Bandai Namco has announced that Jump Force Deluxe Edition will soon be delisted from digital stores, with all online services to be shut down shortly afterwards.
The game, all DLCs, and virtual currency purchases will become unavailable starting on 7th February 2022; the game's online service will continue up until 24th August 2022, before also being shut down. In a statement, Bandai Namco confirms that single-player content will remain playable:
"Everyone at BANDAI NAMCO Entertainment would like to offer our sincere thanks to all Jump Force players and fans for their years of support. Today, we are announcing the end of Jump Force’s availability through digital purchase in the Americas. Jump Force will cease to be available for base game, DLCs and virtual currency purchase on 2/7/2022 at 5:00pm PST for the PlayStation 4, Xbox One, PC, and Nintendo Switch.
Additionally, some of the Jump Force online service servers will be sunsetting on 8/24/2022; however, all single player functions will continue to be playable locally on your home console or PC, as well as PVP battle, except the Ranked Match mode."
For the sake of clarity, here's a full rundown of what will be disappearing when, as well as the in-game content that will remain available after the service is terminated:
7th February 2022, 5pm PST / 8th February 2022, 2am CET
Content No Longer Available:
- PlayStation 4, Xbox One, PC "JUMP FORCE"
- Nintendo Switch "JUMP FORCE DELUXE EDITION"
- JUMP FORCE Character Pack 1-14
- JUMP FORCE Character Pass 1-2
- JF Medal
24th August 2022, 6pm - 10pm PDT / 25th August 2022, 3am - 7am CEST
Online Content No Longer Available:
- Logging into the multiplayer lobby
- Online events
- Clan functions
- Viewing the Notice Board
- Viewing the leaderboards
- Accepting Rewards from the Reward Counter
- In-game Store
- Premium Shop (*Only this function will be available until 8/1/2022)
- Online Ranked Match
Content Which Will Be Available After the End of Online Service:
- Offline content
- Online battles (*Except Ranked Match)
- DLC (*DLCs purchased before end of sales will still be available to use after online service ends.)
"Our sincere thanks goes out to all Jump Force players and fans for their support; but with all good things, they must come to an end," the company said on Twitter.
Are you sad to see Jump Force Deluxe Edition go? Do you regularly play the game online? Let us know in the usual place.
[source bandainamcoent.com, via gematsu.com]
Comments 64
This would be a good time to knock it down to £5 just for the last minute cash grab.
What a bummer, shutting down one of the best fightings of 2018 that even almost won at TGA
Like I always say: People point their fingers at the dangers of digital downloads and how physical media is better, but people who bought physical still won't have online mode, and physical media is no longer safe either since DVDs and Blu-Rays are made with cheap plastic that rots.
The real problem is that when videogame companies make games that use copyrighted material they don't own, like music, and characters and elements from other media like movies, shows and comics, when the license to use them expires, the game cannot be sold anymore, all that videogame companies had to do is have a more expensive contract where even after the license expires, they can still sell the game, they just can't make another game using the license, that's how most Hollywood movies work.
I guess we have a new record for the fastest delisting of a Switch game... besides Super Mario 3D All-Stars.
Ooph! Poor form, especially when I don't think they even patched it.
Bittersweet news - always sad to hear about delistings, but... a heads-up three months in advance, including a period of holiday sales and holiday bonuses? Compared to so goddamn many other cases, I'm tempted to salute Bamco even where I'm supposed to be miffed instead.😏 Unlike the similarly delisted Vita game, this one WILL be in my legit collection after all. Online features don't do much for me in fighting games either, but in case there's exclusive content to hunt therein, I'll also have at least half a year more to get them.
@victordamazio This is why emulation and piracy are so important for softwate preservation. There is no "legal" way to play both Goldeneye 007 versions (1997 and 2010) if you don't own a physical copy. The same goes for gems like Mother 3 - only made accessible in the west through a fan translation and reproduction cartridges.
@rushiosan Fire Emblem Shadow Dragon beats 3D All-Stars since it was only available from December to March whereas 3D All-Stars was September to March
Trash game doesn't even deserve to get it's existence acknowledged.
No loss.
The game probably performed so poorly that the licenses were unsustainable, so this isn't a surprise.
Licensed games are sadly often doomed to digital delisting if they fail, or no longer perform.
Why don't they sell it 99% off?
Okay then i wait till the next installment arrives.
I enjoyed the game, played on PS.
Well that's disappointing, but whatever. If it goes on sale before then I might still get it depending on how big the sale is but otherwise, eh.
@rushiosan Another thing that should happen: Copyright reform, making it legal to share ROMs in some situations like companies not making their product available and also for preservation purposes, and making copyright shorter to allow games to be free to share in any situation.
