Nintendo is a company that has never been particularly good at communication. But it is a company that is good at learning from their errors. You remember that infamous Skyward Sword demo at E3 2010, right? The one where Miyamoto walked out onstage, waggled his controller around, and couldn’t get it to work (that sounded dirtier than I meant it to)? It’s no surprise that the following year Nintendo began using pre-recorded Nintendo Directs, meaning it wouldn’t have to undergo live demo humiliation again.
The last few years have seen Nintendo adopt an unprecedented new approach, where partnerships with a variety of companies are forged, with their approach to communication with fans changing significantly. Nintendo Directs, originally developed under the direction of Satoru Iwata, allowed for communication directly with fans; whilst the company's approach to fan events and community creation based on Nintendo franchises is behind where we would want it to be, its focus on game development software like Super Mario Maker and the recent Game Builder Garage shows a level of willingness for 'other people' to make Nintendo-like games.
Let’s not pretend that Nintendo is as free with their IP as companies like Sega, as Nintendo is still notorious for being one of the most secretive companies in the gaming industry. But recently, the company has branched out, working with a range of partners on a variety of multimedia projects and opportunities that it would no doubt have shirked in the past. These partnerships look to be bearing fruit already, as Nintendo’s original deal with Illumination to make a Mario movie has seen Illumination’s CEO, Chris Meledandri, join Nintendo’s company board in a non-executive role.
More unusual for Nintendo is that it's also looking to provide further context and understanding of its history. There have been a number of unofficial books and documentaries that have provided insight into the history of this private company, but for the first time ever Nintendo will be taking control of how its history is represented through the development of an official Nintendo Gallery Museum, opening in Japan in 2024.
It’s pretty significant that a games developer and publisher will have its own space dedicated to displaying and explaining its heritage to the general public. No other platform holder has their own museum, making for quite a bold statement about Nintendo’s significant place in the games industry. It’s also a much more expensive step to take compared to prior initiatives like the classic Iwata Asks series, although the new 'Ask The Developer' series is looking to capture the spirit of Satoru Iwata's revealing interviews, as well. Whether the preservationist interest generated by the 'gigaleak' hack has impacted the company's approach to making its archived material more publicly available is unknown but, if nothing else, that unfortunate episode demonstrated the insatiable thirst Nintendo fans have for behind-the-scenes development materials.
But it’s not just Nintendo getting in on the act. Ex-Nintendo employee Toru Hashimoto has recently opened his secret Tokyo Nintendo café, 84, to the general public for the first time. At first, the café was only accessible to Nintendo employees and big-name Japanese games developers, featuring an incredible selection of Nintendo memorabilia, and exclusive artwork and doodles from Japanese developers such as Yuji Horii, designer of the hugely influential Dragon Quest series.
Whilst Hashimoto cites the need for change as a result of the impact on the hospitality industry due to the COVID-19 pandemic, it means that Nintendo fans can one day sit in the same seats as some of the greatest Japanese game developers of all time, an opportunity many will jump at the chance to have.
So then, let’s ask the question you’re all here for: what does this mean for Nintendo’s content going forwards?
To start with, the company will increase investment in their partners, not just with games developers but across other media formats such as movies and TV. We've already begun to see the fruits of its more aggressive approach to licensing with a steady increase in merchandising, its Super Nintendo World theme park, and the in-production Mario movie, but this means that we might one day get to see that rumoured Legend of Zelda Netflix show, or something in that vein. It’s likely that we’ll see more Nintendo franchises receive the same treatment in the future, with Mario movies sitting alongside Zelda or Metroid content (Smash Bros. style MCU, anyone???).
Nintendo feeling more comfortable handing out their licenses to other companies, we could also see a wider variety of games developed outside of Nintendo’s hands
But with Nintendo feeling more comfortable handing out their licenses to other companies, we could also see a wider variety of games developed outside of Nintendo’s hands. It’s something the company has tested the waters with in the past, giving independent developers the chance to license out their gaming IP, such as utilising the Zelda franchise in Cadence of Hyrule. Handing over full control of main franchise entries hasn’t always worked well in the past (looking at you, Metroid: Other M!) but things are looking promising for their partnership with MercurySteam for the long-awaited Metroid Dread.
