We may well be a few months away from the launch of the recently-revealed Monster Hunter Rise, but interesting details are already starting to appear online.
YouTuber Arekkz Gaming has been gathering info on the title from Capcom Community Manager, Josh 'Socks' Dahdrai, and has shared several new facts about the game in a new video. Dahdrai has reportedly revealed that the team intends to provide free content after the game's launch, that the game is a traditional, yet fresh take on the series, and that it is currently targeting 30 frames-per-second.
The video also reveals that more creatures will be shown in the coming months, that the game is running on Capcom's RE Engine (although we already knew that), and that Rise is not considered to be a spin-off game despite not being a numbered entry.
You can check out the video in full right here:
Monster Hunter Rise launches on 26th March 2021 for Nintendo Switch alongside three amiibo figures which will be exclusive to specific stores depending on your location.
Are you looking forward to this one? Tell us below.
[source youtube.com, via nintendoeverything.com]
Comments 70
Wooo, just like older MH titles. I'm already in love with this game.
I will say that it's a bit of a bummer that the game is running at 30 FPS though this isn't a game where you really need it to be at 60 FPS to enjoy it.
30FPS is a bit lame. Games like this feel so much better at a smooth 60. I’d take that over prettier graphics to be honest, gameplay is king in Monster Hunter.
30FPS might be a bit lame but this game is probably better off for it considering how intensive the RE Engine already is on games like REmake 2 and DMC5. It's optimized for Switch but that doesn't mean it's still not a particularly demanding engine for the hardware to tackle
"targeting 30fps" never a good sign.
To clarify 30fps is perfectly fine if it is consistent it is the "targeting" bit that raises concerns.
Games are only good if they are 60 frames per second.
(lol)
So that means 30fps at best? Yikes!
30fps seemed pretty obvious give the open nature of what we were shown
30FPS gang rise up!
@Dethmunk
Targeting 60fps is a proper goal, 30fps should be the absolute bare minimum. It is why you don't hear many devs talking about targeting 30fps.
Also why do you want to silence people with different views to you? Grow up.
Yeah, OK. Monster Hunter World on PS4 also targets 30fps, and nary a word was spoken about it. But watch people concern troll about Rise being "unplayable" now, even though 30fps is pretty much the universal standard for MH games, aside from World when played on a powerful PC (and MH4U on a New 3DS, although that mostly averaged 40 - 45 fps, from what I recall).
Nobody in their right minds would look at this game and expect it to run at 60fps on Switch.
Targeting 30 fps mostly mean they are focusing on content instead of restricting it in the hopes of making the fps count higher.
Which is pretty good, I'd say.
targeting 30fps
oh boy. thats not a good sign
I think it's possible we're misinterpreting the use of the word "traditional."
Gamers are wanting to interpret the use of the word traditional as "Old-School vs World," when in fact I'm thinking it meant something more like "Mainline vs Spinoff."
I think it will be a lot like World with the (gasp) "Casualized" modern conveniences, since they explicitly said this is geared toward being an "approachable" experience. I've made peace with that, but I've heard a lot of people over the internet making claims that this is a return to old-school but with a few World additions, and I think that's setting yourself up for disappointment once we hear and see more.
Not a big deal unless it drops below that when you’re fighting the monster
I played MHWorld on my PS4 Pro with the 'performance' setting (I'm guessing that means 60fps or close to it) and I found it highly uncomfortable. I put it back on the regular setting post-haste. I suppose I could have gotten used to it, but I was so comfortable playing it the way I had been before I had a PS4 Pro that, I guess, I don't need 60fps to be happy. I suppose it would be different if I played many games at 60, then I would have felt the drop to 30, but based on my quite extensive MH experience (played every Western release since Freedom on PSP) 60fps wouldn't add much for me.
For the record, MHW was the same deal on PS4.
https://www.pcgamer.com/monster-hunter-world-is-targeting-30-fps-on-consoles-but-not-necessarily-on-pc/
I'll take whatever FPS I get with a MH game. But yeah, imagine 120 fps....
That's perfectly fine (I usually can barely tell the difference between 30fps and 60fps anyway) as long as it's stable. I'm pretty confident that Capcom will focus on making sure it runs smoothly even if that means sacrificing visuals somewhat as it's pretty crucial to the series and they'd be well aware. Large frame drops in the middle of a fight would likely ruin the game.
