The long-awaited release of Kingdom Hearts III on other console platforms last year brought a conclusion, of sorts, to a storied saga which began way back in 2002 on PS2. We say 'of sorts' because the notoriously unwieldy narrative of this series will naturally continue in future games; this Square Enix / Disney crossover universe has grown over eighteen years to become a gargantuan, multi-tentacled, cross-media franchise with more spin-offs, semi-sequels, prequels, inter-quels and ludicrously-named re-releases than you can shake an unnecessarily big key at.
For fans of the series, keeping track of the minutiae of its twisting narrative and working out exactly what titles like Kingdom Hearts HD II.8 Final Chapter Prologue even mean is all part of the fun. For players looking to dip their toe into the pool of this appealing action-RPG series, though, it's tough to know where to start. The universe may seem impenetrable to a newcomer, but upcoming rhythm game Kingdom Hearts: Melody of Memories might well serve as the best possible introduction to this most labyrinthine of series.
"I really hope so," co-director Masanobu Suzui tells us via interpreter in a recent interview with both him and series director (and Final Fantasy series veteran) Tetsuya Nomura. Suzui-san is the founder of Indieszero, a development studio with ties to Nintendo (most recently collaborating on development of Sushi Striker and Dr Kawashima's Brain Training for Nintendo Switch).
"Obviously, at the end of Kingdom Hearts III we've kind of reached the end of a particular story arc within the Kingdom Hearts series, so I think it's a really good opportunity for fans and people who've already played the games to look back over that period, or for new players to really come in and pick that up as a good overview."
Melody of Memories was revealed back in June and fans of Theatrhythm Final Fantasy quickly saw similarities between this new game and its 3DS forebears. It's no surprise that they're similar, as Suzui-san was the director on that title, too. Given the success of the Kingdom Hearts series over the past eighteen years, we guessed that a rhythm game must have been on the cards for a while.
"The first Theatrhythm came out in 2012 and then, of course, after that we had the Curtain Call version for iOS and then the Dragon Quest version that was released in Japan," Suzui continues, "so we were obviously busy with all of that development. But Kingdom Hearts as well has an absolutely fantastic soundtrack--some excellent music in it--so we were really excited about the possibility of being able to do a rhythm game there. About five years ago, Hazama-san [producer, Ichiro Hazama] and myself took a proposal to do a Kingdom Hearts rhythm game to Nomura-san. Yes, so that was about five years ago."
The idea may have been around for a while, but timing is everything, especially with a franchise this big with multiple projects and parties involved.
"At that time, the result was that it wasn't quite the right time; it would be a little bit difficult, so it didn't go ahead. But then a bit further down the road, Disney also came back and said 'Well, have [you] considered doing a rhythm game for Kingdom Hearts? We heard that might have been something in discussion and we're quite open to that'. And so then Nomura-san took another look at things and we decided to go ahead with it this time around."
Once the green light was given, updating the basic foundation of rhythm-based battles with a fresh Kingdom Hearts spin became the focus. We wondered how much of a departure Melody of Memories is from the gameplay and mechanics of Theatrhythm. "The idea of how music is important and how gameplay is important hasn't changed at all. That's still something that is very central to this game," says Suzui. "The one thing we really wanted to consider is taking this into the direction of 3D. Since Kingdom Hearts is a 3D game, we wanted to create this in a 3D way, so we thought about how we wanted to make this and how we wanted to implement it and that's the main change."
In fact, inspiration for how the added third dimension should work in the game came from an existing source. "The initial idea that we got from Nomura-san was based on the 15th anniversary jukebox website where there was a little Sora running across the top of a musical score. Initially, we tried to build that into it, and that's eventually the direction that we went."
Implementing that extra dimension, however, presented new problems. "First of all the camera was quite difficult - it ended up making a lot of people motion sick - so we had to create a lot of different prototypes and this camera element and the action elements are areas that we've tweaked a lot as we've gone on."
Nearly two decades since the first game in the series, we wondered how the working relationship with Disney has changed over that period. Along with the excitement of having Mickey, Donald and all the other treasured characters from the House of Mouse, there must also come tight restrictions over how they're used. We asked Tetsuya Nomura if it's easier to get things done or approved now than it was 20 years ago?
