Streets of Rage 4 has been treated to a brand new patch that's packing a whole lot of punch, with "almost 80 updates, bug fixes and balance changes" being added to what was already a wonderful experience.
The update arrives just as the game surpasses 1.5 million sales, and includes online improvements, balancing tweaks, "major gameplay improvements", bug fixes and a new change that allows specials and star moves to interrupt all hit-stun states. You can find the full patch notes below, but prepare yourselves - this is a big one.
[GENERAL GAMEPLAY ENHANCEMENTS]
- Specials and star move can interrupt all hitstun state including air
- Specials can interrupt hit freeze
- Faster jump start for SOR4 characters
[SOR4 CHARACTERS: FIXES AND ENHANCEMENTS]
AXEL SOR4:
- Improved move speed
- Added better recovery on-air special
- Added additional invincibility frames on grand upper start-up
- Added grand upper on the ground (OTG) property
- Improved grand upper that now travels farther
- Added neutral special OTG property
- Neutral specials have now less hit freeze
- Pipe swings have now less recovery
- Improved air special: all hits connect when OTG + ignore weight class
- Lowered defensive cost
- Rescaled damage on grand upper
- Fwp special better hitbox
- Buff charge kick wall damage
- Infinite stun-lock fix
- Special pipe goes farther
CHERRY SOR4:
- Cherry can now jump cancel after uppercut combo and grab uppercut
- Added 2 frames stun on punches
- Cherry’s flying punch from combo is now fully invincible
- Cherry’s charged flying punch is invincible before hit
- Full invulnerability during fall is removed
- Special forward is faster
- Damage Buff
- Back throw works in corners
- Pogo kick can hit OTG
- Cherry damages are rescaled on normal combo
FLOYD SOR4:
- Floyd’s attack x3 infinite is fixed
- Neutral special life costs adjustment
- Floyd can no longer reset his grab move counter by jumping
- Special take less HP
BLAZE:
- Reduced vertical speed on juggle neutral special
- Reduced vertical speed on juggle back attack
- Blaze’s back attack has a high bounce
- Jump cancel on combo kick 1st hit
ADAM:
- Fixed Infinite loop
- Added neutral special OTG property
[RETRO CHARACTERS: FIXES AND GAMEPLAY ENHANCEMENTS]
AXEL SOR1:
- Added invincibility on headbutt
BLAZE SOR1:
- Hitting behind with flip kick
ADAM SOR1:
- Combo feels more like the original
- Added body hit property to his last kick in combo as in original SOR1
- Infinite fix
AXEL SOR2:
- Fixed Star Move not recovering green health
MAX SOR2:
- Atomic drop recovery is now shorter and bigger aoe
SKATE SOR3:
- Damage nerf on blitz
AXEL SOR3:
- Infinite fix
- Increased run speed (+10%)
- Fixed Star Move not recovering green health
SHIVA SOR3:
- Nerfed Blitz damage
- Fixed hitbox on Star Move
[BOSS: FIXES AND ENHANCEMENTS]
Diva:
- Bug fix Diva never going in phase 2.
- Diva charge is slower.
- No armor on kicks.
- Electric area disappears faster.
- Diva has longer preparation for snake bite.
- Diva snake bite has less depth.
Commissioner Stage 2:
- Balancing.
- Commissioner has longer charge punch time + lower dash grab hitbox.
Estel:
- Police attacks are easier to dodge.
Barbon:
- Barbon kicks can hit another player after impact.
Shiva:
- Smaller hitbox on palm moves.
- Shiva double has a chance to align with the player (instead of being full random).
Commissioner Stage 7:
- Fewer armor moves.
Riha & Beyo:
- Beyo is a little faster.
- No more armor moves for Beyo.
- Armor finishes sooner for Riha’s moves.
- Less fire pond (lesser time and bigger cooldown).
- Riha fire aoe moves are slower.
Max:
- Throw aoe damage nerf.
- Some AI fixes.
- Can’t combo the player anymore with 3 shoulder tackles.
Ms.Y:
- Mr.Y is now harder to defeat
- Elite Shadow reinforcements during the fight.
Mr. Y:
- MrY stage 11 harder.
- MrY stage 12 evades more.
Robot:
- Mr.Y and Ms.Y final fight lasts longer (before the robot appearance)
- Some robot hitboxes are smaller.
