Following on from our previous post, Capcom has now released Version 1.2.0 for Monster Hunter Stories 2: Wings of Ruin.
It adds a new co-op quest - allowing you to take on the dazzling Kulve Taroth. There are also new monsters - Hellbalde Glavenus and Boltreaver Astalos. Some of this content will also roll out later this month on August 19th.
Here are the full patch notes for the latest update, courtesy of the official Monster Hunter website:
Required Space - About 0.5 GB (only this update)
- If you have just purchased the digital version, the total amount of required space (including the base game) adds up to about 15.5 GB.
- Please make sure you have enough empty space before you download the update.
Main Additions / Changes
- Kulve Taroth (Co-Op Quest Exclusive Monster)
- Hellblade Glavenus
- Boltreaver Astalos
Additional Co-Op Quests
- ★8 (Time) The Goddess of Gold
- ★8 (Explore) Fire Eggs
- ★8 (Explore) Thunder Eggs
- ★9 (Slay) Hellblade Glavenus
- ★9 (Slay) Boltreaver Astalos
- ★8 (Turn) Glavenus
- ★8 (Turn) Astalos
- ★4 (Special) Dealin' for Dunkers
- ★8 Psychoblaze Black Knight
- ★8 Lightning Revolt
- ★8 (Special) Tantalizing Toe Beans
Bug Fixes / Miscellaneous
- When out in the field only, a Monstie that has been given a gene that boosts attack power of one of the elements would change color depending on the Monstie's elemental values. This has been fixed.
- Other miscellaneous bug fixes have been made.
If you're not sure about this game still, it's a great entry point for newcomers and a fun turn-based RPG in general. Check out our full review to see what we thought. There's also a trial available.
Have you downloaded this update yet? Noticed anything else? Leave a comment down below.
No locked 30 fps mode? Let's be real, uncapped FPS modes are trash.
@mikegamer Yeah, I’m here to support this particular sentiment. Lock the frame rate please. Or at the very least, give us the option to.
I’m gonna be upset when they finally fix the frame rate and I just finish beating the game.
Its funny how poor framerate on Switch got excused until the Switch "Pro" got revealed and now the user base is suddenly very elitist about it. Is the framerate good in the game? Not really but i've played games with far worse framerates and survived, Dark Souls on 360 could reach single digits in areas where that could prove annoying so yeah lower 20's for Stories 2 is nothing, hell The Witcher 3 usually hovered around that mark in certain areas on PS4/X1.
@WallyWest It’s not about poor frame rate, it’s about it being unlocked. What’s the point in having it go up to 60fps when most of the time it struggles to reach 30fps. If they locked it to 30fps it would feel better than having such a highly variable frame rate
I had to lock my consoles resolution to 720p, to keep a semi-stable frame rate.
Games dropping below 30 is one of the reasons people were hoping the "pro" would be a thing in the first place.
There's nothing elitist about having issues with sub 30fps, or even unlocked FPS, take for example even during the gamecube era you would see people (including reviewers) notice how sonic adventure DX had framerate issues.
its the same way how because people tolerate lower framerates doesn't mean that they cannot criticize modern games for having issues.
im not saying its wrong to not have a problem with the framerate, just not to dismiss those who do as "elitist"
@tadams587 Any Nintendo Switch game, should be at at the very least 36 to 48+ fps minimum.
A locked 30 will always feel better than 36-48 FPS, because of screen refresh rate/frame pacing.
@WallyWest I dunno about other people but I've always complained about the framerates on switch even before this "pro" system was supposed to come out. AT LEAST hit and maintain 30. That's all I wanted.
@Mgalens End of the day its the Switch what do you expect? From day one it was under-powered and had games with framerate issues like BotW, its the trade off for the thing being able to play portable. The people expecting the "pro" to be a portable PS4 with 4K/60fps were stupid as hell, even if the OLED had performance upgrades it wouldn't have been huge and might have been what the PS4 Pro was to PS4, it was never a next gen Switch what solved everything. Yes MHS2 has performance issues but they are very overblown and i'm speaking as someone with over 70 hours in it between docked and undocked, if Nintendo's fans are that focused on framerate then buy a powerful PC and game there or buy a PS5 and Series X if you can find them, if you want those great framerates you're rarely going to find them on the Switch.
@tadams587 and here's a person what knows nothing about framerates.
I'm here for the same reason.....framerate is trash! Needs to be locked 30fps not unlocked. Even a locked 25fps I'd be happy about. Framerate needs addressing caocom please!
"End of the day its the Switch what do you expect? From day one it was under-powered"
This is why the "switch pro" rumors have been around for so long, mobile tech has come a long way in a short time.
"The people expecting the "pro" to be a portable PS4 with 4K/60fps were stupid as hell,"
Yes the people actually expecting 4k/60fps were only setting themselves for disappointment but again, the main arguments you see for the "switch pro" are because of games dropping below 30
the reason why people were calling it the switch "pro" or "new switch" was because it was in theory going to be what the ps4 pro was to the ps4, or the new 3ds was to the 3ds.
"and might have been what the PS4 Pro was to PS4,"
hence why the rumours of an updated switch model were referred to as "switch pro" (and sometimes "new nintendo switch" like new3ds) and not switch 2.
" Yes MHS2 has performance issues but they are very overblown and i'm speaking as someone with over 70 hours in it between docked and undocked,"
this goes back to the previous point i made "im not saying its wrong to not have a problem with the framerate, just not to dismiss those who do as "elitist"
"if you want those great framerates you're rarely going to find them on the Switch."
again the majority of arguments in favour of a performance upgrade come up when a game is dropping below 30fps rather than not hitting 60, its why with mhstories 2 you also see comments asking for the option to cap it at 30. its less about "great" framerates and more about "stable" ones.
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