Well, we hope you're feeling ready for another round of 'Breath of the Wild's been out for four whole years and I had no idea that this was a thing'.
Plenty of us have played Zelda: Breath of the Wild to death at this point, but the game still offers up plenty of new surprises. The latest little detail to catch our eye was spotted by Reddit user mxomn1, who's discovered a cool little fact about Link's house in Hateno Village.
As it turns out, the house (which can be obtained and worked on by unlocking the Hylian Homeowner sidequest in the village) just so happens to be set in a pretty perfect location on the map. By climbing up the house's chimney, Link's presented with a view of all four of the Divine Beasts from a single spot. You can see it for yourself below.
There aren't too many spots that offer such a good view of all four Beasts, leading some Reddit users to wonder whether Nintendo chose this location for Link's humble abode on purpose. It certainly offers a great reminder of Link's journey once you're done with the main story, so perhaps it was designed to be the ideal place for relaxing and reminiscing over times gone by?
Had you noticed this before from your own playthrough? If yes, what are you doing climbing up chimneys in your spare time? We need answers in the comments below.
[source reddit.com, via screenrant.com]
Comments (37)
I am first. Didn't notice this before!
That’s amazing.
Well kind of it’s not gonna be useful but mehz
So you know that photo you get of the champions, when you finish the Champion's Ballad EX quest?
If you go back to Link's house, you can hang the photo up.
Never noticed it
Surely I believe it was done on purpose
Wow. The detail in this game really does surpass expectations a lot. I have no idea how the sequel will be able to measure up.
@Roam85 That's what a lot of people thought about Super Mario Galaxy 2. You never know with Nintendo.
This is really neato. Nintendo really are so cool.
@RupeeClock whaaaaaa?!?
@gaga64
It's got a little cutscene and jingle and everything.
As though to say "That's nice, this is a good spot."
Wow that is really cool
I haven't noticed it, but I do spend a suspicious amount of time sitting on people's rooftops...
Still I'd rather live in Tarrey Town.
I actually played the game in reverse. I decided my Link never recovered enough of his memories to go back to heroics so he settled in Hateno instead. He became a bit of Hunter gatherer for the village and I would never let myself save the game until I returned home. There was also no warping either.
Once I had recovered my memories on my various excursions into the wilderness, dog in tow (wolf link) only then did I remember I had to go get the Master Sword and kill Ganon. This was a fun play through!
@RupeeClock I’m gonna have to load it up again for this...
I still think they should allow a post ganon save
@abdias
When you think about it, BotW 2 is that post-Ganon save.
@RupeeClock so you got the sequel already?
@abdias
No, but it's pretty dang obvious that the sequel to BotW is the post-Ganon experience you want.
Every time I hear the music from this game, my brain says “yes. I need to sink more time into this game I’ve already enjoyed for over 300 hours”
@RupeeClock such a cute little feature, it brought a tear to my eye to see it displayed so proudly.
@RadioHedgeFund What exactly about that was reverse, though?
I actually noticed this last week when I was replaying botw. You can see all four from hateno.
@RupeeClock @abdias
I think what abdias meant, and I agree, is that BotW 1 should have had a post-game. Like, maybe we could have rebuilt castle town and/or some other smaller settlements across Hyrule. Or maybe we could have started gathering supplies to rebuild the castle itself. Or just gone out and cleared the last of the monsters from Hyrule. Yes, I understand much of this content will probably show up in BotW's sequel, but it would have been nice to see some of that in the first game. Also, slight snark here, but I thought it was "pretty dang obvious" that that is what abdias meant. That's how I took it anyway, sorry if I misinterpreted you abdias. Have a nice day everyone. 😁
@AndyC_MK Do we know when E3 is going to happen?
@Debo626 that's what I meant. You have to leave the last task always open to keep playing. Given the quality and the scale of that world, it would make sense to play after ganon.
This is not the same as a sequel, obviously. (And there is absolutely no info about the sequel that confirm that you start right after the calamity is destroyed, it could be a completely different map, who knows?)
Are they gonna cover the other hundreds of spots where this is also the case?
It’s interesting but not really that crazy to warrant an article. There are places throughout Hyrule that give much better view of all four Beasts than Link’s house.
@CottoneeSocks I’ve spent hours just listening to the music while walking all over Hyrule and discovering little secrets here and there. Animal Crossing has some great music as well, especially all the holiday music with Halloween and Toy Day being my favorite.
@Manah apparently tarrey town was gonna be very customizable kinda like animal crossing they scrapped it tho sadly
The Divine Beasts are highly visible at great distance, so seeing them all merely requires line-of-sight. I could see this being unintentional, especially given two of the beasts are visible almost right on top of each other.
Wait.... what.... really??!!? I noticed this on my first run when the game came out, I assumed everyone else knew it so I didn't think it was special. I thought it was neat place thought
I climbed up looking for a seed, but when I stood up there and looked around I noticed the Divine Beasts and showed it to my son (he has also finished the game and he has shown me many details).
I am not surprised by this kind of detail. The landscape ethic of this game is absolutely unmatched in modern gaming, and perhaps the entire history of the medium.
Given the Eastern concept of feng shui and the loosely related Western concepts of geomancy, this kind of detail is not a new idea, but if it was done consciously, it would fit the design attentiveness I noticed in this game. Given that Hyrule is supposed to the cradle of ancient cultures, this would fit perfectly.
Very mild spoilers for BOTW follow:
Even before leaving the Great Plateau, there is evidence of this kind of thinking: the Temple of Time is at the node of the two lines joining the four shrines. There are other landscape-based puzzles of this sort scattered through the map.
A close examination of the overworld from the original NES game features some "geographical messaging" as well, so this is almost an old tradition...
Monoliftsoft (Xenoblade) assisted Nintendo in the world building and landscapes, this is a classic example of the sort of reveals and visual exploration they excel at. E.g. come over a rise and what do you see, what draws you. It’s a masterclass that fuels the wonderful feeling of exploration in this game.
@abdias Yeah, I agree that post game content and sequels are very different beasts. If botw2 was a dlc expansion instead I guess it'd be closer to post game content.
I loaded it up and took a look last night, without watching that video. Took me a while to spot the Elephant!!
It's a really nice touch.
I really need to finish this game. Dropped 80 hours into it a couple years ago but haven't returned.
@AndyC_MK thanks
I wasn't sure where to spot all beasts. Now I know it! Thanks mxomn1 (ajsayshello)!
Tap here to load 37 comments
Leave A Comment
Hold on there, you need to login to post a comment...