Back in late May we shared a particularly cool feat that had been achieved by a dedicated completionist of The Legend of Zelda: Breath of the Wild - an 'impossible' chest that had been reached. There's a dedicated group of speedrunners and glitch specialists that have discovered hidden treasure chests in the game, and getting to them through all sorts of unconventional methods has brought about a true community effort.
Now Kleric, who's well known in these circles, has succeeded in opening the final 'impossible chest' that is buried deep underground at Aris Beach. It's worth noting that credit for the achievement goes around multiple people, as Kleric outlines in the video description:
Big thanks to ElDuende! Without them, I wouldn't even know this chest existed, let alone the mountains of knowledge leading to this moment.
And thanks to LetMeThinkOfAUsername for letting me know of the wall-jump shield surf that lets you be in the standing-state beneath the water layer.
The number of techniques and precise moves required to access the chest is extraordinary, partly due to the need to get Link out of the 'swimming' animation and into a standing stance to open it. There are multiple glitch tricks used along with some frankly brilliant uses of the game physics engine. Check it out below and be sure to watch until the end for the ultimate payoff...
So there you have it, the final 'impossible' chest in Breath of the Wild. If any of you decide to attempt this we suggest you'll need a lot of practice.
The real final treasure chest was the friends we made along the way. And the big lump of Korok poo.
Ah yeah, forgot the Korok poo
Can't forget the 900 smaller lumps.
With their distinct smell.
And we haven't even mentioned the large lumps they call "shrines"! (You people are crazy.)
It doesn't really bother me but it always gets me wondering, in this day and age of gaming, with post launch patches and BotW being such a big hitter, why didn't Nintendo patch these chests?
@Bobb These chests were the only things keeping The Imprisoned imprisoned. We’re screwed now.
wow. That method is. ...
The Sheikah sensor making bleeps for out of bounds chests was always bothersome. ... So interesting to see what it takes to actually open them. It's crazy that there's actually a way to get it.
I guess when you develop such a gigantic game world over the course of several years and multiple console generations, there are going to be a few out of bounds objects here and there.
@Bobb The accepted standard of nonsense for single player stuff is always wayyyy bigger, I know Skyrim is a joke but ESO is miles less glitchy - as an example
I watched the video and had absolutely no idea what was going on the entire time. Neat!
@Bobb I’m assuming it’s because they don’t detract from the gameplay in any major way.
@Deady oh boy... that fight... I got SS HD preordered as I have fond memories of the game and never got to replay it before my Wii gave up. Yet, I dread to remember I will have to go through those fights again.
@DeclanS98 There is truth in that, no doubt. I can't point exactly at what this is about but it's probably "player interaction" being affected negatively by gameplay
@MrPavoPeacock I think so, but they still activate the sheikah radar, don't they? It would be annoying to waste a few game hours looking for something that shouldn't be there.
For those who don't want to watch the video, the chest contains some Amber
Pretty impressive stuff!
Maaaan why play that song during the video. Only reminds me we aren't getting twilight princess on switch.
Amber? Talk about anti climax
@timp29 I for one was impressed by its caramelesque sheen.
@MrPavoPeacock true but for people to go out of their way for this crap like this is pretty worthless to me. Honestly it’s been 4 years, I’ve moved on and care less. There are so many good games they have missed out on just because they want to break a game down literally by code otherwise this stuff wouldn’t have been found for the most part.
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