In a recent episode of Reece Reilly's Kiwi Talkz podcast, former Retro Studios developer and senior designer on Metroid Prime Mike Wikan revealed some interesting tidbits about his time working on Nintendo properties at the Austin-based studio. This included a fun anecdote involving Nintendo legend Shigeru Miyamoto as he played an early build of Donkey Kong Country Returns.
On one particularly memorable visit to take an early look at the Wii project, Miyamoto was playing around with DK in a way that baffled the onlooking Retro devs — running to the corner and crouching in the dust. It didn't become apparent exactly what he was doing for some time.
Here's a transcript of Wikan describing the scene (you can check out the entire interview archived on Youtube below, too):
[Miyamoto] was running into the corner with DK — we had the DK package running early on — and he would kick up a little bit of dust, he would go to the corner and [mimes rummaging around in the dust]. And he did this for a long time, for like 20 minutes. And we were like 'What did we do wrong? What is he finding?', you know.
And it turns out that... he was looking at the particle effects on the dust. He was looking [and said] 'What if, when you did this with the controls, DK would blow [blows] like that, create air coming out of his mouth. And we were like 'What?!'. We're thinking 'well...' — some of the team was resistant to it — but we're like 'Sure, we can do that'.
The way I took it was that, at the time we had DK [...] moving through the jungle, we had all that nailed, it felt fun to run around as DK, jump and do those things, and he felt like a heavy, powerful protagonist in the game in that regard. But it was missing whimsy, it was missing that playful sense of the character. So what Miyamoto-san was looking for [...] was just a little gameplay element. So when he blows, his face makes this expression [makes a silly blowing expression], it's really silly for a giant strong gorilla.
[Miyamoto] had his finger on the pulse immediately. He knew what he wanted — he wanted a little bit of flavour added to DK that was a little bit whimsical. And it just did perfectly, it was the perfect call.
The fact that this detail came from Miyamoto was known from an Iwata Asks interview, but the exact moment and manner in which it was conveyed to the team at Retro is a cute memory, and a nice encapsulation of Miyamoto's effect on adding a little of 'the Nintendo difference' to the projects he's involved with.
If you don't remember this odd little ability introduced in DKC Returns, you can check out the action in this gameplay clip video. The entire interview the Wikan (below) is well worth a watch/listen, too.
And next time some wag tells you that DK blows, you should tell them it's entirely by design and it's all Shigeru Miyamoto's fault.
[source youtube.com]
Comments 61
I'm sorry, Donkey Kong does what?
👁👄👁
So.. now we know... who to blame for all those annoying wiggle to blow air actions in dkcr that actually compromised the whole rhythm-based platformer identity of dkcr. But then again, nintendo never actually made any of the main DKC games so how would they know what kind of game mechanics enhances or inhibits a dkc game.
Hentai alert 😂😂_. 🥒😱
It's this sense of playfulness that makes Miyamoto such a legend. Not that it resulted in a great mechanic in this case, but the fact that he was kicking up dust and wondering how it could be played with.
I would be very interested to know if Miyamoto just gets what he wants every time or if there's ever any resistance to his ideas? Does anyone ever say no?
Well we can't say no to Miyamoto now can we? It's thanks to him the story was cut in Galaxy 2, Paper Mario went downhill, and why Star Fox Zero was terrible.
I find that feature to be very whimsical/silly. However, it feels out of place anyway and doesn't flow. Then again, I'm not a game dev so what do I know.
@Lynas The only example I know of is Pac-Man not getting in Brawl after Miyamoto requested it.
Basically, what Miyamoto says goes... unless he actually has a good idea.
@CharlieGirl https://youtu.be/PMM0tAHfcew
@nkarafo I'm not clicking that.
Miyamoto is a legend. But I am looking forward to new blood at Nintendo evolving the company into new ways of working, including investing money a little more liberally on projects and infrastructure, such as online.
Keep Miyamoto away from other people's games. Honestly, it's time to retire. He's been ruining games for decades now
@Vexx234 gameplay should be always a priority over story, Miyamoto was right to focus on more gameplay in Paper Mario and Super Mario Galaxy 2.