"My general impression is that, for example, overseas (in this case obviously American) companies tend to change people--have personnel changes--more often than Japanese companies," Nomura says. "So obviously, whenever the person from Disney that's dealing with the Kingdom Hearts series changes, we see some changes."
there's a lot more recognition within Disney that Kingdom Hearts is a 'thing'. So, there were some things that were easier to do when we weren't as well known
In fact, in some ways, it was easier in the old days when Kingdom Hearts was an unknown quantity, as Nomura-san explains: "To be honest, in the early years not many people at Disney really knew much about Kingdom Hearts. It was a little sort of tucked away thing, if you will. But now it's more widely known, there's a lot more recognition within Disney that Kingdom Hearts is a 'thing'. So, there were some things that were easier to do when we weren't as well known, but on the other hand there are some things that are easier to do now we have that larger name recognition."
Dealing with a huge corporate entity like Disney means that internal policies can fluctuate frequently, too, which inevitably affects projects and possibilities. "In the past decade plus, there have obviously been a lot of rule changes at Disney itself so in the past some things that we weren't allowed to do, we are now allowed to do. And on the other hand, some of the things we were previously allowed to do we are no longer allowed to do. So, I think the biggest thing that hasn't really changed is that it's always changing."
Melody of Memories revisits the narrative and worlds from the entire Kingdom Hearts series, with a rich cast of characters that will feature familiar faces even if you've never touched a KH game before. "With both Kingdom Hearts and Disney characters, there's about 20-something characters in there," Suzui confirms. "There are the main parties, which have three members, and there are four of those different main parties that you can change between. In addition to that, there are the guest Disney members that will appear in their specific Disney-themed worlds. For those guest characters, when they appear there will be world-specific [details]; for example, different sounds, different symbols, etc, so you can see that kind of impact on the gameplay."
We've paid a lot of attention to the backgrounds, the characters that are being used to really bring back the memories of the original games as they were, to capture that original essence
For a series was bafflingly complex as Kingdom Hearts (narratively-speaking), we imagined that combining story elements into the rhythm experience must have been a challenge. "Players will be able to follow the story through the music and through the different worlds [through the World Tour mode]," Suzui tells us. "Obviously, the important points in the plot in each world will be looked back on in cutscenes and movies as the players progress through it with Kairi's narration - Kairi's storytelling [Kairi is Kingdom Hearts III's protagonist]. This will cover events from Kingdom Hearts 1, 2, Birth By Sleep, Dream Drop Distance, etc, going on."
While you might think it's simply a case of throwing cutscenes behind the rhythm action, Suzui-san believes the narrative and gameplay nit together well. "I think that the gameplay itself--the rhythm game and the story--are quite interwoven there, quite well stacked on top of each other, if you will. We've also obviously paid a lot of attention to the backgrounds, the characters that are being used to really bring back the memories of the original games as they were, to capture that original essence. So, we think that it'll be really good in that sense for both elements."
So, the game looks to capture the spirit of the series, which should please franchise fans looking for a dose of the KH's inimitable charm on Nintendo's console. We were interested to find out more about Melody of Memories' structure and how it differs from that of Theatrhythm. We ask Suzui-san about the main modes available (including online) and if the game will feature similar Event / Field / Battle Music Stages.
"There are three what we would call different 'styles' or different 'segments' that you would play the rhythm action in;" he tells us. "That's the Field, the Memory Dive and other Battles. There are three different ways you can play in that style. But then, to widen it out to the modes, separate to those different styles of play you've got the Online Versus mode, you've got Co-op mode, then you've got the Music Select, and then you have the Main World Tour."
