If you've played an Ys game before, you know that our red-haired hero Adol Christin is pretty partial to a boat. He's also partial to a shipwreck or three. Adol's very first adventure in Ys I starts off with his boat being destroyed by a storm; Ark of Napishtim opens with Adol washed up on the beach; and in Lacrimosa of Dana, his ship is attacked by a sea serpent.
Adol is hit by sea disasters so frequently that it's joked about both in-game and by the community; there's no way we're getting on a boat with Adol, even if it's just a raft. But in Ys X: Nordics, that's exactly what you have to do — not just get on the boat with him, but enhance it, control it, and crew it. How did Nihon Falcom manage to go 35 years without giving us the helm of a ship?
NIS America didn't have the answer to that question, but the publisher did give us a chance to check out a gameplay showcase online. The 11th entry in the Ys series launched in Japan in September 2023 and sails onto Western shores this October. So, we thought of this preview event as a dip in the ocean, and a taster for what's to come from the high seas with Adol and his new companion, Karja Balta. (Don't worry Ys fans, Dogi is still there.)
Narratively, Ys X takes place after Ys II and before Ys: Memories of Celceta (which is Ys IV). That might sound alarm bells, particularly if you're trying to get into Falcom's other long-running RPG series Trails, but unlike the Zemurian epic, Ys doesn't rely on an interconnected story. And yes, Nordics is absolutely one big reference to the Normans and Normandy and the game is even set in a Gulf inspired heavily by the Bay of Biscay.
With that all established, NIS America dropped us into the middle of chapter 4, which we were told was where exploration began to open up. But before we could get sailing, we started off with a tour of the Sandras, the ship which also acts as your base of operations. It's not just a mode of transportation; you'll get to live out a full RPG pirate's dream on the Sandras by forming your own crew, upgrading the boat, forging weapons, crafting potions, and cooking food.
Recruiting shipmates is done either through the story or by completing sidequests, and they have different uses. Some run shops, while others just offer fun flavour text, but every single crew member can affect your ship's stats, which is crucial in one of the game's newest features: ship battles. This is basically Skies of Arcadia, but for action RPG fans.
Sticking with the crew for now, these characters will also have requests for you to fulfill, some of which will get you items and rewards, while others will flesh out that character's backstory, which is recorded in a journal. Despite Ys X narrowing down its playable cast to two, Falcom is ensuring there are plenty of memorable interactions and personalities on board your ship. Even if, early on, many of those sidequests seem to be fetch quests, it sounds like they might be worth doing.
If you really want to feel like a pirate, then upgrading your ship is probably the best way to do so. Not only can you customise the basic look of the vessel — from the colour of the wood to the sails — but you can also upgrade elements to make it more powerful or resistant in combat. New cannons and different cannonballs can be equipped, and other artillery such as torpedoes will eventually be unlocked as you progress.
This is extremely important when diving into ship combat, which is encountered in one of two ways. You can randomly sail past an enemy ship and engage them in a fight, or you can fight one in a scripted battle. With the latter, we saw a fight which took place as part of a Recapture mission, a two-stage expedition which sees you saving an island from the Griegr, undead creatures that plague the Obelia Gulf.
For the first stage, you need to defeat all enemy ships and destroy the barrier shielding off the island within a time limit. Cannonballs are an unlimited resource, meaning you can fire away a handful of heavy artillery at a time, wait for them to recharge, and then start again. Other ammunition is limited; torpedoes, for instance, can only be used a certain number of times per engagement.
Depending on who you have in your crew, however, you can also proc abilities during ship combat that will heal your or buff your attacks, for example. Plus, if you take the time to build up the Mess Hall and cook and eat meals there, you can also provide the boat with some temporary buffs to help you in combat. It's all pretty simple, but it builds upon the adventurous sea-faring foundations that Ys X: Nordics is laying out.
If you're worried that this is starting to sound rather unlike a Ys game, then don't worry — dungeons and exploration are still part of the mix. Ys X's standard combat marks a shift from what fans have dubbed the 'Seven Style' — a party-based system implemented, in different ways, in Seven, Celceta, VIII, and IX. Now, instead of a three-person party, there's only Adol and Karja: Solo Mode lets you control either character, with the ability to swap between each one at any point in the fight, while Duo Mode sees Adol and Karja quite literally linking up for dual attacks.
This 'link' (called a Mana Link) is a big part of the story, and while we didn't get a chance to dive into the narrative side of things, we did get to see Adol and Karja's skills be put to the test in the second part of the Recapture mission. NIS America took us through a cave-like dungeon full of monsters, and if you're familiar with the 3D Ys games, you'll instantly feel right at home. Adol is the faster of the duo, dealing high damage in quick bursts, while Karja specialises in heavy, slower attacks that deal 'break' damage, whittling away an enemy's shield to make them vulnerable.
