get Super Sonic mode and you can mess around as Super Sonic as much as you can.
I agree with everybody, 16-bit Sonic games are the best. I don't get why so many people compare it to Mario. That made sense back in the day, but now it's clear they are totally different. Mario is 2D item-platforming, Sonic is 2D racing-platforming, These Sonic games are superb and unique, the level design include several routes and places to find while gaining speed. Yep, sometimes you have to be fast, but it's almost optional most of the times and if you do and you know more or less what are you doing, it's so much fun! Plus, they are beautiful and have a brilliant soundtrack. 16-bit Sonic games also offer great replay value, not only because you want to see the different routes but because it's more fun to know where are you going and getting really fast. I never get tired of those classics.
Can't say I care about a bonus zone that was included in a mobile port. The level wasn't in the original game and I'll never play it on mobile because playing games like this on mobile is just the worst.
No, the only thing stopping me from buying this is Aliens Colonial Marines. After that mess, SEGA's going to have to do a lot more than re-release Sonic 2 to get me to give them money again. For starters, an apology to all the people they screwed over by releasing the game instead of canceling it and suing the crap out of Gearbox would be nice.
@subpopz
I can understand this. I'm just disappointed, since this version of Sonic 2 is already available on Mega Drive, PC, GameCube, DS, PS2, Saturn, Wii, PS3, Xbox360, PSP, etc, and the version with Hidden Palace is on mobile ONLY. :/ Sonic 2 was one of my childhood beloved games, and I am so desperate to see the new content, but I just cannot use a touchscreen D-pad for the life of me. I've been waiting and hoping that the new version of Sonic 2 would come to a machine with real controls for the longest time, so seeing that the latest release of this game is yet again the original version is just a bit disappointing.
@EarthboundBenjy This version is far better then most emulated versions you get on the collection disks or download on Steam. and with 3D on it becomes a new experience alltogether so THIS version of sonic 2 is only availble on Nintendo, not on playstation, not on cd-rom en not on 32x!
@electrolite77 man I love Sonic Rush that game was quite underrated and forgotten by many in 'favor' of shaming sonic. I think Sonic generation did it best with it's modern levels, still solid platforming with bits of speedy dodge left and right type of gameplay. What broke that game was mostly those challenges you needed to complete in order to progress.
@nessisonett Assuming you keep drowning late in Act 2, there's a trick to easily get past that part. At a point with a sideways spring, you can spin dash into the spring and jump just as you hit it. This will send you flying over the danger zone.
@dres While I agree it's better than Sonic 3 on its own, I don't know why so many people consider Sonic 2 to be the best classic Sonic game when you compare it to the full game of Sonic 3 and Knuckles. The latter game is of a similar length, has a save feature, gave Tails the ability to fly freely, gave Sonic a double jump shield / attack extension, has elemental shield power-ups with special abilities for Sonic, includes playable Knuckles with an awesome new moveset and his own campaign, has a better story and transitions or sometimes even actual cutscenes between zones, includes bosses after every act, has four new well done kinds of special stages, has a bonus end zone specifically for Super Sonic, and adds the Hyper Emeralds and their associated transformations. The only things Sonic 2 has over it is a much better competitive multiplayer mode, possibly a better soundtrack, and the absence of Sandopolis Zone Act 2 (Ugh!) and that place where almost everyone got stuck pre-Internet in Carnival Zone Act 2.
These sound like some nice extras. I'll certainly buy it again.
I actually recently beat the game without the cheat codes for the first time, although I had to use a glitch in Chemical Plant Zone to get 255 lives to do it. Previously, I always kept dying by those frustrating spike-shooting floating starfish in Metropolis Zone. This time I finally made my way past all three acts of that zone while only losing a few lives there. Man, was the Wing Fortress boss hard! That thing cost me at least a couple dozen lives before I finally beat it. Of course Death Egg Zone has those two final bosses with no rings, but I actually found them easier to handle compared to that Wing Fortress boss. Silver Sonic was easy to take down once I realized a) its attack pattern is the exact same every time you fight it, and b) it's easy to hit by simply charging a spin dash (making sure you'll shoot off in the opposite direction of Silver Sonic) whenever it uses its dash attack. I then looked up an online video on the best way to fight the final boss, and it was also pretty simple (if somewhat time consuming) to take down, although at least it's not as disappointing as the final boss in Sonic 1.
