Trials of Mana is every bit one of those ‘lost classics’ that bafflingly never made it outside of Japan until recent times. The ‘90s were a fantastic time for RPG’s, yes, but their popularity on western shores was still not an entirely dependable factor, leading to developers not deeming it worth the cost of localizing many titles for English-speaking players. Although Secret of Mana was a big hit with western players, Seiken Densetsu 3 – now called Trials of Mana – didn’t make it over until 2019’s Collection of Mana. Evidently, Square Enix saw enough potential in its reception there to justify a remake, which is due to come out on all platforms next month. Fortunately, Square has seen fit to release an early demo of the game to give players a head start, and we’ll be basing our impressions on that.
What’s immediately apparent from our experience is just how surprisingly stunning the new graphical update proves to be. Whereas the recent (*cough* disappointing) remake of Secret of Mana opted to keep the top-down perspective while using 3D models, Trials of Mana just goes full on into the 3D realm in a way that feels exceedingly similar to Dragon Quest XI. It’s a move that pays off, however, giving environments a new kind of depth and scope that the initial release wasn’t quite able to capture. The bright, rounded graphics fit great with the tone of the story, and we found ourselves reaching for that capture button on more than a few occasions as we kept coming upon new environments. Though we’ve yet to see the rest of the game, it’s clear that Square Enix has put plenty of time into strong environmental design and art direction; something which bodes well for the dozens of hours that are likely yet to come.
As for the combat side of things, we were exceptionally pleased at how easily accessible and snappy the mechanics feel. Battles unfold in real time and can start at the drop of a hat right there on the map, with no loading screens or slowdown in sight. Attacks have a suitable amount of weight behind them when they land, and though the demo hasn’t allowed us to get too deep into the weeds of optimizing team setups, the early moment to moment action bodes well. Battles don’t overstay their welcome and, most importantly, they’re simply fun as you whack away at monsters and dodge roll to safety when they bite back. We especially enjoy, too, how additional experience boons are handed out at the end of the fight based on your performance, such as defeating enemies under a certain time limit or not taking a single hit.
That being said, our main concern with the combat system thus far is that it doesn’t feel like there’s enough to differentiate party members from each other. This is likely due to the fact that we’re still in the early game and haven’t been given adequate time to specialize party member, but it’s still something worth mentioning. Whether you’re playing as Duran the Soldier or Riesz the Amazon doesn’t seem to make much of a difference early on, you still use the same button combos and the same attacks, making for a rather homogenous feel to combat. We’d imagine this issue will fade as the hours roll, but even if it doesn’t, it feels more like something that would be a missed opportunity than a game breaking shortcoming.
The main reason we believe that combat will diversify more as time passes is due to how the character progression system indicates a lot more depth is coming. After each level up, you can put points into one of five different skill trees for each character. Each tree offers up a variety of stat buffs and new abilities to benefit the character, and some of the abilities can even be shared between characters. Considering that each character has their own unique setup for how their skill trees pan out, we can easily see how mixing and matching the sharable skills and unique buffs can lead to some interesting team compositions. It’s promising, to put it simply, and we’re eager to see where this goes.
Otherwise, we’re very pleased with the way the storylines and exploration are paced out. Environments have plenty of rabbit trails to follow off the main path that can lead to treasure chests and extra goodies, but it has yet to feel exhausting. Environments aren’t as sprawling as, say, the worlds of Xenoblade Chronicles 2, but the more intimate and layered approach is still welcome and comfortable to play. Coming across new party members, too, allows you the option to participate in a ‘flashback’ that fills you in on their backstory and explains how their paths cross yours. Each character is likable in their own way and has a clear catalyst for why they set out on their own adventure, and while we’ll have to see how well all these subplots ultimately play out, we’ve been sufficiently hooked by their beginnings.
