In many ways, the GameCube was a console out of time, arguably arriving too late (or perhaps too early) to realise its true potential. We can look back now and appreciate its quirks, admire its design and excellent software library, and lust after the variants that never made it to western shores, but in the early 2000s it was a big, defiantly colourful block with a chunky handle at a time when sleek multimedia units were all the rage. It was a square peg in the round hole, an embarrassingly sore thumb that stood out against the laser-targeted ‘cool’ of the competition. It’s not by accident that the decade-long period straddling the millennium is looked back on as the ‘PlayStation generation’.
For want of a better adjective, it's a very 'Nintendo' console, the result of the platform holder regrouping following its first hardware 'wobble' with the Nintendo 64. For the first time in its history, the company entered a console generation with a bloody nose. While the console wars may have raged in the west, back home in Japan Sega’s Mega Drive failed to impact Nintendo's market share in the same way and it wasn’t until Sony arrived on the scene – spurned and determined after being stabbed in the back over the Nintendo Play Station – that the Kyoto company really began to feel the heat. For all the joys and advancements Nintendo 64 offered players in the nascent field of 3D gaming, obtuse tools and expensive cartridges meant it wasn’t a developer-friendly system.
The new console, codenamed Dolphin, was a conscious attempt to address some of the issues that its predecessor had thrown up. The system’s ‘Flipper’ GPU was made by ArtX, a new company made up of former Silicon Graphics, Inc. employees who had designed the N64’s GPU before fleeing to set up their own shop. Having familiar faces onboard enabled Nintendo’s engineers to easily communicate which pitfalls it wished to avoid this time round.
Nintendo was determined to make the console affordable and keep it within reach of a younger audience. Officially revealed at a press conference at E3 in 1999, Howard Lincoln emphasised in a grandstanding, provocative speech how inexpensive Dolphin would be, as well as how it would “equal or exceed anything our friends at Sony can come up with for PlayStation 2”.
Nintendo flirted with the idea of a special LCD screen that attached to the console itself and would display stereoscopic 3D. As detailed in an Iwata Asks interview released at the launch of the Nintendo 3DS, the company had a working version of launch game Luigi’s Mansion up and running for the device, but manufacturing costs made the unit prohibitively expensive at the time, so that would have to wait a decade to come to fruition on the 3DS.
The controller was another area where pains were taken to advance on what had come before. Rumble became an in-built feature, the shoulder buttons had analogue sensitivity and the yellow C-buttons of its predecessor morphed into a second analogue nub of the C-stick. The four face buttons were reconfigured and reshaped to make them easy to identify through touch alone. Despite an undersized and arguably unsatisfying D-pad, the GameCube controller is very comfortable in the hands and still has its champions today (many Smash Bros. fans still swear by it).
Dreamcast had led the charge in the sixth console generation, but through a series of poor decisions, company in-fighting and mismanagement, Sega scuppered itself before GameCube even launched; Sony was the main competition now. And so, after several delays (a lack of software being the primary reason), the console launched in Japan on the 14th September 2001, with the North American launch coming just over two months later and Europe getting the 'Cube in May the following year. Priced at £129 / $199, it undercut the PlayStation 2 by a not-inconsiderable £70 / $100 and forced Microsoft into cutting the price of the original Xbox to at least bring it in line with Sony’s console.
PS2 had a year’s head start, but despite designing the console to be as dev-friendly as possible, Nintendo — whether by accident or design — utterly failed to get dev kits into the hands of third parties in a prompt fashion, and forcing third parties to play catch-up wasn't the best way to ingratiate themselves after the difficulties of the Nintendo 64 era. However, arguably the company's biggest misstep occurred with its choice of launch game for the console.