- Legs positions have changed.
- Twin getting into the robot regains full life.
- Additional damages on the robot.
- Fixed a bug preventing Mr.Y from throwing grenades.
- Spider robot now has the same attacks in phase 1 & 2.
- Fix a bug with Ms.Y not grabbing in stage 12 last fight.
STAGES / ENEMIES:
- Nerfed Galsia weapon hitbox
Stage 9:
- Apple added in the changing room.
- Added a roasted chicken.
Stage 12:
- Less green life at the beginning.
- Fixed Pheasant and sparrow rising move.
- Shorter electric vial time.
- Reduced steam hazards hitbox.
- Lots of enemies rising armor moves removed/nerfed.
Karate:
- Longer parry recovery time.
- Massive punch is easier to dodge
Caramel and Candy:
- Headbutt nerf: hitbox + hitbox depth nerf.
- Lower hp.
DIAMOND / palettes:
- Jump kick track less.
- Slap is slower.
Dylan:
- No armor.
Raven / palettes:
- Slower kicks.
- Slower knee while rising.
- Turn towards the target when rising.
Taser Cop:
- Slower start up.
- Smaller hitbox height.
- Less HP.
- Bronze enemy is not armored anymore during his attack.
- Donovan and palettes have a slower jab punch.
- Lower nb of hits to destroy bikes : 3.
Big Ben / Gourmand:
- Gourmand jump attack tracks less.
- Gourmand doesn’t do 2 hits anymore with an air attack.
- Armor removed on Big Ben fire attack.
Elite Cop:
- Slower shield regeneration.
- Slower attack.
Boss Rush:
- Barbon clone bug fixed.
Signal R & D:
- Faster walk speed before grab.
VARIOUS
- Deactivated special burst in Battle Mode
- Enemies hurtbox while jumping on-screen is bigger.
- You can pick up an item that is in the air if it is in your character height.
- All characters can hit at point-blank.
- You cannot charge a move while doing a charged move.
- Forward specials are not triggered when pressing up or down.
- Wall bounces increments the combo counter.
- A character that is in « Body Hit » mode will collide more easily with other characters.
- Nora palettes aren’t armored anymore.
- Donovan can hold a hammer.
- Gold reinforcements on stage 10 boss.
- Stage 11 more score items on the plane.
- Stage 12 ninja floor changed a little (removed spike ball, added Big Bens).
- Faster transition on stage 1_2.
- Donovan with a hammer on stage 3_1.
- Boss Rush Mr.Y & Ms.Y robot trigger threshold as in Story Mode.
- Bikes are now breakable in Stage 6.
- Walking upward in front of Roo makes spawn 3 vials.
- Score: combo bonuses don’t have a point limit now.
- Better reinforcements spawn code preventing some reinforcements from spawning out of bounds.
- Combo counters stay alive when hitting shields or guards.
- Falling into holes breaks the combo.
- Lowered Koobo control weapons number (2 flying at the same time).
- Fixing Grenade throwers on roff throwing their grenades out of bounds.
- Damage reduced on players when comboed by enemies.
- Fixed a bug where you could infinite combo an enemy and refill his life.
- Fixing pickup bug when several items overlap.
- Weapons start flashing in red at 1/3 life (instead of 1/2).
- Sledgehammer freeze reduced a bit.
- Fixed input bug when canceling blitz by fwd special near a wall.
- Fixed some scripting issues in the 5-2 bar fight.
- Better reinforcements spawning.
- Throwing knives do 36 damage instead of 35 preventing some weird 0hp enemy situations.
- Some K-washi shield issues fixed.
- Retro Shiva boss fight reworked.
- Added 10 frames of stun after vault jump.
- Pummel moves fix preventing some infinite.
Amazingly, after all that, the team has revealed that even more additional updates are currently in production and more details on those will be shared soon. If you haven't played for a while, now might be a particularly good time to jump back in.
Have you enjoyed Streets of Rage 4 on Switch? Do these tweaks sound good to you? Let us know in the comments.
Comments 40
Ohhhhh yeeeeeeeah!
Axel was too slow and always annoyed me how easily grand upper was interrupted. Also Mr Y is a joke of a boss who was pathetically easy to beat, might have another go of this later on
Nice. Hope to Get my hands on a cheap Physical second hand copy Soon 😊
Wow, those are updates!