@BulbasaurusRex If you find Sonic 2 to be difficult, then Sonic Colors and Sonic Lost World would be ultra difficult to you. To me Sonic Colors is the best 2D Sonic and Lost World is the best 3D. Somehow, however, Sonic Team made a decision to make the modern sonic game more difficult than their Genesis counterpart.
Sonic 2 is really easy because even if one sucks in gaming they can just make Sonic running to the end.
@khululy Sonic Rush may be good but I have trouble seeing two screens simultaneously.
I'm still hoping we eventually see 3D Blast get the 3D Classic treatment. It wasn't a very good game, but I think it'd be really cool in stereo 3D.
@GreatPlayer Um, no, just running to the end is a terrible strategy in the classic Sonic games. Unlike "Sonic Rush," the classic games make their mark by combining high speed thrills with slower, often tricky, platforming sections, along with great level design to transition between the two different styles as well as plenty of alternate routes to discover.
Actually, I did get stuck at one point in Sonic Colors. I couldn't outrun some monster in a scrolling underwater chase scene and couldn't figure out how to dodge it. I'm glad I only rented it, as I couldn't stand the game after a while. The 3D sections continue Unleashed's inferior race system with the stupid boost move and being too hard to react in time to upcoming threats, rather than the Adventure and Lost World system of more exploration and slower platforming and the ability to Spin Dash. The 2D sections are a mess of terrible level design with tons of bottomless pits, levels designed around terrible Wisp gimmicks, some poor physics in controlling Sonic particularily the double jump ability, and underwater physics that are even slower than in the classic games. The Wisps themselves are a nice addition, but one of the best ones, the laser cyan one, is ruined by not giving you enough time to line up your shot (although I believe I heard they fixed that particular gripe in Lost World). I know I'm in the minority here, but I consider Unleashed the better game, as at least the Werehog is decently fun to play.
@BulbasaurusRex Unlike you, I cannot stand Sonic Rush - I had trouble watching both screens simultaneously, and I really disliked splitting the screen into half. I regarded Sonic Colors sort of a mix of old school and new school design - the bottomless pits just encourage you to keep trying until success. In addition, there are lots of wisps underwater in Sonic Colors, and so I thought that the underwater section was sped up as a result (as compared to old sonic games where you have to tolerate those slow underwater sections). Again, my personal opinion only.
I could not stand Werehog section in Sonic Unleashed... and Sonic 2 was really really easy until the factory stage (which was not too hard for me anyway).
@GreatPlayer I didn't say I liked "Sonic Rush." I've never played it, but I've heard complaints about how it encourages you to just run through the levels almost on autopilot, like a 2D version of the 3D sections of Unleashed and Colors. That automatically makes it inferior to the classic 2D games in my opinion, as like I said the Genesis games actually make you think on when to run and where to jump.
When this came out on the MD I loved it. 3 hours later the game was finished. Beautiful looking, great playability but far, far too easy.
Out of all the Sonic games this one is the best in my opinion and that is largely because the game is overall more forgiving than the other entries in the series. That coupled with an amazing soundtrack cements this as a classic and a must play if you haven't already for some odd reason.
@GreatPlayer I really like sonic rush, the two screens are part of the gameplay so is the 'mindless' running right, it's called 'rush' for a reason the only frustrating part about it were some bossbattles. It reuses the sonic 2 style bonus level and I find the soundtrack to be awesome, it's composed by the same person that did jet set radio and i find it catchy as hell.
@subpopz You explained it perfectly.
@BulbasaurusRex _That stars exploding are the worst thing in the whole game! Your posts are full of classic Sonic knowledge. We know much more than games reviewers
I don't know why people are complaining so much about what is missing in this version. For €5 you get the only 3D version of the game, a portable version that is actually playable (comparing it to touch versions) and the convenient Ring Saver mode (which appeared before in Sonic & The Secret Rings).
@MitchVogel I tried to play that game because it is included in Sonic Mega Collection but I gave up because of the camera. I don't think it's much fun, to be honest.
In my opinion, Sonic Rush games are decent. It's not just keep forward pressed all the time like Sonic Advance games but, to be honest, it's a combination of speed sections and dull platforming sections. Artistically, it's inferior than classic Sonic games and the soundtrack is not fitting. However, I had a lot of fun with them in short gaming sessions and they include some creative boss battles.
