Just last week, we shared a newly-found item duplication glitch within Animal Crossing: New Horizons which allows players to infinitely copy any 2x1 items. That wasn't the first glitch of its kind to be discovered - Nintendo actually patched out a glitch that was found early on - but now we have yet another one to try.
This time, the new glitch has been discovered by YouTube user Do Whatever Games. In the video below, they explain how you can use the game's mail system to duplicate any item which can be sent to friends as a present.
You'll need to have two or more other players registered on your island, so that's three including yourself, and you'll want to send your chosen items (Do Whatever Games recommends sending 1-3 things at a time) to one of them through the mail. Once that's arrived, you'll need to use the Call Resident app on your NookPhone to get the mail recipient player in-game alongside you.
Make the mail recipient the leader, and have them open up their mail. They should open the presents and drop the items on the ground, after which you should immediately use the Call Resident app once again to play with a different player instead of your mail recipient. Once they've popped in to the game, end the session; you should find that the items are still on the ground, and that if you repeat the process, your mail recipient will still have those items in their mailbox, ready for you to do the whole thing over and over again.
If you're feeling a little confused, make sure to watch the video above to see all of this in action. It's quite possible that Nintendo will patch this out in the near future, so you should probably think about trying this soon if you don't mind cheating the system a little.
Further Reading:
[source youtube.com]
Comments 47
Hopefully Nintendo catches onto all these new exploits and patches them out sooner rather than later. Stuff like this kinda defeats the purpose of Animal Crossing and ruins the game so I have no interest in taking advantage of it nor do I want to receive duplicated items from those who do.
It seems like a pretty simple thing to fix, just save changes to the player's mailbox when multiplayer sessions are ended.
It did occur to me that the mailbox system may be asynchronous to the game's save system, as it has to load separately when accessed on occasion.
The 1x2 glitch is kinda odd to be honest, I tested it out and I got the duplication but I noticed how it can sometimes duplicate the item twice giving you three of the item, but that can also make the items you were duplicating glitch out in some way where you can no longer really use them. Selling them seems to get rid of any issue but it shows how unstable that can be.
Isabelle's fishing rod is back!
These are such the most obscure way to discover dupes.
I never like to do glitches like this, it just ruins the game.
@cooldude99
It does, but you cannot deny the allure of being able to get multiples of particularly hard to acquire items, like Gulliver's rewards or pieces of artwork, or some special items you can normally only obtain once and only once.
Can you send turnips?
@RupeeClock yes, it can be quite tempting to sometimes do glitches and TT, but I don’t because I like to play games like they’re supposed to be played. Things like gullivers items and redds art can really be annoying, since you only have one, but in the end you’re only supposed to have one.
You can send multiple items through mail? I always thought you could only send one thing a time...
Are they duplicating the item duplication glitches? Heh heh heh! hehe... he.
@cooldude99
"...like they're supposed to be played..."
Huh... Guess my copy of Animal Crossing didn't come with instructions and rules.
I say to each their own. Don't want to take advantage of this? That's your choice. But it's a pretty absolutist position to take saying things like this ruin the game.
Anything that makes a game enjoyable to the person playing it is good, since ultimately enjoyment is the point of video games.
So yeah, to each their own.
@BenAV how does it affect you? It's literally a single player game and people can play how they want
@Debo626 I love how all of a sudden in this animal crossing people burn you at the stake if you time travel or exploit. Like it's literally a single player game so what does it matter. All these butt hurt fans sad because someone has a better Island need to stop caring
@PickledKong64 "It's literally a single player game"
Uh, that's just blatantly wrong.
@BenAV There is nothing that says a person playing this game has to play with other people, ever open their gates to other people, nor do anything multi-player ever. So yes this starts out as, and can be, a single player game completely. And as far as getting duplicated items, how would you know if you did? It maybe wrong if someone tried to make real money off of this stuff. And even then you don't have to participate.
@BenAV I disagree that this ruins the game. If you don't want to duplicate items, then that's your choice. If another player or group of players does, and they have fun doing so, then that's their choice and it has no impact on anyone else.
