
HAL Laboratory has published the first blog post in a series about Kirby Fighters 2, featuring Planning Director Tadashi Kawai. Within this article, they discuss the development of the newly-released title. We have gone ahead and translated the article below.
Hello everyone.
I'm Tadashi Kawai, the Planning Director for Kirby Fighters 2.
Kirby Fighters 2 was suddenly released today on the Nintendo Switch! This is the first new Kirby Fighters game released in six years! This work was developed under the same engine as Super Kirby Clash that launched last year, with Yumi Todo, my two directors, and General Director Shinya Kumazaki. In order to make the title Kirby Fighters 2 as a suitable sequel, we worked together as a team to power up the game elements! Now, let’s talk about some of the new content!
First, the playable fighters. There are 22 fighters, which is a significant increase from the 12 available in Kirby Fighters (two of which are bonuses for purchasing Kirby Triple Deluxe on the Nintendo 3DS)! Many fighting game fans find the addition of new fighters the most appealing feature of a new game. By the way, I also play fighting games (although I’m not great). Furthermore, the fighters that can be used are not limited to Kirby’s copy abilities! Other popular characters in the Kirby series are also included!
• Bandana Waddle Dee
• Goey
• Magolor
• Meta Knight
• King DeDeDe
The above characters are also available!
Furthermore, Wrestler has also been added as a new ability for the game! As the name suggests, it features flashy throwing attacks and other traditional wrestling moves that wrestlers are known for. Actually, this is the first time in 15 years since new abilities were created for a spin-off game, the last being unveiled in the Nintendo DS game Kirby’s Canvas Curse! As a result, we created a new ability with many features! The exhilaration of pulling off a powerful throwing technique is spectacular, so we hope you enjoy it!
Next, I would like to talk about Destined Rivals. This single-player mode evolved from the idea that "this is a multiplayer game, but I want to develop a mode that is fun, even when playing alone.” As for the story, King DeDeDe and Meta Knight, who have often fought with Kirby, form a team to finally defeat him, and so they send him a challenge! Kirby couldn't read the challenge letter, however. Kirby also teamed up with his friends to challenge the Buddy Fighters Tower, where King DeDeDe and Meta Knight await!
What do you think? It’s a heated story worthy of a shonen comic! In addition to this exciting story, we also have a game system that is thoroughly refined. In this mode, you can only collect one of three available items each time you climb the tower. These items include:
• Items that increase attack power.
• Items that restore physical strength.
• Items that reduce special damage.
• Items that inflict massive damage on specific enemies.
• And more!
Players battle to the top floor of the tower by using the best items and adapt their play style in ever-changing situations. The items you can acquire will change each time, so there’s a real sense of replayability!
By the way, I said "I want to develop a mode that is fun, even when playing alone," but you can also play with two people, so be sure to play with your friends to capture the Buddy Fighters Tower! There are many other new elements that I want to discuss, but please allow me to also talk about the development of this game.
This project was developed alongside Nintendo and Vanpool following Super Kirby Clash during the COVID-19 pandemic. Due to teleworking, it was developed in an environment where we could neither meet nor talk in person, but since the game was developed by the same team for two games in a row, there were no communication problems and we were able to develop the game without major issues.
This game includes online play as well as local play. You can also battle with people all over the world and with distant friends. You can have a heated battle near or far, so please enjoy competing to be the best in the world!
See you next time!
The next post will feature Hiroshi Ohnishi, the Program Director of Kirby Fighters 2. Please stay tuned!
Were you surprised by the sudden release of Kirby Fighters 2? Let us know in the comments below!
[source hallab.co.jp]
Comments 16
I always enjoyed reading the news articles from HAL Laboratory about Super Kirby Clash. It's nice that they're continuing the tradition for Kirby Fighters 2.
Wow, nice to finally hear details about how COVID affected a Nintendo games development. Even if the answer in this case is "Not by much". I didn't realize Vanpool had been developing Kirby spinoffs, guess we won't be getting a Dillon's Switch game anytime soon. Though, it's nice to know they're getting experience in HD systems, was worried how they'd transition as a formerly SD only developer.
If there is a company Nintendo should lock up it's these guys and Konami. It would be a big play for them and show that they are serious about expanding the catalog of games available.
Go HAL!
Playing the story mode. Love the backgrounds!
@Zorox88
Nintendo already owns the Kirby IP as well as shares of HAL.
Konami barely produces video games anymore that aren't sports related.
Had some mild fun playing single player earlier. Tried online and it was an unplayable mess of 2fps lag, as is the case with most Switch games online unfortunately.
Wrestler Kirby is just Suplex with extra flourish...
Wait! I didn't even knew what this game was about until I found about it. I really, really enjoyed Kirby Fighters in Triple Deluxe, I think I'll get the sequel one day
@Zorox88 Hal is already a second party developer. I believe Vanpool is too. So they are "locked up".
I love them alone for the bad but awesome logo they have.
its just nice to see this game not follow a free-to-play model. should be a nice and fun experience for kirby fans
I would love to read a Kirby Shonen manga!
@Gavintendo Give it another try. I think 80% of the time it works just fine. But same as Super Kirby Clash, sometimes you get paired with some players that might have a bad connection which messes up the whole match.
At least in Fighters 2 all my laggy matches got automatically suspended after a few seconds.
In Super Kirby Clash you had to just play 2fps for 15 mins or close the whole game.
Anyone know if the game runs at 60fps? The previous 2 Kirby games on Switch ran at 30, which isn't ideal for a fighting game.
This is a very welcome translated interview as I wanted to know what makes this game worth jumping in, and the change from f2p to paid once
Also, I'm at a loss with Wrestler. Wasn't Kirby Suplex a wrestling power?
If you are interested in Kirby Fighters 2 consider joining the Kirby Fighters 2 Discord server. Here you can discuss the game, find 1v1 matches for a better WiFi experience and share tech/strategy on the game and more. We also have a cool wrestler combo CLIP. The server is new so we need members to help it get started. Be one of the first. https://discord.gg/5gD7rW
@Gavintendo On the Kirby Fighters 2 discord server you can find 1v1 matches for a better connection and experience. Right now the server is new so we need people to join. Be one of the first and don't give up on online play! I know the game only lets you do team battles with randoms which is a mixed experience, but it also lets you do 1v1s with FRIENDS ONLY for some reason. Friend matches also let you choose things like Stages, switch items off and give you extra settings. So join and wait for others to join and find the better WiFi experience you are looking for! https://discord.gg/5gD7rW
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