Super Mario 64 was a seminal release in video gaming history, a killer app that arguably kept Nintendo 64 alive during the intense software drought that accompanied that console’s launch (and would go on to characterise its cycle in comparison to the deluge of games releasing on PlayStation). The GameCube didn’t have a similarly revolutionary launch game in Luigi’s Mansion, and while it has come to be appreciated on its own terms, the perception back in the day was that Nintendo was fielding the B-team. However unfair the comparison, the awe-inspiring history of Mario games launching alongside Nintendo systems (Super Mario Bros., Super Mario World and Super Mario 64) was precedent for a similarly revolutionary launch title. Luigi’s Mansion wasn’t what gamers expected or wanted back in 2001.
Nintendo misjudged the evolving tastes of gamers who’d grown up with the SNES and continued targeting the same demographic it always had while Sony expertly co-opted anxious teenagers desperate to distance themselves from childish things. Nintendo also failed to anticipate (or simply didn’t care about) the reactions of western gamers to the console’s form factor and games. Much in the same way that Microsoft’s hulking Xbox simply didn’t reflect the tastes of Japanese gamers, GameCube was a hard sell in the west despite having Nintendo’s IP. The carry handle, for example, was a fun addition intended to make the console easily portable within Japanese homes, shifting from the living room TV to a bedroom with the minimum of fuss. In the west, it gave the impression of a Fisher-Price ‘My First Game Console’ – anathema to the achingly self-conscious gamers wanting to play DVDs and ‘grown-up’ games on PS2 or Xbox. There’s a reason that the Panasonic Q retains an incredible allure in the minds of western fans – it’s the sexier ‘adult’ version of the hardware we never got.
Even Nintendo’s lineup of IP and franchises seemed to work against it this generation. Compared to the gritty games released for PlayStation 2 – titles like God of War, Gran Turismo 3, GTA: San Andreas and Metal Gear Solid 2 and 3, to name a few – the colourful characters of the Mushroom Kingdom seemed more 'kiddy' than ever before, and an entire generation of gamers decided Nintendo was no longer for them. Nowhere is this more clear than the ‘Celda’ controversy from Space World 2001.
A GameCube tech demo had been shown the previous year at Nintendo’s very own industry event which caught the imaginations of Nintendo fans. Link and Gannondorf from Ocarina of Time were locked in combat in a clip that only lasted around 20 seconds but looked incredible compared to the blocky, polygonal visuals of the N64. Cut to the same event one year later and the ravenous Nintendo crowd who had been dreaming of a ‘realistic’ Zelda were treated to a reveal that transformed Link into a cartoon. The backlash was instant and that would be the final Space World event. Time has been kind to The Wind Waker and nowadays even the staunchest critics tend to admit that The Wind Waker is – despite flaws – a bit special. Still, at the time Toon Link was emblematic of how out-of-step Nintendo was with the gaming masses.
Although it lacked a Mario game, the system still had some strong offerings at the beginning. You can’t go wrong with Star Wars game in a launch lineup, and unlike N64 with the (still hugely popular) Shadows of the Empire, GameCube had a genuinely brilliant one in the form of Star Wars Rogue Squadron II: Rogue Leader - Factor 5’s arcade-style space shooter still looks beautiful 18 years later. Also there from the very start was Sega with Super Monkey Ball – yes, following the untimely demise of the Dreamcast, Nintendo’s old rival wasted no time in jumping on other platforms and we soon witnessed the previously unthinkable event of Sonic the Hedgehog appearing on a Nintendo system.
GameCube would steadily accrue quite the library of classics with games like Wave Race: Blue Storm, Pikmin, Super Smash Bros. Melee, the Resident Evil remake, Metroid Prime, Super Mario Sunshine, Animal Crossing (a version of the N64 original debuting in the west), Eternal Darkness, F-Zero GX, the aforementioned Wind Waker and its generation-hopping follow-up Twilight Princess giving the console some truly brilliant, heavy-hitting exclusives. These were bolstered by quality cross-platform efforts such as Spider-Man 2, Need for Speed: Most Wanted, SoulCalibur II (with Link as an exclusive fighter) and Beyond Good & Evil. Resident Evil 4 helped give the GameCube some street cred, but Capcom decided to announce a PS2 port before the previously Nintendo-exclusive game had launched.
