If Animal Crossing: New Horizons was the Nintendo Switch hit of 2020, this year it's gotta be Capcom's Monster Hunter Rise.
In its opening week, it shipped four million units globally and now it's experienced yet another sales milestone. Following on from it reaching five million units earlier this month, Capcom has now announced it's sold six million copies (this includes physical and digital sales). That's quite an impressive feat for a third-party title on the Nintendo Switch.
To celebrate this special occasion, Capcom has once again released a special celebration package. It contains 30 Mega Potions, 20 Well-done steaks, 10 Large Bomb Barrels, 5 Mega Demondrugs and 5 Mega Armorskins.
"This item pack can be claimed in the main game of Monster Hunter Rise. You will need to update the game in order to claim this item pack. This item pack can only be claimed once. Go to the Courier to claim this item pack."
Today also sees the arrival of the game's big Version 2.0 update. It gives players access to new monsters, Apex monsters, event quests and armour. Have you purchased a copy of Monster Hunter Rise yet? Leave a comment down below.
not surprised. Keep it up, Capcom
PS to Capcom: WHEN will the pre-orders for the digital version of The Great Ace Attorney Chronicles go live?
Hopefully the huge success will warrant the amazing monthly update trend. At this rate Rise could possibly reach a 60 large monster mark at the end of its lifecycle, not including the inevitable G-rank expansion.
I might even bother investing into the cosmetics just as a thank you for a high quality third party game which clearly had tons of effort put into it.
Well deserved for such a fantastic game. The wire bug and palamutes are such great additions to the game. Thete's no going back now.
Rolling Thunder, that is all.
That's great ! I bought the game last week and I've been ranking up ever since. Is it just me or is the game a bit easier than the last one on Nintendo systems (MHGU)? Never played MHWorld. Feels like the monsters drop much more materials and are not that long to beat (well I must admit that things get a bit hairier on HR7, and last time I played MHGU I was playing G-Ranked quests).
Great QoL improvements too.
Sakurai: And it's all thanks to my precious Mii outfit.
The franchise has grown pretty massively over the last generation. Really happy for fans of the franchise as a whole.
@echoplex It should be compared to other non-ultimate Monster Hunters without G-rank, but evenso it is easier in many ways, especially since your own speed and agility is increased a lot, while the monsters are not really updated in the same way. Today's new update adds quite some challenging quests though.
Congratulations! This game will sell like hotcakes during this year, specially at the end. It will reach the second place as the best selling game in the franchise easily.
I'm not surprised at the success of the game. I hate Rampages with a passion, but they're not so pervasive that they hurt my enjoyment of the overall game. The old monsters are still fun to fight, the new ones are fine additions (except for Almudron, screw that thing), the Wirebug and Switch Skills are excellent, and Capcom seems to be planning to give it as much support as World got, perhaps even more.
@Diogmites if you're having money problems, do an expedition in the Lava Caverns during a mining outbreak with maxed out Geologist skill, then sell the excess ores. You'll net six figures In ten minutes, High Rank especially.
if you read all this, i don't understand why some big developers are absent on the nintendo switch.
EA, Ubisoft, Konami just a few of them who can push way more "easy money" games to this platform.
they are rather stupid and basicly destroying their own business.
how hard is it to release rayman legends and origins!? metal gear series, or a mass effect triology that does not even have to be remastered and people will be very happy and them earning a big pile of cash the easy way.
nobody knows why
@PALversusNTSC Konami haven been doing a lot of support for the Switch lately. Momotaro, GetsuFumaDen remake, the new YuGiOh game and eBaseball Professional 2021 are all exclusive to Switch.
Only 6million thought it would be at least 7 or 8 by now.
@PALversusNTSC Rayman Legends (including Origin levels) is on the Switch.
@PALversusNTSC EA has just done Apex, Plants vs Zombies and about to do Knockout City
A bespoke game doing well?
So deserved. This game is amazing and a blast to play with others online.
I hope this shows other publishers that Switch is a more than viable platform when you actually put the time and effort into it.
Six million. On ONE console. I wonder how that compares to World, which was on 2 consoles and PC, during the same period.
people want metal gear though.
a mass effect triology would be a warm welcome too.
but maybe they wait for a newer version of the switch, wich is not officialy anounced
Amazing figures the game deserves it it’s awesome.
World sold 7.5 million copies in 5 weeks. Rise sold 6 million copies in 4 weeks.
World is definitely selling faster, but not by too much.
@PALversusNTSC I want COD on Switch only for the zombies though with multiplayer would have been better. Say what you want but COD always has been a good 60fps and good/great graphics with great gameplay.
