If you needed one extra reason to dive into Focus Home Interactive's SnowRunner when it arrives on the Nintendo Switch later this month, then this might just be it...
In an April Community Update, Saber and Focus have shared a little bit extra about the Switch release. While there's no confirmation just yet, it's sounding like there are at least plans to implement mod support into the Nintendo version at a later date. Here's exactly what Saber Interactive and co had to say:
"Please note that mods will not be available on the Switch at launch, but we will share more info on this topic at a later date."
While this wouldn't be the first time a console release has received mod support - it would be exciting news if this feature was to come to the Nintendo Switch version of SnowRunner. There's also the question of how extensive mod support would be on Switch compared to other versions.
Would you buy SnowRunner on Switch if it included community mod support? And would you like to see more console games implement this feature? Leave a comment below.
[source forums.focus-home.com, via nintendoenthusiast.com]
Comments 17
I’m buying the game no matter if it has Mod support or not..
Every single PC port should include mod support. It’s a vital part of the community. Roguelikes, simulators and then games like Skyrim are just plainly inferior on Switch solely because of the lack of mod support.
@nessisonett I always wanted to keep my games vanilla for some reason. But graphics mods are interesting and when i discovered how many quality mods there are for Binding Of Isaac...man, would i love to try them all.
Never been the least bit interested in mods, but still likely to buy this.
@StefanN You can turn mods off in most games with a single click. Binding of Isaac has a mod menu built into the game. So does Civilization. I don’t get why people are so hung up on keeping their games vanilla as if it’s dodgy to install mods when the developers themselves encourage it.
If there is a mod to turn the snow into poo, I will buy it
@nessisonett Yeah absolutely. Thinking about it, i mostly just didn't want to mess with Planet Coaster items that weren't in the game. I just liked the challenge of making what i want to create out of the parts the game gave me. Other than that, with like these great mods for Isaac, i don't know what used to hold me back and nowadays i definitely would want to try them. So, personally, it's not about it being dodgy or anything, i think there's a variety of reasons why people don't want to use them. Which of course doesn't speak against how great it would be to simply have the option.
This would be just, like, officially sanctioned mods from a publisher-run server, right? Not like real PC mods where anything goes and you can turn all the vehicles into Fat Knuckles or whatever?
@nessisonett Nothing to do with being dodgy in my case, just prefer my games to be designed by professionals rather than randos on the internet.
@scottishwildcat I can guarantee that every single developer who works on video games was originally a ‘rando on the internet’. The only difference is one gets their wages paid by an inevitably dodgy corporation somewhere up the stream and the other relies on donations on Patreon.
@scottishwildcat it sounds like you may be surprised to find how professional a lot of mods are. I’ve been downloading them since MS flight simulator 95 (individual planes were available back then, good ones were a couple bucks a piece!). There is some ridiculous talent out there coming from people that just enjoy this stuff for fun.
@CactusMan whoa whoa whoa. War groove has mods? I have that game but haven't picked it up in a while. Might have to revisit.
@nessisonett
There's a "purist" side of me saying that using mods is like insulting the developer for not being able to do stuff, especially when it comes to the Switch games.
On the other hand, it's not like there's much of an actual problem with it
@ModdedInkling So many devs encourage the practice though. It’s not like it interferes with their vision considering you can turn them on and off freely. It’s your game, feel free to use it how you see fit.
Is that even possible? I dunno how mods work on a switch.
Not interested in the game, but I wished more console games would do this in general. Everyone thinks mods = cheating, ruins the game, or something...
@ModdedInkling Funny, coming from a modded inkling
Silly jokes aside, I think you shouldn't see it as an insult. Devs aren't perfect, teams aren't perfect, games aren't perfect, no one's vision can appeal to everyone but you can still inspire people by it... And when the community keeps your game alive, up to date, or uses it to build upon, expand upon or as a ground for their own creation, that's not an insult, that's a compliment if anything.
At least, that's how I see it. I wouldn't necessarily support any mod, but if someone can make something better where I alone was limited (in time, knowledge, vision, resources,...) that means they liked it enough as what it was, and made it better, for them and people like them, or for everyone.
Then again, I'm not a developer, and this mostly goes for mixed or more technical art forms like games, not for the art forms I'm into... Or maybe sometimes it actually would. I made a hanged skeleton puppet some time ago, for example, and if someone were to make him a great set of clothes, I'd be humbled and curious to see what they add. It may even motivate me to get out my own sewing machine to make my own set, so I can change them every once in a while. Or make another puppet for different clothes. With other works, maybe not so much.
I guess it's all depending on who made it, and how the mod changes it. If I made DOOM, I wouldn't be honoured by "HDOOM", but there's plenty of others I'd love to see.
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