Software certainly wasn’t as abundant as it was for Sony’s console, though, and Nintendo gave up a significant asset in the form of second-party studio Rareware. Much to the surprise of onlookers (and the Stamper brothers who ran the company) Nintendo declined to extend its 49% share in Rare and buy it outright. So, in 2002 Microsoft snapped up the second-party studio who had arguably kept the good ship ’64 afloat in the previous generation with a string of hits. The disappointing Star Fox Adventures would be the only Rareware game released on the ‘Cube and the developer’s absence was keenly felt.
A number of accessories and peripherals were released over the years, most notably the excellent wireless WaveBird controller and the Game Boy Player which sat neatly beneath the console. Broadband and dial-up adapters were available but had extremely limited support, with Phantasy Star Online being the only real reason to own one (unless you fancied some 16-player LAN races in Mario Kart: Double Dash!!). Arguably the most fun peripherals were the DK Bongos, a pair of bongo drums with a built-in microphone which was used in the Donkey Konga rhythm games and Donkey Kong Jungle Beat (and are still used to this day by intrepid gamers seeking to up the challenge of their favourite games).
Unfortunately, despite some brilliant games, Nintendo was fighting a losing battle. The PS2 had dug trenches long before GameCube arrived on the battlefield, and with Microsoft now muscling in on another front, Nintendo found itself boxed in. Console sales were initially strong, but they slowed and by the end of the generation Nintendo found itself in third place as Sony took the lion’s share of the market once again.
GameCube was undoubtedly a commercial disappointment, if not an outright failure for Nintendo. According to its own figures, the console achieved lifetime sales of 21.74 million. To put that in perspective, N64 sold 32.93 million units and at the time of writing there are 89.04 million Switches in the wild four-and-a-half years since the hybrid console’s launch — only Wii U has sold less than the GameCube. Fortunately, Nintendo was buoyed at the time by the overwhelming success of its handheld business, so while sales might have been sobering, there was never any danger of a Sega-like exit from the hardware industry.
Ultimately Nintendo would burst out of those cube-shaped confines, changing the conversation with its next console. If it was out of step with gamers, the solution was simply to expand the definition of gaming to encompass a whole new ‘mass’ of players, and the experiments and technology from the GameCube era were key to Wii's development. The old joke that the Wii is just two GameCubes duct-taped together might be an exaggeration, but the ‘Cube’s ‘Flipper’ chip was the basis for Wii’s ‘Hollywood’ equivalent, just as the IBM 'Broadway' chip shared the PowerPC architecture of GameCube's 'Gekko' CPU. The core of the console would arguably go on to power a revolution, and while there may only be around 21 million GameCubes in the wild, the vast majority of the 101.63 million Wiis out there also play those cute little discs. Couple that with its library of incredible games and — regardless of the sales numbers — it's very hard to see GameCube as anything but a triumph.
Happy Birthday, Gamecube ! 😃😃😃🎂
I think i will play a Gamecube game tonight to celebrate the moment. 😁
My first Nintendo home console was Wii, and I always regret that I never had a GameCube (I only played it several times at my best friend's house during my childhood). I hope I will get one in the future.
Gamecube must be the most underrated console.. or would that be the wiiU..? The debate rages on
Double Dash remains my favorite MARIO Kart to this day. My wife and I had so much fun racing against each other. GameCube was great.