Swapping between the pair is key to victory, then, as both excel in different areas. Plus, with that stylish action combat, you can chain together skills — unlocked by levelling up — seamlessly, even when swapping. Duo Mode requires a little more planning, as it means you control both characters at the same time, and they move incredibly slowly, but using this means you build up the Revenge Gauge, which works like a counter gauge — guard to build it up, and the higher the gauge, the more damage you do with your next attack. It all gels together extremely well, though given our preference for faster combat, we might struggle to get used to Duo Mode.
The Mana Link does more than just give Adol some new combat moves. Mana Actions, while providing skills in combat, also give you some traversal options within dungeons. Mana Sense, for instance, will let you see hidden items outside of combat, but in combat you can use it to slow down time. We saw Adol mount a Mana-style surfboard to skate over large gaps in the cave. These unlock via the story and look to vary up exploration a lot while hopefully allowing you to revisit areas and find new secrets.
The last feature NIS America showed us was the Release Line, which is a bit like a skill tree, but instead is used to apply permanent buffs to your character's stats. You'll collect Mana Seeds throughout the game, with each seed representing a different stat — defense, luck, attack, etc. Each seed can be equipped to the Release Line: seeds on the left affect Adol's stats, while those on the right are for Karja. Equipping seeds of the same colour and stat in a line will multiply the passive stat boost and effects of those seeds, so it's important to keep an eye on what seeds you're collecting and equipping. Fortunately, you can respec at any point.
The Ys series has gradually been getting bigger and bigger, and Ys X: Nordics might just be Falcom's biggest Ys adventure yet. While we got a taste of chapter 4 of 10 during the preview event, NIS emphasised that this wasn't the 50% mark of the game, meaning there's plenty of optional stuff to get lost in. Plus, given the larger parties of Lacrimosa of Dana and Monstrum Nox, spending time with just Adol and Karja feels refreshing.
Ys X: Nordics docks up on Nintendo Switch on 25th October 2024 in Europe and North America. Let us know below if you're ready to man the sails with Adol and crew.
Comments 32
I'm playing through this in Japanese right now and having a blast. Definitely a GOTY contender for me 👏.
I liked Lacrimosa of Dana, even if I found it a little less tight than I'd have preferred. I hope this and Monstrum Nox are much better.
This one looks SO good, I can't wait for it! Definitely my most anticipated game of this year, yes, even surpassing Zelda, Mario & Luigi, Dragon Quest and Fantasy Life.
It sounds like a great evolution of the formula I got to know and love in Ys VIII.
@Lightsiyd Tight? What do you mean?
@TCKuma does it run well on the Switch?
I loved the last two Ys games, especially VIII, so I'm very excited for this
Game of the year, I’m sorry that there are other games coming out this year, but this is the best one.
My word, what the heck is up with Dogi? I mean, I know this game takes place far before Monstrum Nox does but.. wow he looked so old in that game where here, he barely looks 15 or something haha!
I can't wait for X. X-Tra hyped for this one!
@DogDetective Yes! It runs significantly better than the last two Ys titles on Switch. I've only really had bad frame drops when there are like a TON of enemies on screen, and it occasionally will hitch when loading in new waves of enemies during raids.
This looks like this is shaping up to be a very fun Ys game. I still need to play IX.
Sounds great, looking forward to Nintendo Life's full review and eventually playing this and the other Ys games (and also finishing reading the Mask of the Sun Japanese manga which I got so long ago that I couldn't read it at the time or at least easily enough to urge me to do so fully)!
Preordered on PS5. Cannot wait for this game. I loved VIII on Switch, and IX was a lot of fun despite running poorly on Switch console. I am looking forward to this one, though it will probably take me a while to adjust to less party members.
I saw the headline and photo and thought “Really? They named her Boats?”
Took me a minute.
@the_beaver Regular combat felt like it didn't matter if I used skills or I didn't - like it didn't matter if I played with focused attention or I didn't - like I could get through by button mashing, with the exception being mini-bosses and bosses. It gave off a loose feeling.
RPGs are not my main genre. I enjoy them when they have good combat and good parkour otherwise, I struggle with retaining interest. I thoroughly enjoyed Tales of Beseria and Dragon Age Origins, but I couldn't get into Lacrimosa of Dana despite making a conscious effort to, and wanting to enjoy it.
Will definitely be my Fall/Winter game on PS5 once I'm done with Astro Bot. Glad to hear it's shaping up nicely.
