Update [Fri 6th Nov, 2020 00:25 GMT]: The new update for Bug Fables is now live. To access it, all you need to do is update your own copy of the game. Version 1.1 adds a whole bunch of "scrumptious additions".
Here's the full message from the team along with the patch notes:
Attention Insect Adventurer! You are not mistaken! You do not need to adjust your eyes! The much-anticipated Bug Fables Update 1.1 is now live across all platforms as a FREE download! All you have to do is update your version of the game on your platform of choice. Happy 1st Anniversary of Bug Fables!
In our post, we posted a digest list of scrumptious additions coming to Bug Fables in 1.1, but this time, we’re posting the patch notes in their entirety for those of you who want to read them in their entirety (we know who you are. You’re just like us. Don’t deny it.)
Enjoy the full patch notes below, and don’t forget to update your copy of Bug Fables to 1.1!
Bug Fables - Version 1.1 (November 5th, 2020)
+Added a Hard Mode reward for the Final Boss (will be granted to Artys/Caravan when loading the file after the patch if you already beat it).
+Added some small bits of dialogue in the Final Boss fight to make it more obvious what to do.
+Added being able to speed up cooking animations by pressing the [Jump/Confirm] or [Use Field Skill] button.
+Added some indicators in the beehive for the balcony and factory entrances.
+Added Fortune Teller hints for some medals that were missing it.
+Added arrows on the corner of the screen during Wack-a-Worm minigame to say when there are worms offscreen.
+Added the ability to open the map from the main Pause Menu by pressing [HELP] (an icon will appear when it is possible).
+Added save prompts after some chapters.
+Added 3 new post game sidequests.
+Added more hints to the maze in Chapter 6.
+Added enemy defense counter if the enemy has been spied in their HP bar.
+Added Eternal Venom, Heal Plus, Quick Flea, Relay Transfer, Status Boost, Status Mirror, Spy Specs, Secure Pouch, Front Support and Back Support icons in battle.
+Added ability to rearrange Items/Key Items in the pause menu by holding [Show/Hide HUD] and pressing UP or DOWN.
+Added ability to select multiple items to store/take out with Amber or sell by pressing the [Show/Hide HUD] button in the item selection.
+Added a new NPC in Metal Island to help with recipes.
+Added "Swap Positions" option in Strategies, allowing two party members to swap in battle without changing the entire party (doesn't work if someone has exausted all their turns for that round).
+Added clouds to Bugaria Outskirts and surrounding areas.
+Changed "Switch Party" Strategy setting to "Rotate Party".
+Changed Kabbu's Dash to continue forward until the [Jump/Confirm] or [Use Field Skill] button is pressed again or he hits a wall, and also to be able to cut grass (in Chapter 5 and forwards).
+Changed Kabbu's Dash to be obtained at the start of Chapter 3 instead of Chapter 5 (but the ability to break rocks is only obtained in Chapter 5) (Will be granted automatically if you have lowered the bridge to Lost Sands and completed Chapter 2 in the file).
+Changed the showcased Caravan medal to be random if there are more than one.
+Changed Midge's Spy Card to be a basic 1 attack card.
+Changed Wild Chomper's Spy Card to cost 3 TP.
+Changed Hustle Berry's cost to be cheaper.
+Changed Post Game's boss' so that you don't lose items if you lose the battle.
+Changed Needle Pincer to be compatible with the A.D.B.P. Enhancer.
+Changed the Save Crystal before the Golden Hills' secret boss to be yellow.
+Changed Frostbite to fully reflect received damage to an enemy attacking directly while not receiving any damage back (if attacked by a non physical attack the damage is reduced by half).
+Changed the 'Do Nothing' medals' icons to not show in the option if you already did nothing that turn.
+Tweaked text effects to be more noticeable.
+Tweaked a segment in the Chapter 3 dungeon to make it easier to see where to go.
+Tweaked the beemerang to remain in place if it hits a wall while the hold button is held.
+Tweaked Abombhoney to no longer deal damage when using shield, but it will destroy the shield after blocking the damage.
+Tweaked a note in a room in Chapter 3 to be more obvious.
+Tweaked a puzzle in Chapter 4 to be more clear what to do.
+Tweaked the left and right arrows in the Library menu to bounce slightly.
+Tweaked enemy's Numb resistance buildup to increase faster.
+Tweaked issues with vSync not working properly on high hz monitors.
+Tweaked the first Chapter 2 miniboss to not fall when hit while on the Vine.
+Tweaked jump to make platforming a bit easier.
+Tweaked Wack-a-Worm's worms to not burrow if the Beemerang is out.
+Tweaked Hustle items HP/TP heal ammounts.
+Tweaked Hustle items to stack when used in the same round.
+Tweaked the Outskirts' Bounty Boss' attack patterns and fixed being unable to target it with ground attacks in the first phase, and added one more attack to it.
+Tweaked the Metal Island's secret boss to be stronger and more varied.
+Tweaked a Chapter 6's boss' attack to cause 'Attack Down' in Hard Mode if you don't block.