My first console was a N64 but it wasn't until the GameCube when I got really hooked into gaming. I have so many fond memories of all those awesome games on it
Luigi's Mansion was a great launch title and Rouge Leader is still a great and good looking Star Wars game. Gamers at the time seemed obsessed with so grown up gaming and I feel the Gamecube would have been much better appreciated either a few years before or after when the masses realised you didn't have to shoot things to be a grown up. For me this got far more use then my PS2 and has a better library of games. Think of what games either debuted or it made popular such as Smash Bros, Resident Evil 4 which pops up on many greatest of all time lists, Animal Crossing, the Metroid Prime series, 2 phenomenal 3D Zelda games and Four Swords, Mario Sunshine is as good as any 3D Mario, Wave Race was great, F-Zero and Mario Kart Double Dash, Link in Soul Calibur 2, Super Monkey Ball, Viewtiful Joe, Pikmin and the sadly forgotten Eternal Darkness.
Amazing console, brilliant controller and a fantastic library of games.
My favourite Nintendo console. I still have mine hooked up despite having a soft-modded Wii U to play my GameCube games on.
Living in a student house at the time, we shared all the game platforms of the time. If it was not for Super Monkey Ball, I honestly think the GameCube would have been thrown in the cupboard and forgotten about. Nintendo really screwed up the launch of that console, and when Super Mario Sunshine finally came, the platform was so far behind, and despite the long wait, was not exactly a home run like 64 was.
I bought the cube second hand in 2003 for £70. Imagine trying to get a mint condition, second hand console a year after its release these days. Total bargain!
It played second fiddle to my PS2 (which actually sold itself to me as a cheap DVD player in 2002, the games came second). Yep, that’s right, it was better value in those days to get a games console that also played DVDs than just a player (when you can get a DVD player for what, £15, these days?
Only ever got about 10 games during its lifetime but there were all corkers: Windwaker was a Disneyfied follow up to the N64 classics, Jedi Outcast was a blazing rush through the dark side, whilst Rogue Leader let me live out my Tie Fighting, trench running childhood fantasies. Smash Bros. was a Easter egged clash of Nintendo nostalgia as much as Sonic Mega Collection was for the 90s SEGA fanboy in me. Resident Evil and Resident Evil Zero offered creeps and surprises, whilst Metroid Prime introduces me to a series for the first time in an amazingly immersive way. Finally, playing Double Dash with my childhood best mates whilst trying to recover from a pre-new year’s hangover of epic proportions helped us relive those long gone teenage nights of local multiplayer on the N64.
My collection has grown considerably since I returned to the system a few years ago and many new memories have been added since. Long live the purple lunchbox!
I loved the Cube, but this was such a frustrating time to be a Nintendo fan. Every time they impressed you with something they would turn right back around with a spectacularly boneheaded move. Every time we got one awesome quirky game, another two franchises would jump ship to Sony and never be seen again on Nintendo hardware. The GC did manage to get enough good games overall, but the dry periods were excruciating long before the end of its lifespan.
While the wii u, ps3 and 360 have been relegated upstairs; my Gamecube is proudly hooked up to the main living room TV alongside the Xbox one, PS4, and Switch. By far my fave console with some of the greatest games ever. Skies of Arcadia, Monkey Ball, Baten Kaitos, Tales of Symphony, Def Jam, Metal Gear Twin Snakes, and that's before we get into first party stuff. Phenomenal
I miss my black Gamecube. I love the form factor and the build quality. Mine survived 2 floods and it had a lot of great games, even if it had some genres that weren't well represented.
I also miss the form factor of the Wii and the Wii remote, even if I didn't enjoy all the games for it
Got mine christmas 2003, still playing it. Still my favourite console of all time
PAPER MARIO: THE THOUSAND YEAR DOOR says "Hello?" y'all.
My first console, though I didn't truly embrace it at the time as I'd already moved in with my girlfriend - could have done with some bachelor years to learn to appreciate it.
But I love it now. Super Mario Strikers re-sold me on the whole Mushroom Kingdom thing and I've been a Nintendo fan ever since.
My favourite console. Midnight release back playing rogue leader that night - amazing. Super monkey ball, Mario sunshine, metroid prime 1 and 2, viewful joe, thousand Island door and many more. They talk about the lack of games but you can only buy so much.
Love my cube. It’s still hooked to my tv. It must be the console I used the most after the switch in 2019.
