If you were a Kingdom Hearts kid back in 2008, you probably played or at least had ambitions to try out The World Ends With You on DS. Between its sharp, stylized visuals, pull no punches attitude, a bopping soundtrack, and the way it utilized touch and button controls, there's plenty of reason it sits very high on our Best DS games list. Without going into spoiler territory, the story takes some interesting turns and left fans eagerly wanting more even after it was over. Back in 2010, the game’s character designer Tetsuya Nomura mentioned in an interview that he’d love to make a new game in the series when the time is right.
So 13 years on, after character appearances in Kingdom Hearts 3D: Dream Drop Distance and a remake, we’re finally getting the full-on sequel we’ve been dreaming of with NEO: The World Ends With You.
Ever since its reveal late last year, we’ve been clamoring to learn more about this new entry. Will this new cast of characters even compare to the likes of Neku, Shiki, Beat, Rhyme and Joshua? How can you top the soundtrack of the original? Since the Switch remake sort of missed the mark in the controls department, how will NEO’s combat work on the big screen?
Well, Square Enix was kind enough to invite us to go hands-on with a PS4 build of the game, and even though we would have preferred to see it running on Switch instead, we can still say that so far things are looking zetta fresh.
Another Day, Another Game of Death
Anyone who’s unfamiliar with the world of The World Ends With You (TWEWY for short) will be happy to hear that even though NEO appears to take place in the same world as the original game, you might not need to know the source material to keep the story straight. Our demo started us outright at the beginning taking control of the new main character, Rindo, who’s hanging around the streets of Shibuya, playing some new Pokémon GO-like AR game on his phone (aptly named Fan GO.)
After meeting up with his bestie, Fret, through an unfortunate set of events they wind up becoming a part of the Reapers' Game, a life or death challenge that takes place in a somewhat alternate version of their own world. If they don’t form a team to take down the enemies known as Noise and solve whatever puzzles the Reapers set up for them, they’ll face permanent erasure. But if they can manage to pull in the highest score amongst all of the other teams on the 7th and final day of the Reapers' Game, they can have one wish granted.
You’ll learn fairly quickly how Rindo and Fret’s team — the “Wicked Twisters” — managed to get themselves locked in this mess, but even then you’ll still be left with plenty of questions that can only be answered by playing through this death game. Each in-game day, you’ll be given a task by the game master and the first two days involve solving a riddle or finding a set number of landmarks in the overworld, which has gained a nice 3D but somewhat cel-shaded facelift in comparison to the original.
The camera always seems to be locked at a particular angle when you’re roaming around the city, and while you’ll eventually be given full reign of the land as the game progresses, you won’t be able to explore this like a sandbox. Shibuya is broken down into sections, and while the areas we explored didn’t seem to offer much to do beyond listening in on the thoughts of the NPCs or checking out what’s for sale in the shops, the views are still enjoyable.
How do we stay in sync without touch controls?
If you’ve played the original, you’ll need to understand that NEO: TWEWY is a very different kind of game than its predecessor. It still shares many similarities — there’s a confused and somewhat emo kid protagonist, you collect and fight with magical equipment called Pins, and there’s a solid soundtrack with a mix of industrial metal, punk, and EDM — but the combat is what had us most curious and concerned.
The combat did feel a bit button mashy at first, but after we realized we could layer each character's different attacks together it got us curious about how we can take advantage of it to pull off some wicked combos
Square Enix remastered the original TWEWY for Switch a few years back, and while it was the full-featured game, its controls were a bit finicky if you were playing docked. The DS original utilized both screens of the handheld to allow you to take control of two different characters at the same time. One character was controlled with the touch screen and the other with the control pad or the opposite face buttons. Thankfully, you could play the Switch remake in handheld mode to utilize the touch screen, but it still wasn’t a perfect recreation.