+Tweaked the optional boss in Forsaken Lands to cause 'Attack Down' in some attacks in Hard Mode.
+Tweaked the optional boss in the Far Grasslands to be stronger and with a new effect.
+Tweaked the Final Boss' healing a bit.
+Tweaked how the Reflection medal works to be able to stack better with itself and with normal defense boosts.
+Tweaked slightly the moveset of some enemies in an optional dungeon.
+Tweaked radius of bomb items to be slightly larger.
+Tweaked Leafbug charge to be faster.
+Tweaked the charm that increases EXP to not trigger if the battle rewards low EXP.
+Tweaked Reverse Toxin to heal more per turn.
+Tweaked Life Stealer to only heal on the first hit of any move.
+Tweaked Detector in some areas in Chapter 6 triggering before it was supposed to.
+Tweaked Sturdy/Shell Ointment to increase defense by 3.
+Tweaked Pep Talk to not use charges.
+Tweaked Fly Drop to deal less damage.
+Tweaked Frost Relay to hit more times.
+Tweaked the TP cost of most of Leif's buff/debuff skills.
+Tweaked Ice Rain's cost to 11 TP.
+Tweaked Royal Decree's and Dash Through's TP cost from 6 to 5.
+Tweaked First Plating to not deplete if you have Shield that turn.
+Tweaked Vi's Needle skills (Electric Needles only cause numb for 1 turn now, Needle Toss' damage was reduced slightly and Needle Pincer's damage was increased slightly).
+Tweaked Frozen Drill to deal 1 more damage per hit and hit one more time, but costs 1 more TP.
+Tweaked a battle companion to be more useful in one of the secret modes and also have more options overral in battle.
+Tweaked a puzzle in chapter 7.
+Tweaked bank interest.
+Tweaked some colliders.
+Increased damage that the tiny boulders in Boulder Toss do.
+Increased berry payout for Wack-a-Worm post Chapter 2.
+Fixed ice cubes sometimes stopping mid-trajectory.
+Fixed being able to get stuck inside a gate in the Chapter 6's dungeon.
+Fixed a miniboss in Chapter 4 being able to cause status effects through shield/study.
+Fixed a miniboss in Chapter 2 turning invisible sometimes.
+Fixed weird enemy behavior if a Bloatshroom's spore attack caused them to die.
+Fixed lock if you select "Change Loadout and Retry" in the Defiant Root's secret boss while in a secret mode.
+Fixed a lock in Gen and Eri's sidequest.
+Fixed a lock if you tattled the caravan cricket in Spanish.
+Fixed potential lock in Mite Knight when generating floors.
+Fixed potential locks when using Miracle Matter in specific situations.
+Fixed Random Start's poison not being infinite with Eternal Venom.
+Fixed status icons floating on nothing if an Abomihoney explodes.
+Fixed Back Support and Front Support not working properly in battles with less than 3 party memebers.
+Fixed Heavy Throw's offset against flying enemies.
+Fixed some enemies' freeze times sometimes being faster than normal with Extra Freeze equipped.
+Fixed hologram Diving Spiders becoming invisible when they used the shield.
+Fixed the map cursor and the telescope moving only diagonally when using the analog sometimes.
+Fixed weird behavior if you trigger a switch in some rooms and enter another room before the switch's effect has taken place.
+Fixed the max TP ammount sometimes showing up incorrectly in the HUD until it is updated.
+Fixed shield turning off if you grab berries in the overworld.
+Fixed Frostbite triggering when the wrong person was hit.
+Fixed Reverse Toxin increasing defense instead of decreasing.
+Fixed healing counter with HP charm showing in the wrong position.
+Fixed weird wasp behavior at high scores in Flower Journey minigame.
+Fixed the microwave floating slightly upwards every time you used it.
+Fixed issue where Random Start and an event condition would break on retries.
+Fixed issues in some battles with multiple enemies and AI partners under specific circunstances.
+Fixed items causing status effects if you have the Sturdy effect.
+Fixed keybind screen breaking in Spanish.
+Fixed issues when trying to rebind the confirm key sometimes.
+Fixed some minor inconsistencies with NPCs in the area before the credits.
+Trying a fix for memory issues.
+Some improvements to performance in some areas.
+Many minor tweaks.
+Typo fixes
Original article [Sun 1st Nov, 2020 20:30 GMT]: The charming adventure RPG Bug Fables: The Everlasting Sapling - that we also described as a polished independent tribute to the first two Paper Mario games - will be receiving an update on 5th November, bumping the game up to version 1.1.
This update will add three new quests, new bosses, some quality of life changes - including improved sprinting, faster cooking along with the ability to purchase recipes. And last but not least, some "other" mysterious additions.
Full patch notes will be made available on the day of release. For now, take a look at the trailer of this update below:
Will you be returning to Bug Fables: The Everlasting Sapling to try out this new update? Tell us down in the comments.
[source youtu.be]
Comments (40)
Heh. Just finally installed it. Good timing.
Such a good, good game this. Interesting update!
