Many of us have favourite SNES-era soundtracks, especially as they have that distinct sound of Nintendo's 16-bit machine. Of course, the actual technicalities of how those soundtracks came together can be fascinating, as composers and sound designers were working with resources a thousand miles removed from the range of tools available in modern day development.
If you're curious about the topic, then this video from GST Channel is definitely worth a watch. It goes into the detail of the hardware that was used, and explains the significant challenges that developers faced in utilising what few tools they could find. It also highlights how much of the source code from the era is long gone, so putting together this information won't have been easy.
Check it out:
It's a fascinating video, and gives a nice snapshot of the nature of game development in the early to mid 1990s.