Also, you're wrong about Animal Crossing not being single-player. It is primarily a single-player game. "Cheating" has no impact on anyone else that doesn't want to participate and Nintendo's obsession with attempting to eliminate "cheating" in Animal Crossing has created an experience that's nowhere as good as it could be.
@Stouticus And yet, Nookazon. Folks put up items marked "Make An Offer". People who play without cheats and dupes put up as high an offer as they can. A duplicator simply dupes enough to outbid them.
Any cheats and duplication skew the market and should be eliminated as soon as possible.
@Eaglebane Nobody has to make use of the multiplayer but it's still wrong to claim that it's just a single player game like the poster above me was.
It's hard to know if you're receiving duplicated items but that's exactly the problem. If I know then it's easy to just ignore and avoid it. I'm trying to play as legitimately as possible and receiving of duplication exploits, either knowingly or unknowingly, feels like cheating to me which is why I'd rather Nintendo just patch out said exploits so I can play with others and trade more freely without having to try to guess and figure out whether the items I'm trading for were obtained legitimately.
@Stouticus No, I'm not wrong. It's stupid to claim that a game with a multiplayer component is a single player game. Just because you don't utilise it much doesn't mean that others don't. I mainly play Animal Crossing as a multiplayer game at this point now.
Only interested in this if I can get more wood. Its so boring to collect materials.
@Floof_Cat the "market" is also not part of the game but that seems to be fine with most?
I've duped tons of tv's using the simple 2x1 dupe. Now I can play at ease with all my loans paid off, sure is fun playing how I (keyword: I) want to play the game.
@Arkay I've never once played an Animal Crossing game without some exploit to pay off my house and build a nice nest egg and I've played most of them for hundreds of hours each.
If anyone has a problem with that, they can drive themselves crazy obsessing over how other people play the game.
@Floof_Cat The market? There is no market, not really. If the in-game market can be so easily disrupted, it isn't something you should attach much importance to. Get a grip. This is a simple kid's game. Just play it and have fun. It ain't that serious.
@Stouticus I'm wrong for suggesting that a game with multiplayer included is a multiplauyer game. Sure, let's pretend like that isn't completely stupid if you insist that much.
Regardless, Nintendo have generally pretty on top of things so far when it comes to patching and updating Animal Crossing so chances are this will be fixed before too long anyway. So let's just leave it at that.
@BenAV Nice smiley emoji, that must have been a moment for you. I said it's PRIMARILY a single-player game. And you are wrong if you think otherwise. Anyway, you're whining about nothing. That's what you're doing. Let's just leave it at that!
can you please find a item duplication glitch which does not require multiple people to use. i don't feel like sharing my island.
Someone here said "you're only supposed to have one" as a reason for not duplicating items...it always blows my mind how willing people are to submit to authority of any kind, even that of game developers and what they say you're supposed to do with a game (they have no authority over you, btw). Dude, if a person can break the game, no one else is forced to break the game or interact with the person who broke the game, and breaking the game is fun for that person, then they should break the game! To super-heck with the devs or anyone else who says you're not supposed to! Worry about the rules when it comes to actual laws. Do what you want with a video game. It's just not that serious.
@stevenw45 use the 2x1 dupe. It's very easy to do and does not recquire another player.
I like the tenacity these exploit finders have in finding these dupes, but I hope Nintendo patches these exploits sooner rather than later. This hacking kind of ruins the experience for the rest of us.
@Stouticus You're right, but the issue comes when it also involves others. For example, someone could use the dupe glitch to make infinite rare items, sell them online, and charge others extremely cheap priced to completely tank the market. Or, they could then charge extreme prices just for access to their town. It's not a problem in theory, but this kind of behavior was never really the point of Animal Crossing, or intended to be played in that way if that makes sense.
@Stouticus In summary, the problem isn't the dupe glitch if you're using it for yourself. The problem arises when people use the exploit to take advantage of others.