Yes but in this case Rise is only on one platform so one would imagine it has sold better.
Build it, and they will come...
@Rosona Rise's sales are definitely more impressive, since World was available on two consoles at the same time and the PS4 at the time had a much bigger install base.
I believe I also recall World having discounts on the PS store not too long after first release.
The PC version for World came much later, though. It wasn't released at the same time as the home console versions.
I'd imagine Rise probably might have a longer evergreen value on the Switch and maintain the good sales since the series is much more popular on handhelds in Japan and the steady update roadmap looks very promising.
Monster Hunter Stories 2 may also push sales forward by a chunk when it comes out because it could drive newcomers to the series who aren't used to the genre.
It's also worth noting that World was revealed at an E3 presentation which brought a lot more publicity to it and it had the hype behind it that it was finally a renewed Monster Hunter with major QOL improvements to bring newer players in. Rise on the other hand doesn't have that privilege of being the new 'grand' reveal.
A lot of the success of Rise is undoubtedly thanks to the huge success of Monster Hunter World. I doubt we would be seeing such great numbers or a Hollywood movie for the series if not for World.
@Varkster The Switch’s install base is over 80 million. I’d guess that is similar to or possibly larger than the PS4 in 2018.
@Varkster I remember a gigantic marketing campaign behind World. All kinds of websites were covering it, even some that hardly dealt with video games in general. One of the most notable cases being Joe Merrick of Serebii fame, exclusively covering Pokemon titles, who was approached by Sony to promote World and PS4 (but their offer was turned down).
Rise seems much more genuine in comparison (and the first content update here is much better than in World).
@PALversusNTSC I know what you’re saying. But those games just haven’t sold very well on Nintendo platforms. That’s the problem.
But it’ll be easier when cloud is more of a thing
@echoplex Very much so. What Capcom did was streamline pretty much everything possible. Anything that had some sort of complexity of the Classic Style (like MHGU) has had a makeover to some degree (some a whole lot more than others). Too much to list here so you'll definitely notice it as you play the game (especially coming from MHGU like I did). Gives it a more straightforward and a lot quicker experience to the game. Now depending on how that makes feel will determine how much you will enjoy Rise. Apples to oranges in experiences of the 2 games.
6 million in a month, regardless of the number of platforms it's on, is impressive. Idc who you are, that's really good.
Cool. And all I’ve done on it is create a character 🤷🏼♂️🤣
Well done, the game is amazing. 6 million in about one month is crazy fast. I can’t wait to dig into the update.
6 million in one month for a single platform game is VERY impressive. I'm curious to see how many numbers it continues to shift!
Still happily working through the single player mode.
Could do with some golden eggs. But thank you, Capcom. Gonna be negative for a second... I loved paying for all the amiibo, getting the more expensive deluxe edition which didn’t add that much, finally getting the overpriced pro controller, and beating the final hub boss... seeing the game unfinished... only to have to wait for an update, and see that there is now a second $30 DLC pack. A fine mix of capitalism and arrogance, Capcom.
Those on the fence, don’t mind this old hunter. The game is fun and very well made. My wallet is just crying.
My new favorite game of all time. Took off work today for for 2.0 update and it doesn't disappoint! The new monsters are so good!
I’ve extrapolated a best-fit curve from the data we have so far to make predictions about when MH Rise will cross 7 million, 8 million and eventually, 9 million for the single platform record.
I used weeks for the X axis and millions shipped/sold for the Y axis, and then converted the days it had been from launch to announcement of 4m, 5m and 6m into weeks (basically a fraction of days/7)
Coordinate data (weeks, millions)
(0 , 0)
(3/7 , 4)
(10/7 , 5)
(30/7 , 6)
Should be roughly at 3 months for 7 million, around 9 months for 8 million, and about 2 years for 9 million.
Keep in mind, this is not accounting for increases due to price drops and sales, holiday periods, etc. This is only if the current trend continued forever. All models are wrong- some can be useful. I suspect it will be able to cross 10 million before the generation is over. Prediction says nearly 7 years to reach double digits, which basically means it won’t happen because sales will taper off as the generation ends, but with sales, price drops and holiday periods factored in I think it can squeeze that extra million. It would be incredible to see Rise cross 10m on a single platform.
@JaxonH I know your levels of dedication to Monster Hunter were off the chart, but I didn't know how literally until just now.
Your chart took more effort than the two articles about the sales data on this website.
@roboshort Oh jeez, I haven't been keeping track of Switch sales so I completely forgot how insane the numbers actually are, you might be right.
@VR32X Just to clear up what might confuse some people the dlc is cosmetic not the new monsters
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