Monster Hunter Stories 2: Wings of Ruin in out in just a few short weeks, but ahead of that launch we were able to get our hands on it and were granted the luxury of giving you all a bit of a whack from the ol’ impressions stick. The first game came out on the 3DS in the West after the Switch had launched and didn’t perhaps get the audience it deserved, so the pressure’s on for this sequel to grab the audience share it missed out on. So, how’s it looking so far?
Well, if you’re not familiar with Monster Hunter Stories as a concept, it differs from the standard Monster Hunter formula in a number of ways. First and foremost, you are not a hunter, you’re a rider. Whereas hunters kill monsters, riders kill monsters with monsters that they’ve befriended. The gameplay is also leagues apart from the mainline series, as Stories takes on the form of a turn-based JRPG.
Similarly to something like Miitopia, you’ll have numerous members of your party, but you’re only in direct control of your player character rather than your 'Monstie' (a term used to distinguish friendly monsters from your bog-standard common or garden monster) or any partners that might be tagging along.
This at first may seem detrimental to your control and efficiency as a unit, but the game is very open with what moves and/or attacks everyone else on your team is going to use before you make your final decision, meaning that you can plan accordingly and apply tactics where necessary. You can also command your Monstie to use specific special moves called Skills if you really need to, so it’s a limitation only in part.
When it comes to attacking you have a fair few options at your disposal. You can perform a Power, Technical, or Speed attack, and this trifecta functions like a rock-paper-scissors system, with Power beating Technical, Technical beating Speed, and Speed beating Power. This is important because if an enemy is targeting you (which the game also kindly highlights) and you decide to target them back, you’ll enter a head-to-head situation, whereby the winner of the conflict – through the rules of the three attack types we just mentioned – will get to attack, and the loser will deal no damage whatsoever, which can be crippling for said loser.
Each monster also has weaknesses and resistances to specific weapon types, categorised into Slashing, Piercing, and Blunt. When you first encounter a monster you’ll have no idea which weapon is most effective, so you’ll have to get experimenting by swapping out your weapon, which you can do once per turn and thankfully doesn’t ‘use up’ your move for that turn.
There are also tactics where you and your Monstie can perform a Double Attack against a foe, and ride your Monstie mid-battle when your Kinship gauge is full, and it’s all these little wrinkles that add up to what is really quite a detailed and nuanced system, even if on their own they’re relatively simple. The end result is a combat system that’s really rather excellent, and provides intense battle situations but without overwhelming the player at any point. Nice work, Capcom.
But combat isn’t everything this game has to offer, you’ll be exploring vast swathes of land littered with monsters, resources, and – most importantly – Monster Dens. These dens are essentially little mini-dungeons with monsters, resources and – most importantly again – nests, where you can find eggs to hatch into new Monsties to join your party.
If that sounds a bit Pokémon then yeah, it is a bit, but that’s no bad thing whatsoever. Each time you find an egg your partner Navirou will give you an indication as to whether it’s a good egg or not, and the patterns give away what kind of Monstie you can expect. It’s a fun system that makes each Monstie feel deserved, but we did see quite a few duplicates from time to time, so bear that in mind.
The world of Monster Hunter Stories is rich and diverse, and its art style is just to die for. The whole game pops visually, cutscenes are engaging and don’t outstay their welcome, and the cast of characters is (mostly) endearing. Our feelings about the Felyne Navirou are a bit mixed; he’s clearly the comic relief of the story but his Bubsy-like voice and relentless use of cat puns did grate on us. We miss the Felynes that just went ‘mrow’.
All in all, Monster Hunter Stories 2 is looking to be a fine spinoff that truly feels like it fits in the Monster Hunter universe, but without simply emulating the mainline games. From what we’ve played so far we have high hopes that this is going to be an RPG well worth your time, so keep an eye out for our full review when it rolls in around launch day on 9th July.
Comments 63
I missed out on the first one because I've never owned a DS. Looking forward to this one.
Btw I can't be the only one who really hates the word "monstie" right?
Can't wait for this one, played the original on 3DS and later replayed that on my phone.
P.S. take notes Gamefreak, if Capcom can make a better looking game on Switch than you do, then step up your game (this based on the Pokémon comment from the article)
Anyhow I do hope this game is as good or better than the first one, was a little disappointed with Rise (less content than World and Generations Ultimate being my reason) so I need something good from Monster Hunter now.
again all 3rd parties pay attention. this is how you do a third party game for switch. capcom does it again. MH RISE, MH STORIES 2 , SMTV, No More Heros 3. and Mario Rabbids Spark of Hope. these are not some watered down ports like EA Soccer. these are great quality games. more 3rd parties need to step up or get out. great job Capcom.