Public domain needs to become a thing again, copyright is important to allow people and companies to make money out of the things they made, but it needs to expire to allow other people to make them even better.
@victordamazio Another thing, when so many games do not have the complete game in the physical disc or cartridge, requiring paid DLCs or free updates to play the full game, or patches to play the good version of the game, or even require a download to just play the game, physical media is just a key to digital media, it's no longer future proof, if Nintendo, Sony or Microsoft go out of business, or an apocalypse where internet shuts down happens, your physical collection won't help.
Between MvC Infinite and Jump Force, I’m not sure which one was worse. An excellent roster of fan favourite anime characters for sure, but this game looked terrible when they first showed it off. But how Bandai, of all devs, get this one wrong? They had Tekken 7, Soul Calibur 6, DB FighterZ and even Smash Ultimate behind them till this point.
@locky-mavo Because the game was developed by Spike Chunsoft, not Bamco.
@ryancraddock Their quote says "in the Americas". Implies that in every other region it's not being delisted - is that the case?
That's why you should never support digital games. This is a joke!!!
@victordamazio no everyone cares about online, by buying physical media you're securing the biggest part of your games.
There is no reason to support digital, it's anti-consumer.
@victordamazio
Physical games just don’t “rot” overnight. I’ve got 2600 games that are still playable nearly 40 years after release. Same with my VHS and DVD collections. There’s far more danger of loss when it comes to digital purchases. With that said the game is cheap at my Walmart or GameStop so I’ll probably pick it up and grab the dlc probably over the holidays when it goes deeply discounted.
@GameOtaku One guy that fixes my stuff, told me how everything nowadays is made with cheap plastic, hardware is also important, and he showed me an Xbox One disc that was bent and unusable, it was like this when they removed the seal packaging.
Also, copyright lasts 95 years in USA, even the classic NES cartridges probably won't last that much, piracy is the only way to preserve videogame history, or at least reduce copyright back to 56 years.
@GameOtaku @HenHiro Also, you are still missing the point, it's 2021, and videogames based on a license are still treated like merchandise like toys, clothes and coffee mugs, where after the company no longer has the license, they can't sell the game.
Even if everyone went back to use just physical media, we would still have the problem of limited and expensive copies since they can't make more after the license expires, we would still have the problem of many classic games being unable to be rereleased for newer consoles in collections or remasters/remakes, GoldenEye 007 was never rereleased, Nintendo and Rare can't even make reproduction carts.
And again, physical media doesn't last long enough for these games to lose their copyright, allowing everyone to make and sell their own reproduction copies.
@victordamazio This is why copyright laws need an overhaul, such as when a license is granted it never expires and there can never be exclusive licenses.
@ImmortanJho Copyright laws need a reform, but this problem in particular would be solved if videogame companies just paid for a more expensive license that doesn't need to be renewed to sell games that were already released.
And nothing of value was lost. This game was the biggest disappointment of the decade for me.
@PtM (keep in mind, this is just my opinion, it's not a fact)
I'd say most of Nintendo is secured save for what has individual or shared copyright (like Electroplankton elements or the Xenoblade 2 music, which apparently each composer owns the pieces they composed), but I believe those wouldn't be much of a hassle.
As for third-parties, as long as Bandai Namco continues developing them, Pac-Man, Kazuya and the other Namco elements are guaranteed.
I'd say the SEGA characters are also secured, after all Sonic has been there for 3 games and Bayonetta almost like a Nintendo character. Whether that includes Joker and Persona elements is a different story, as they're still credited as ATLUS characters.
Capcom characters are likely to return. Though, do they need to go to 2 different Capcom subsidiaries? The copyright implies Ryu and Ken are owned by the American branch.
I'd say Square Enix characters and Sora (owned by Disney) are most likely to not return. The former depending on their mood (and also how Koichi Sugiyama's death will impact Dragon Quest music? Will it be more accessible or more restricted?) and the latter because Disney will be Disney.
Banjo-Kazooie and Steve (and to a certain extent, Vault Boy and Doom Slayer) will depend on Microsoft attitude in the future. Do they need Mojang's approval for Minecraft? Microsoft isn't really credited much in Steve's copyright.
Snake, Simon, Richter and Bomberman will depend on Konami's mood. The same for Terry and SNK's mood.
I'm sure indies and other third-parties (Shovel Knight, Shantae, Sans, Cuphead, Travis Touchdown, Rayman and Rabbids, Altair, Tetris, just to name a few) will be ok having their characters and elements in Smash again. Then again, CommanderVideo didn't appear in Ultimate, but did in Smash for Wii U.
Am I forgetting anybody?
On topic: I was considering getting this just to see Dragon Ball and Dragon Quest together. If the price goes down considerably, I'll get it.