Hey everybody, I'm going to exploit the 2x1 duplication glitch until I'm an Animal Crossing multi-millionaire AND THERE'S NOTHING YOU CAN DO ABOUT IT! BWAHAHAHAHAHAHAHAHAHA!
It boggles my mind that people can figure this stuff out. How much time and dedication does it take to find these bugs and loopholes?
@Arkay how much are you getting for a full inventory slot? i heard katana's only give you 100,000 bells
@DarkLloyd I sell about 23 lcd tv's at a time and each round gives me about 569000 bells.(Ironic I know.)
@Arkay oh damn thats even better lol
Every time... I'm so glad this game has a very guarded friend system. You guys do you... I'll stay away from cheats thanks.
Honesty I don’t care if others use it and exploit it for themselves to get bells or something. The game is meant to be a one player experience with some flawed multiplayer add ons. However, I do find something wrong with people bringing the exploited items, currency, etc. to the online experience. People will play how they wanna play. Sure you have over 100 k NMT, but if you exploit it and expect it to be used over trading forums such as the ACNH discord or Nookazon, it totally ruins the experience for others. There are many willing to exploit it before Nintendo patches it, alright, but it will totally ruin the already terrible “economy” on ACNH. Bells were already deemed worthless, so NMT was the only thing really acting as currency, but now that’s also become somewhat worthless with this glitch. Anyway, I’m not saying that people shouldn’t use this glitch, use it as you will or not. Just keep in mind of the experiences of others when playing. Just my piece of mind. I personally don’t use these methods as I don’t really like doing so, but do as you will.
@stevenw45 as I understand it this glitch requires local multiplayer. You just have to create two additional local accounts on your switch and can do it by yourself with a second controller.
@DevinRex Slightly curious how someone using this kind of exploit ruins the experience for you? What someone does on their island does not impact your save file and there are no leaderboards either. Unless you're sharing an island with someone doing this than I see no way how this can or should impact your play. I wish to understand how this impacts you so I can get a better idea of the argument. But, unless you derive joy from enforcing a very specific kind of play (which does to a degree go against the mission statement of AC which is about player expression and living a carefree life) than I do not see how this impacts you.
Just a short explanation would be nice. Because this game has taken on a life of its own at this point. And I doubt the 10 million-plus players are all playing or derive enjoyment from this game in the exact same way.
@Wexter I've already given examples as to how. Here it is again in case you've missed it:
For example, someone could use the dupe glitch to make infinite rare items, sell them online, and charge others extremely cheap priced to completely tank the market. Or, they could then charge extreme prices just for access to their town. It's not a problem in theory, but this kind of behavior was never really the point of Animal Crossing, nor intended to be played in that way if that makes sense.
@DevinRex But, isn't that a player's choice to use real-world money to purchase an item already something goes against AC's ethos? Or if we are looking at it from a capitalistic point of view wouldn't what someone does with their money be their choice if it does not harm someone in a free market economy? But, my question is how does this impact YOUR play. Not someone else, your specific experience.
It's not like there is a finite amount of these items in this game and if someone duplicates one it will make these items cost less in-game or remove it out of circulation for other players. The game does not take into account the value of the item for it's going rate on eBay so it does not have any form of inflation or deflation in its closed ecosystem. And there is already a Villager black-market. Should Nintendo remove the feature to invite amiibo villagers to join your island because of this black market and bad actors outside of the game world?
My earlier question still applies. How does this impact your specific experience on Animal Crossing New Horizens?
@Wexter Buying items from others online, visiting said people's towns, the cost of said items being traded online, etc. all are impacted by the dupe glitch. I like to trade items with others online, and I'd prefer them traded and obtained fairly. Period. Repeating the "how does this affect you?" Question because you don't like the answer doesn't change that.
Simply put, If you like to cheat in your games for yourself and your own enjoyment, you do that. Don't cheat to try and exploit others who've worked to collect said items / want to visit a town for fun / trade items without cheating. It isn't about "supply". If you can generate items using a glitch, which becomes way more profitable than playing as intended, it encourages others to play that way as well. This indirectly affects how people play this game, and don't be surprised if said glitch is patched out. You assume that risk, and obviously Nintendo sees that as not playing the game as intended.
