Fire Emblem Warriors: Three Hopes is just around the corner. As per tradition, we've covered our own review of the game, plus a bunch of reviews from other outlets, and now Digital Foundry has provided its technical analysis of the game over on YouTube.
Let's dive right into it, then. Three Hopes tops out at 810p when docked, with portable mode slicing this down to around 540p and topping out at 648p. Digital Foundry highlights particularly poor anti-aliasing and texture filtering, exacerbated by the thin black outlines around each character. On the flip side, the superior anti-aliasing seen in Hyrule Warriors: Age of Calamity meant that its frame rate frequently dropped well below 30.
In terms of frame rate for Three Hopes, the game ships with this completely unlocked, which means that it consistently runs above 30fps. While it averages around 33-36, it can get as high as 50fps in quieter moments but frequently drops lower during tense combat sequences.
The game also features a two-player split screen mode, which introduces some significant visual draw backs to maintain frame rate. Primarily, shadows for the main characters are completely disabled here, and you'll also notice that enemies at a distances have also been trimmed back. Nevertheless, the game runs at a fairly consistent 30fps during multiplayer sessions.
Check out Digital Foundry's full analysis below:
Will you be adding Fire Emblem Warriors: Three Hopes to your Switch collection? Let us know with a comment!
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[source youtube.com]
Comments 21
It seems that they didn't need to put much effort into the graphical department whereas AoC needed to look consistent with BotW. The menus all ran around 50-60fps, which surprised me considering AoC didn't do that (could also be by design).
There's really not much that could be done for Three Hopes though. The Fire Emblem art style isn't very graphically demanding to begin with.
Wow that performance is yikes.
Welp seeing as I didn’t notice much of an issue with AOC this will be just fine for me. Excited!
What I don't understand is, when performance is consistently above 30fps, but almost always well below 60fps, why not just lock the framerate? It'd look and feel better.
Unless more powerful hardware is coming, I don't understand why all of these games with unlocked framerates are coming out.
But yeah, performance isn't bad at all. It might not look quite as nice as Age of Calamity, but it feels much better to play, which is the right trade-off.
Why in the world is the framerate not locked to 30? That is an absurd choice
Funny, this game hurt my eyes more than Age of Calamity.
That poor little X1. Hoping for significant hardware upgrades sooner rather than later.
Yeah AoC really should have toned down the visual presentation like in this game and prioritized performance.
It makes the difference between a sale or not. I don’t care that grass looks better in AoC if game chugs constantly well below 30. Game should have locked to 30 though, but still Three Hopes is a much smoother gameplay experience then AoC easily still.
@StarPoint New Nintendo Switch releasing next year. It's probably limited to 60fps for that.
@Olmectron Okay even if that were true, why would it still be unlocked on the base Switch?
@Ralizah I was thinking the samething an unlock framerate could possibility mean a better switch could be on the way and cross platform from switch to switch successor.
@Olmectron I wouldn't hold my breath. People said the same thing when AoC came out. They could almost as easily lock the frame rate and patch it when new hardware inevitably comes out. I highly doubt they left the frame rate unlocked for a console that has not been announced and may or may not release in a year and a half at earliest.
@Ralizah I really didn't feel any improvement from previous entries in the gameplay from the demo, at least when it comes to combat and movement. In fact, Age of Calamity feels like the least floaty one out of all the Warriors games I played or they might be even at best. Combat and movement with actual weight makes a better experience in my opinion, which is what Warriors games tend to have problems with. Combo system feels the same, but the Rune system helped to make combat more diverse in AOC.
@StarPoint I was really just joking.
@Thaliard I don't think it's impossible, given the 5 years the console already got since launch.
Looking at Switch success, a new console retro-compatible with Switch games, but more powerful, makes a lot of sense. For Wii, they did that when they released Wii U, even if it was a failure.
Also, the 3DS was compatible with the DS games, one of the most successful portable gaming devices.
They'll sure make something similar for Switch given its success.
Performance in this game really doesn't bother me the way it does in AoC. Yes, it should be locked, but like, AoC fluctuated just as much, but averaged a solid 10-15 fps lower and was no stranger to single-digit numbers.
Ah.... gonna pass. This os not the way to go. Instead of tunning down the resolution (which is horrible when it is constantly changing) design the game with less graphical details so it can run at 60fps 720p on handheld (even if it ends up looking like a gamecube game). I'd rather it be sharp and smoth with less details than low resultion high details with bad fps.
Why not just lock it at 30 instead? Seems odd.
@Olmectron Wrong.
@Olmectron Oh okay, my bad. Some people have been seriously theorizing this lol
The performance isn’t anything special but the demo looked plausible to me
I know this is an unpopular opinion, but maybe Warriors could scale back the amount of enemies by half to improve FPS, resolution or both. I've beaten AoC, so I can safely say I think cutting numbers by half at least wouldn't do a damn thing to the idea of assaulting an entire army by yourself.
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