I haven’t been using my switch lately even tho I have NSO subscription that runs out september, I blame the cube.
Replaying great games sunshine,pikmin, pikmin2, mansion, warioworld, windwaker. I’m really close to 100% paper mario ttyd.
Fantastic console just like the Wii u
Love the GC, but isn’t celebrating 18 years jumping the gun a bit? Wait 2 more years for GC retrospectives.
I love the Cube, always had and always will. I got a PS2 almost at launch in Finland. And as much I loved my PS2 I just had to get a GC too. My parents wouldn't let me use my own money and buy a second console. I begged for it like a half a year and then the prices dropped (quite soon actually) and I got a permission to buy a Gamecube, brand new from gamestop for 99 euros. I remember it like it happened just last week. Great memories. My first games were Mario sunshine and Zelda wind waker that I bought with the console (didn't tell my parents I bought TWO games haha).
It is 2019 and I still have my hooked up because there are no current Switch contemporaries to Rogue Squadron 2 & 3, Metal Gear Solid: The Twin Snakes, WWE Day of Reckoning 1 & 2, Soulcalibur II, both Baten Kaitos, Skies of Arcadia, Viewtiful Joes, Eternal Darkness, etc, etc... oh and a little game called F-ZERO GX that stubbornly remains untouched unlike the Metroid Prime trilogy. While I will never fully grow out of the Super Nintendo and Game Boy as my personal favourites, it is hard not to fondly remember the times I spend playing GameCube with friends. I am very fortunate to still have quite a few shelves of games, including a few US and Japan only releases that most assuredly like most other things Nintendo made my life a much happier prospect.
So many unique games were released for this thing. First time we got a Mario Soccer game and a Mario Baseball game. A Mario game set on a tropical island instead of the Mushroom Kingdom like every other Mario game. Wario got his own adventure game, a very unique looking Zelda game. And my personal favorite, Dance Dance Revolution Mario Mix. I don't think we will ever see a Mario game like Sunshine, or a Zelda game like Windwaker or a Mario Kart game with two racers ever again. The Gamecube truly is special
The GC era was a frustrating time. Value for money no doubt, but Nintendo really put themselves into a corner - even down to simple things such as including only one Z shoulder button, which limited how games could be ported. I guess like the N64, I’ll remember it for the quality-over-quantity.
As I have said before on these pages, regarding PS2 as a console is not accurate, the success was down to it having the caperbility for playing DVD's
DVD players were very expensive at the time and the PS2 offered a cheaper alternative that played video games too.
It was my first DVD player and still have it connected to my bedroom tv.
Myself and almost all my friends had a PS2 With 10 to 15 games on it, however we all had hundreds of DVD movies for it........ the DVD player was the killer app.
Beautifully written feature, @dartmonkey.
I have such fond memories of the GameCube. Running home from school to play Mario Sunshine, being blown away by the cinematics in MGS: The Twin Snakes, finally mastering Phantom Road in F-Zero GX... And so many more.
Just a wonderful, underrated console.
Back in 2001 I was living in Japan and had pre-ordered the Gamecube (along with Luigi's Mansion) at my local gameshop. It was going to be released on September 14th.
On September 13th (September 12th in the US), I was in the gamestore and the clerk, who kinda knew me at this point, broke the street date for me and let me take my Gamecube home a day early. He did it because he knew I was an American and he felt bad about the terror attacks in the US the day before. Obviously this was a terrible time in a lot of people's life (including mine), but being one of the first people in the world to bring home a Gamecube did give me a break from the constant news coverage of 9/11.
@Splatmaster Couldn't agree more. The PS2 was basically "The Trojan Horse" for the DVD industry.
I knew a few "non-gamers" who purchased a PS2 as a DVD player.