@dBackLash little help now, I know, but it was on sale on android and ios a few weeks ago (£3.50/ £5). Could be worth keeping an eye for a discount again?
@Kid_Sickarus absolutely, got it myself back then and it was well worth the money.
Real glad that this is getting a demo. Monster Hunter has been my second favourite franchise for over a decade. I never played the first one so the demo will help determine if this is for me. On paper it sounds perfect but I'm still not sold on the battle system. For anyone that played the first one; is it more engaging/ difficult than modern Pokemon?
@Jey887 based on my own experience, and I am not a pro in RPGs.
Monster Hunter Stories has a more classic RPG feel than Pokémon in my opinion, it is not extremely difficult but if you mess up, you will lose a battle because the game is not that forgiving.
Meanwhile with Pokémon (from the very first game until Black 2 and White 2) I can breeze through them without dying even once, I am not even starting about X&Y up to S&S where even trying to die fails because they are THAT easy.
Cant wait to get my copy on release, looks like a ton of fun
Really looking forward to July 9th, this game looks exactly like my kind of game
You lost me at "Monstie".
@NESlover85 why that?
I am def getting this.
@tntswitchfan68 huh? You're post is a bit confusing but i understand what you mean, but you've made it sound like all those games where made by Capcom.
Capcom didn't make SMT 5 (Atlus), or No More Heroes 3 (Grasshopper) or Mario & Rabbids (Ubisoft).
But yeah i agree Capcom are doing good atm, shame it took them 4 years, all their games before MH Rise were over priced ports. Like $30 for a port of Res Evil 4 that didn't even have Gyro...
This game as been posed as a Pokemon clone so much that I'll probably be disappointed when I find out it isn't. Will definitely try the demo first.
Haven't we heard and see all this in the treehouse?
I hate the term, "monstie", but I also quite like it.
I really hope this game turns out to be great. It has a lot of potential, but I'm afraid they've been too much conservatives, and it would have been better to change some things, instead of just improve them. I hope I'm wrong and everything works great with this one.
"This is important because if an enemy is targeting you (which the game also kindly highlights) and you decide to target them back, you’ll enter a head-to-head situation, whereby the winner of the conflict – through the rules of the three attack types we just mentioned – will get to attack, and the loser will deal no damage whatsoever, which can be crippling for said loser."
UGH
This just sounds awful, considering you don't know how the enemy will attack. I wish they'd ditch this awful system.
Monstie is a portmanteau of "monster" and "bestie". It's not just trying to sound cute, there's actually a meaning there.
@Ralizah most monsters in the original only used one type. Some had a pattern or other tells to let you know if they aren't using their preferred type. Even if your damage is nullified, the rest of your party can still attack.
In the original, head-to-heads still dealt damage if you lost them, it would just drain the rider gauge. They could also be avoided by attacking a different target or using a skill.
This game is the result of Pokemon and Dragon Quest 11 having a child together at the Monster Hunter hospital.
Not sure if I'm going to give this a chance, some of the mechanics sound like a nightmare. I'll see how it reviews.
But like @Ralizah just said, that sounds terrible.
Capcom, if you can make RPGs, bring us Breath of Fire VI
@Ashunera84 Well, we'll see. I'll definitely be playing the demo, so hopefully it gives you a taste of the combat. If an enemy attacks the same way every time, it just seems like it'd have the opposite problem, though: you always know how to react to it, and they never get to hurt you.
Otherwise, battles sound like they're chained to trial and error where you're not doing damage half the time until you learn whatever their "pattern" is.
Maybe it's not as aggravating in practice in this entry, although I remember not liking battles in the original (for the few hours I played it, anyway), so we'll see.
@RoguePirate I hate it, because literally everything else about this game looks unbelievable. The story seems emotional. The presentation is really impressive. The music is nice. It looks like my ideal Pokemon-style game. EXCEPT FOR the combat.
Maybe I'll adapt to it. People have told me that the combat improved over the course of the original, so we'll see here.
With that said, an otherwise great game can't survive a sufficiently horrible combat system. I learned that with the original Ni no Kuni recently.
Why no collectors edition in the UK?
@Ralizah I've tried so hard to love Ni No Kuni but the battling is so clunky and doesn't feel intuitive.
