Last week saw the launch of the Fractal update in No Man's Sky which brought additions such as new ships, expeditions and even gyro controls to the Switch. Now, Hello Games has released the follow-up patch to solve any issues with the new content.
The ver. 4.12 update is mainly focussed on sorting out bugs that arose with the latest additions to the game. Many of these were focussed on consoles outside of the Switch, though the Nintendo version will see some of the fixes come its way.
As per usual, Hello Games has continued to improve the game based on user feedback and thanked those for playing the Fractal update in a recent blog post regarding today's update. While this post also contained the full ver. 4.12 patch notes, we have assembled all of the new changes for you to check out below.
No Man's Sky Ver. 4.12 (Released 1st March 2023)
Bug fixes
- Fixed an issue that caused bases built next to some building types to become buried in the ground.
- Fixed an issue that prevented recolouring of portable base building objects constructed outside of a base.
- Fixed an issue that caused ship cockpit screens to flicker.
- Fixed an issue that caused the Galactic Trade Room on freighters to be non-interactable.
- Fixed an issue that allowed cursor or stick sensitivity to be set to 0, preventing cursor use.
- Fixed a bug that caused farmable plants to appear in the wrong visual state.
- Fixed an issue that caused ByteBeat recordings to fail to save correctly.
- Fixed an issue that prevented Featured Bases from being available to PSVR2 players.
- The volume of the VR wrist projector’s opening sound effect has been reduced.
- Fixed a hang that could occur when exiting an Exocraft in VR.
- Fixed an issue that prevented terrain tessellation detail from being rendered on PlayStation 5.
- Fixed an issue that prevented controller vibration from functioning correctly on PlayStation 5.
- Fixed a PlayStation 5 issue that could cause graphical corruption during warp.
- Fixed an issue with sky rendering on Xbox One.
- Fixed an issue that prevented system language selection from working correctly.
- Fixed a number of issues that could cause stuttering.
- Fixed an issue that caused some metadata used by mods to be stripped.
- Fixed an issue that could prevent discoveries from showing.
- Fixed an issue that could prevent expedition data from being successfully downloaded.
- Fixed an issue that could cause incorrect discovery counts to be reported for discovery-based expedition milestones.
- Fixed a number of network connectivity issues.
- Fixed a crash that could occur when playing with a controller on Linux OS.
- Fixed a crash on boot that could affect PC players with integrated/multiple GPUs.
- Fixed a crash related to derelict freighter procedural generation.
- Fixed a number of rendering-related crashes.
- Fixed a number of crashes related to multiplayer.
- Fixed a rare crashed related to planet rendering.
What are you happy to see tweaked this time around? Blast off into the comments and let us know.
[source nomanssky.com]
Comments (24)
Was wondering because I got it this morning and couldn't find details. But mine is numbered 4.1.1
Edit 3/8: I just got 4.1.2 so no idea what 4.1.1 was all about.
Great game. I have over 200 hours played… all in handheld mode 👍
Too many games, not enough time.
Clearly a labor of love. Along with Breath of the Wild, this is one of the best physical releases I've had the pleasure of owning. Keep the improvements coming, Hello Games.
love the constant improvements and patches to an already fantastic game. and yeah, mine only shows ver 4.1.1 too
I wish I could get more into this game, but I just got bored with it. Just feels like a fetch quest and with so many other games to play right now, I'm just not in the mood for that.
Despite all of the updates, the core gameplay loop is still entirely boring for most people. It is very satisfying to a niche audience, and you might be in that audience!
I am very tired of endlessly hearing about the “redemption“ of No Man’s Sky though, when the game is still pretty much the same as it was when it was released: if you didn’t like it then, you won’t like it now. There’s just a lot more of it.
People that find certain games boring, yet click and comment on them annoy me. If something doesn't interest me, I don't look at it, let alone bother to comment. The game is awesome, yes it may be a glorified fetch game, but it's done so well and besides I like this kind of gameplay loop
@nimnio heavily disagreed and I’m one of that target audience. It sucked on launch. There is WAAAAY more things to do now and glad Switch didn’t have to deal with the launch version.
@nimnio and your point is? That's literally how everything works. Some people enjoy things that other people don't. If it's not for you move on with your life and go play the games you do like.
@Gumdrop My point is what I said, please feel free to read it again and ask questions if you're curious. The internet is a smorgasbord of opinions, and you will occasionally be exposed to them if you use it.
@nimnio Most people? The playerbase is huge and no the game is not the same as it always was. I think you're confusing your subjective view for an objective view and are speaking too much for everyone else.
Okay, I bought this game not too long ago on sale. I like the concept, like the flying around and collecting. But it just doesn’t click for me. Maybe I will try again. I want to like it, but….
@dugan I get that, it can be be hard to get into and love. I too like the collecting, as a fan of farming games, I find it quite similar with the process of collecting and selling, just with the added ability of travelling across galaxies and making anywhere your home!
@WallyWest No, I am not. Say "most" or say "some", I don't particularly care. My point is that the game is much the same as it always was. This shouldn't be an offensive statement. The niche audience loves the "improvements" and that's great for them. The game was a chill collect-a-thon when it was released, and it's a chill collect-a-thon now. That's not a bad thing.
Yeah, I enjoyed this game at first, it was alright...but realized that I was just going to different planets doing the same exact thing ten million times. All the planets themselves were mostly the same with just a different coat of paint, too. It got boring really quickly.
Plus all the game-breaking bugs/glitches I was experiencing, not to mention performance issues...and this was on the PS4 Pro, too...WITH an SSD. lol
I'm still hoping for online multiplayer even if it's limited to like 3 people it would be awesome.
Like it or not this game is revolutionary in what it does. A milestone in gaming history.
@antisumo thanks for that. Actually I quit Stardew Valley after a few hours—then months later played it again—and put in 100 hours. I will try No Mans Sky again and hopefully it will click. Thanks!
@nimnio
I recall prerelease it was common for people to think this would be a chill space exploration game but it was quickly found out on release that this wasn’t the case as you’re in a constant struggle of resource and inventory management.
So ideal for the Switch handheld. Playing it a lot more than I did my old PS4 download
@nimnio Not caring for the gameplay is fine but pretending that the game is the same as when it came out is just departure from reality.
You can be sick of hearing about the redemption of the game but like it or not, Hello Games redeemed themselves and the gameplay has objectively been improved.
I get your feelings, I really do. I feel similarly every time a Soulsborne game comes out.
@SalvorHardin The game gives you more tools to deal with that and I can be said to be a chill exploration game now.
@nimnio It isn't an offensive statement, it's an incorrect statement.
@nimnio but that's a gross oversimplification and I cannot believe you don't understand that. Just because it's in the same genre doesn't mean the gameplay hasn't changed. You're being disingenuous.
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