Launching today on Nintendo Switch is Astria Ascending, a JRPG developed by indie team Artisan Studios and a host of renowned Final Fantasy veterans.
Said to be "an epic adventure with the charm and pedigree of a classic JRPG", Astria Ascending has players taking control of the Demigods, a crew of eight heroes charged with the fate of the world. Each of these characters has their own story to discover told across five cities, 25 dungeons, and an expected 30-50 hours of gameplay.
You'll also get to take part in some good old turn-based combat, as well as a range of side quests and minigames. Make sure to check out the new launch trailer up above.
As we touched on above, the game has been created by a team of ten developers at Artisan Studios, alongside contributions from JRPG developers whose work you probably already know. The game's narrative was written by Kazushige Nojima (Final Fantasy VII, Final Fantasy X, Final Fantasy VII Remake), with a score by Hitoshi Sakimoto (Final Fantasy XII, Vagrant Story), and art from CyDesignation (Akihiko Yoshida and Hideo Minaba).
We actually sat down for a chat with some of the team earlier this year to learn more about the game, so make sure to revisit that if you'd like to hear more about how the game came to be and what you can expect.
You can grab Astria Ascending from the eShop right now for $39.99 / £35.99, or pre-order the physical version ready for its slightly later November release.
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Comments 26
They give us strikers but we cant get P5 Royale lol.
The price is abit much for me , especially for a 2d game
@Ultrasmiles if it offers 30-50 hours of gameplay, what does it matter if it’s 2D or 3D? Assuming the game is enjoyable, isn’t the amount of time spent playing it a better judge of value for money?
$40 for ~40 hours of fun seems like a fair price to me (though I acknowledge other games are available for cheaper that may last longer, everyone’s mileage may vary)
This game is receiving middling reviews everywhere, and considering how stacked the Switch lineup is to close out the year, this game will easily pass me by. Shame really as I do love FF.
@gaga64 The point isn't that this is 2D, it's that it looks like it has the production quality of your typical free mobile game.
Don't care for the character models and animation.
It’s strange. I SHOULD be interested in this, it has so much going for it. But something feels off. Especially the overall Art Design (UI, Characters, Environments) it just looks so stiff and like... form over function, in a bad way. I’m looking forward to seeing in-depth reviews.
This looks...erm. Not all that enticing, to be honest.
Looks like high-quality mobile title but not something I'd spend that kind of money to have on Switch. Maybe the story makes up for it. Have to wait for more reviews I guess.
@Kiz3000 At least on Metacritic it does have some 8s and 9s. So there are some people who really like it. But seems like it’s a niche audience of people who really like leveling and customization from what i gather
@hefferj I agree, it does have that vibe, and it looks like reviews are bearing out that the game is generally quite average on various levels, but I don’t think that was Ultrasmiles’ point.
Imagine saying this game is a mobile looking game. Sometimes I seriously think that the people who write here have a very low age level or do not have a taste for the game.
@KiraMoonvalley I don't even need the collection. Just releases with the DLC in the box. Insta buy.
The problem I have with RPGs nowadays is that they are way too much out there. There will come a moment when the protagonists aren't even remotely human any more and I won't be able to relate at all anymore.
And all in this quest for originality. I don't like it. I like my fantasy grounded, but at the same time I do like anime aesthetics. So I guess I am the odd one out. I recently gave Xenoblade Chronicles 2 another try and that one as well, it's just toooo out there.
Ah well... I hope this will prove to be awesome for those who buy it.
And it’s a free game on gamepass….thank you Microsoft.
Visuals remind me of Child of Light
@KiraMoonvalley That I'm not as concerned with. Just want the main games and any story dlc. Everything else is secondary.
has there been any footage or impressions of the switch version.
It looks good but the 2D exploration ain't selling it for me.
Review when?
I'll try it on game pass to see if I like it but really want to know how it runs on switch.
@JokerCK What a strange conclusion to make about people who point out this looks like a cheap mobile game.
I've only come across one review at this which gave it 6.5. Actually looks quite decent to me and my youngest loves RPGs so may get this but perhaps on a slight discount (if price is a little steep)
The guys at Pushsquare did not like this one and frankly I'm not surprised, when looking at the gameplay just the lack of sound effects and any sort of impact in the battle animations just speaks volumes of unprofessional effort to me.
They got some talented people to build their pieces but whoever it was that was rensponsible for compiling all that did not do a great job.
Also nice to see surprise RPGs spring up.
Just want to confirm this isn’t like a port of a mobile game or anything right?
Wait, is there a job system in the game? Looks like there is which is sweet
@Daniel36 I feel the same way. Chasm's artwork for instance is a grounded take on fantasy that I would love to see in a fleshed out RPG.
Rune Factory is one of my favorite slice-of-life cozy RPG experiences mechanically, although it falls heavily on the anime side. I'd love a game like Rune Factory but with Chasm's art design.
You know, that elusive game used to be old-school Monster Hunter. There was something grounded yet lighthearted and cozy about old-school Monster Hunter. It offered slower-paced, slice-of-life sim gameplay but with the goal of hunting giant monsters every few quests. And I say every few quests because, yes, old-old-school Monster Hunter really did see 2/3rd of your time spent doing other slower-paced quests hunting for various item/gear resources while you prepared for that big monster hunt, so-to-speak. I miss that slower pace. I find myself returning to MHGU for the old-school feel, even though Styles and Arts have made the action way more bombastic/mobile game-esque (carried on by Silkbind attacks being mobile game-esque).
Didn't mean to ramble, sheesh! TL;DR: I feel the same way you do about looking for an RPG experience that is increasingly hard to find nowadays in games.
you're crazy to say this is mobile looking game. This gives me the same vibe as Atlus's Odin's sphere. The art style is awesome.
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