As had been previously promised, Ninjala's third season is now live and brings plenty of new content along for the ride.
Major new additions include Special Collections and the all-new Spectator Mode, but there are the usual gameplay tweaks and new weapons to enjoy, too. You can find the full (and very lengthy) patch notes below...
Ninjala Season 3 | Theme: dragons!
Season Schedule
Oct. 28, 2020, 19:00 (PDT) - Jan. 06, 2021, 17:59 (PST)
29 Oct. 2020, 02:00 (GMT) - 07 Jan. 2021, 01:59 (GMT)
29 Oct. 2020, 12:00 (AEST) - 07 Jan. 2021, 11:59 (AEST)
Ninjala Story Pack: Chapter Two
The Ninjala Story Pack: Chapter Two featuring Berecca is now available as DLC!
New gum weapons: Pop Eye and Cerberus join the fray!
Two new weapon types, Pop Eye and Cerberus, have been added!
A new stage appears: Croissant Arena!
Get ready to do battle in a giant sporting stadium! This new stage, Croissant Arena, is packed with fans ready to cheer on your ninja moves!
New Features
- Items available for purchase in the in-game specialty shop will be displayed in rank format, and new Special Collections will be available for purchase.
- A all-new Spectator Mode has been added for Room Battles.
- The UI and layout of the base screen has been revised to make it easier to review ninja missions you’ve undertaken.
- A non-combat area has been implemented for the Team Battle standby dojo.
- A Ninjala Code feature to claim special presents has been added to the Options Menu.
- Increased the number of registerable favorites in the Closet to 20.
- Buying a NInjala Pass will make it so that Ninja-Gum will never be consumed for the duration of the season.
- Four types of stickers useful for communication have been added to the group of stickers selectable from the start.
Gum Weapon Parameter Adjustments
The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by gum weapon and weapon popularity, we have implemented a host of balance adjustments.
At the core of our adjustments this time, we strengthened the following weapons which were posting low victory rates: Iron Noise, Drum Beat, Mellow à la Mode, and Trick Ball. In addition, we made refinements to the following, which boasted disproportionally high usage and win rates: Ninja Yo-yo, Shinobi Spinner, and Utsusemi Master.
We have also adjusted various gum weapons so that new combos and tactics can be discovered and employed.
We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.
IPPON Katana | Scroll Blade |
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- Attack combo time for normal, back, and wide attacks has been shortened.
- The attack cancel timing against Charging Slash when a Gum Break connects has been quickened.
With this adjustment, combo time has been shortened, so it will be possible to defeat your opponents faster.
Drill Beast | Corn Bat |
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- Attack combo time for normal, back, and wide attacks has been shortened.
- Changed the number of back attack hits from 3 hits to 2 hits so that it is not as easily affected by lag issues.
- Increased back attack damage.
- Wide attacks have received the following adjustments:
Changed to rise during attack for the second attack
Increased the duration of hit detection for the third attack
- “Here and There” has been adjusted so that movement is possible immediately after diving into the ground.
- The attack cancel timing against Here and There when a Gum Break connects has been quickened.
In this adjustment, we have made various enhancements, including adjustments to “Here and There”
Combo time has been shortened, so it will be possible to defeat your opponents faster.
By reducing the number of hits for back attack, it will allow combos to finish faster.
While the number of hits for individual combos will be reduced, rest assured that this adjustment will result in greater overall damage-dealing potential with back attacks.
SK8 Hammer | Sushi Axe |
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- Wide attacks have received the following adjustments:
Accelerated the occurrence of attacks.
Adjusted combo hit count and damage dealt.
You can now cancel faster when proceeding to your next action after a hit connects.
Distance traveled when attacking has also been increased, making it easier to land attacks.
Increased damage resulting from normal attacks.
Reduced ninjutsu gauge rate of increase.
In this adjustment, we have strengthened wide attacks for these weapons.
It will now be possible to attack faster and land hits more easily than before.
Iron Noise | Drum Beat |
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- Normal attacks have received the following adjustments:
Accelerated the occurrence of attacks..
Accelerated the occurrence of sonic bullets.
Distance traveled when attacking has also been increased, making it easier to land attacks.
- Back attacks have received the following adjustments:
For a set duration during attacks, it will now guard against normal attacks.
