Super Mario Kart may have launched way back in 1993 and spawned several sequels since then, but it has lost none of its power when it comes to attracting record-breaking attempts.
We've covered the likes of Sami Cetin on Nintendo Life in the past, as well as Guillaume "Antistar" Leviach – two of the world's best Super Mario Kart speedrunners — or speed-drivers, we should probably say. Incredibly, the latter has broken not one but two world records in the space of as many weeks – one of which was previously thought to be impossible.
The Super Mario Kart records — which have been going since the mid-90s — are decided by a matter of milliseconds at this point, with the top 100 times for the infamous Rainbow Road circuit ranging from 1'29"41 (take a bow, Stacy Needham) to Leviach's current record, 1'26"36, which was made official on the 13th of December, 2021.
Incredibly, on December 6th, it was revealed that Leviach had set a new PAL world record on the Rainbow Road track with a blistering time of 1'26"50 (good enough to keep Karel van Duijvenboden in second place) before the confirmation came that he had set an even faster time a week later. What makes this second world record so significant is that it is classed as 'Myth+' – the highest rank handed out for potential track times by the Super Mario Kart community.
That means that Leviach is the first Super Mario Kart player to achieve a perfect '80/80' in the 'Myth+' category. You might be pondering how there are 80 different times to set when Super Mario Kart only has 20 tracks, but there's a good reason; firstly, single lap times and full race times have individual records (so that's 40) and, because the PAL (European) and NTSC (North American / Japanese) versions of the game run at different speeds, they are considered to be separate challenges, which means there are 80 records to set in total.
If you're wondering what the trick is to get that speedy sub-1'27 run of Rainbow Road, one of the hardest tracks in the game: it's mostly about hopping over corners and keeping tight inside lines. Also, playing as Donkey Kong, maybe? Listen, we don't go in for tactics like "drive well and make good decisions", because you don't need to drive well when you have pockets full of banana peels.
Anyway, you can check out the record-breaking race below. It's seriously good.
[source jeuxvideo.com]
Comments (22)
Quick! Somebody call averageTrey!
Definitely nice to hear that NTSC and PAL times are seperated for SMK, instead of stupidly merging the two like the MK64 community does. Regardless, awesome time! ^^
This has to be a SummoningSalt video in the making! 80/80 records is an insane achievement.
Considering his "ghost" was slightly ahead of him for some of lap two, the run couldn't have been entirely frame-perfect.
It is technically possible to do even better.
I remember borrowing the game off my friend back in the day and playing this track into the early hours trying to set a stupidly fast time he would never beat. He never even noticed when I gave it back. In my dreams it was as fast as this. In reality it was probably about one minute per lap.
That’s some impressive driving. But I reckon he could cut some more off some of those corners.
I love that the mic just died when he screamed
If I’d be trying this, by the end of his video I would still be somewhere halfway the first round being reeled in by Lakitu.
best mario kart ever! I love playing online with my bro and that is what makes the Online worth paying for. This guy is unreal and has karting skills beyond my wildest dreams.
Ghost Valley 1 is our match race first to 10
Battle mode first to 10 (loser chooses next track)
Mushroom Cup 150cc
Been doing this since 1994
Legend....
(Sorry Sami someone replaced you!)
The best version of the game and always will be!
Good record but boring race. It's just a few rounds of corner hoppings nothing special.
At about 41 seconds he missed one of his entries and didn't get everything he could out of his corner hop from what I could see. That means there's more time he can shave off.
@Patendo Been doing the same for many years, and for many years it has only ever playing match race on ghost valley1. @Specter_of-the_OLED 'Just a few rounds of corner hoppings nothing special' - Very funny
Ghost Valley 1 was always our go to for time trials too. Love this game. So much harder than it looks on this video. Sweaty palms just watching that final lap.
Great stuff. Some great drifting
Holding the drift and doing that little shimmy before the final turn is interesting.
@EmmatheBest I thought PAL & NTSC are separated for MK64?? Would be insane if not..
If you're speaking french I highly recommend following Antistar on twitch for both those types of gameplay and talks.
Very nice dude with a big physical collection of games.
Heroic achievement! It was only ruined a little once I saw what was in the background of the guys room... I guess if you want to have a world record time in Mario Kart you need to be the kind of man who has figurines on your wall though!
@andykara2003 - So, someone named @RudyC3 on here made an excellent reply to me about the whole conundrum, and answered an additional question I had in the long run about why SMK tournaments use the PAL version. IDK why the comment is gone now, but here's what they wrote:
'In this case, the PAL version actually runs faster than the NTSC version, that would be why. SMK was a PAL optimised game, which is to say Nintendo actually did speed up the game to compensate for the other slower refresh rate. However in doing so, Nintendo made the PAL version a bit too fast by comparison.
However on MK64 the timer runs slower on PAL than it does on NTSC, whereas in SMK the timer was also adjusted to run properly even at 50Hz (seconds aren't "longer" on PAL in SMK like they are in PAL MK64). In MK64 the timer is tied to the framerate (30 on NTSC, 25 on PAL), in SMK it's calculated based on the console's clock speed I believe and adjusted on PAL to compensate for the slight difference in CPU clock. Bottom line is, comparing times between PAL and NTSC on MK64 is doable since it all boils down to how many frames it took to get to the finish line, but in SMK it really is time based and both version run at slightly different speeds.'.
Loved this video but that track still gives me the shivers…..I kept expecting a thwomp to come down and make DK spin and shed coins!
So, this was emulated and not actual hardware and software?
Computer assists were obviously used as some of those jumps/hops around corners are impossible.
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