Why does history always try and paint the first Xbox as a great seller against the GameCube? That system sold just as poorly as the GameCube did. PlayStation 2 slaughtered both of those systems with ease
Nicely written ! Thanks for this great article
The Gamecube has really aged the best out of all the consoles from it's era. It has the most unique library that you can't play elsewhere, and the hardware seems to be the best built. PS2's are great consoles but the games aren't nearly as special anymore since so many of the highlights have been ported over to newer consoles over the years. The original Xbox was a very interesting console, it's capabilities were ahead of it's time, but the hardware is very unreliable, they always seem to break.
So yeah, the Gamecube is the only console from it's generation that I really still like to use.
the GameCube is one of my favorite systems. i liked the handle of the system, even thought it could be considered a flaw
there are only a few accessories that the system is missing. one of them being a wireless controller adapter. it would have given serial port B a use or another unit for serial port A. it would have been nice for nintendo to have given us an accessory that would allow us to use the WaveBird controllers with the system without the need of plugging in those bulky controller plugs that we have gotten used to.
even if they never release that type of accessory for the GameCube, they can always release an updated version of the GameCube controller adapter for the Nintendo switch that allows us to do that.
I honestly only got into the GameCube recently. I always wanted to play Fire Emblem: Path of Radiance, since the sequel - Radiant Dawn - is one of my favourite games ever. So I finally ponied up the cash to buy a (great condition) copy off of eBay, and there I was absolutely loving my first GameCube game. Since then, I've added a lot more to my library. Notably, Monkey Ball 1 & 2, Viewtiful Joe 1 & 2, F-Zero GX, the Baten Kaitos duo, Billy Hatcher, and a number of others. Still want to get Twin Snakes someday tho!
I also want to say that Nintendo releasing new GameCube controllers for the Smash games, official high capacity memory cards still being fairly easily available, and easy/cheap to find component cables for the Wii makes accessing the GameCube easier than expected too! The games still look pretty good via component on a modern TV.
I was very happy being an early adopter of the system. It may have been a commercial failure, but it remains one of my favorite systems to this day, with many, many classics not found elsewhere, and I still have it hooked up in my living room, even though I've now installed my entire GameCube collection on my soft-modded Wii, to be able to enjoy all the games in a slightly higher resolution, with a considerable clearer picture quality.
@dartmonkey One teeny-tiny omission in an otherwise excellently written and highly entertaining article to read: the first run/version of the GameCube actually still had the 3D chip that would have provided that LCD screen add-on with its stereoscopic 3D on its PCB.
But great article nonetheless. My compliments.
Gamecube failed for two major reasons: No 2D Mario game plus an awful looking Zelda game. Super Mario Brothers is the mother of all killer apps, but Nintendo developers didn't want to make it. 'Celda' turned people off in droves.
Wow. I literally got the gb player today. Never had one before but just had to try it so it seems like perfect timing! Long live the cube!
Eh, Super Smash Bros. Melee was a pretty strong launch title. It technically came out two weeks after the Gamecube did but it was released in the same holiday season, so should be considered an early system-seller. Launch week wasn't too bad overall either.
Lack of online, lack of DVD player, lack of a good mainline Mario game, the Celda controversy (combined with an overall lack of mature games/appeal), too much focus on gimmicks like GBA connectivity (worked well with one or two games - Four Swords Adventures was excellent - but mostly useless) were what sank the system, not the launch season.
The Gamecube was my favorite console for a long time, and only recently trumped by PS4. For me, it is the epitome of what I want from a console; great graphics, great games, new IPs, a variety of publisher support.
A hacked Wii U running upscaled Gamecube games has also breathed new life into the library.
‘anxious teenagers desperate to distance themselves from childish things’ - ‘idiots’ for short.
Present-day me hates younger me for not getting the spice Gamecube.
GC will always hold a special place in my heart as it was the first home console I had all to myself(I played N64, Ps1, etc through my cousins or brother). Only had a Gameboy before then.