The game has over 140 tracks, with some Disney classics mixed in with the original Kingdom Hearts tracks. We asked about the split between Kingdom Hearts and Disney music. "We chose those 140 songs really looking at the Kingdom Hearts series and focusing on the Kingdom Hearts music," Suzui continues, "so there's not a lot of Disney songs in there really. Obviously, Disney songs that were used in Kingdom Hearts worlds will be included, but they're not really the main majority. We also discussed this--I discussed this with Nomura-san and Hazama-san as well--we really wanted to bring the Kingdom Hearts worlds to the fore and use the music that was there."
the Switch version of Melody of Memories is getting an exclusive mode: "Free For All mode"
With this being the first Kingdom Hearts game to come to Switch, we wondered if the console's touchscreen or other features might be put to use. "It's all going to be button-based controls," Suzui-san confirms. "Obviously you can detach the Joy-Cons, you can split the controller up and play the Co-op mode together with those individual Joy-Cons. We've also included local play for the Versus mode, so you can play local [...] Versus instead of just online play." However, the Switch version of Melody of Memories is getting an exclusive mode: "Free For All mode, where you can play with a large number of people on local communications with the Switch." More information and details on this Switch-specific mode will be coming soon.
With time tight in our interview, we finished our conversation by asking Nomura-san how this game's development and schedule has been affected by the unusual events of 2020. Orchestrating all the elements of a project that involves both Square Enix and Disney would surely be a challenge at the best of times, let alone during a global pandemic. "It has had a bit of an impact on the schedule, which is running a little bit later than the original plan," Nomura says. "It's not a huge impact by any stretch of the imagination but, for example, it has had an impact on recording--voice recording, etc. We can't follow the same schedule we would usually be able to in these circumstances."
With various aspects of the game under wraps for the time being (including the exact number of tracks), it's fair to say that Melody of Memories will give series veterans a shot of nostalgia as it takes them to worlds from the series' history and, perhaps, offers post-Kingdom Hearts III narrative nuggets.
The game is launching worldwide in November, so we don't have long to wait to find out. Our main takeaway from the conversation was that while series fans will love revisiting the music and characters from the series, it'll hopefully be a great entry point for anybody who's not up to speed on their KH lore; a handy 'Previously on Kingdom Hearts...' catch-up. Goodness knows that even some die-hard aficionados wouldn't mind one of those and, from the looks of things, this is shaping up to be the perfect memory jog and love letter to the series so far
Our thanks to Suzui-san, Nomura-san, and the team at Square Enix for their time. This interview have been lightly edited for clarity and we've edited it since publication to amend some in-game terms to their official English equivalents. Kingdom Hearts: Melody of Memories launches in the West on 13th November.
Comments 41
This release is the biggest letdown for fans right?
I guess they aren't putting any of the Final Fantasy Kingdom Hearts characters in this either.
@Yanina The only thing worse than vital story and lore being put into a rhythm game, is mixing that vital story and lore into tons of flashbacks and recaps.
If you unlock the cutscenes in this game, I doubt we are ever getting KH trilogy on Switch. It's kinda like the comic book versions of Mass Effect HAHAHHAHAHA! (sooo naff!)
@Yanina I now got to play a music game to get the lore GOD and it was left on such a hanger to. (I have not played the dlc for part 3 yet so don't say anything)
The biggest problem here is the fact the core title is never getting a release on a Nintendo system.!
Time for change I think!
I think I'll stick to No Straight Roads for now.
I love Kingdom Hearts because Nomura is the George Lucas of Japan, forever envisioning crazy overarching plot threads spanning multiple games and platforms and generations. Just like good ol' George he can't write quality dialogue if it saved his life, and despite that I still love his crazy macro planning and singular aesthetic.
I still can't believe it took them this long to make a rythme game. This franchise has one of the best soundtrack, so hopefully the gameplay will be good.
@Yanina The worst thing that could happen in a long running series is having important part of the story is told in a game with a completely different genre. At least a recap can be ignored by fans of the franchise.
It's just weird how they keep on skipping Nintendo systems with all the recent Kingdom Hearts releases, but then they annonce a music game and now THIS game is coming on a Nintendo console. I can understand not releasing KH3 on Switch because it might not handle it,but how about the KH 1.5, 2.5 and 2.8 collections,that Kingdom Hearts The Story So Far collection, that'd be great and THEN you release your rhythm game on Switch if you want.
KH is definitely a good series for a rhythm game spinoff given how iconic the music for that series is. The real point of interest for me is how this is going to factor into KH IV if anything because Nomura's a cheeky ***** like that.
