The Super Mario 64 PC mod - that Nintendo tried to take legal action against - has certainly come a long way since its unofficial release in May.
When it first arrived it included 4K and ultra-widescreen support and in the following month, modders added in a modern Mario model and some improved textures.
Now, to make this experience even smoother, a 60fps patch has been released. According to VGC, it adjusts all of the game's animations to sync with this higher framerate.
If the rumoured 35th-anniversary remasters of Mario's back catalogue end up being true, fingers crossed the HD version of Super Mario 64 looks and runs as good as this mod does.
While Nintendo has attempted to put a stop to the distribution of the Super Mario 64 PC mod, links to the executable are still doing the rounds online.
If we hear any updates on Nintendo's end about all of this, we'll be sure to let you know.
Haaaaaaaa Foooooooooooooooooooool you cant stop this pc mod so give up nintendont.
Ooohh, smoother than a Koopa’s bum cheeks.
Still need to download this... One day.
If I can’t play it on my TV on Christmas morning, I won’t play it at all!
Ok Nintendo, here's what you do to fix this problem. You ready?
HIRE THEM!!! Seriously, give them the Sonic Mania treatment and make them your developers to properly remaster your old games. EVERYONE wins. Everybody.
As impressive as it is, I actually feel this looks a lot worse than the N64 original visually. It loses that N64 classic charm and instead just looks more like an ugly-looking modern game. I'd like to see what Nintendo could do with a proper remake.
@BenAV You're absolutely right, but you can't really expect Nintendo level quality from an amateur project like this.
It's hard to deny that this is an impressive piece of work - and clearly a work of passion. A couple of years ago I would have been all over this. But I'd also lose interest in actually playing the game pretty quickly. These days my hobby is to mod retro consoles, and after the Gameboy and the SNES, the N64 is my favourite. Exactly because of this game. Super Mario 64 really deserves to be played again in a respectable video quality. Where various N64 emulators and ports (DS) have failed to catch my interest, playing it on the original hardware with improved quality has. I quite enjoy the recently recompiled ROM via EverDrive which is related to this.
Please Please Nintendo release some proper news, so we don't have to read garbage articles like this ll the time, and to say this is actual news is stretching things a bit far imho, no issue with the guys who have worked on this great project as they have done a fantastic job.
@InAnotherCastle I think SM64DS is actually one of the best ports of any game, ever. Not only is it a pretty cool demonstration of the hardware, but it has 25% more stars, three more characters and several new levels compared to the original. Not to mention my siblings and I spent soooo much time on the minigames!
@BenAV The version in the video is heavily modified. Beyond resolution, I'm pretty sure the unmodded version is basically identical.
@TeslaChippie the extras were also appealing to me, but the controls in particular were a barrier. I agree it's impressive just like this PC port.
@SomeBitTripFan Right. That'd look better then.
I'm impressed by the texture pack. Bob-ombs actually look like 3D spheres as they should.
Is this the one running on the unreal engine? Damn was that thing SICK. I think they had Ocarina on it too.
Fan hacks are the future of gaming
Meanwhile Crysis Remastered has been delayed due to mixed reactions to leaked.
For those that we all know are going to be angry in the comments section
-PC has been able to play SM64 for a long, long time.. Sure it might be more "plug and play" now but none the less
-It's an old game, it won't eat into Nintendos profits, so calm the hell down people!
@Rpg-lover Tbh I found Crysis kind of a boring game, it's always felt like more of a benchmark then a game
@Doktor-Mandrake i understand, well maybe to you it's not. However, that game was ahead of it's time. It really set a new standard for fps games.
I feel like mods should fall under fair use, particularly if the game hasn't been available at retail in 20 years.
An impressive update on the seminal original. Not quite perfect in terms of how I'd imagine some of the textures and stuff looking if done properly in HD by a proper artist that wasn't just up-scaling and smoothing the old low-res textures using Photoshop or whatever they did, but an great effort nonetheless.