Increased the duration of hit detection
- Wide attacks have received the following adjustments:
Accelerated the occurrence of attacks..
- The following adjustments have been made to “Echoing Scream”:
Accelerated the occurrence of attacks..
For a set duration during attacks, it will now guard against normal attacks.
With these adjustments, we have strengthened this weapon overall.
By speeding up normal attacks, it will now be easier to attack with sonic waves when facing an opponent. Furthermore, back attacks and Echoing Scream may now be used to guard against normal attacks, allowing you to cut into your opponent’s attack and attack for yourself.
Echoing Scream has also been sped up, allowing it to be used more effectively in various combos.
Ninja Yo-yo | Shinobi Spinner |
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- The first through fourth hits of wide attack combos have received the following adjustments:
Yo-yo Leap may now be canceled.
When the attack misses, it can now be canceled by jumping or with a Gum Boost.
The yo-yo will no longer be set when canceled early.
Hit detection range has been reduced..
- Damage for the first hit of wide attacks has been reduced.
- Distance traveled with follow-up attack hits 2 through 4 has been increased.
Distance traveled when attacking with Gum Breaks has also been increased, making it easier to land attacks.
- The following adjustments have been made to “Yo-yo Leap”:
Cancellation timing at unleashing has been delayed.
Attack speed at unleashing has been delayed.
Homing ability has also been reduced.
Increased downtime when pulling back yo-yo.
Changed the reaction when pulling back yo-yo with a Gum Break.
Cancel timing when a warp attack lands has been sped up.
After careful review, we determined that Yo-Yo Leap was overpowered, as pulling the yo-yo back skillfully could allow players to defeat opponent one-sidedly and without risk, even without anticipating for S-Bursts.
By increasing downtime, it will no longer be possible to perform follow-up attacks when pulling back multiple times. Furthermore, a blowback reaction has been added when taking a gum break pullback.
Although the strength of "Yo-yo Leap" itself has been reduced, we have strengthened the wide attack to compensate, allowing for new attack strategies.
With the wide attack, by cancelling after a miss, you can reset your yo-yo and recover more easily. Also, by cancelling after a hit, you will be able to chain it into Yo-yo Leap for a combo.
Mellow à la Mode | Trick Ball |
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- Normal attacks have received the following adjustments:
Distance traveled when attacking has been increased, making it easier to land attacks.
Shortened attack combo time.
- Back attacks have received the following adjustments:
Cancel timing when an attack lands has been sped up.
Cancel timing when an attack misses has been sped up.
Reduced damage for direct hits, and increased damage when a blast connects.
(Total damage has been reduced for big weapons only)
- Wide attacks have received the following adjustments:
The second hit will initiate earlier
Cancel timing when an attack lands has been sped up.
Cancel timing when an attack misses has been sped up.
- Beyond the Gum
Hit reaction has been altered so that immobilization will occur right in that place.
With this adjustment, combos using "Beyond the Gum" will now be sure to connect.
Furthermore, gaps in attacking have been reduced overall, which should make it possible to defeat opponents more quickly than before.
Matsuri Board | Camu Camu Plate |
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- Reduced immobilization on your side when guarding the 2nd to 4th hits of wide attacks.
Home Run Surfer | Ninja Calibur |
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- Distance traveled with the first hit of a normal attack has been increased.
-The following adjustments have been made to the 2nd hit of normal attacks and back attacks
Changed the number of hits from 3 hits to 2 hits so that it is not as easily affected by lag issues.
(This adjustment will not affect total damage done by the combo.)
- When the first hit of a wide attack is guarded, immobilization on the opponent’s side has increased
Tenchi Muyo
- Hit detection range has been reduced..
Gum Kunai
- Cooldown time has been reduced.
Gum Kunai is not particularly effective on its own, but when combined with other attacks or used together with teammates, it becomes a highly effective Gum Shoot. To this end, we sped up its cooldown to allow it to be more efficiently linked with other attacks.
In addition, though it has low penetration, allowing it to be overcome by other gum shoots, it allows for quicker recovery in the event that it is overpowered.
With these adjustments, the Scroll Blade and Iron Noise have been enhanced.
In particular, Iron Noise will have a greater chance of approaching allowing players to reap the benefits.