What is best, Sonic 2, Sonic 3, Sonic & Knuckles...? All of them are brilliant, it's a pity that truly inspired Masato Nakamura (I love Emerald Hill's Zone 1 theme) from Sonic 1 and Sonic 2 didn't make the two later soundtracks (Sega didn't want to pay him more) but Angel Island Zone 1 theme is one of the best Sonic songs ever. The four games include amazing worlds and level designs and brilliant songs, so I would say just get them all. After all, as Jonathan Town said in the review, you never know when you're getting the next good Sonic game.
I've never played Sonic CD, but I will.
'ring keeper mode' pfff. back in my day when you got hit you'd lose all your rings.... AND WE LIKED IT!
@VanillaLake sonic cd might be the only game sega cd got right.
@Dpishere The reason I like Sonic 2 but not love it was because its forgiving difficulty. I understand why some people love it for exactly the same reason. Recent sonic games such as Colors and Lost World have difficulty settings that suit me better.
@jhutch82 Yep, I think I'll love it, but do you know if I can get it for PS4, Xbox One, Wii U or 3DS? I know it was released once on PlayStation Network and Xbox Live but I don't know if I can get it on PS4 or Xbox One.
@jhutch82 "'ring keeper mode' pfff. back in my day when you got hit you'd lose all your rings.... AND WE LIKED IT" Haha you sound like 16-bit Cranky, who I love.
I think its all a era of mystery is why hidden place zone holds such a fond place in our hearts. I first came aware of it back in 1994 from sonic guide book written by one its designers, in the middle of the book it had the gloss picture pages whitest the rest of the book was printed on that usual horrible paper paper back books are printed on.
It mentioned how they were able to get to the hidden palace zone through the use of gameshark like device, but that wasn't really correct, because yes the final retail version of sonic 2 dose include a place header and level for the hidden palace zone its corrupted.
Forward a few years to 1999 a chap called Simon wai posted a rom dump of pirate cartridge which was a beta of sonic 2 stolen from some toy fair in new york were it was been shown off behind closed doors.
The simon wai prototype is a incomplete version of sonic containing only 4 playable levels Aquatic Ruin Zone, Chemical Plant Zone, Hill Top Zone and Emerald Hill Zone. However a further unfinished levels can be accessed through a level select screen. Including hidden place zone (almost complete) woodzone and genocide city both of which are empty. The original screen shots you have seen of the hidden palace zone are most like from the simon wai prototype.
Its a shame they were cut from sonic 2 and I would of liked to see m2 restore them.
Still it remains the definitive version sonic 2 just a shame that kuckles isnt playable and the missing zones.
It would have been very nice to have a 'complete' version of sonic 2
As for sonic 3 some has mentioned here before that the reason SEGA shys away from sonic 3 and knuckles is because music licensing wackko jacko had some input into those games and therfore has some credit and I guess royalties from it.
@VanillaLake Sonic Rush felt to me like what mega man X did to the orignal mega man. It felt more like a spin-off then a sequel to me. I felt the music with it's JSR vibe added to the skating and tricks mechanic for ranking up combo points.
@GreatPlayer Agreed. It felt like they went for a Mario level of challenge which is exactly what I want out of a platformer. Less unexpected enemy placement and more lives make this just a fun game instead of aggravating.
@Dpishere Exactly! Modern platformer games are too easy in comparison. I feel no challenge.
@khululy Sonic Rush and Sonic Rush Adventure are not bad at all. Actually, they did a better job on Nintendo DS than New Super Mario Bros.
It's a massive shame they didn't take the time to give us some extras like Hidden Palace Zone. If Taxman & Stealth can do it then I'm sure M2 can. Also, in multiplayer (not race), can Player 1 run around the map as Sonic and Player 2 run around the map as Tails? Freely? Without Tails getting left behind?
@dres I agree. Although, my #1 vacillates between 2 and 3 & Knuckles.... they're both so good.
But seeing your icon, I'm reminded that I'd love to get some Master System greatness made.... Alex Kidd, the Wonder Boy games.... that would be amazing. Heck, as far as arcade conversions go, a 3D Zaxxon seems a no-brainer.
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