I've had this game pre-ordered for ages; it, Dragon Quest III HD-2D, and Zelda: EoW are my most anticipated games for the remainder of this year. I went with free shipping though, so I doubt it'll arrive on day one. Love the previews I've read so far. It sounds like a nice marriage of what I love about the Ys series, Lacrimosa of Dana's Castaway Village recruiting, development, and relationship building, and Assassin Creed IV: Black Flag's ship customization and naval combat.
And yes, having played most modern Ys entries by now - just finished Ys VI: The Ark of Napishtim on Monday - Adol has very bad luck with boats. XD I think I'll get to Ys Seven before this releases, but I'll likely play IX sometime after.
Super excited for this too. Looks great, love the world and new characters.
Ys VIII (Lacrimosa Of Dana) would be in my all time top 10 (which otherwise is mostly games from the 80s and 90s). I must admit that I was somewhat disappointed by IX, but I have very high hopes for this one.
@Doctor-Moo
"My name is Adol Christin. Pleased to meet you."
"My name is Boats. Just Boats."
EDIT: Also, just imagine a really dramatic scene, where they are desperately calling out to each other:
"ADOL!"
"BOOOOOAAAAAAATTTTTSSSSSSS!!!"
Oh man... the game will be a let down for me now! 😆
@TCKuma
this is reassuring, it does feel like falcom ports have been improving on switch recently such as tokyo Xanadu generally running at 60fps and i hear Trails from Daybreak is an improvement over cold steel 3/4 and reverie. i think it was from when they started developing in-house but could very well be wrong.
curious to see if they go all in with the "switch 2" or whether games like cold steel 3, 4 and reverie get native switch 2 ports (i would imagine even if the system was backwards compatible it wouldn't mean they are off the table since those games made it to ps5 alongside games like Ys VIII despite ps5 being backwards compatible with ps4 games)
@Lightsiyd Regular encounters are always like that in Ys games, bosses and exploration are usually the focus of those games.
Anyways, you don't need to grind in Ys games, so you don't need to kill every one of them.
@fenlix Why do you say I don't need to grind? In two of the shops, there are some materials I have to obtain and upgrade before I can acquire them, and that requires some grinding. Are there alternative ways of obtaining those things then?
In any case, bosses and even mini-bosses are interspersed between lengthy areas of exploration, which is most definitely not my cup of tea.
Wait, have you played Monstrum Nox? Is it filled with cannon fodder enemies and focused on exploration as well? I played the demo and liked it because it has great parkour, but going by what you're saying, I'm better off avoiding it?
I loved some of the earlier games in the series, but Lacrimosa of Dana really didn't work for me. I found the story pacing way to slow, the base-defense battles completely unnecessary, and the maps almost impossible to navigate. I skipped Monstrum Nox. But this one looks promising.
Playing through The Legend of Heroes: Trails Through Daybreak right now. Probably 60 hours in and only about 2/3 finished. Love me some Falcom games.
@Doctor-Moo Was there a particular reason you skipped Monstrum Nox or was it mainly the bad experience of Lacrimosa of Dana?
@Lightsiyd I needed a good reason to try Monstrum after being disappointed by Lacrimosa, but the visual design really didn't look great to me. If the reviews had been glowing, I probably would have played it, but they weren't.
What did you think of Monstrum?
@Doctor-Moo I have only played a 15-minute demo. I'm disappointed by Lacrimosa of Dana (especially its combat) so I'm trying to decide whether Monstrum Nox is different enough in this aspect to be worth getting. Poor visuals don't bother me
@Lightsiyd I’m the opposite there: I found Tales of Berseria a slog because it’s combat was a slog. Battles just dragged on
@Lightsiyd I mean, you don't really need to grind for those things to beat the bosses. I did grind them in my playthrough and ended up being overleveled in the hard difficulty.
"In any case, bosses and even mini-bosses are interspersed between lengthy areas of exploration, which is most definitely not my cup of tea."
I don't thing you will like any of the party members era ys games(Ys seven, Ys VIII: Lacrimosa of Dana, Ys IX: Monstrum Nox), these games are way more lengthy and they introduced materials.Ys Monstrum Nox is basically Lacrimosa of Dana 2: Electric Boogaloo.
You should try the Napishtim engine era games instead, they have a more frantic pacing and you only play as the MC. From that era, Ys Origin is currently available on Switch and Ys The Oath in Felghana is getting a switch port early next year.
@fenlix This information is highly appreciated, thank you very much!!
@Antraxx777 It sounds like you may not have liked the battle system of Tales of Beseria in the first place - battles are rarely a slog in JRPG if you're enjoying yourself. I'm curious though, did you enjoy the battles in Tales of Vesperia?
Can't wait to play this!
So excited to play this! I recently discovered the series and played 8 and 9 on switch, really enjoyed them despite the performance issues. I hear this runs better than those 2. Can't wait to pick it up!
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