Note: The coins shimmer and reflect too much or something imo, which is very distracting and almost looks like they are visually glitching constantly, especially when seen in the distance. To the developer, I would suggest turning off the OTT reflection effect or whatever it is that's being used so they look nice but not almost glitchy. It's not necessary to always try to push some cutting edge graphical effect, especially in a more "cartoony" game like this.
Because Nintendo can't do a 60fps 3D Mario game. 🤣😂🤣😂🤣😂🤣😂🤣
Are you guys for real with your "Hire them!" crap? I mean, SERIOUSLY?! 😂😂😂🤣🤣🤣🤣😂😂🤣😂
(Sorry, but that is sooo laughable.)
@Doktor-Mandrake I liked it in the past, but I went back to replay it and I didn't feel it. I shut the game quite fast after 10 minutes.. I really dislike the analog N64 controls.. you can feel it when you play this Mario 64 game that it isn't as smooth as it should. It aged badly.. just because of this
@RhiannonRune While I agree with you 100%, the game is still available to purchase on the Wii U shop.
@BetterThanVegas I mean, they did a decent job on this, but there‘s obviously a lot more to do if you want to do a proper remaster. Mario doesn‘t even blink with his eyes and enemies look exactly the same. They could hire someone like Kaze Emanuar maybe.
Looks amazing, here's hoping those rumoured Mario remasters offer us something like this or better!
@BetterThanVegas TBH, it doesn't look that good. Nintendo could do a better job.
Additionally, if you start to hire everyone who does a decent fan project, you're only going to encourage more people to mod your games in the hopes of getting a job at Nintendo, which is probably not the thing Nintendo wants.
Look at that out of place Mario.
Looksa great. Wahooooo
I understand why people want this. But I still agree with Nintendo trying to stop it. It's Nintendo's IP. They have every right to ask people not to do this.
If I had some kind of massive IP like Mario, I would do the same. And I think so would most people.
So where are the PS3&4 Xbox360&1 emulators? Do NLife’s sister sites talk about this rot?
Anyone know where I can get the newest compiled version of this port? I have tried to compile it on my own with no luck..
Maybe its my thorny rose-tinted glasses, but it doesn't look THAT impressive to me. Perhaps like an emulator with a high-res texture pack? (only the textures don't look particularly high-res?)
@Skunkfish I felt the same. I'd love to play Mario 64 with a modern look, but this isn't exactly that. It's like a brute force high resolution. Kind of interesting to see, but nothing I'd want to actually play.
But some people really get their jollies doing things they think Nintendo hates, so there's that.
NL....there isn't a Maro 64 port. There is a rip, hack, and emu/mod. Which Nintendo already shut down as illegal. Which inevitably still lives and floats around quietly. Which NL is reporting on, as port news. Against NL's own rules.
I get that Nintendo is quieter than 3DS is stable and a news site has no news....but reporting on things the article itself points out is illegal as news really isn't helping. Even rumors are better. We want to hear about what we can play on our Nintendos, not what stolen Nintendo software can run on PCs. Emulators that run stock ROMs is debatable...but mods/hacks/alterations clearly aren't on the level.
Now they just need to remake all the textures/assets and we will have a true masterpiece.
Can people PLEASE stop with the "Hire him!!!1!" BS every time someone makes an illegal hack/mod/emulator? Yes this "port" is pretty impressive if you consider the fact it's made by a small group of people, but for an AAA release of a company like Nintendo it will look terrible. And you guys are acting like Nintendo doesn't know how to make a 60fps 3D Mario that has a great art style and gameplay. Have you ever played Super Mario Odyssey?
@BenAV oh please, the N64 was straight ugly, this is a FAR better improvement.
@NEStalgia Super Mario 64 Star Road is a FANTASTIC rom hack
You should check it out sometime
Also, no one going to mention how they adjusted ALL the games animations for the 60fps gameplay? That's quite impressive
If it's one thing I remember on my n64 as a kid, was FPS drops..
There's a certain build of 1964, built for PD and GE that lets you run both games at 60fps, and even includes kb/m support and ultra widescreen, MSAA ect... Perfect Dark is one of my fav games of all time so it's my preferred way of playing PD nowadays over booting up my n64
@ChromaticDracula actually you can! Hook up an hdmi of your pc to tv. I have a pretty good laptop that can do this!