I always felt this game would be a lot bigger in 10 years due to the character content.
I think delisting it now will certainly add value in the future.
Very underrated game!
@HammerGalladeBro Very fun and quick/simple battles - In my opinion, this game gave me so much more interest in anime’s I’ve never watched.
The “lobby” area is a cheap version of Xenoverse 2 but the gameplay and ability to make all these anime’s look unique in a new format is really cool.
More reasons digital download sucks and will continue to sucks. I know this is a garbage game and all but there are still some players who are fans of the IPs seen in this game.
@Specter_of-the_OLED I told this already, even if everyone went back to use only physical media, this problem of companies being unable to sell games they made thanks to expired licenses would continue.
Physical media doesn't last forever, and even if it did, there are games that become too expensive thanks to a limited supply of physical copies, without piracy, GoldenEye 007 can only be played on the original N64 carts, we want the game to be rereleased on modern consoles, get a remaster that fixes the issues with the original, but Nintendo and Rare can't even make those reproduction carts.
@victordamazio
Care and maintenance of physical copies will mean you can extend their shelf life.
Wow. What a shame
I actually had personal enjoyment with this game and I had hoped that it would get a Season 3, as well as an option for 1v1 in VS CPU battles. I even liked this game more than Super Smash Bros Ultimate, and this is a huge Super Smash Bros and Nintendo fan talking here.
Hopefully the next Shonen Jump game would have a better direction and effort, as well as bringing back Jump Force's CaC feature (though more expanded in features and clothing selection).
J-Stars is still online, so I compared the rosters and IPs featured in each to try and figure out which IP is pressuring Bandai Namco to just delete the game. From what I can tell, the IP in question could be:
My Hero Academia (Doubt it's this one, as it's too hot of a property to make such a fuss)
Yu-Gi-Oh (...Konami's dumb, but they aren't THAT dumb...)
Dragon Quest (...Square Enix. Big doubt about them being the culprit.)
Black Clover
City Hunter
Death Note
NGL, I have no idea who has the rights for the last three, but it's likely one of them.
@durrdevil Because plenty of folks will panic buy full price regardless.
Wow the game was that terrible?
@YusseiWarrior3000 Shoot i never got the DLC, I got pack one but not 2, Whatever but, I still come back to play the game offline time from time. Hope they try again some time.
@Isaix It was bad at launch, and I think it got better down the line, you still have youtubers who play the game daily and they would show you this game is actually pretty good under all that Badness.
Total shambles. There are ways to keep services running ultra cheap if they offered P2P multiplayer, with basic matchmaking and tabulating functions using up a fraction of a dinky server. But nooo they never want to do that. (FYI there’s more to it than what I just said. It’s just pathetic that gigantic developers behave the way they do effectively renting the game from them. Or at least renting huge functions of a game, eg multiplayer and live services).
Bandai namco is it? One more dev to add to the ‘never buy from’ list I maintain.
But it really is a goddamn mystery why devs can be so optimised and precise and perfect on so many many things, yet when it comes to online functionality most devs go brain dead. I just don’t like it and I see no efforts of change.
@YusseiWarrior3000 I should do that, I might get the ones I really care about and there was like three of them That I did.
jump ultimate stars DS is still a much better game. They should just port that to switch instead.
So we're removing games now, alright then. I mean, not a fan of these games anyways, but yeah, wtf? Also, can anime games do more than just be 1v1 fighting games? Would love a MHA RPG of some kind or something. lol
What bugged my mind was why port jumpforce over code vein or at the very least scarlet nexus? Seems like porting jumpforce really didn't bring enough sales. They should just port what people want
@kopaka Super Smash Bros. Ultimate cough
@tecnical r/woooosh
@victordamazio All the more reason why copyright freaking sucks
@Entrr_username Copyright is important to make sure that people that make things like books and music and companies that make things like movies and games, get their money so they can keep making more, but it's also important for copyright to expire so other people can get these stuff and make them even better, but copyright was destroyed because companies rely too much on sequels and franchises.
The main reason why copyright was ruined is Disney, who constantly lobbied congress to never lose the rights to Mickey Mouse to the public domain, but at the same time, earned billions from stories and characters from the public domain.
I bought the physical switch version last year for $20. Now I have to buy all the dlc before it's too late.
@Snatcher To me most 3D fighting games have the same problem where characters all feel the same. In Street Fight characters have different frame data and stuff and it matters, but in Jump force punching seem the same to me for every character. A lot of specials are either beams or charging towards the opponent. In Street Fight Ryu and Sagat both have a uppercut and a similar projectile, but there are a lot of nuances to make the two feel completly different, but I don't feel any of that in Jump Force and that's why the game failed I think
@Isaix This is a fair complaint.