At times, it has felt like Nintendo has had too many plates spinning as it handled development on multiple systems, resulting in a noticeably lower output during the Wii U/3DS era. Focusing primarily on Switch has helped smooth development pipelines to an extent, but there are still regular gaps in the Switch release calendar, especially when it comes to the larger releases. This is why Nintendo partners with companies like Bandai Namco on various projects, but if more of the regular 'big' Nintendo games were developed either externally or in collaboration with other developers, we could see a more consistent release schedule of Nintendo games from their third-party partners, resulting in increased opportunity for Nintendo’s internal teams to develop their own new franchises.
For me, some of the most interesting Nintendo releases of the last few years have been new IP like Splatoon and ARMS and it seems like this is also a priority for Nintendo, with President Shuntaro Furukawa previously confirming that in the future Nintendo will increase their “work on new games and series”.
Obviously, none of these actions are entirely new. At different times throughout Nintendo’s history, the company has made efforts to bring its franchises to people outside of the video games sphere, and partnered with various organisations to make that happen. We all remember the classic Super Mario. Bros movie, don’t we? Ugh. The fallout from that lapse in judgement arguably turned the company overcautious when it came to IP licensing. Or how about the Zelda CD-i games? Double ugh.
But this time, it really feels like there’s more of a strategy to it. By working to bring Nintendo content to theme parks, the big screen, and even to a museum audience, Nintendo as an organisation is becoming much more open. And that’s a good thing for everyone.
Comments 37
I really hope they do more indie collabs or third party collaborations in the future. One of my favorite things about the DS/GameCube era was when Nintendo would be fully hands on with third party games coming to their systems and it would result in really cool crossover content like Link in SoulCalibur 2 or MGS Twin Snakes having Nintendo easter-eggs and replacing all the PS1 game references with stuff like Psycho Mantis finding out you like Super Smash Bros. and Mario Sunshine. I also wasn't even thinking about buying Skyrim again on Switch but then they showed off the Zelda gear you could equip on your Dragonborn
I will only accept a Tekken 7 port on Switch if it either comes with all the cool Nintendo costumes from Tag 2 on Wii U or Captain Falcon as a guest character
Game Builder Garage is the opposite of open. It’s a completely closed shop, unlike Dreams. Nintendo will always want to trap people in their tiny closed-minded ecosystem and this won’t change.
They're trying to turn their franchises into brands so the games keep selling well after the great developers retire.
For all of Nintendo’s faults, they always release their new or semi-new consoles with banger titles like Pokémon X and Y or Breath of the Wild.
W new we have to worry about them doing what Microsoft did and release 0 exclusive titles in their fancy new hardware.
No matter the issues Nintendo is going through right now, they will redeem themselves from all of them. In the longrun, Nintendo will prove to be one of the best companies in the world. They already make amazing games consistently, and they treat their employees very well. At its core, Nintendo is an amazing company, that just has issues it needs to solve. When they do solve said issues, we will all be happy and Nintendo will prove to be one of the greatest, as always.
Wasn't there a nintendo hotel in plan ? I might be wrong but for some reason I think I read this somewhere.
I think nintendo should do more collaborations for thier other IP's like fzero, wario land and maybe ask ubisoft to do a starfox game for them. It's better to keep the franchises going on while their fans are still alive.
Mario & Rabbids definitely has said a lot to outside companies.
As long as EA doesn't develop a Mario game, I like this direction.
I'd like to see a bit more of Nintendo letting out some of their unused IPs to third parties really.
For example, why don't they give Golden Sun to some mid-tier developer like the Tales or Ys guys, and let them have a whack.
Mario + Rabbids and Cadence of Hyrule are two of my favorite Switch games. Neither is a Nintendo product... but you wouldn't know it from playing them. Nintendo's design philosophy has been so thoroughly studied and obsessed over by an entire generation of developers, that they've functionally become Nintendo developers.
It would be foolish for Nintendo not to leverage that and invite more people into the fold.
Let's see that Xbox 360 emulator on the Switch Pro.
Make it happen Nintendo and Microsoft.
@Donkey-Kong-Fan Hell Yeah. Always trust Nintendo
I like were nintendo is going with this, Its a change but change is good. Yes Nintendo isn't using 4K in there console or RTX but, there playing the long game here, and its working.
I don't mind (the various aspects of) Nintendo ip (gameplay, story, etc.) being shaped by other co.s, provided I enjoy the final product. Going forward, Nintendo must be smart enough, and fair enough to strike mutually beneficial contracts for their ip. The purpose being to ensure that in the future, both parties legally have access, and distribution rights to the final product, and all materials that create the final product.