Meanwhile we are still waiting on a patch for the slowdown in Link’s Awakening:(
This is great. Fantastic game
Oh right, I own this game and whenever I play it, it's awesome. Let's download this baby.
I bet i won't notice most of these changes but if they're to improve the enjoyment of the game I'll take em! Looking forward to whatever DLC they add in the future!
Not sure why that extra roasted chicken was omitted from the physical release... that's another game in my collection I now have to mark down as worthless.
Absolutely spot on support. Sega surprised it did so well, but SoR4 shows that if enough effort goes into a retro revival it will sell. Hopefully Sega grab a clue and do some more of their IP justice. Will definitely be replaying this.
Apparently there's DLC on the way too and Roo will be playable. Perhaps there will be more stages added or even a new story, that's based around Roo?
It's great to see that the game has sold over 1 mil. copies. I hope it shows Sega that letting other companies handle their older, more forgotten IP's could lead to great success
Waiting for it to go on sale. Still has tons of games in my backlogs.
Still not biying this until they add mandatory advertisement pop ups in the middle of boss battles.
Only kidding. Had it since launch. Awsome gsme with amazing post launch support.
Damn it Limited Run Games... can i have my copy already....?
They just made the game easier. I don't even want to install this update
The games good becusse it was quite challenging.
Well deserved sales figures, it’s a really good game. It’s on Game Pass too so in reality will be reaching even more people than that.
It’s a great entry in the series for sure. I’m still hoping they add some new levels and playable max and skate in sor 4 style.
@Friendly My copy came in about a week ago so they should be shipping them out now.
Awesome, they did a good job with SOR4.
Nice, I’ll bite. This game is great.
this is by far one of my favourite games of 2020! Happy to see an update!!!!
@gcunit Bruh. It's insane that this game shipped without that roasted chicken. Bloody devs using us for free beta testing. We live in a society.
So is the patch up right now...?
Edit: NVM it's up. Really short download time too.
Shame I just put this down earlier in the week.
This is an amazing game and it's looking like the patch will make it even better!
To those concerned about the difficulty, I'd say don't be. The Hardest and Mania settings are already brutal--these tweaks simply make the mechanics a little smoother and less frustrating. It'll still be very challenging to win (especially with S-Ranks or in Hard Mode).
Love this game. Happy I got my physical copy. Always fun to play!
Glad I unlocked everyone before these updates though, as the game looks to have increased in difficulty (?).
Hope they add more characters or levels at some point.
Do any of them make the art look better?
@Bizzyb that’s great! tnx for the heads-up!
@Friendly You still haven't got it? Damn. Mine arrived in July. It makes me worry about my copy of Samurai Jack. Good luck, pal, I hope it comes in soon.
I don't know if it makes a difference, but mine was for the PS4.
One of the best games of 2020. Can't wait to see what this team does next! ***cough***SHINOBI***cough
Love SOR4 so much. I went back and played the ogs and after being used to 4, they just can’t touch it! Tho of course they’ll always have a place in my heart.
@WhiteTrashGuy I’m rooting for Golden Ax! Tho Shinobi would be amazing too.
@durr it seems like they made the last boss fights quite a bit tougher tho. You can always play on the hardest difficulties! I beat hard but not sure I’m ready for the next 2.
@technotreegrass nope, it’s still not there... it should come in a combo pack with the Star Wars Jedi games.... that’s probably it since that double pack is still in production. Shipping date Q3 2020, so deadline is almost there
https://limitedrungames.com/collections/nintendo/products/star-wars-jedi-outcast-jedi-academy-dual-pack-ps4
Still my GotY.
Over 1 million and Sega America didn’t even know this game existed! Indies do what Sega don’t!
@neogyo
Yes, GOLDEN AXE would be amazing! I change my mind, lol
@WhiteTrashGuy right! And we know they can do side scrolling beat em up style well so it’s a safe bet
@neogyo
I am daydreaming about the game engine being used for a medieval/fantasy game!
I thought this game was amazing the first two playthroughs, now I don't feel like playing it again. Too many of the levels feel just a bit too long, it's missing some snap, or pace.
The game is short. We need more chapters.
I'm only on Stage 3, this has been in my backlog. Definitely need to return to it!
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