@tabris95 Miyamoto ruining a game? are you nuts? Miyamoto is the Walt Disney of gaming, he can't tarnish a game.
@Giancarlothomaz Alright then explain why Star Fox Zero sucks? After all you seem to think the Man can't do any wrong.
@Giancarlothomaz Can't tell if you're being sarcastic or just trolling
I actually really loved that little feature in the game. I didn't use it all the time, but it was nice to stop some of the crazy action at times.
@Vexx234 He's also the reason we don't have a new F-Zero
@Vexx234 I like galaxy 2 more than 1. Felt more inline with the older Mario games. I don’t mind story, but Galaxy 1 was way tooooo whimiscal. It was childish and boring.
@LUIGITORNADO A chubby plumber lives in a magical land full of mushrooms, a princess and giant turtle. Mario was always whimsical and childish.
@Lynas I think it's illegal to say 'no' to Miyamoto. XD
Man, I tried to get into Tropical Freeze on Switch, I really did. Level design was good, it was challenging, but just didnt have anything to wow me or suck me in.
Lent it to some friends when they got their systems and they all said the same. DK Country....those games rule. I don't get it.
@LUIGITORNADO I couldn't get through the first one so I never gave the second a go. Too many odd camera angles for me!
Well might as well just let Miyamato develop all future games solo and fire everyone else. After all, some people seem to think he's "perfect" and incapable of bad ideas.
I want more Donkey Kong Country games! It has been so long.
@Stnkygrngo Might be worth giving Yooka Laylee And The Impossible Lair a go. Great game
@Stnkygrngo sounds like you needed a suck instead of a blow then. How aboot Luigi's Mansion?
Miyamoto really is a genius visionary
DKC Returns is definitely in my top 5 favorite games of all time. But blowing was one of the things that worked just ok enough in Returns. It was harder to control and it felt unnatural to do constantly and I think that goes for any control mechanic that forces you to stop in place and hold the stick down.. I don’t think there was really any need to add whimsy in Donkey Kong, even if its playing around with it being humorous and monkey-like. They had a better solution in Tropical Freeze where DK just pulls things off the ground. It was faster and also had a weird satisfaction for every time it was done. It was basically, the same mechanic, but I think a bit more fittingly with DK.
@Clarice hahahaha!! I liked the second one. Never tried the first on the GC. I was too busy w Metroid and Sunshine.
I hated the 3DS controls but can’t wait to crack open the 3rd. I have a strict rule when it comes to first party story line games. Buy them for $40 and don’t open them until you’ve completed the one(s) before. Finding the 3rd flame in skyward sword so maybe a month out?
@tabris95 thanks for the suggestion!! I have game pass and I’ll check it out!
Love Miyamoto. But there is this;
Four times Miyamoto was an ***hole - ‘Donkey Kong Country proves players will put up with mediocre gameplay as long as the art is good’
https://youtu.be/v9GpCCZ6NAE
Oh, the universally hated annoyance that killed the pace!
Add that to the list of games "helped" by Miyamoto! Starfox zero, sticker star and wii music say hi! 😂🤣
So he gets freaked out and obsessed over particle effects and lead them to add a bizarre mechanic nobody liked? No wonder NSMB has the blandest safest aesthetic ever, enemies stopping to dance whenever the awful WAHWAHWAHWAH plays has him written all over it.
Miyamoto ain't God
@Wezi That's a common myth, but it's been debunked.
https://twitter.com/dkvine/status/1144402902645129216?lang=en
https://www.nintendolife.com/news/2010/06/turns_out_shigeru_miyamoto_does_like_donkey_kong_country
@LEGOSuperDKong I guess it’s down to who you believe. The journalist who wrote the book many years ago or Miyamoto.
I always hated that blowing mechanic in the game, it ruined the flow and just felt completely out of place.