@victordamazio DVDs and Blu-Ray only rot when stored in bad conditions
@T0biasCZe Nope, even if you take care of them and never even use them, they will stop working someday.
@victordamazio your point is irrelevant, the whole point of the discussion is that you buy games like Jump Force physically, the whole content is on the cartridge, and it DOESN'T MATTER if the game is never re-released, because you have it physically and you can play it whenever you want.
That's why I support games getting physical re-releases with all DLC on media and all updates.
I'm never gonna support digital only games, there is no reason to buy digital games other than convenience, it makes more sense to just pirate the game instead of buying a digital copy.
@victordamazio they will last for decades, digital games can be erased after a couple of years. Your argument is very weak.
@victordamazio this is practically already legal since no one is going after you for pirating a game that's not commercialised anymore.
That would literally not make sense financially, who is gonna spend the money going after you for downloading EA Harry Potter games? Neither EA nor Warner make any money on those anymore, it doesn't make sense to waste money (time) on those.
There are websites that share old abandonware, especially for PC games, and as far as I know, no one does them any harm.
@HenHiro Nope, because even in a magical world where everyone went back to use only physical media, the problem of games losing their license and companies being unable to sell them would continue, which means:
While I get why you don't like digital games, the issue here is that videogame companies need to change and start paying for licensing contracts that allow them to sell these games forever, the expired contracts just mean that they can't use the license in another game, like Hollywood does.
@HenHiro Abandonware is not a legal concept, even though no one is profiting from these games anymore, they are still protected by copyright.
We should reform copyright laws to allow more media to lose their copyright thanks to inactivity, but in this case, all that videogame companies had to do is pay for a more expensive contract that doesn't put their own games that they want to sell in a legal limbo.
@Gwynbleidd Cloud gaming can be a mess, because with digital downloads, at least you can get the files, put them on the internet and allow the game to be preserved, even with consoles that don't have piracy and emulators, you can still share useless files that one day will be useful.
Since cloud gaming means games are running somewhere else and you're just getting a video, a game exclusive to cloud services can become lost media, like many of those classic movies that all copies were destroyed, even in recent times we still have some lost media.
Also, when a game gets delisted from digital stores, those who already bought it can still download it and play it, cloud gaming is often just renting your games.
@victordamazio yes but like I said, practically, effectively, no one goes after you for those, I never heard of a single case.
So that discussion is basically waste of time, no judge will waste their time to review that law.
@victordamazio I like that you're trying to have a reasonable discussion by bringing up points, I understand those, but I still think they're not convincing:
1 - The argument with "rotten physical" is a ridiculous fallacy that could only come from someone who doesn't buy retro and you know it.
Have you ever heard of a "rotten" NES-cartridge? No, if they are taken care off, they are still a 100% functional today. Same goes for PS1 CDs. With physical, you have a GUARANTEE that under the right conditions, that are not hard to meet at all, it will work for 40-50 years, so probably your lifetime if you're not a kid. I still have early 2000s DVDs, I didn't even take care of them that well, they have scratches but still work fine.
2 - That argument is irrelevant because the discussion is you buying physical and keeping it, if you sell or lose your media, that's on you.
3- This problem speaks against your point since with physical, you at least can play the original version, with digital you're never playing that game again. And by dumping your original copy, you can play it on emulators with better performance and no one is gonna go after you for creating an higher UHD-mod or downloading one (even if it's technically illegal I never heard of any company going after that even with heavily modded games like Skyrim).
4- That's not impeditive, companies can re-release physical versions with updates and DLC on media, some already do so, we just need to pressure them so more companies do it. And one way to do it is not buying digital games. Even if you don't want to buy the re-release or the company doesn't do it, you at least have a guarantee that your physical media with the base game will last for basically the rest of your life.
With digital you go the risk of being completely unable to play the game after a couple of years. I never said games should go back to physical only, I'm just saying you shouldn't buy completely digital games, so you at least have the base game forever.
+1: Another very important argument against digital is that you will spend sinful sums with storage, especially if you're talking about newer consoles like PS5 and Series X. If you want to preserve all your digital libraries on them, you will probably need multiple terabytes of additional, very expensive storage.
There is no real good reason to support digital, if you're not lazy you should support physical.
Shame. I had some fun with this when I picked up the physical last year. Even got the DLC. At least the single player content is still all there, but sucks for players who liked the online. The hub was kinda cool.
WHY are they doing this?! The game may not be as perfect as how it looks, but it still had one of the biggest promises in anime fighting. So unfair
With few explanation, comes frustration.
Couldn’t they have kept the dlc for another year on the Nintendo switch
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