Also: Having villagers join your town is completely different from a glitch / bug that Nintendo is actively patching out. Obviously they intend for said villagers to be sold or invited over, otherwise the option to invite to another town wouldn't exist. That was intentionally coded into the game, unlike the dupe glitch, which is an actual bug. I fail to see the connection between the two.
Long story short, dupe all you want, but don't suddenly get butthurt when Nintendo removes a glitch that was never supposed to be in the game to begin with. Just as you have the right to use said exploits, they have the right to take that exploit away from you.
@DevinRex That is a far more fair answer than what you gave earlier. I honestly don't care. Also, I'm sure if Nintendo intended for Villagers to be "sold" online they would have put in an in-game purchase. That is just me as not every animal has an amiibo so, therefore, it's not intended for them to be used in that kind of way. Just my 2-cents on that topic. Also, it's just kinda dirty to sell villagers... these are characters with personality and that always leaves me personally feeling gross.
I just don't prescribe to the "developers intentions" argument once people bring in real-world economics or "value". I don't use duplication glitches (I've done it more from a curiosity point of view of how it works because I am a programmer), outside of figuring it out from a background perspective. If you enjoy trading online than awesome! That has been apart of the Pokemon community for decades (since Diamond and Pearl) and we tend to frown upon people using "duplicated" mythical Pokemon or ill-legitimate shiny Pokemon in online trades. But, there are avenues on discord or forums that due enforce fair trades. But, we also don't stop people from doing it if they are just using it for their own personal game.
My perspective if someone is doing it just speed up paying their loan that's cool! The same way I don't care if someone TT to help do that same thing. But, if someone is using it to scam someone online and you're a part of the "trading" community than it's fair to ask how they obtained the item.
Just don't use the "developer intention" argument when you start talking about online selling through eBay. Because that is clearly not how they intended the game to be played. Otherwise, they would have put in microtransactions for the item or had a page on the eShop to just buy a villager.
@Wexter I see where you're coming from. I'm also glad you brought up Pokemon as well because that's a great example. I hold the same stance. Exploits are fine, but frowned upon. Like if someone used glitches an exploits go get all their rare shiny Pokemon or rate furniture and items, awesome, but they lose lots of respect in my book when they then try to act as if they've worked hard and played the game fairly to achieve it. I could also be projecting there as well, as I've been in many a community where people pranced about thinking their gods, so to speak, when they've simply cheated their way into wanting to be seen as an "experienced player". That's just my personal peeve there though. People who get their items, furniture, villagers, Pokemon, etc using more... White-hat methods always get a bit more respect from me, but that could be my old-fashioned way of gaming speaking.
Also we agree on the ebay thing with a special exception. I'm completely against micros and find it kind of scummy. Once you get actual money involved in the mix and start charging people, it becomes a slippery slope down sleeze-ball lane. The one exception I will give though is for those who are again, buying it for themselves, instead of reselling it back to the community.
Like, if there's a villager you really want but is extremely rare, don't have any villagers anyone wants to trade for them, and you don't want to spend an eternity in RNG hell to find them, and you're not planning on reselling it for a marked-up price, I'm okay with the "black market sale" in that case, as it's strictly for your own personal use. I guess the same applies with Pokemon there. If they are being traded to someone else, I think it is at least out of respect of that person to let them know it's origins / how said item was obtained, just to be transparent / if they have any questions about it.
Overall though I think we both agree in how exploits should be used / when it's a problem, so it's nice to see some common ground there. ☺️
But what's the point? I don't get it.
Ain't nobody forcing you to enter that dodo code. Ain't nobody forcing you to watch videos of folks showing off their modded islands or dupe glitches. Just stay on your own island and the islands of your like-minded friends. The fact that this game inspires so much nazi-like self-righteousness when it comes to modding and glitching, and wanting to dictate how people play a videogame--a game that is almost entirely single player and takes so much tedious effort just to play with your FRIENDS. Its so surprising that folks care so much that they go online and shame other folks' playstyles.
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