Ok, anyone knows how to download this ??😂
@NEStalgia Funny, because they haven't been able to take down the single GitHub which has been hosting this since day one. Because the executables are illegal.
@PickledKong64 ooohh you are right! I haven’t had a laptop in awhile but I totally forgot you could do this haha
Love reading the negative comments on here. Seems people forgot Sonic Mania was made the exact same way and that's been the best Sonic game we've had in a decade. And yes, it needs more work. The skybox jumping looked horrendous. These people are doing a good job though. I would love to see them smooth it out and maybe add the DS content to it.
@ChromaticDracula If you have an Android device or Raspberry Pi, just download the Steam Link app, and you can stream your PC to it. Then, in Steam, add a Library shortcut, and add Super Mario 64 PC, so that it appears in your Steam Library.
@BenAV just spread some Vaseline over your monitor for the classic N64 look.
What's special about this that Nintendo couldn't do in house? HD Textures, 60 FPS, a higher polygon Mario what's unique about any of that?
And there's hundreds of Sonic fan game creators and even though Christian Whitehead was already shown to be skilled, when SEGA hired him they gave him relatively low risk jobs like creating mobile ports of old Sonic games before he worked his way up to the real thing.
This ain't no Metroid AM2R. This is much closer to any of those 16 bit remakes Sonic Master System games. Nice, yes. But have any of those people have created any official Sonic games, no.
If they want to work for Nintendo, move to Japan, learn Japanese, and apply for a job.
@BenAV I would say that by today’s standards, OG Mario 64 is ugly as sin. But, that’s not why we play this one, is it?
@BetterThanVegas This is 100% the best take on the subject.
@Heavyarms55 It’s an interesting take. Some companies want to stop it, other companies (like Capcom) endorse and support certain fan projects. Street Fighter X Mega Man comes to mind. (Hope I got the title right.)
Anyway, hope you are well!
@NEStalgia I would argue that reporting on a game in which someone rebuilt the code from scratch is pretty stellar information. I love hearing about this sort of thing, and I’m sure others feel the same. There is room on the website for all kinds of articles, after all.
On a side note, It’s interesting how many people chime in to the writers of NL, telling them what they should be writing about. Doubly interesting is how many people write so fiercely about rom hacking, save backups, home brew and the like.
@TG16_IS_BAE A fan project is somewhat different. This isn't someone's fan made Mario game, it's outright Nintendo's own Mario 64. They're straight up using code, level design, music, character models etc etc that Nintendo made.
Compare that to something like, say, Pokemon Showdown or your example, Street Fighter X Mega Man which is more built from the ground up in the style of existing IP.
Think of it like the difference between fan art that some draws of an established character vs tracing official art.
So I think Nintendo is fully within their rights to try to stop this. But I disagree with them trying to stop things like Super Mario Bros X or Pokemon Uranium which are true fan games.
@Heavyarms55 Nintendo hasn't actually taken any legal action against the real PC port (the one you have to build yourself with a copy of the ROM), quite possibly cause it doesn't contain anything Nintendo made except the code. They almost certainly know about it, seeing as they threatened the prebuilt PC port.
Nintendo would 100% win any legal battle against a fangame, but they could theoretically lose against the PC port - and that would be a bad precedent for them. They might go after it, but they haven't yet.
@21aslade I'm no lawyer and know very little about legal issues of that sort. So I can't comment either way.
So, how would one actually apply this?
I did a diff in the file linked to on the video, and all it does is comment out an if block in the Mario blinking code and replace it with setting the selected case of the node variable that's passed in with a constant with a value of zero.
I'm not super familiar with the code, but, ya know, that doesn't look like redoing the physics to me. It looks like it just modifies a blink animation, so the actual patch has to be somewhere else.
After recompiling, it runs at 30, just as before.
Found it in another one of Unreal's videos. The patch is called 60fps_interpolation_wip_nightly.patch, which can be applied with Git.
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