S-Energy
- The rate at which S-Energy is naturally recovered has been increased.
Utsusemi
- If you suffer damage, guard, or parry after pressing the Utsusemi button and before entering the transformation, the Utsusemi will no longer occur.
Utsusemi Master
- The time duration until the Utsusemi breaks after being set has been reduced.
After careful review, we determined that Utsusemi Master was overpowered in that it allowed players to counter by using Utsusemi immediately before being hit with an attack. This adjustment will make it more difficult to use Utsusemi as a counter.
Combos using Utsusemi to directly attack opponents will still be possible.
Utsusemi Master remains an extremely powerful Shinobi Card, and we intend to closely monitor how it is used going forward in light of these adjustments.
Matching Adjustments for Ranked Matches
With this update, we have adjusted the matching algorithm to prevent new players from being matched with intermediate and advanced players. Specifically, players of the Apprentice, Adept Ninja, or Vanguard Ninja ranks will only be matched with other players of the same or similar rank.
For players from the Elite Ninja to Ninja God ranks, priority will be given to other players of the same or similar rank. However, in the event that such opponents cannot be found, matching will be conducted with players of divergent ranks.
For ranked Team Battles, matching will be conducted based upon the average rank of each team, with opponent teams of a similar average rank being selected.
- With Free Matches, quick matching will be given relatively higher priority compared to Ranked Matches.
Rating Calculation Adjustments
With this update, we have fundamentally overhauled the rating calculation system. In particular, to this point, when a high-ranked player lost to a low-ranked player, or in team battles with extreme rank differentials, decreases in rating were excessive. With this update, high-ranking players will see less severe rating drops in these situations. Furthermore, with Team Battles, rating fluctuations will now be unified for all team members regardless of placing.
Matching Adjustments
- Frequent exits from the lobby will now be addressed by a temporary restriction on matching.
- For Rank Matches, we will also be observing the situation and considering a rating penalty for players who exit excessively
Resolution of Known Issues
- Fixed an issue where network or router environment could result in matching not being possible.
- Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.
Phew! We told you it was a long one!
Do you spend much time on Ninjala? Let us know how you've been getting on in the comments.
Thanks to Ninjalaislit for the tip!
Comments (27)
The one update I need is for them to tone down Microtransactions
@LatsaSpege
Thats why i stopped playing
Awesome, it got posted. You guys gave me credit, I wasn't expecting that. Thank you so much for posting this, I really appreciate it.
Anyways, Season 3 is probably the biggest Season that Ninjala has had so far.
Anyone complaining about micro transactions is crazy! It’s all cosmetic!!!
This game is fully enjoyable without paying a cent.
It’s got a steep learning curve, but when you get the hang of it it is a total blast.
Meh. I stopped playing this and couldn't get my kids to show the least bit of interest which is more-so their age demographic.
@TimboSlice
Agree with you 100%.
Call me back when cosmetics aren't consumable any more. That's literally the dumbest design choice I've seen in any game, and seems to be the only game doing it, too...
@EmmatheBest
They kind of fixed that.
Starting with Season 3, if you buy the Season 3 Ninjala Pass, then the cosmetics won't be consumed during Season 3.
I believe this is something that's going to happen moving forward with future seasons.
@LatsaSpege Thats why I quit. Did you know that rock paper scissors is pure skill and nothing els I remember that I would win every time no no not to luck but by pure skill.
I still regret choosing ninja pigtail girl. l just wanted long hair character to play as because l have long hair. But her face is sorta ugly. Wonder if l can change the character without using another account.
the best season by far, much more refined matchmaking, UI, and content variety, plus dragons are a way cooler theme than sports.
i enjoy chipping away at the game and theyve gotten much more generous with giving in-game currency for free and ranking up in tiers. too bad people have dropped off cause of how much the game stumbled in the beginning, this is probably the best state the game has been in yet
@Mr_Persona
I initially thought that you couldn't change it, but apparently you can.
You have to click on the Hanger icon, go to Avatar, go to the second page in the Avatar page, and the second & third icons (hair & face respectively) on the second page are (I believe) what you are looking for.