That is actually amazing! We're getting what is basically DLC for free. Why haven't I gotten this yet?
I saw the headline and I thought LRG finally announced their release. Still playing the waiting game.
Really excited for this; it's great to get some new content alongside the QOL updates
Got turned onto this a couple months ago. Need to play it but pretty bogged down with studying. I will though
@HotGoomba___Rebrand You and me both. It’s been on my wishlist for some time now, but something else keeps popping up like Hades or Horace.... to borrow from a meme.... “The amount of great games on the Switch is just too d*** high!”
It's a fantastic game... And so meaty and NOW we get even more? Good gravy...
I should Have gotten it I hear its better then the new paper mario.
New bosses? Hell yes, I am going to reboot this thing.
I'm thinking the update release will probably coincide with an announcement for being able to order the Physical from LRG @Aurumonado
@Snatcher I think Origami King is actually a great game, but Bug Fables is better in my book
Ive not got this yet but actually popped back in to my mind today. May have to grab it soon.
That's nice! I have only beat the first boss (I got distract very easily once I buy new games). Will definitely update on the 5th. I may try to clear this game before I buy my next game.
That's cool. With how many articles they've written on the subject, I'm surprised NL hasn't found a way to make this one about AoC's frame rate.
Waiting for a sweet deal before I pick it up
So are we gonna get more future updates? Because I’d be down for that!
I haven't picked this up in while, but this update may encourage me too!
I am going to have to do a 3rd play through now!
hearing about this from the discord server was amazing. i beat the game once already and did all the quests, really looking forward to this
This is one of the many games I've had my eyes on, but have not yet pulled the trigger... It looks so charming
@Snatcher yeah what pikaphantom said, TOK is a good time but is a novelty imo. it is absolutely not fun to do the ring battle again once youve seen all they offer. bug fables is a lot more packed with stuff to keep you playing
I didn't like the characters in this game, specially the bee. Too much talking, way too many jokes.
For the rest of it, the game is a lot like the original Paper Marios, but... the quality is too far away, imo. The lack of new equipment, for example, is nonsense, and the experience you get is really unfair.
I wanted to like it because PM:TTYD is one if my favourite games ever, but this game just doesn't feel the same at all. Unfortunately.
I actually just picked this up recently with the sale it just had. Only played a bit through it, almost at the end of the first cave/dungeon area. Really enjoying it so far, and the humor is right up my alley. To find that there's new DLC coming out for it now is just icing on the cake!
@the_beaver but paper mario had alot of jokes tho???!?!
@Snatcher Yes, but this is one after another. And either you like the characters (specially the bee) or you don't laugh at all. That's my main problem with the game.
That, and the lack or new weapons... What's an RPG without new equipment??
@Snatcher Honestly found the game a lot less heavy on humor than Origami King but the characters are more charming
Hopefully this means Limited Run Games will open up for pre-orders soon.
Wait, they’re allowed to update a rpg like this?
I never even considered the possibility!
Unless they extend the Level Cap, I doubt I'm gonna pick it up again.
It's an amazing game and I wanted to do everything, but after I reached the max LV, I lost all the motivation ti keep on playing.
I even reached it before the Final Boss. They probably did it to prevent the player to grind and become to strong. But it just makes fighting pointless and boring.
@Archius9 trust me, the game you’re getting at its current price is already an incredible deal. I put 40 hours into my first play through and immediately started a second. It’s the best game I’ve played on Switch all year, no question.
I picked this game up after being disappointed with the newest Paper Mario and it’s the BEST GAME I’VE PLAYED ALL YEAR. The overall gameplay is similar to Paper Mario but the entire thing is exploding with jokes, character development, and serious lore building. Absolutely awesome game. I started a mystery badge run immediately after my first play through but did lose steam about halfway through; this is a great reason to jump back in and finish. Essentially free DLC! I love these people, hope they make a sequel down the road.
I've heard numerous things that are great about Bug Fables and it's one of my top choices for games to try out. I played through The Origami King and found it to be a fun game, but in an entirely different way that didn't cater to my desire for a traditional Paper Mario game.
Looking at this game's success, just imagine if these developers got the opportunity to create an insane crossover with Paper Mario did, like the way Brace Yourself Games got to make Cadence of Hyrule. If this game is excellent (which it is), then a crossover will be phenomenal.
Which are the most pertinent updates here?
I love patches like this.
Bit of extra content + welcome QOL changes + ton of bug fixes and general improvements.
Fans of this NEED to play UnderHero, 86% on Metacritic. Another Paper Mario homage with a twist.
That is a hefty update! I can't wait to play this game. I'm waiting for a Limited Run print.
@HotGoomba___Rebrand I got it full price, and don't regret it.
@NookMiler Speeding up cooking, enemy defense indicators, party re-arranging, item re-arranging, better jumping, and better beemerang physics are what I'm focused on. Extra stuff is great, but all six of these things bothered me prior to this update.
I was really upset with the patch of bug fables on the switch. They changed the quick time direction indicator from an arrow to a stick. Making it much harder to tell what direction it wants me to input!
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