@Isaix I mean they haven't just skipped out on Nintendo with the recent releases
I honestly don't know why people are THIS surprised that Square is continuing to treat Nintendo in regards to Kingdom Hearts how they always have. Nintendo was always the platform for the side games that fill in the dots for the numbered entries like Chain of Memories, 358/2 Days and Dream Drop Distance. I.5/II.5/II.8 would be cool but then there would be people complaining about how they're still missing out on Kingdom Hearts III and how the Switch would probably miss out on future numbered entries given next-gen being around the corner, so realistically I don't think there will be a situation where everyone will be satisfied if they haven't already gotten into the series.
I’m curious to see how the controls work and if it’s enjoyable. Also hope they have that orchestra theme from the first game in it.
@TheFrenchiestFry I wouldn’t consider DDD a “side game” because if you don’t know what happens in that game you really don’t know anything about what’s going on in KH3.
@mousieone Yeah EXACTLY
Same goes with how Chain of Memories is basically a prelude to Kingdom Hearts II. They're side games by technicality but they're really just as important to understanding the major story beats of how the arc surrounding the Keyblade War develops.
It's also clear from the quotes how much more involved and controlling Disney has become over Kingdom Hearts. This essentially confirms to me why KH3 resembled more of a Disney advertisement for their latest movies.
Seems like a missed opportunity that Double Play / local co-op is only two-player it seems, instead of up to 3-player co-op where each person takes control of a respective party member.
Also interesting if the quote is exact where he says "...will cover events of Kingdom Hearts 1, 2, BBS, DDD, etc." and doesn't mention Kingdom Hearts 3. I don't want to get my hopes up, but is it somehow possible KH3 could be ported with Switch Pro?
Just a quick note re. a minor edit: A couple of game terms originally used in the interview have now been substituted for their official English translations (Co-op mode and Free For All).
Interesting how Kairi’s apparently the protagonist of KH3 despite being in about 15 minutes of cutscenes. Woody from Toy Story’s in it more than her.
@Yanina Not really. There has been multiple spin-offs in KH already. Having something different every now and then is not a bad thing.
Besides, people loved Theatrhythm series, so I'm looking forward to this.
@Sam_Loser2 This is exactly equivalent to a recap episode of a show but done in a musical style. Ugh.
@KoopaTheGamer I don't know about anyone else but KH2 still feels more dramatic than KH3. The third game definitely improved on the battle system but it just didn't feel like a great finisher for this story arc.
@KoopaTheGamer Spin offs like Birth by Sleep and 3D, sure. Spin offs like Coded, no thanks.
@MysteryCupofJoe Well, I think KH3 has kind of bad pacing on the story. The battle system on the other hand... well, let's just say that I think that they put too many options in the game, some of which didn't fit the action that well (I'm looking at you, Attractions). Otherwise the battle system is great, though.
@nessisonett Agreed. But I think Melody of Memory is fine, because it's fundamentally very different from the main series. Just like Mario Kart is a completely different thing from Mario platformers, Melody of Memory is very different thing from main KH games. Even if they're connected by story.
@KoopaTheGamer It’s just Nomura being Nomura, putting ‘crucial plot elements’ alongside yet another rehash of the same bloody story beats we’ve seen in other entries. This is what, the 4th time we’ve played a game with Sora in his original clothes wandering around the KH1 worlds?
@nessisonett To be fair, this game has multiple playable characters. Although I'm not sure if KH2/KH3 Sora is playable. We'll see how big part of the story is repetition (I'm assuming at least some of it, because "memories"), and how much new story is told. Nonetheless, I'm intrigued.
@Ulysses so Disney execs still don’t get video games and never will. Disney infinity 1.0 (and 2.0) barely had any Classic Disney characters. Avalanche’s explained that Disney execs feel video games should be tie-ins like toys(minus what EA does). Basically video games are toys to Disney so why wouldn’t they be their to advertise the movies?
@TheFrenchiestFry Yeah, It’s just I think thy there is an internal numbering sequence; they just don’t make it public like .2 Fragmentary Passage.
@TheFrenchiestFry Just because they've been doing this for years doesn't make it acceptable now that they are skipping the Switch again. Releasing all the different KH games on so many different systems never made sense in the first place.We've got a bunch of Final Fantasy games for the first time on a Nintendo console, so why not do the same for Kingdom Hearts?