Can't wait to try the demo. I hope it gives more of a feel to the game than the Monster Hunter Rise demo did.
@quigtendo It's really broken. The biggest problem is that opening menus doesn't freeze or slow down combat, like in, say, FFVII Remake. Combat is MISERABLE until the Defend All skill is introduced, and even then, you're barely given time to react to enemy superattacks.
Really charming, beautiful game otherwise, but it's hard to play a game where the combat massively sucks.
Thankfully, I don't think Stories 2 will get to that point, even if I end up not liking the combat.
@Ashunera84 I'd say "monstie" is a small monster, same as "beastie" is a small beast XD. It's as simple as that, I think. They're small monsters, after all.
I don't know why people get so surprised with that word, and always use beastie as if it sounded much better lol
@quigtendo Not to mention the AI being largely braindead in the decisions it makes.
Is the combat-system exactly like in the first one on the 3DS? Because I didnt find it "rather excellent", I found it a bit random at times. The Rock-Paper-Scissor-System didnt allow much mistakes for instance and some Boss-Fights did vary in their attacks, so you literally had to gamble.
Pre-ordered the game yesterday, trying to avoid as much as possible before the demo.
From what I've seen on Treehouse the battle system did look like Miitopia, which is not good, so I'm glad theres a demo coming. Also, AnyType keyboard and I do not agree, time to try a new one.
@RoguePirate sorry about that i know ubisoft and atlus made the others and suda 51. just typing fast and not putting all the names in.
Definitely looking forward to this one! I enjoyed the first game, though I would recommend playing that one for its world and mechanics, not the plot; the plot wasn't bad per se, but it was very formulaic. Like Saturday morning cartoon formulaic. I enjoyed the combat for the most part, though I hope they've ditched the randomly triggered button-mashing head-to-heads. I also agree with other commenters and hope the attack triangle is more refined and less random this time around. Going by this piece, it appears some improvements have been made.
Finally....Seriously, stop with the Pokemon comparisons. The two series are very different. Sure, both are turn-based RPGs that involve monster collecting, but that's where any similarities end. I say this as both a longtime Pokemon fan and a relatively new Monster Hunter fan.
I love Monster Hunter, and I love turn-based RPGs. I'm also not the kind of person who shies away from a game just because of some family-friendly, even childish aspects (I love Kirby games). But...'monstie'? I... I just don't know if I can with that. And that cat thing too...hmm. That's going to make it a tougher sell. Haha.
The reason that Navirou looks different is a bit of a spoiler for Monster Hunter Stories 1. If you want to know why he looks different go here and read the second paragraph of the background.
https://monsterhunter.fandom.com/wiki/Navirou
I could post it here but I don't want to force spoilers, especially if they are supposed to be a surprise for 2.
@Rayquaza2510 Tbh while Rise does have less content than World+Iceborne... it actually has more content already that World did at release.
Just as much maps overall in general(bar maybe "boss arenas" that are restricted to a single monster like World's Confluence of Fate being the are where Xeno J'iiva is exclusively fought... and only Xeno J'iiva iirc is fought there for that matter).
And already much more monsters than World did even after all it's pre-iceborne update(and that's including crossover monsters like Behemoth and Leshen which weren't neccessarily all appreciated because of their origins outside the Monster Hunter universe).
If I'd say Rise has any "issues" it's mostly that the removal of tracking made hunts a BIT too fast, but at the same time the lenghty process is a thing that rubbed a certain amount of players the wrong way. The only other is, proportions wise, perhaps being a BIT too generous in Low-Rank distribution of monsters. On one hand I actually welcomed low-rank feeling meaty again after world, but on the other it did come at the cost of High Rank feeling more sparse even with the inclusion of returning Elders Dragons in the 2.0 and 3.0 updates.
Now it remains to be seen what event quests will be like, since it does seem this summer's quests will bring back the tradition of some event quests introducing new themed gears. And them taking pre-World games' approach of being permanently available once introduced rather than cyclical "you must absolutely do the quest within this time period or else you need to hope it returns the next season" of World. I wouldn't also be surprise if we saw some (in individual fashion) additional monsters return after the summer as well, once Stories 2 has been given a run to install itself and when Rise could try to to use the "refresher" such updates could bring as well.
All of this said I personally like Rise a lot, I've just done a hiatus on it because one of my friend is taking a pause(not because of content: the intensity of Monster Hunter combat is just not something he can do over long stretches and he's migrating from using mouse+keyboard on PC to gamepad for the first time) amongst other things.
