If you're a fan of Pathea Games' My Time at Portia, then you'll be pleased to learn that the developer has just announced a sequel named My Time at Sandrock – and it's coming to Switch.
Similarly to its forerunner, My Time at Sandrock takes place in "perhaps the only wholesome post-apocalyptic world in the gaming industry right now" and places you in the role of "a fledgling builder being sent to a wild and rugged townscape on the brink of collapse."
"My Time At Portia is an ambitious game that actually delivers on what it sets out to do," is what we said in our review of the first game. "The crafting can be extremely overwhelming at first and the presence of some in-game timers can be a mild annoyance, but get your head around its detailed multi-step building missions and you’ll end up with a game that could end up racking hundreds of hours on your Switch."
Sandrock will benefit from a revamped combat system, a deeper story, more complex characters and co-op multiplayer. To make all of this happen, Pathea is asking for $100,000 in funding via Kickstarter, which means the studio can complete the game and self-publish it.
My Time at Sandrock is planned as a Steam Early Access title and will launch in March next year. A full launch is expected in Spring 2022, while the Switch version should be with us by Summer 2022.
[source kickstarter.com]
Comments 16
Honestly, after how underwhelming Portia was, I don't know if I'm up for this one. Just about anything Portia tried to do was simply barebones to a degree and its aggravating "Identity Crisis" is everywhere; the game just couldn't seem to make up its mind on whether it wants to be an Action RPG, Farmer, Social Sim, or whatever else it tried to be. Jack of all trades, master of none (or better yet: Good at none). I was so hyped for it since its announcement and upon finally getting it at release, I couldn't help but feel disappointed.
All of this could also be said for Animal Crossing, Fantasy Life (3DS), and even Rune Factory, but those games have a lot more focus and direction in that I always had a clue and reason on what I want to do whenever I boot up either of those games. And yes, I get that Portia was meant to be open-ended in that you're free to "do whatever you want", but even with that in mind it feels like I'm basically left stranded in an empty world for no reason.
Either way, I'm hoping this Kickstarter campaign succeeds so that its fanbase can get more and more out of that universe, but I'm hoping Pathea Games makes some serious improvements and depth to the gameplay and features. This "a revamped combat system that allows the player to quickly shift between melee combat and 3rd person shooting mechanics" thing needs more meat; let us properly equip weapons and tools this time without needing to take up an inventory slot. Don't make material-making take as much time as waiting for the cows to come home. Implement more opportunities for us to earn enough Gols for just about anything without forcing us to take huge amounts of hours doing menial tasks.
I cant see past the character design which just isn't for me otherwise the rest of the game looks pretty decent.
I loved the first one and it still fills a void not met by other similar games. I would love to play a more refined, less floaty sequel. I don’t do kickstarter but if this goes gold I will buy day one.
Well they hit the target so here is hoping for more stretch goals.
Well, they certainly said all the marketing buzzwords. Might as well have thrown in “souls-like combat” to round it out. What? It has a dodge roll, that means Dark Souls lol
Looks pretty full though, not for me.
I can’t support a Kickstarter project again. I supported one that ended in July 2013 and still haven’t gotten the game yet.
It's a good way to test the waters. Maybe they have no idea if there is any demand for it.
oh gosh this is amazing news, i cannot wait <3! i really do love the first one, i am just depressed that we couldn't get the updates that it was supposed to be getting, asked them on twitter why and they were still waiting on nintendo approvel sigh anyway, i ended up getting it on my laptop, hopefully this one brings all updates to the switch as well as the pc ;w;.
it looks pretty good so far, but i'll wait until it reaches it's goal, releases actual gameplay footage.
edit; i do hope they fix that horrendous time wait to craft, add no voice acting because the voice acting is okay just feels awkward, or they could try to get a new cast that voice act uh what else? oh please make the male romances look nice T_T..it was super difficult for me, rest of people to choose because of how...er..bad it was lol. although..i am not liking the whole sand theme place..not into it. would've been nice if it was freaking fanatasy space theme lol nah but like more modern take nice fantasy? i don't know how to describe it but it looks good so far.
I loved My Time in Portia so I look forward to playing this one.
The first one wasn't that great imo and the Switch port was atrocious at launch (not sure if it is any better by now). I'm not that excited about this announcment.
My time in Portia was a good game but man it was super broken. I had a tonne of glitchs and it never really felt finished. It also had an issue where making money took absolutely forever. I have to buy land to make a bigger machine but the only way to make money is to sell goods you make...if you get lucky on a high price.
@MajinSoul It isnt, i gave up playing it because of just how broken it was.
Portia worth getting now?
Seriously? The first game isn't even that good. They should try improving it rather than jumping to a sequel. They should also better market the game and earn their own money to make this sequel rather than taking money out of our wallets again.
Also... Are they gonna have a flamboyant gay stereotype again and call that "representation"?
I loved this on PC, and even the switch port. Will be getting this on day one.
@Bermanator Ummmm....convincing people to crowdfund them is marketing their game and earning money.
@JimmySpades We already helped them make the first game. Sequels shouldn't be crowd funded. If you can't afford to do a sequel, don't do a sequel.
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