Retro fans may well remember Dragonborne, a new RPG that was released for the good old Game Boy earlier this year. From indie studio Spacebot Interactive, the game features a turn-based combat system, upgrades to collect, and plenty of enemies to defeat – and the best part for collectors was that it came on an actual physical Game Boy cartridge.
Now, Spacebot Interactive has announced that a new and updated version of the game, called Dragonborne DX, will be released for Game Boy Color. Just like last time, the game will arrive on a physical cartridge for your original hardware, and we're told that it'll remain compatible with the original Game Boy, too.
The new DX version of the game is said to benefit from enhanced graphics, improved gameplay mechanics, a remastered soundtrack, and new bonus content, all of which will no doubt sound very tempting indeed to anyone who missed out on the original release.
No pre-order details have been shared for this one just yet, but you can sign up to be notified with any updates over on Spacebot's website.
Has anyone played this yet? Is it any good?
[Insert obligatory "Skyrim demake" joke here]
This remastering trend is getting out of hand.
@NESlover85 I've played some of it - maybe not enough to form a full opinion but I like it so far.
Reviews on youtube seem good:
Really amazing how similar all these Gameboy RPG-esque games look (Pokémon, Dragon Quest, Zelda, even Mario Tennis).
Gotta wonder how financially viable this is
not a Switch port?
Can't wait for a Bethesda lawsuit over that name
The character looks like Chrono in Chrono Trigger.
UM YES PLEASE… this is what I was hoping for! Definitely buying this!
@Splodge cool thank you
@Matty1988 I think it's mostly just a marketing gimmick. There are a lot of "Gameboy games" coming out these days. If they were released as "retro indie" games most people wouldn't spare them a second glance, but release a game for the original Gameboy and you'll get picked up by news outlets like this one. The "original" Dragonborne is available on Steam for $12.49 CAD, and you can bet DX will be too.
@nimnio That's interesting, I had no idea it was available on PC too
@Matty1988 Of all these new "Gameboy" games being released, I haven't seen a single one that isn't also being released on PC. Don't get me wrong, it's a cool gimmick, and I love the aesthetic, but outside of marketing there's really nothing to separate these from the other hundreds of indie games being developed today.
Would buy it for Switch
It is trivial to run a GB game on a pc. It doesn't make sense to limit your market size.
I'll never understand why some people release "new" games for consoles that are decades old.
@Rhaoulos @mattmanvsuperman @nukatha What I'm getting at above is that I don't think the point is to really develop for the Gameboy, the point is to get the extra attention to drive PC sales or wherever.
If they were to develop and sell exclusively for the Gameboy, I think there's every likelihood that they would lose money, so I would view producing physical Gameboy copies as an optional marketing expense, not a required development expense.
This rubs it in the face of people who supported the original.
@Meteoroid Right, and I'm not saying they just do it for marketing. It's not mutually exclusive. They can enjoy doing it, and it can make some business sense. If they're going to make much money off of it, it will be Steam sales, not selling 100 Gameboy copies to the most niche of niche audiences. The business sense of doing it at all is that places like Nintendolife will talk about it: they never talk about the hundreds of games on Steam right now that have a Gameboy aesthetic, but "release" it on Gameboy and that's news.
I know working within constraints can be fun and satisfying. I've developed a couple really simple games for Pico-8, a console that never existed. That said, Dragonborne was developed using GB Studio, a drag-and-drop development environment that requires zero coding knowledge. Not exactly old school. It even lets you export an HTML5 web version.
As it happens I just bought a Gameboy Player. Good timing.
I don’t think this is new, but it is nice.
@Euler There's only so much customization you can do for an avatar on such a small scale. Granted they all do seem to adhere to pretty much the same scale, but you can't blame them as that's probably the best they can do in terms of having decent screen real estate for things to be happening around your character on a system with a screen as small as the Game Boy.
@Mando44646 D&D used the "dragonborn" name and I'm not aware of any lawsuit.
@mattmanvsuperman I forgot the power of nostalgia.
......dang it my eyes are fully focused on switch right now because there’s way to many games i want.
@nimnio You raised a lot of very interesting points.
I was thoroughly surprised to hear about "Goodboy Galaxy" - a game that's currently being developed for the GBA. It struck me as a very odd choice in console, to say the least. This being a marketing decision is an epiphany that never occurred for me.
@nimnio From our point of view, the physical releases we do are focused on game boy hardware, there is a lot of developers who want to make an actual cartridge game . Of course, at some point, there are digital releases and that's a good thing for the people who don't necessarily want to have the physical object.
@LokiKatze For Good Boy Galaxy, the main point to consider also is that porting a GBA game to the switch (for example) is way easier than the older game boy games.
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