NEO’s combat is more of an evolution of the principles and abilities found in the original game. When in the overworld, you can use a Scan ability that allows you to see enemy Noise the normal pedestrian can’t spot. When in battle you’re able to roam around in a 3D space as one of your party members — beyond jumping and dodging, you’ll attack with whichever pin your characters have equipped. Since you can no longer tap the screen to control your characters, each pin will have a particular controller button mapped to it. Some pins work as projectiles and some get you up close and personal with your enemies. If you manage to switch up and link your party members' attacks together with the new “Drop The Beat” mechanic, you’ll raise your Groove meter and will eventually be able to pull off a special attack or ability in battle too.
The combat did feel a bit button mashy at first, but after we realized we could layer each character's different attacks together it got us curious about how we can take advantage of it to pull off some wicked combos. It felt natural having Rindo engulf an enemy with the classic Pyrokinesis pin, then send in Fret to bombard them with Force Rounds and have Sho charging up and at the ready with his Angelic Kick. You're given a wealth of possible attack combinations and this should lead to the overall gameplay rarely getting stale. Your pins can level up and evolve just like in the original, and you’ll collect new pins regularly through battle, at shops, and during moments in the story.
How does this tie in with the original?
Returning players will recognize a few familiar faces, like Sho Minamimoto, who join your party early on to show you the ropes. Thanks to a trailer that released a month or so ago, Neku, seems to make an appearance at some point as well, but he never showed his face during our demo. Regardless, we’re unsure how another Reapers' Game even started up in the first place but we’re eager to get to the bottom of it and win that wish!
Rindo and Fret may take a bit to grow on you, but after just a few hours with them and the rest of the crew, we’re already pleased with their character direction.
A good majority of the original development team appear to have their hands in NEO as well, including Tetsuya Nomura and Gen Kobayashi as character designers and Tatsuya Kando as the Series Director. A lot can change in a decade, but so far, NEO is already carving out a nice plot on our shelf of “Most Anticipated Switch Games”. Rindo and Fret may take a bit to grow on you, but after just a few hours with them and the rest of the crew, we’re already pleased with their character direction.
Even though NEO has the ability to use 3D character models for its cut scenes, the majority of them are still propelled by the gorgeous hand-drawn art the series is known for. Each animation is expressive and full of life, and we think it was the right decision in the end. Some scenes are voiced too, with excellent direction and a cast of voice actors who give an extra layer to their characters.
Takeharu Ishimoto, who gave us classics like "Calling" and "Twister" has also filled the composer role, as well. We’re sure we heard a new rendition of the song “Someday” during a heated battle with some Noise, and it was such a comforting feeling to recognize it. Not every song was an absolute banger for us, but there are still some great tracks fans will likely dig deep-ly.
As eager as we’ve been to run NEO: The World Ends With You through the wringer, we’ve been a little worried about how it would all play out. Thankfully, the combat, in particular, seems to have made a successful leap from the controls that we thought were wedded to the DS. Fans have been asking to return to Shibuya for years, and so far we’re genuinely impressed with the glimpse we've been shown.
There was a point during our demo when we instantly felt the same chills the original Kingdom Hearts gave us, thanks to a sense of mystery and curiosity about what's to come next. The soundtrack is spicy, the art is flashy, the combat is quick and slick, and the story has us intrigued but we need to learn more. This new Reapers' Game is being built for a new generation, but returning fans could have a lot to look forward to after all these years as well. Our time with the game flew by like a feather in the breeze, but after a 13-year wait, we can hold out another month to explore Shibuya again, probably.
NEO: The World Ends With You drops on Nintendo Switch worldwide on July 27th. Let us know down below if you plan on taking part in the Reapers' Game yourself.
Comments 29
On-topic headline pun very much appreciated
Man, I’m seriously looking forward to this. Even though the Switch and iOS versions are massively inferior to the original DS version, the first game is just a special thing. This looks like it could live up to that.
This game looks very cool! I hope to get this, but only after the first one hehe
Looking forward to this one!
