
Publisher Paradox Interactive has announced that Cities: Skylines has now sold 12 million copies across all platforms, doubling its previous milestone of 6 million toward the start of 2019.
Originally released in 2015, the game eventually made its way to the Switch three years later. Although it retained a lot of the same features as previous releases, the Switch version came with a plethora of performance issues, bagging itself a rather middling score of 5/10 in our review.
Mariina Hallikainen, CEO of developer Colossal Order, had the following to say on the latest milestone:
“We are grateful for how active is Cities: Skylines community is, and we’re overjoyed to see them sharing their passion for city-building games with us. It's been a dream come true seeing the game resonate with so many players during all these years. We keep listening to the feedback we receive and we are committed to working hard to bring even more joy to our fans in the future”.
To celebrate the milestone, a birthday patch has been implemented for the game on PlayStation and Xbox. Sadly, it looks like Switch owners haven't been invited to this particular party, though.
What do you make of this impressive milestone for Cities: Skylines? Share your thoughts in the comments below.
Comments 20
How many of this sales are for switch?
I love Cities: Skylines on the PC. It lives up to the legacy of Simcity but with significant improvements for the modern age and vastly more powerful computers. But I didn't even think about buying it for the Switch, it's a game that needs all the power of a PC or at least PS4 Pro level. My Switch would probably fall to its knees before I hit the first milestone in the game.
Not every game is a good fit for Switch.
Pity the switch version has been more or less ignored
Such a great game. Ive played it a bunch on Switch but I prefer it on the computer.
@clianvXAi 3
It leaves me wondering... what is the average selling price? These games usually are on sale all the time... number of units sold are impressive but I wonder what is the revenue that these titles that are frequently on sale actually generate.
@maulinks it is so cheap that is almost given sometimes, they make their money with DLCs. There are tons of DLCs for this game
(PC focused games have this characteristic, low entry, high income with DLC, you can see that on a bunch of games like Euro Truck Simulator 2, Europa Universalis 4, Train Simulator series and so on)
It was also free on Epic.
@abdias that makes sense... I wonder what is the share of players that become "DLC users", but their average spending must be high and compensate for everyone else (for example only 10% spend on DLC, but theri spending is high enough...)
I'm just curious over here, not criticizing the sales numbers or anything, but for PC games with these characteristics maybe "total unit sales" is not a very good indicator for success
When a console third party game sells "12 million copies" it is a better indicator of success (although not a lot, as these games tend to be discounted frequently).
When a Nintendo first party game sells "12 million copies", that success is crystal clear as these games are rarely discounted, and these discounts rarely go over 30%.
With the type of PC game you mentioned, the game on average is very cheap... is 12 million copies success? Is there a relevant base purchasing DLC...? Announcing this 12 million feels more like marketing... if they were very secure of success, they would have announced revenue numbers.
My son bought and played this on Switch for a long time but then abandoned it for the superior PC version and loves it. On sale, I then bought it on PC myself...I miss the times I'd play SimCity 4 Deluxe for hours on end. By all accounts, this game comes closest to that.
@maulinks actually the number of DLC sold can, and I believe do surpass the total sales. It is not like BTOW that has I believe two DLCs that are expansive and somewhat far from the game core. Those PC games sell like 30, 40 or even more types of DLC that mess straight with the core game, with core mechanics. So there are people buying no DLC, but there are those who buy like 35, so in the end DLC sold surpass the games sold.
Cities Skyline that is the subject here has 16k players online just right now on steam, and it never fluctuate below 10k and this is going for years now, so it is a steady customer base that feed the game with money, and the money become DLC, and the cycle continues.
To be honest, I like this model, keeps games alive for decades, takes a lot of ideas from the community and it is not abusive like micro-transactions. It is not like console DLC either where they have planed or ready DLC on release day (expansive most times), and when its done is done.
I love this game. Like others have said you have to play it in pc. I’ve got probably 200 hours on my ps4 version and 500 on my pc
I played the switch version the most, it’s sad how unfinished this version is. Still the handheld aspect of playing on switch beats my laptop.
Purchased it for switch and couldn’t get into it. Wasn’t a fan of the user interface/hub.
I wished the switch version had the dlc
I love the Switch version, but they never released any of the post-Snowfall DLC so it became obsolete pretty quickly for me. Missed having landscaping options, too. Still a good version in my eyes, considering how heavy the game is on PC, and the state of the disappointing VR version.
...Maybe I should grab this on Switch, I have the modern SimCity game (got it for free way back then as a bonus for buying computer parts). Aside from that game's obvious flaws, the main issue I had was the cities got out of control after growing to a certain size...and everything was chaos.
Too bad they abandoned it on switch. No new expansions, no new patches. Game runs terribly. They should be ASHAMED of themselves.
That's quite impressive considering they haven't patched it once since launch.
No expansions, still 15-20 fps.
Very fun game hough.
Edit: silly me thinking this was a Switch related article.
I love, Love, LOVE this game. Got the Xbox S only to play this game. The Switch version is really lagging - 5 out of 10 was deserved.
12 million copies is amazing. Wondering if the free giveaways at Epic Game also counts in?
Big congrat Paradox and please don't forget Switch exists :/
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