I was one of those diehard Nintendo fans that waited in line at Toys R Us for hours to get a shiny new black GameCube on release day. I got Luigi's Mansion and Rogue Squadron with it. Coming from the N64, the graphics were really impressive. Both launch titles really showed what the GameCube was capable of. It was only a few years later that I finally picked up a PS2 for a few key titles (FFX and MGS2) and my first DVD player. The GameCube remained my main console for the generation. I really felt like Nintendo was misunderstood at the time. There were so many great games for the console that still hold up remarkably well today. I convinced more than a few PS2 only friends to pick one up after they spent some time with it. Hopefully, we'll get to see some of it's better titles rereleased on Switch some day.
@Kinpatsu Double Dash really is the best Mario Kart.
The GameCube was the first gen where Nintendo became a complimentary console. Viewed in that light it isn't so bad.
@SuperGhirahim64 I prefer the analog L R for racing games. I'm probably butchering the name but I think it's need for speed underground 2, on GameCube that game is glorious, in fact I think I need to play it again. the controls were perfect on that game.
I love my Gamecube, then and now. Until the Switch came, I owned more games for it then any Nintendo console afterward.
I really don't care what my video game systems look like. It's the games that matter. After supporting Sega's Genesis (and 32X) and skipping out on the 32/64 bit generation, in 2002 I chose the GameCube over the PS2 and X-Box, because it had the exclusive (saved for the already failed Dreamcast in the latter case) games I wanted: specifically "Star Wars: Rogue Squadron 2: Rogue Leader," "Super Smash Bros. Melee," and "Sonic Adventure 2: Battle." I've been a proud Nintendo fan ever since.
@SuperGhirahim64 The analogue triggers are also useful in the Star Wars Rogue Squadron games. In any case, they still function perfectly and as precisely as digital triggers (whether you push in them in partway or fully doesn't matter) and add extra functionality to the games that do use them, so in that sense they're just a more advanced version of the digital triggers found elsewhere. How could the more advanced version be inferior? It's not like the D-Pad where the digital nature allows for more precision.
wow this dude does love his games..
@SuperGhirahim64 No, it's not a bigger button press! As I already said, for the games that don't make full use of them, the analogue triggers activate no matter how far you press them in, so if you just press them in partway, they act identically to digital triggers (with the same level of effort needed to press them) in those games that use them as such.
I love the Nintendo GameCube my 3rd favorite console,.i have 2 of them
My favorite thing about Nintendo consoles from the N64 to the Wii is that people generally detested them when they were new and now proclaim to love them, as if they never disliked the consoles.
Edit: Wii took a bit longer for people to hate than N64 or GCN, but it is generally accepted as a good console now.
@IronMan30 Yup. I see people worshipping the GameCube who were the same people that p*ssed all over it when it was out.
The last system gifted to me by my folks. That little cube is a tank as it survived my moving into the freshman women’s dorm and dropping it down a flight of stairs. One of the best multiplatform libraries that Nintendo has ever gotten and a ton of great and still platform locked exclusives to boot. Also one of my favorite pad configurations. Love it!
Both GameCube and I have the same Birthday?
Oh wait, this isn't for the USA release, nevermind...
Still got mine hooked up to my CRT. Love this console.
Wavebird is the best controller ever. Fact.
I got my GameCube on midnight launch with Star Wars Rogue Leader, I loved that console from that day forward. The graphics were so crisp, still love the library to this day.
@Nintendo_Alski I never understood why people think the wavebird is better than the original, would love to hear peoples opinions. All they did is remove rumble and add wireless. I’d prefer rumble over wireless any day.
The GameCube was the first console I stood in line to get for the midnight release. I picked up Luigi's Mansion and Rouge Squadron 2 at the same time. I still love the Cube. As an older gamer, that generation still stands as the pentacle of home console gaming, as far as I'm concerned. Sure, graphics have improved, but the gameplay from that era has stood the test of time.
I eventually got a PS2 to go with my GameCube, but it was my secondary console. Besides a handful of key titles, it was mostly my DVD player. Not to say it was a bad system. My tastes are just more in line with Nintendo's offerings.
