We had some strong first impressions about Monster Hunter Rise when the demo dropped on January 7th. In the absence of Monster Hunter World on Switch, Rise looks set to be a great homecoming for the series, but numerous players were suffering with performance issues during the demo.
Thankfully, Capcom is fully aware of this, confirming this was caused by players having a full friend list on their user account.
They've now sought to address fan concerns before the game's launch on March 26th by releasing this statement via Twitter, which roughly translates as such:
We have confirmed that when playing online in the demo version, if the associated account has over a certain number of friends, an error may occur which causes crashing. We've ensured that this will not occur in the final release, so no worries. We're sorry for any trouble this may have caused our players.'
We're glad to see that this is being looked into, as it was an unfortunate blight on an otherwise promising new addition to the Monster Hunter franchise.
In the meantime, North American fans looking to get their Monster Hunter fix sooner can find several 3DS entries discounted in Capcom's latest sale, and we've covered your pre-order options for Rise, too.
Did you encounter performance issues during the demo? Will you be buying Monster Hunter Rise at launch? Let us know in the comments below.
[source thegamer.com, via twitter.com]
Comments 22
This doesn't affect me as I have no friends.
That's an unforseen issue but at least they caught it early.
I didn't get very far in the demo as once again Capcom have linked inverting the right analogue stick with inverting the gyro controls. I wish they'd stop doing that. 😓
Can't have issues with a friend list if you never go online
Sorry you have too many friends, therefore you are not allowed to play this game. BECOME A LONER!! - Capcom
Social distance, even digitally social distance beats all the bugs, digital and viral.
Maybe Capcom were making a statement?
I still haven't tried out that demo - downloaded it the other week, I should set some time aside.
I’ve been putting some serious hours in on this, via the play then delete save file and play again routine!
Okay so I've been hammering this game quite hard and i think im finally there.
I think i can finally say I'm over the controls and clunkiness, i knew i would like it if i could get over that.
So yeah I'll be buying this for sure.
@Razer have you played the previous games in the series? I thought this game compared quoted favorably to previous Monster Hunter games.
@WiltonRoots,
It's pretty decent, and it looked awesome on my projector.
@Razer I was in a similar boat. The timing and overall feeling of Rise is quite different from MHGU which is my "main" game of life lol. I'm so attuned to everything that game to where I'd like to toot my own horn some and dare I say I'm a bad@ass mofo That being said though I was having a real hard time with just the basics in Rise but I knew it was because I had to put in real effort to essentially "unlearn" everything from MHGU and start from scratch with Rise. Sucked at first but once I started to get it I really started to appreciate being forced out of my comfort zone and start fresh with something familiar yet all new.
The demo is dope. Definitely looking forward to the full game.
@Ganner yeah i didn't actually play any of the previous games before World but honestly, that's a different type of game entirely, I'm actually considering getting MHGU just to try it out before Rise, so i can say I'm no stranger to the series.
So for me I'm coming in totally new (to this version of MH), it took me a good few attempts of giving up and coming back until it finally clicked for me.
I do however need to switch both the LZ+L & RZ+R around though because using LZ to run was annoying me. With that change i can get around much more easily, run up walls with my wirebug ect... it took a good few attempts to get it down though so maybe you should try fiddling with the controls too.
Edit: had to put in reference to having played World but i don't think that counts, it's way too different.
@ballistic90 nope I'm seriously considering getting MHGU though. I mean i play MH3 Ultimate on the 3DS, but my god i couldn't get use to that at all.
But I'm really considering MHGU and I'm definitely getting MH Rise.
@Razer I thought Monster Hunter 4 was the strongest MH game until Monster Hunter World came out. I didn't care much for MHGU
@ballistic90 oh actually what am i saying lol i played World, but i don't even consider that the same type of Monster Hunter game to the ones Nintendo gets. World almost has more in common with Dauntless than it does with the other MH games on Nintendo platforms.
I did think when you asked previous games you meant games like MHGU ect...
@Razer I did, but I assumed most people would compare MH Rise to MH World
@ballistic90 i guess that would really be true considering their both the newest games using the RE Engine. But in terms of the actual game itself, i think it definitely has more in common with MHGU or other MH games on Nintendo platforms.
But i can see why most would compare rise and world.
Oh really? They aren't going to leave the stuttering every 1 second in? Who would have thought.
@Razer Any other time I would recommend MHGU to anyone since it's my main game above all else. I love it! However because Rise is coming very soon and it plays so different from MHGU it may be best to just go with Rise without MHGU at this point.
MHGU has a completely different feel. It also can be very challenging for newcomers because the game doesn't do the best job of introducing all the deep gameplay and mechanics. MHGU is pretty much a massive 'greatest hits' of the franchise along with a ton of new mechanics like the Hunting Styles and Arts. Those alone add a ridiculous amount of depth to the game that can take a long time with dedication to fully grasp. MHGU was easier to navigate by veterans. I started with MH Tri (Wii), then MH4U (3DS) and then MHGU (Switch). They're all built on the same engine with upgrades etc. for each new game. The transition to each new game was generally easy for me. MHGU still took me time to grasp all the fancy new stuff but overall going from MH4U really gave me an advantage. I believe by the time you do start to grasp your own preferred Style(s) and Arts, weapon timing, accommodating skill sets etc. Rise will be released and you may be like me having to "unlearn" MHGU and spend time readjusting to Rise. Just my opinion and I wish you got into MHGU a lot earlier because my reply would be totally different. It bums me out some that you may not get the proper opportunity to fully see what MHGU can offer before you get into Rise.
I also remember you saying in previous articles about your problem with a never ending backlog. Monster Hunter games are a serious monkey and a wrench, a fly in the ointment, a straight up pain in the a$$ to backlogs. If you have intention of going b@lls deep in Rise I strongly recommend to get cracking on as much of that backlog as you can before you get Rise Otherwise you might as well burn that backlog list.
@Ganner lol my backlog keeps growing anyway. I'll still buy a game even if i have absolutely no intention to play it for at least 6 months.
Thanks for the advice on MHGU, i think i will pass on it, you're not the only one who has advised me to wait for Rise. I'll do that.
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