Update: George Berry, founder and producer at Team Woodsalt, has confirmed that upcoming JRPG-inspired sci-fi adventure Woodsalt has been delayed for a second time.
It was originally planned to launch on Switch back in October, before being pushed back to this week in December, the game will now be delayed by another month. Berry says that the release of CD Projekt's Cyberpunk 2077, as well as a few needed quality of life changes, are to blame:
"Unfortunately we have chosen to delay Woodsalt by one more month for a couple of reasons, but off the bat I want to say that this is something we really, really wanted to avoid but reality is a cruel mistress.
"The first issue is pretty obvious. When choosing a release date we worked on the basis of avoiding any large launches, looking at large titles and trying to find a window. When we chose December 9th, it looked lovely and clear. Then Cyberpunk was postponed and they announced their release on December 10th. As confident as we are in Woodsalt, we can’t possibly compete for media space with that behemoth. We don’t have that Keanu money...
"To everyone who has been waiting and were aware of Woodsalt, I’m sorry if you’re deflated by this and I do totally get it, but I hope you understand that while this is our passion, we also need to keep the lights on. If this game tanks, we’re out of jobs and my choices affect our team as well as myself. Ultimately they’ve been by my side and supported me, and I can’t risk my impatience causing them to lose their future employment.
"The other reason is that through testing, there have been a number of 'quality of life' changes suggested that we think would really benefit the title. So far the reception has been really, really good and these little changes seem to just add a bit of intuitiveness into the gameplay."
Berry goes on to apologise for "the rubbish news," stating that he's excited for fans to check out the game when it does arrive next month.
Original Article (Thu 15th Oct, 2020 13:30 BST): Woodsalt, an upcoming sci-fi adventure destined for Nintendo Switch, has been delayed until this December, it's been announced.
Originally planned to launch this week, the game has a new release date of 9th December on both Switch and Steam. The game's eShop page has been temporarily taken down, but will no doubt be restored a little closer to the new launch window.
If you haven't heard of it before, the game is set on the planet of Nu-Terra, 1000 years after Earth was evacuated during chaotic natural disasters and an attack by giant creatures. Players take on the role of Emcy, an Earth-born man who is awakened from stasis into a new city as they wait for a signal to return back home. Here's an official description:
Emerging from cryostasis to discover a brand-new world inWoodsalt, players control Emcy, whose proclivity for sleep has taken him to Nu-Terra, a sprawling city contained within a bubble, 1000 years after disaster on Earth. How? Why? What? Where? As you develop relationships with a cast of quirky characters and otherworldly locales, steadily uncover a mystery that spans the entire universe and your very existence.
Will you be keeping an eye out for this one when it launches later this year? Share your thoughts with us in the comments below.
Comments 23
1000 years after disaster on Earth.
So 3020?
@Giygas_95 More like 3016.
I hate that big-headed artstyle. Same that AC.
No fetch quests, no filler that sounds good, hopefully the game is fantastic.
itlooks nice
@Giygas_95 rats... I wanted to say that...
@Bydlak I felt the same way as soon as I saw it and I may have felt differently if it didn’t clash so badly with the style of the trailer which seems to want to make the game seem mysterious and potentially dark.
That's... Fair I suppose. 2077 is huge right now.
WTH? Do they not employ or consult an industry analyst? Launching your small project game on the same day as a AAA release isn't just good for sales, it's a MAJOR positive that factors into the release day of most projects in this space. A major game like Cyberpuck creates social pressure to "play a new game" on that date, because everyone is exciting about that release. You don't want to be the "one guy" in your peer group still playing something old, even if you're not interested in the major release. People who are not going to buy that game actively go looking for things being released on the same day. We all know this guy! The one's who's like "Oh, only sheep buy that major overhyped trash, I bought this cool indy game ...". This is like ... game marketing 101.
Sure, you don't want to release a second AAA game on the same day because then the hype is split, but riding off the hype of a huge new release is not something a project like this should be avoiding. Not to mention that launching alongside 40 other games any week in Dec. is a much better window then launching alone any week in Jan. Your pushing your game back from the highest volume sales month to the second lowest? AAA launches fail in Jan because people just are NOT looking for a new game AFTER all the major Nov / Dec releases, two steam sales, and Christmas so you need million dollar market budgets to get anyone's attention.
Oh wait, I guess it could just be complete BS to distract from the fact that the game a lot of people already paid for isn't ready on time ... again.
Haunter is that you?
Eh.
The bulk of its sales will likely happen on Switch. Cyberpunk is skipping Switch, so Switch-only gamers will be looking for something new to play, especially given the kind of dry holiday lineup.
Instead, the developer chooses to delay it into next year, when the Switch will be exploding with new titles that'll much more directly serve as competition for whatever this is supposed to be.
@HeadPirate
I need to look into game marketing 101 because everything you said seems so counterintuitive to how I assumed the gaming market worked. I’ve known that January has always been a dry month, but I would have thought that certain games could succeed during that time because it is such a dry month.
Do you have a site or book you would recommend on the topic? I would be interested in learning more!
@Ralizah
I couldn't have nailed it better myself.
@Solomon_Rambling like if anything to coop with your own comment I personally felt like the Switch succeeded at first in part because it released during a dry spell where very little was there to take visibility away from it? Of course BOTW helped but i'd argue re: that dry spell allowed that much more visibility for BotW to shine?
@HeadPirate Those claims are going to be supporting data if you expect people to accept them. The idea that a significant number of people respond to peer pressure through nonconformative purchases, instead of either conforming or ignoring the pressure entirely, sounds like it was extrapolated from your own experience, not derived from data.
My initial reaction was "do they think this game is in competition with Cyberpunk 2077?" but the reasoning makes sense. There will be a lot of media pass devoted to that game next week.
But maybe if they released it near the release date of Cyberpunk they can land themselves on a coveted "hidden gem" list.
"Tired of all the Cyberpunk 2077 hype? Here are 13 games that also came out this week.
"Can't play Cyberpunk on your system? Why not try this other futuristic RPG?"
@Solomon_Rambling
Absolutely! Go to your local university and sign up for a marketing degree! Or just take marketing as a minor in some other BA. Marketing 101 would be a first year (1) major required (01) course which will cover several books over 100 hours or so.
You can do that for almost any topic and I can assure you the absolute first thing you are going to learn is "everything about this run contrary to what you assume"
@JimmySpades
I don't what to say other then ask any single person in marketing "do you market based on the assumption that social pressure causes people to buy things". I mean a "sale" is simply the act of adding social pressure to make a quick buy so that you don't feel stupid about paying "full price" at a later date or you can tell your friends what great value you got. You've never had someone tell you "It was on sale" when explaining why they bought something they don't need? Turns out, that's kinda the point.
Or just ... look at any "brand" thing you own and ask yourself why you bought it.
I am absolutely talking from personal experience ... about an experience common to all social animals, humans included.
Supposedly you can rip through cyberpunk in 20 hours so I think a lot of developers can take a sigh of relief. It won't be the time suck the witcher 3 was.
The ironic twist is that Emcy is... a DJ
The big heads are enough of a turnoff for me to pass. This is an art style that should have been left in the past.
@HeadPirate
As much as I would enjoy to take classes again, my university days are well behind me. I was hoping more for something I could read in my own time, but no worries!
I didn't know what this game was until this article, so now I'll be interested when it releases. That cyberpunk thing can bring awareness to smaller games too so it's a silver lining in a way.
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