In this age of retro gaming, and emulation, it's a wise move to think ahead about the near, and far future distribution of their titles. Emulation legalities are messy.
I will not consider Nintendo cooperative until they make me eat my words ... and that will only be making a NEW F-Zero
Movies, TV and Theme Parks are all other people's domain, games are Nintendo's.
Next time I visit Japan I might stop and visit Universal to see the Nintendo area, or maybe I'll wait until it comes to Florida in about 2028
A Mario movie, I leave the movies to the expert Disney.
If Nintendo want to be more open, then tell us why games are delayed, why we dont have a more powerful Switch and why you are subjecting us to so many ports.
@HotGoomba Nintendo are doing a pretty good job of "EA-ing" their mobile games. Hopefully that junk stays there.
In that case, I want Ubisoft to make a new 3D-DKC-game. They did an amazing job with the DK Adventure DLC for Mario + Rabbids. Such a huge nostalgia trip with the DK Isle music from DK64.
Cadence of Hyrule is still unbelievable. The game is a proper indie Zelda game, and that's super cool.
It looks like Nintendo is willing to let other developers make Zelda games in genres other than Zelda-style games. I remember a while ago reading about how Ludosity pitched Ittle Dew as a Zelda game, but since Ittle Dew is a Zeldalike already, Nintendo declined.
But now we have a Zelda game as a Randomizer/Roguelike, which is a genre Nintendo never makes themselves. It does make sense that they would be willing to let indie devs make this one.
Same goes for Hyrule Warriors - Nintendo were never going to make a Musou game themselves, so they let Koei do it for them.
Illumination. Yikes. They would be the worst studio if Sony Animation didn´t exist.
@Screen Breath of the wild was released on Wii U too. And Pokémon X/Y wasn´t a launch title.
I would like to see this actually manifest into third party support. Let’s try to start with the two best selling third party franchises the last decade. Both are missing on switch.
@ATaco I mean at least with mobile games, they're initially free, and it's way better than loot boxes in a triple-a game that cost like $60.
Come on f zero wave race pilot wings 1080 starfox xxxxxxx
@zool They have stated why games are delayed though. They openly said that Metroid Prime 4 was restarted with development shifted to Retro Studios and that Animal Crossing was delayed in order to not crunch their developers.
@FragRed ....and botw2?
“Handing over full control of main franchise entries hasn’t always worked well in the past (looking at you, Metroid: Other M!)”
Even though “full control” wasn’t given to the Other M developers.
And ironically, the link leads to NLife’s 9/10 review of said “terrible” game.
@zool They have given a 2022 date but have also said it's only an aimed date. They never gave a date for that game before this E3. Plus a lot of big publishers have been delaying their games, largely due to the ongoing pandemic.
Nope, the less Nintendo has to do with those degenerates in Hollywood the better. If anyone can ruin Nintendo's IPs it's them.
OK, so now you give us the Virtual Console, yes?
@Euler ‘degenerates’? I mean Minions is crap but that’s a bit far.
@dani3po
Oh yeah I forgot lol,
What I mean was that X/Y released same day as 2DS
@Menardi NLife is simply checking boxes as much as the next ”modern aged” site.
@Dezzy I still got fingers crossed for Monolith B-team (BotW) or Grezzo or both, along with Camelot, to work on a Golden Sun remake.
I've loved Nintendo my whole life. I've owned at least one version of every machine they've released since the NES/Famicom except the Virtual Boy.
But communication and openness are NOT areas they do well. I would agree they're better now than ever before - but that's a very very low bar to exceed.
@dani3po You clearly have very limited knowledge about actual animation if you think Sony Animation is bad.... right now, they are the only ones moving the medium forward in terms of big budgeted animated movies is concerned, with critically acclaimed movies like Spider-Man Into The Spider-Verse (2018) and Mitchells vs The Machines (2021). Not only those movie are fresh/innovative in terms of animation and art-style (something the new Mario movie would have benefited from), but they are also great script-wise (story beats). So please spare that whole BS about it being bad...
Also (as right now),
1) DreamWorks and Illumination animation is stagnated (no evolving, same old, same old) and...
2) Pixar and Disney animation keep, for some odd reason, aiming for hyper-realism for most of their productions, for better or worse. Even for their more cartoony movies like Luca...
This is good to see. Now, if Nintendo can get partners to make Earthbound, Star Fox, and F-Zero games, things would be set.
@rpg2000 Sony made The Emoji Movie. I think that settles the discussion.
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