Holy crap, some of those maps (ESPECIALLY the Shibuya 104) are near identical copies of the map from Tokyo Mirage Sessions. Not a complaint, because you can only do so much with a map based on a real location, but it will be a little disconcerting a times haha
I've been wondering when this comes out! I keep checking the eShop coming soon, not seeing it with the other drops, thinking it must not be soon in NA.
Curious how this one will turn out. The original is one of those rare experiences that you just can't replicate without the dual screen setup, so I'm wondering if this'll feel like 'just' another action RPG or if it'll feel like a proper sequel. Either way, I'm sure it'll be good!
This was the first game in my life that I finished, replayed it a few times after that and still love it, I will absolutely buy it day 1
Very glad this is shaping up to be good.
@Avol And I recognize them from going there irl
@Avol I noticed that too, naughty naughty.
@TechaNinja it's on my bucket list! One day!
This is one of my hotly anticipated games as well!!!
I'm excited for this one! I could never really get into the original (on DS) because of the controls, but the story, art, and music all really appeal to me.
I started playing through TWEWY: Final Remix recently and am really enjoying it so far! (Haven't played the original) I'm not very far in - only on Day 3 - but I love the characters, setting, and music so far (Especially Calling). The complaints about the docked controls aren't unwarranted, but they're manageable. Call me nuts, but even with a screen protector, I'm not one who likes using my Switch's touch screen. Plus, the game looks gorgeous on my TV.
Looking forward to NEO The World Ends With You!
Wearing face masks in the chin isn't really a good thing in 2021.
Really glad I won't have to scratch my Switch screen for this one. I love my Switch but the DS touchscreen just felt more sturdy somehow. Now I know this is designed without touchscreen it'll be a day one for me.
yeaaaaaaaaaaaaah goosebumbs after learning that Someday is in the game!!!
The graphics really make me want a new Jet Set Radio.
@Grandiajet
Man if only. Too bad Sega is too focused on Sonic, Yakuza, and Persona.
"If you were a Kingdom Hearts kid back in 2008, you probably played or at least had ambitions to try out The World Ends With You on DS." ...no? Until Neku showed up in the series, I'm not sure there was that level of interest from Kingdom Hearts fans at all. TWEWY was not that popular, especially by comparison, and most Kingdom Hearts fans just liked Kingdom Hearts (and also to some extent Disney and Final Fantasy). Most fans of games that popular don't seek out random niche games of the same genre, nor look into what else major people involved with making said game series have also made.
I just couldn't get myself to enjoy the controls of the original game or the remake. Call me old fashioned I guess, I'm the guy who just wants to stick with a traditional controller.
chin diaper
@Expa0 Instantly Ignored. Come take a bite out of me.
Excited to play this one
@Heavyarms55 Same here I just started to get used to shiki when she was swapped out and it just felt like a chore. No touch screen will fix that though. I just think it's frustrating to get good at using a touchscreen although I do feel good when I figure it out
Should I give the first game another try on Switch? Are button controls while docked really bad? Because I'd rather play it docked than handheld...
But yeah, I enjoyed the game on the DS...but for whatever reason I reached a certain part in the game and got stuck, right after that I lost interest in the game completely. No idea why...
I tried the game again with the iOS version and for some reason it hardly lasted and I lost interest even faster. (I'm gonna guess because it was on my ipad, lol)
I think I just prefer my games on the big screen...
This is a true hype experience. I can't believe it's been 13 years since the first game, it still seems so fresh in my memory.
@Avol Lol, I got that weird feeling of deja vu when I played P5S. It took me a second to remember that these are actual real places, so yeah, the maps are going to be the same! I'm so used to RPGs being set in fantasy realms, it's a little strange when they aren't.
Is worthy a try. This for sure. But I not was complay if they release a demo to allow we check the new and more traditonal combat system.
so so excited . skyward sword HD who ? this is THE july game
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