@SalvorHardin the NSMB series is certainly quite bland and homogeneous aesthetically, but I can't see how anyone could dislike the bah-bah dancing
Wow, people really take game mechanics VERY seriously lol. Kind of hilarious to see how butthurt people get over Miyamoto. Get a grip, kids.
@CharlieGirl Why you think he is always looking for that banana
Lol should have known. Always thought it was a nice reminder that hey you are playing a fun silly game. It’s gonna suck when Miyamoto-dono retires.
Eh, that's old news. I remember all the fanboys whining and crying and making a big deal about it like if they punch them in the face or something...
reads comments
Heh, some things never change
I remember liking the blowing for those exact reasons.
It's cute, silly, triggers some wonderful little effects, and rewards you for going against what is expected of the character, and not just smashing everything.
@DK-Fan I found the waggle controls for returns to be worse than DK being able to blow on flowers.
@Wezi The original source was purportedly the magazine referenced in the Twitter link. However, no one has ever produced any hard evidence of the quote's existence, and the video game historian says in the Twitter link that he did not find it in the copy he accessed.
@BAN Eh, what you are reading is what we call "criticism" which does not equal being butthurt. If you wish to follow Miyamoto's wisdom wihtout question then by all means do so.
However, sometimes even people we admire are prone to making a bad decision. Miyamato has done so quite a few times.
@Frailbay30 If I were talking about “criticism” then I would have specifically said so. I’m talking about the butthurt people, which clearly includes you, judging by your reply to me.
Because of course it had to be him. Look, I recognize his great game design choices from the NES all the way towards the N64, but I think that, between the "no story" diktat seen in Galaxy 2, the whole "flipping tables" attitude and Metroid Prime's "genius" split between different visors, the time to take a step back is due. Koizumi has already proved to be the most worthy successor he could ever hope for.
@Fangleman32 StarFox Zero was a exception, usually all games Miyamoto have a envolviment are good.
@Giancarlothomaz Miyamoto has made better games then everyone else on this planet. I know he hasn't done it single handed but..... I mean come on can anything compare to SMB 1, 2 & 3 aswell as Zelda 1 & 2???? with the limits of the NES I don't believe anyone else could have done what he did! The thing that a lot of people don't think of retro-actively, is that those mechanics came from 1 persons mind..... and then everyone else had a template to make great games. (Mega Man & Castlevania are awesome but would they have been without SMB?)
Maybe my experience is different since I played it on 3DS first but I thought blowing was a harmless mechanic. It was used in interesting ways and was never really common enough to be a hinderance. It’s in the realm of not being sad that it’s gone but happy that it was at least tried.
@Lynas well yes, every idea Miyamoto have the development team he is working on have to find a way to implement.
@Vexx234 those were not his fault. Just can’t blame everything on him.
@Giancarlothomaz zero wasn’t bad at all, it would be a top contender on the switch
@Stnkygrngo Hey I just saw it went on sale for $9.99!
@tabris95 the first one is Games w Gold and the second one is on GamePass.
Downloaded them and I’ll check them out tomorrow. Thanks for looking out! They both look fun
Miyamoto is a hack. People need to stop praising him like he's a genius or treating him as the Hayao Miyazaki of video games. He's ruined SO many games and constantly denies people creative freedom and liberty so he can instead implement his garbage, worthless ideas. He needs to leave the gaming industry. He hasn't contributed to it in any meaningful way since the NES days and only negatively affects any game projects he helps out with. Hell, he almost even completely ruined Ocarina of Time. His ideas all suck sh*t and as time goes on I've come to realize the games "he created" were only successful due to the people actually making and developing them, not him.
Miyamoto sucks.
Chibi Robo Zip Lash Blows. Is that also Miyamoto's fault?
Great Scott!
Donkey Kong blows and Kirby sucks!
@tabris95 man, i have been looking for this comment!
Great games! I had the first one from Gold and the second on Gamepass. I like the second one a lot. The first, the camera could use an update, even on the series X, its gittery. I have 38 bees in the second one and that last level man, whoa!!! It is impossible, even the less impossible one!
Thanks for the suggestions!
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