Man, this looks fantastic. looking forward to it.
@Dethmunk
That is a lot of snap judgements you just made about me there bud.
Quite the hypocrite aren't you?
It's going to be real hard for me to play without Valor style from MHGU. Seriously that style is so awesomely dope yet so broken LOL Once you master it's mechanics you're the beast with any weapon. At first I was afraid/lazy to try something new but once I learned it it changed and spoiled me for all my weapons.
So it's not considered a spinoff but it IS being developed by the Monster Hunter B Team. The team that made Generations and Generations Ultimate, Not World or any of the numbered entries. Idk, KIND OF sounds like marketing mumbo jumbo to me
30 FPS is fine in MH since all the portable one's have been 30 anyways lol.
"...targeting 30fps" and @520p dynamic resolution - it would be disappointing.
That is the thing about publishers on Switch, it is awful resolution and still cant lock @30FPS in some games. At least keep 1 stable, not a double serving of crap.
Still have my pre-order, but keeping expectations in check (It will not be MH: World on my PC)
30fps is logical, aside from World on PC all other MH games ran at 30fps.
Same goes for World, but on PS4 Pro and Xbox One X there is a way to unlock framerate, but you still run at 35~45fps most of the time and the unstable framepacing due to this makes the experience meh.
"I only play games running at 60fps, 59fps at the bare minimum. Anything less than that has no right to be published by a game designer. Everyone knows that fps is the deciding factor in a game's quality."
-this is how some of you sound.
World literally ran at 30FPS for base PS4, and still contains many dips in framerate. Acting like Rise running at 30FPS is a big deal is hypocritical, especially with all of the major features Rise is going to bring to OG Switch hardware.
@Tchunga You're leaving out the B team making the Portable 3rd/Freedom entries. They were considered traditional Monster Hunter experiences, just reworked for handheld consoles.
In the same way, Rise is a reworking of World's major features (open maps, increased platforming and environment interaction, etc.) for a handheld/hybrid console.
Rise is essentially Portable 5th (5th representing 5th gen).
Don’t all monster hunter games run at 30fps? (Not sure about world)
I don't care about framerate, as long as it's smooth...Generations Ultimate on the same system is 30fps and it was pretty much smooth the entire time. (unless you were in a certain area...of the Marshlands. >_>)
But yeah...I don't know why people are freaking out over this...Gen U was completely playable for me...
I mean, were you really expecting 60 with graphics like that on the admittedly weak Switch hardware?
@GrailUK,
So true, movies run at 20 fps and I never hear people complaining they are unwatchable, half of these people would not be able to tell the frame rate unless they were told what it was.
@Ulysses Right, but that means that the A team isn't working on Rise, which also means the A team is likely working on something else. Possibly a follow up to World? Seems likely after how much World sold
Which if that's the case then calling Rise a "mainline entry" seems a little disingenuous. Even if it does turn out to be rather excellent
@BenAV,
So can most people, it's all in their minds, a smooth game running at 30 fps or 60 fps, is still a smooth experience.
I can see more than 30 FPS being important for games with team play where speed and accuracy are paramount (FPS games, MOBAs, etc.). But outside of that, with games like this, what's really the point of the frame rate being over 30? I'm genuinely curious. I get not wanting a frame rate to chug, sure, but 30 seems like a reasonably smooth experience to me.
Maybe it's just the games I play, and maybe it's because my technology access, growing up, was somewhat limited. But I really don't see the point in complaining about the frame rate in a game unless it makes said game borderline unplayable.
@johnvboy You know what else I don't get? Modern TVs are doing the whole "motion smoothing" and people complain that movies don't look right because of it. -.-
So, low framerate in movies are totally fine, but not gaming...?
Oh no! And to think we've been watching movies at 24fps all this time! How could I have enjoyed them! They're unwatchable I tell ya.
@Joeynator3000,
It the fact that core obsessives are a very strange breed.
@Dahn_,
No You are wrong to like them, send all your movies back and petition the studios to remake them in 60 fps.
@Tchunga My point is that the Portable / Freedom entries have always been considered as Mainline or Traditional entries. They were handheld versions running in parallel to console versions, with the same content.
The only exception to this rule was Portable 3rd lacking underwater combat to MHTri. In every other respect, the Portable entries contained the same content as console versions.
