When we first saw Growbot, we were utterly charmed. This lovely-looking point-and-click adventure game, developed by Wabisabi Play, has been drawn up by UK-based children's illustrator Lisa Evans — firefluff on Instagram — and features an adorable little robot called Nara who's trying to save her home from a dark force.
The robots in nature aesthetic, and the idea of saving your home from a corrupting force, reminds us heavily of Pixar's WALL-E but with a lot more nature and a little bit less pollution. Inspired by Lucasarts' point-and-clicks of the past (such as Loom) and is designed to scratch the itch of both veterans of the genre, while also encouraging newcomers into the fray.
Publisher Application Systems Heidelberg shared the upcoming game's features with us in a brand new press release, along with some new screenshots!
Features
1. Explore a beautiful space station and repair its strange machinery.
2. Interact with fantastic plants and aliens.
3. Use your Brain(apilla) to solve puzzles.
4. Collect the sounds of flowers and combine them to create powerful shields.
5. Meet a fluffy white hologram called Star Belly with a galaxy inside.
6. Unearth a tale of flower power with twisted roots.
7. Art by award-winning illustrator Lisa Evans.
8. Beautiful music by musician Jessica Fichot.
You can almost see every little pencil mark in the shots. It's captivating, and it looks like something we'd love to have read as kids ourselves. And just look at Star Belly! They're utterly perfect and adorable and fuzzy and we want to give him a hug.
If you're just as charmed as us by Growbot, then you can download the game from the eShop when it fully sprouts on the 14th July. The game will cost $19.99 / €16.99 / £15.49.
Let us know what you think of the game in the comments!
Comments 7
This is giving me massive Machinarium vibes and I'm totally here for it
@Abes3 I was about to say the exact same thing, and I loved that game so hopefully Super Rare picks it up and created a physical like they did for Machinarium
Love the look and the vibe. Point and click games live and die in the "Goldilocks" zone of puzzle construction. Too simplistic and it feels more like a coffee table book than a game. Too obtuse and it elicits a "why bother" feeling from the player.
I'll check to see where this one lands in reviews, but I am intrigued.
@Abes3 Yeah, total Machinarium vibes, and I love that game.
I do like how freaky this looks - proper machinarium vibes
I came here to post how much this reminds me of Machinarium as well, is there any connection from the devs to Amanita? Either way it looks great!
Wow guess I should play Mechinarium soon; I’ve had it for ages but never booted it
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