However I'm also REALLY looking forward to Stories 2. I loved the first on 3DS and what it did to the monster "collection" genre in term of battle mechanics(treating your monster as a bona fide companion you need to listen to yourself, to better synergize attack with them, rather than a minion who mindlessly follow all of your orders like a drone). So getting a sequel expanding on that system is something I've been looking forward since a while.
@Jey887 What Rayquaza told you is pretty much spot on about the single player. PVP is another part to consider and it was quite awesome.
@Ralizah Let's hope it does deliver to you. Demo probably won't be enough to reach the full potential of the combat but I think that there's still a good chance that you end up finding it not as bad or even a bit engaging even if it isn't your preferred choice. If not, well at least you gave it a try. Unfortunately sometimes games don't click with us despite of how much praise they get from other people (looking at you, Skyrim).
@Ralizah Combat might seem strange, but definitely check out the demo!
Can’t wait! Rise was my first MH but I’ve always been a Pokémon guy… this seems right up my alley. Also those wide open areas look fantastic! Day 1
Another Zelda looking and I like it.
Glad to know I'm not the only one who dislikes Navirou, but sad to hear he still is his very annoying self
@Ludovsky Base World excluding updates and tempered monster had 31 monsters.
Rise excluding updates and Apex has 34.
I like World more than Rise (disclaimer I like 4 Ultimate and Generations Ultimate more than any MH game) because the environments are bigger, but also because World did a lot of stuff better than the old games (mostly online, but also the maps and hunting for monsters).
(More about online experience at the bottom)
But also don't forget this, base World had also much more quests (story, optional, investigations and events + specials) while Rise has less, I have no reason to grind for anything in Rise because of that (even older games did this better)
I could name more reasons but I don't want to, this is enough and also the biggest reasons I like World more than Rise, I explained multiple times why but most people ignore that and say Rise is better, each to their own and I respect that.
But while I respect that others like Rise, and even while Rise is a fun game (it is), I like World more because Rise messed up some stuff World did better (online being the biggest one).
I like World more than Rise, but I like 4 Ultimate and Generations Ultimate even more, because while being more clunky and older than World, I do have plenty of reasons to like them many times more.
Even better I like World more than 3 Ultimate, but like 3U more than Rise, if I had to put all MH games in a list it would be something the following.
1. 4U/GU
2. Iceborne
3. World
4. 3rd Portable
5. 3U
6. Rise/Unite (never been a fan of Unite)
7. Freedom
Didn't put some of them like Generations because I didn't play them enough, or skipped them to the next game.
But no MH game is bad in my opinion, there is for me more like "this one is better than the other one, but they all have their charm"
And if any MH game got a ton of ciritque by me it would be World, GU had a ton of monsters and G rank, World kindly ignored that all so even while it did a lot well, I hated it at the start.
Iceborne made me like it much more, and the only reason I gave Rise the slack for making it's mistakes was because I expected Capcom to make them, with World it wasn't the case so I was harsher against it.
Every one has their opinion, and mine is that Capcom made to many mistakes with Rise, most of them the bad ones World made.
But many of the stuff World DID well they ignored, if that wasn't the case I am sure Rise would end up in my list at least next to Iceborne, which says a lot because I like iceborne because it fixed mistakes World made.
And I expect a G-Rank/Master Rank DLC do the same for Rise, however I am less forgiving this time, because I don't want Capcom to on purpose release a "meh" MH game because they fix it in a paid DLC.
They should go back with making the games good from start, and that is my biggest issue with World (that started it) and Rise.
Pretty much this, opinions will always differ but again for those that skipped to the bottom, I like Rise but not enough.
P.S. Rise is just as fun online with friends but not strangers. I like the whole online system World came with including their version of SOS Requests, those gave me by far the most play time in World.
I hope Capcom brings (maybe with that paid DLC I expect) the World style hubs and SOS Requests back, and I would love to see more optional, more event, more specials and investugation quests too, that as Rise is the very first MH game since Unite I spend less than 100 hours on and "put it back on shelf"
They can make it better, but I hope they learn from these mistakes and don't repeat them for the 3rd time if there is a new main MH game again.
(sorry for my long and half sleepy comment, had a long day)
It doesn't bother me that this exists. And while I appreciate the palicos and general Japanese silliness in Monster Hunter games, I have a limit to how much cuteness I'm willing to accept. All things in moderation. And Pokemon has never resonated with me.
