Pokémon Interviews
July2022
Feature Dynamax Ain’t That Bad - Pokemon’s Recent Battle Mechanics Ranked
VGC pro Wolfe Glick talks Mega Evolutions, Z-Moves, and Dynamax
From Generation III onward, Game Freak has altered Pokémon’s core battle mechanics in some way or another. Double Battles and the Physical/Special move split fundamentally changed the way people play Pokémon both casually and competitively, but it’s the latter three — Mega...
Feature Is Pokémon Unite Ready For Its Moment At The Pokémon World Championships?
The Pokémon MOBA showcases its competitive chops in August
Before last year, a Pokémon spin-off in the style of League Of Legends felt like an obscure offshoot, even for a franchise that’s pitched Pikachu as a coffee-swilling detective. In many ways, a Pokémon MOBA makes considerable sense – as a world filled with hundreds of unique monsters...
June2022
Feature How The Quintessential Essence Of Pokémon Games Inspires Gen After Gen
Insight from Pokémon World Champions and Temtem’s Director
In 1998 my Canadian elementary school banned everything to do with Pokémon. The games, the trading cards, and discussions about the anime – all of it was off-limits as Pocket Monster fever swept through North America like a swarm of Rattata, distracting us from our in-class reading of...
December2021
Feature Where Does Competitive Pokémon Go From Here?
Aaron “Cybertron” Zheng on what the future holds
Two years have passed since Pokémon Sword and Shield inaugurated the eighth generation of Pokémon games. With it came indignation from some fans, though most agreed Sword and Shield didn’t flounder when it came to its competitive scene. Pokémon tournaments are played under the Video Game...
October2019
"I can’t really think of a great way to combine the two into a single creature"
Recently we were invited down to The Pokémon Company International's European headquarters in sunny London to not only have a good old look at the upcoming Pokémon Sword & Shield, but also have a chin-wag in person with Junichi Masuda, the games' producer, and a...
October2014
News Junichi Masuda Talks Pokémon Snap and Listening to Fans
Get your Game Freak on
In a recent interview about Pokémon Omega Ruby & Alpha Sapphire, director of the Pokémon games Junichi Masuda talked about the fans' desire to see a new Pokémon Snap game. Masuda-san was clear to point out that the N64 cult classic "wasn't originally developed by Game Freak", although it does seem that he has a certain...
August2014
Hints at a Mega Evolution for Slowking?!
During this weekend's Pokémon World Championships in Washington, DC, we were able to catch up with J.C. Smith, the Director of Consumer Marketing for the Pokémon Company International, to talk about the competitive scene, the Trading Card Game Online, and Pokémon's worldwide appeal. Whether you're here for
September2013
Interview Junichi Masuda and Hironobu Yoshida Discuss Pokémon X and Y, Mega Evolutions and the 2DS
On the road to Luminose City
On 12th October budding Pokémon masters will be able to explore first-hand the beautiful polygonal 3D environments of the French-inspired region of Kalos, where trainers rush around on roller-skates and a giant Ryhorn snoozes outside your front door. We caught up with Pokémon X and Y's Director Junichi Masuda and Chief...
October2012
Interview Braxton Burks - Pokémon Reorchestrated: Kanto Symphony
Pokémon musical
Clearly we're not the only ones that love orchestrated game music, as Pokémon Reorchestrated: Kanto Symphony has just been released to a positive response. The fan project reinterprets the 8-bit music of Pokémon Red / Blue in full orchestral form and has been cleared by Nintendo through Joypad Records, a company that specialises...