@TimboSlice Cosmetics affect the gameplay, because players want to look cool while they're pulling off cool stunts. And games such as this are designed to entice players into spending, either with constant advertising of items for sale or using other players as walking billboards for the neat items available for real money. No developer on earth puts a cash shop into a game and expects players NOT to buy into it.
I could go on for a while. But then, anyone who unironically spouts "It’s all cosmetic!!!" is part of the problem. Carry on.
@boxyguy
Does this mean that you are able to play Ninjala without having as many issues as you were having?
I agree, I feel like people are not giving Ninjala a chance (or second chance) at all, and it has bugged me as well.
@Ninjalaislit Oh good. I only played the game twice. So l'm still new to the settings in the game.
@Zebetite Agreed, and of course the developer plans on people spending money since THEY GAVE YOU THE GAME FOR FREE.
If someone, however, is complaining about the cost, and this is enough to make them stop playing a game they admittedly enjoy, WHICH WAS FREE, then that’s where it gets a little silly.
I bought the starter pack for like $4 or something, and I have tons of costumes from it and played in the first season. I more than got $4 worth of playing the game. I think people should look at the value of the game as a whole.
We aren’t talking about games where you’ve payed full price and then get hit with micro transactions (this I too have an issue with).
I always try to pay for at least a few things on FTP games I love and enjoy. Some games make that hard! Asphalt9 and Warface gave me so much I couldn’t even find stuff to buy but I still pumped about $5 into each for almost nothing just to support them.
Life doesn’t give you stuff for free, paying $5 for Ninjala is far from a big deal.
(I’m not even mentioning all the free Jala they gave since the beginning, following specific download numbers being reached)
@Mr_Persona
Glad I could help.
When did you first play Ninjala?
How are you liking it, so far?
@Ninjalaislit first played it on the day it was released. And played it again. Then l left it because even when video games is part of my hobby, but also crafts. So l was more busy with crafts lately and hardly ever played games when l got back into crafts. The game is okay which l remember. I was going to try it again in October until l found out my membership expired, so rn l'm just going to wait until my sister pays for it again because she likes doing that stuff.
@Mr_Persona
Okay, it's always good to have more than one hobby.
Do you mean your NSO membership? If so, you don't need a NSO membership for free to play games on Switch.
@Ninjalaislit I thought you did need it for some free games. Well I guess l can play it,...but I have just started another game on my pc. So it will be a while.
@Mr_Persona
You do. I think you're confusing them with the NSO Special Offers that are released, like Tetris 99 and SMB 35. For other games that aren't NSO Special Offers and are Free to Play, you don't need a NSO membership. I hope that clears things up.
Also, if you don't mind me asking, what game did you just start on your PC?
@Ninjalaislit Well l already know about the offer of free games when getting online membership. I'm saying the other random free games that are online. Someone told me l need online membership for Rocket League. But l guess that's not the case then.
@Mr_Persona
Okay, I wanted to just let you know just in case you didn't know. You used to need a NSO membership for Rocket League, but know that it's Free to Play you don't need it. I think NL even made an article on that.
LOL nah, no, you had your chance with me, Ninjala/Gung Ho. Suffer with what you did with your petty threats on banning people. Your "game" had potential at the start, but you quickly tarnished that potential on your petty, childish and foolish threats of banning folks, especially AFK ones (who might be quickly away to use the washroom or such!). You dug your grave, now lie in it.
@OctoAori20 Woah, how do you do bold text? The classic two asterisks? Anyways, I have several issues with your post.
Firstly, "game"? What do you mean? Is Ninjala somehow not a game? Because it has free online multiplayer, and a paid singleplayer experience, and if you're talking about connection or match time issues, they've fixed those.
Secondly, I don't think they've threatened to ban people, especially people who've gone AFK. I believe their words were "Idling in lobbies, exiting and entering a lobby multiple times, and other damaging behavior should be disallowed, and we will be taking measures to punish people that intentionally do so". I don't think people who've gone AFK would still be in lobbies, I believe all the automatic features besides matching send you out of lobbies.
Thirdly, "dug their own grave"? How did they do that? And if they did, shouldn't they be trying to constantly improve it and "get out of the grave"? Or are you just hating on the game because you don't like it for some arbitrary reason?
@TimeVolt
Don't worry about them, they were pretty negative on here no matter what game it was for. I'm pretty sure they were a troll, and got banned for it.
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