@dBackLash The first games on ios AppStore now.
@Rpg-lover
Busted.
@Thatsalie busted indeed 😀😃
Got the Collector's Edition preordered and can't wait!
Edit: also I see you mentioning wishing that Capcom bring SOS join requests? I... thought that's what "join request" in Rise already was, just under a different name and with the visual of sending your cohoot instead of a flare. You can even set your quest as open for anyone outside your hub to join straight from when you post the quest? Meanwhile you can go to the quest board itself to join just anybody(not just those in your hub) online by picking either random or specific quests to try and find active groups online rather than just monster targets(iirc how the old SOS board functionned). So the mechanic is very much there still?
@Rayquaza2510 To be honest though I feel it's kind of hard to compare any of the games (as they are released now) to "Ultimate" editions and say "G-Rank DLC like Iceborne fixed" World because ultimately.... "Ultimate" editions were themselves basically glorified DLC before that was actually a thing.
It's just that ever since 3U(iirc?) we only got the Ultimate edition of the game and it took until Generations on 3DS before we got a non-ultimate edition of a game(and Generations Ultimate on Switch was when we thus got the Ultimate "DLC" for Generations.... just one we had to play on a completely different console for as a full game purchase).
I do expect us to get a Iceborne equivalent for Rise as well, but it's also why I find it harsh to compare the game to non-DLC versions of the title.
Also quest-wise a friend noted that the "mistake" Rise did was that a lot of the sometimes optional/essential quests of past titles were turned into "side-activities" type of quests done outside the traditional quest menus but instead as activity that can be done alongside an existing quest(akin to bounties in World/Iceborne).
This is mostly notable with egg deliveries quests being almost entirely turned into this optional bounties system and side-"quests"(quotation mark for a reason) you tackle not through the quest menu itself but through this "bounty" system that require you to do them during your other quests or expeditions.
I recall they were many player's most disliked quest types so I can see why they might tried to figure out a compromise where they're still a gameplay mechanic but also not as "mandatory" as before.
Such stuff definitely likely contributed to Rise feeling smaller. This said on map sizes I'm a bit undecided.... maps in World definitely felt larger, especially in term of "layers"... but that primarily applied to the Ancient Forest and often the size played more in the almost "hallways" nature of connection between "rooms" of the maps whereas the actual rooms of the map were often restrictive compared to many past maps. Plus a lot of the artificial boundaries of the terrain often applied.
In pure x/y/z coordinate sizes, Rise maps are indeed smaller but much much more of their space is actually "useable" than World's maps I felt. Literally with the mobility mechanics, usually, if it's within the confine of the maps it can be visited.... even if it would seem to be only background when seen from the bottom of the "room" so to speak. And while some maps have a smaller number of "rooms" than World's, I feel that overall most rooms are more spacious than those seen in World which feel kind of easier to maneuver in, kinda closer to older games which is probably why some of them are actually remakes of maps from 3U in fact(Sandy Plains/Flooded Forest).
Of course a lot of this can be a matter of personal tastes.
And honestly with how both World(especially that later with Iceborne) and Rise technically introduced their own hunting styles(all the integrated clutchclaw/slinger weapons moves in Iceborne, and the silkbind/wirebug mobility in Rise) mechanics, I feel like that's something the franchise intend to play upon a lot. Not for future titles to "replace" previous titles but instead just become a different flavor of Monster Hunter such that older titles all remain just as valid due to their own unique flavors of maps, mechanics and monster selections.
In fact it's having played World and Rise and THEN seeing videos of Generations Ultimate in action that made a friend tempted to try that one someday since "it's older than the newer titles but gosh the fighting just look like it was still already there".
Need the first 1 on switch before I get this. Feel like i'm missing something.
Monstie Hunter
For when you need so much saccharine you need it delivered intravenously.
@Kid_Sickarus ty for the tip, I didn't know it was on mobile!
really hope you can change the voice acting in this game! if so i see amazing potential!! (game is already fantastic, but the fact part 1 had the monster hunter language / Japanese was the cherry on top. i know i'm going to get sick of Navirou's english voice)
I bet this game is going to be absolutely fantastic. It may very well be the best game of the summer
I can't wait for this game and the online co-op!!!!! Stick it in my veins, Capcom!!!!
A great pre-review from NL translates into a 7 out of 10 on the final review. Prove me wrong.
it's 2021 and I cannot still adjust the HUD in this game at all....