As a 3rd party, I think Square Enix should release all their games on all platforms if possible. I can understand skipping Xbox,because they tend not to buy JRPGs from what I understand. I still feel bad for PS4 owners that they don't have Octopath Traveler. Not sure what's the story behind it,maybe Nintendo worked on the game or something, but the more people who can enjoy a game, the better
To my knowledge Nintendo published the Switch version of Octopath outside Japan which is probably why it's specifically a Switch console exclusive but is available on Steam and Stadia.
KH just happened to come out at a time when the PS2 was extremely popular but Nintendo handhelds also had healthy install bases which is why they probably split the main entries and side games between two platforms
I also can't see a scenario where everyone is happy with main KH content on Switch considering Square Enix practically swore off porting KHIII to the platform and a lot of people would probably be super dissatisfied with that decision. Putting the major games together in a single collection on PS4 just kinda shows that Square would rather play it super safe if anything. And actually they brought damn near every game to Xbox recently in the series, so maybe that's a sign of things to come but I honestly doubt it.
Looking forward to this. Sounds like I should try and play through III before buying it though so I don't experience the story through summarised recaps
@TheFrenchiestFry Maybe that's just me, but I think every KH games can be enjoyed as a standalone game. No need for KH3 to enjoy KH 1,2 or BBS. I think most people can understand why FFVII Remake or KH3 is not on Switch, the console is just not powerful enough and it'd be super difficult to port those games, but they should at least port the classics as a compromise.
@Lord Did I miss where they said that the mainline games would never come to Nintendo platforms? I seriously doubt that will happen. I believe they are making it for Switch. COVID more than likely got in the way of that. Also it's not like the XBox got the collection before they got KH3. It came afterwards. Same thing will probably happen here. I know I have nothing but speculation here, but if it came to an Xbox console....it will damn sure come to a Nintendo console where it already has an established fanbase of the series.
@Rafie SE didn’t put the games on Xbox randomly or for the “fans”. MS paid to have them on Gamepass. In other words, MS paid to have them ported over. I mean they could move them over but SE probably wants a chunk of change from Nintendo.
@mousieone Oh wow! I wasn't aware of the specifics behind the KH Collection being ported to Xbox. Thank you.
@Rafie I’m not saying I know for a fact or anything. But shortly after their release on Xbox in Feb, they went to Gamepass in June. And I know Gamepass does involve money, so they had to have the Gamepass money before port was even a thing. Ergo, MS basically paid for the port.
Eh. Theatrhythm worked for me because the Final Fantasy series has SO MUCH good music in it, and you also got the best tracks for other S-E properties as DLC. It worked out well. Most of the music I've heard in the trailer gameplay is... OK? I'd rather have something that integrates the best music from various S-E properties.
Also, I've barely touched this series, so a sort of series retrospective wouldn't mean much to me.
well personally the only thing the Kingdom hearts franchise ever had for me was the music so...
I really don't mind, personally KH is more of a PS franchise than a nintendo one since the games that actually mattered releases there.
@Ulysses Nomura is not even in the same ballpark as Lucas in regards to quality as a writer. George's issue is he can't really write dialogue all that well and somehow lost the talent for romance writing (I blame his divorce from his wife in regards to his bad romance in Episode II).
Nomura's writing is a trainwreck with larges amounts of redundant characters, large amounts of plot threads that go nowhere, odd character motivations, so many retcons, and bloat... lots of bloat. But, he develops games with fantastic gameplay and his writing is great at emotionality! I feel his ability to write emotional scenes that resonate so strongly with his audience makes up for so much of his fault as an author. Which is fine his an artist by trade, not a writer, so him being able to convey emotions should be his strong suit and he plays to it extremely well
@Yanina no. I love rhythm games and love kingdom hearts godly Soundtrack. It is on par with Zelda and Mario. It's a disappointment for NINTENDO FANS
Is Nintendo interested on more Kingdom Hearts coming to Switch?
I hope these "technical difficulties" of not releasing the previous titles there are because they've never been planned for Switch since the beginning, unlike this one.
Before what I call a compilation of the best melodies of the entire series comes to Switch, all the main entries must come first, don't you think?
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