I keep my GameCube hooked up to my 4k TV via the excellent Retrobit Prism adapter. I still play it regularly.
With all due respect to the Dreamcast, this has always been my entry in the "What is the best failed console?" debate.
I remember playing Rogue Leader at a demo kiosk in a GAME store and being absolutely blown away. Took me until about 2004 to actually pick up a (2nd Hand) GC though. Donkey Konga is basically unplayable on anything except a CRT though which is a real shame as it was definitely a lot of fun (especially with two sets!)
@CooperFrank you can play gamecube games on wii
@andykara2003 I personally preferred the wireless aspect over the rumble feature, at a time during the ps2 era when wired controllers were the norm, it was a revelation. Also I think the gamecube controller is the most ergonomic and comfortable.
The Game Cube has a case for best console of its generation. Off the top of my head, Super Mario Sunshine, Wind Waker, Twilight Princess, Luigi's Mansion, Metroid Prime, Metroid Prime II, Mr Driller: Drill Land and Ikaruga are eight unique masterpieces that you just couldn't play on the PS2.
The PS2 also had some great masterworks such as Dragon Quest VIII, the Devil May Cry games, Vice City, San Andreas, and the Metal Gear Solid and Syphon Filter games, but there's no substitute for Mario and Zelda. Personality goes a long way, and that may push the GC beyond the PS2.
Like i said elsewhere, This system left it's impact on a certain generation and they/we refuse to be told otherwise. But i got to remember that i was not 12 years old when the Gamecube came out (Don't think videogames were even that big of a deal to me then), and looking over the recollections of some who were of an age where they had disposable income in 2001, i can imagine how this new system would be seen as a step forward and a very bizarre step back. To me most notably the way M-Rated titles were handled on the system. Yeah, they were there, but you would have to really look for them, and from what i can tell while the other systems had their limits, those making games on them had much more ability to make games the way they wanted to, all grown up and that. Plus DVDs and all that, i don't think i need to say more.
But perhaps that's why many look back on the gamecube fondly beyond just nostalgia. The other systems were looking at the future, targeting a audience that was already used to videogames and not the to-be-coverted, but the Gamecube was a "VideoGAME" system through and through, something anyone could approach and go "Huh. Yeah. It's a fancy toy, i can roll with this." Instead of something like the PS2 and XBOX which no doubt were cooler but definitely a touch more intimidating to get near. It certainly isn't the best system to me, but we all start somewhere, and for many, this was that start. And i think we can even see the impact in subtle ways, like how Nintendo then chose not to follow trends and just make a system anyone could understand and play with the Wii, instead of another graphical powerhouse. Power can help make something better, but it's not always going to make sense to someone starting out.
It's funny how things can make an impact in a way you would never expect, huh?
@mr_benn Me too. It may have been Comet. That was a fun way to celebrate my final gcse exam in 2002.
@Nintendo_Alski definitely agree, the GC controller is sublime. Best analogue stick ever made imo
N64 was my first but GCN stole my heart.
Until the Switch came along, the GC was my favourite console ever. Yes, it's a shame it didn't have a stronger selection of games at launch, and that's despite Rogue Leader and Wave Race being games I really enjoyed. It was over the years that the library really picked up, especially with Mario Kart DD (best version of its time) and Metroid Prime. Also setting it back was lack of DVD playback. PS2 sold in huge numbers with The Matrix DVD famously selling in vast quantities with it. Forget the games! Heck, it's why I initially bought a PS2... because I just bought Independence Day on DVD. The cartoon appearance of Wind Waker was the final blow for the GC's hopes of recruiting a large slice of mature age gamers. PS2 simply had a huge head start and became the system most compelling to own of its generation.
The GC was my only console (at the time) of that generation. Later I got an Xbox, and much later a PS2, but I really enjoyed the GamCube. Resident Evil, the Lord of the Rings games, Rogue Squadron, etc.
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