The framerate was too choppy and uneven, and the camera controls feel really weird to me that I'm going to pass. The framerate is mostly around 20fps, and I've seen it go as low as 14fps and higher in rare situations where there is not much to render, or in menus or the map screen. I wish it wasn't a switch console exclusive. It would probably look gorgeous on my xbox series x.
There is a PC version... but I don't PC game very much these days.
@egervari it doesn't destroy the experience, but yeah the game rate makes the game feel really rough sometimes and it bugs me. But the good news is it's a demo build so it may will 6 be better by release.
@NEStalgia The demo is built off the main game - it's just forked a few weeks earlier. I doubt they had enough time to optimize it in just 2-3 weeks. When we play betas and demos for other games in the past, we have almost never seen major improvements occur on release when it comes to bugs and performance. It's incredibly rare, and there's no reason to expect it.
I mean, the RE Engine already has all of the optimizations from Rise and yet it still runs poorly. This means there's something fundamentally wrong with the asset quality or with the quality of the code written on top of the RE Engine that is very unoptimized, and it would take a long time to go back and reduce polygon counts for everything in the game and rewrite major sections of code just for the Switch version.
The biggest failure of Monster Hunter Stories 2 is they never built the game on the Switch from the ground up, unlike a game like Mario Odyssey, which is why Nintendo gets a lot more juice out of their hardware. If you just throw some modern game code onto the Switch and expect it to run well, it probably won't go well. The same thing happened to Disgaea 6 too.
I think this game is a PC purchase, or wait for Playstation and Xbox in a year or two. I see no reason to pay full price for the worst version of the game on Switch. There is a very high chance this gets ported to Xbox and Playstation later on since it is built with the RE Engine.
@egervari I'm not super optimistic, but it's not impossible. Consider the mighty "day one patch" and the last minute changes to games at release. Or a bit after release. Heck BotW Kokiri Forest was a real train wreck for the first week or two of release. It's still infamous but it's not a slide show anymore.
So there's definitely hope, but yeah, as it is, the framerate annoys me. Unfortunately for me, it's the kind of game I'd mostly want to play handheld, so I'm not sure I'd really play it on Xb/PS, either. I'm not sure why they thought that would be ok, it just feels budget. Especially after how perfect Rise is, you'd really think getting this one right would be easy. It's not even as demanding as Rise! And since it's a sequel to a 3DS game...
...maybe it was built with Switch Pro in mind....
@NEStalgia I keep having these thoughts in the last few months that the Switch Pro was already supposed to be released by now. Disgaea 6 has all of these variable graphics options with unlocked frame rates, and Monster Hunter Stories 2 has the uncapped frame rate as well to take advantage of better hardware. I gotta think maybe this was done to plan ahead for it without telling anyone its release, because both games are not running well on base Switch :/ It's really frustrating because the reality is the games are unoptimized or the hardware was delayed due to covid.
In any case, I just heard on a podcast for Easy Allies that Ben was complaining about the horrible performance of MHS2, so I guess that more or less confirms that the Switch version never got fixed.
@egervari Yeah, I think it's a given the launch was delayed. Both for practical market reasons in the Switch timeline, for competitive reasons to launch hardware aside PS5/XSX, and the fact they've been buying hardware to produce it already, it obviously should have been out by now. Capcom's a good benchmark for that. MHG barely ran on a base 3DS, it was really made for New 3DS. They like to push the newer hardware first. Sucks for devs because they made plans for big releases to have certain features and then had to dial it back last minute.
OTOH, Capcom is treating this as a high profile release, and with a lot of post-release support. If there's a lot of criticism about performance, they may well rectify that, at least partially. Following up after the huge success of Rise, they've got to be paying a lot of attention to MH properties right now, especially on Switch.
Or we're waiting for Pro. We know they can't announce that later than Oct 1. They're literally sitting on warehoused screens right now. Nobody can afford to spend that kind of money holding components indefinitely.
@NEStalgia If Capcom does improve the framerates to 30+ and it's locked (as in almost never dips below 30fps regardless of what you're doing in the game), I might reconsider getting it. Still, I'm pretty hopeful a Series X version will come eventually - 12 million exclusive fees for both Rise and Stories 2 can't mean more than 1 year. I fully expect this game to go to other platforms. I saw the 4k/60fps videos on YouTube, and I gotta think that's going to be the best experience for this game. I can wait - we'll probably get some leaked info even before then.
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