Now that "MH5" has released on consoles once again, the "Portable 5th" entry will be a Mainline/Traditional experience optimized for handhelds.
The A team is definitely working on World 2/MH6.
30FPS is fine. I laugh at people who act like a game is unplayable if it's not a locked 60.
I think there's a real lack of conversation about how the announcement and pre-order for the game happened.
I tried to pre-order using my regular go-to for video games, Best Buy. Checked it pretty regularly and nothing. It's not even listed on their site. Ditto for Amazon, as of the time I'm writing. Same goes for Target and Walmart. What's the deal?
If we didn't know any better, as of right now this is a Gamestop exclusive lol. There are not one but 3 version of it up for pre-order on Gamestop, including the edition with the Amiibo, which of course is already sold out.
So if, like me, you've been waiting to get your pre-order in for the Amiibo edition and have been checking Best Buy, etc, well we all got screwed. Thanks Capcom? Nintendo? Who would be blamed for this mess?
And why in 2020 is any publisher/developer making exclusive deals with Gamestop, a company that is notorious for their garbage customer service and anti-consumer attitude, forced their employees to work as "essential" during the early months of a pandemic, and is closing stores left and right??!
/end rant
@Dethmunk All the main PS2 launch titles targeted 60fps...
What I find funny is that most people don't know is that 30fps vs 60fps isn't just about the game looking smoother at 60fps vs 30fps but also the response time of you hitting the button that the game visually displaying the action.
This this is among the many reasons I prefer 60 over 30. Now I am not saying I won't play games at 30. I will play games at 30 and do but I would prefer too play them at 60.
There are exceptions for me where I am not bother with fps of a game. Those genres are Turn based games and Visual Novels. There might be more I could be forgetting but off the top of my head these are fine with me being 30 as they are slow and don't require fast reaction times.
@Ulysses I guess that's one way of looking at it? I won't say you're necessarily wrong but either way Rise definitely isn't Monster Hunter 6. Despite whatever lingo Capcom wants to use
No issues here as long as it is stable 30 fps.
@Tchunga It's not just a matter of how you look at it. Capcom is not using lingo to make Rise seem like Monster Hunter 6.
It's about the objective content and gameplay being equal between the parallel versions, just optimized and retooled between hardware differences.
@Ulysses When Capcom says Rise "isn't a spinoff" that leads me to believe that it's a mainline entry. Which if it's a mainline entry then that also leads me to believe it's MH6. It's kind of self implied
@Tchunga It's not self implied. Rise being a mainline entry does not necessitate being MH6 just because World is MH5. Monster Hunter doesn't work that way; it operates in generations. It's similar to Portable 3rd; Portable 3rd isn't called MH4 just because it came after MH3, even though it's a mainline entry. The console versions and handheld versions operate in parallel: side by side.
30fps on Switch, and 60 fps on switch pro 🤣
@Ulysses For literally any other video game franchise that would be considered a spinoff lol. I don't quite understand why it's different for MH but, I digress. It's all just semantics at the end of the day. And regardless if Rise is mainline or a spinoff it looks really good and I know I'll be picking it up day one
@TheFullAndy Do you know how many Monster Hunter games run at 30 FPS? Pretty much all of them, and they still run smoothly, and they are still a rewarding and great gameplay experience in general. So clearly a 60 FPS framerate isn't king. So long as it's mechanics and gameplay are good, a stable FPS is all the game really needs.
@MegaVel91
My first comment I said 30fps is perfectly fine if it is consistent.
My concern was the language used, "targeting" suggests 30fps may not be achievable, which is not fine.
@TheFullAndy I'm just wondering why "targeting" is suddenly worrying verbiage. I hear many developers say "targeting 30fps" all the time in press statements. It just sounds like normal PR jargon to me.
@Ulysses
It isn't something I hear often, not for 30 anyway. It makes it sound like it is a challenge to get to 30 which should be the bare minimum requirement for a game, not an aspiration.
30fps in Monster Hunter Rise?that disapoint Capcom should be targentig 60 fps for the better experience in the game, games that target 60fps offer a better experience then games that target 30fps.
The game will work like world as it is described as a gen 5 games. This means SOS and multiplayer scaling as well which I love more than anything in older turnkey rooms in MH games.
I hope they keep Iai Sheath + Foresight slash for LS from World. LS is perfect now.
@Ralizah Both MH3U and MH4U were 60fps on the 3DS. Well, they "targeted" 60fps anyway, and hit it most of the time if the 3D was off.
I mean , it looked fine in the direct
Where were all the "30fps is lame" commentators when people were praising luigis mansion as a graphical show piece?
I guess now that we hear' about 120fps and 4k our standards have changed
Every monster hunter game has ran at 30fps so I"m not surprised, the switch would melt trying to accomplish that.
What I am concerned about though is that if the framerate is consistent or not. I saw a couple of dips in the trailer. Hopefully though this issue will be fixed.
@Dethmunk NES and SNES ran most of their titles at 60 fps. N64 is where we all took a biiiiig dip. Afterward, 60 FPS became an ideal devs worked toward for games. Lots of PS2 were 60 fps. Gamecube games, I remember quite a few running at 60 FPS, even Sunshine spent most of it's development at 60 FPS before reverting to 30 when they had to rush it out the door to help out lagging Gamecube console sales. I feel like PS3 and especially the Wii fell back a bit into more of a mostly 30 fps terriority. PS4 worked more toward "60 FPS is the ideal" again. No idea on the Xbox games. Basically you're argument is flawed. Lots and lots of games have been 60 for decades, many games feel bad at 30 (platformers, action games), sometimes it doesn't matter a lot, like in an RPG.
@Ultrasmiles The framerate looked rough in the Direct in spots for MH.
@RPGamer Comments like "I don't care much about framerate and graphics" are always weird to me. This is an interactive, visual medium. Storytelling isn't even a necessary ingredient in many games. Why do you play video games if you don't care about how they look or how well they perform?
@The-Chosen-one here's hoping there's a Switch Pro coming. The Switch right now is basically a XBox 360 Pro. So for context, the Switch is a Pro version of a console that came out 15 years ago. I can dig Nintendo not being all maxxed out, but the gap is getting ridiculous.
@Dang69
Exactly!
The gap is getting to big here, thats why i really hope nintendo will surprise us with something new. Now all we get are rumors lol.
@The-Chosen-one It's just...not to double back on my statement, but after the HUGE numbers they did this year with BRAND NEW customers (I had friends messaging me this year about a Switch that I didn't even know ever HELD a controller of any kind before) it'd be realllllllly weird for them to already announce a new version of the console next year. But at the same time they really need too. 3rd parties are struggling to get there games running on it. Where is Doom Eternal?
@RPGamer No, you literally said "Eh, I don’t care much about graphics and FPS." That's good that your standard for visuals are "as long as I’m able to see and play the game," lol. Man, that kind of sentiment lowers the standard across the board for what companies assume the amount of effort needed is for the game they are selling us. Expect better. That's how we end up with minimal effort ports/emulations like the Mario 3D collection. Those games should all be running running 60 FPS and 64 ABSOLUTELY should be widescreen. Modders at home did it within weeks for 64. But Nintendo knows there's fans out there you that will gobble up everything. 3rd parties know this too.
@RPGamer Galaxy is awesome in it. Never played it before. Adore it. MIght end up liking it more than Odyssey. The level design feels SO fresh still and the gameplay feels so smooth. Surprised by how awful the colors are in it tho, and how generic looking a lot of it is (art direction wise, not level design). I actually think Sunshine holds up the best visually, it looks really pretty to me. But 64 needs work, that camera is unacceptable, it hurt back when it first came out (I was 13 when I first played it in 96). But I don't mind the polygon look of 64 either. When I'm talking about expecting more out of graphics I usually am referring to fidelity of the image within its art direction. Like Xenoblade Chronicles Remastered HURTS to look at. So I think Mario 64 looks good, even to that game comparatively speaking. 64 just doesn't play so hot anymore and fixing the camera, making it widescreen and running it at 60 fps would have helped tremendously given the kind of game it is. And given Nintendo is THE richest Japanese company out there, they definitely could have afforded to hire the amount of help needed to do this. Also, Sunshine could be 60 fps, that game during development WAS 60fps back in the day, until they had to rush it out the door when the GC was struggling, and when finishing it they downgraded it to 30. We're paying a premium for these old games, these aren't eshop VC releases. Export more and you will get more.
30fps of what, didnt you say 4K is coming? lol
I personally will be pissed if there is no 60fps mode in this game in Switch Pro. That's one of the biggest reason i'm buying Switch Pro next year
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