Aside from that concern about party diversity, it’s difficult to think of anything in Trials of Mana that disappoints or otherwise drags down the overall experience. First impressions are always subject to change, but this release is proving itself thus far to be an exceptionally enjoyable adventure that mixes together a satisfying blend of live action combat, exploration, and lighthearted storytelling. We’re eager to see how this one pans out and hope that the demo will lead to more people talking about it; this is shaping up to be a surprisingly high-quality release and it deserves more attention from the Switch fanbase.
Comments 79
Can't wait to play this. I think I'm gonna go Hawkeye, Angela, and Riesz.
The game looks perfectly fine, I'm looking forward to it.
What's up with her weird outfit, who wears that to fight? Just silly. She also needs her hair in a bun, it's so unnatural.
I haven't played the demo but I did play through the original version through the collection, can't wait to play this, as far as remakes go this looks like so much effort was put into it (and they didn't need to change it into a different genre either!).
This game will not surpass the original.
Enjoying the demo so far but having a bit of a issue with the camera. Is there a way to rotate it so you can see the direction your character is facing?
Played the demo and the voices / acting was hilarious. I’ll stick to the Mana Collection
Will it have co op or no guys?
the perfect mix between Dragon Quest and Xenoblade Chronicles
i loved the demo and chose Kevin as my main with Duran and Hawkeye as my secondaries
now i cant wait until April 24th
Love this game, one of my most wanted games.
Whas already a fan of this genre. But man this game is a beast!
@Xeno_Emblem Guess I'm use to Xenoblade and Fire Emblem too much. Thought these times were way behind us. Glad Zelda doesn't do this stuff either, Nintendo has good taste and immersion.
I’ve downloaded the demo but haven’t had the chance to play it yet. Definitely looking out for this one. If the reviews are good I’ll pick it up for Christmas.
It's a beautiful game, but I feel like the lack of multiplayer really hurts. That was kind of Secret of Mana/Trials of Mana's coolest feature. I went with Angela as my main, Reisz and Duran during the demo. The girls are really gorgeous in this game...
@Averagewriter Thank you so much, enjoying it much more now.
One of my most anticipated games! It has everything I want from a game. E-VE-RY-THING.
Cant't wait till 24th April!
Btw, thanks for listening, Nintendolife!
@mesome713 lol their outfits don't affect the quality of the gameplay or storyline
@HammerKirby But they do, it makes it hard for me to get immersed into the world.
@mesome713 never played a mana game but they sound fun. Is she supposed to be a wizard? I see a staff on her back and thought maybe so.
Will probably get this day one, based on the demo. I have some minor gripes with the game, but overall it seems to offer a good time.
@Corum A wizards outfit would have been a nice touch.
@JMR_Alden What about them, they are amazing outfits. Artist can create what they want, doesn't mean they're above criticism. If I'm not immersed, I have the right to complain, it doesn't effect anyone else's opinion.
@JMR_Alden No its not, she has full body armor on. Metal armor at that, can take a sword, punch, arrow, or fireball on. And hers is lightweight cause she is very agile.
I tried out the demo but didn't finish it. I really enjoyed the combat, it was really fun! But the writing doesn't sit right with me for some reason, and it's not really a good sign for my time with the full version. So, I'll pass. Hope everyone who's excited gets exactly the game they're hoping it to be!
@Dwarfette I much preferred the action based combat in this than more typical turn based. Though, I could only get to the snow area before the demo gave me an error and I had to exit the game And I was one of the people who enjoyed it! D:
Played the demo and was absolutely bored with it. Maybe it was just the character I choose - the beast dude - but the writing was awful - his set up made no sense, the voice acting sucked, and the character models and starting environment- his castle were repetitive and dull. Combat was - so so? Not sure where this praise is coming from.. but hey I hope people enjoy it I guess!
@mesome713 Xenoblade Chronicles 2 is one the "worst" games I've played when it comes to ridiculously looking sexual outfits and I think most would agree. Not that I really mind, but I think it's odd you give that game a pass but not this game which is pretty toned down compared to XC2.
@JMR_Alden I stay away from such extreme unimmersive designs. I'm not a teenager anymore. Just not my taste anymore, I'll leave it to those who like it. I love Nintendo jrpgs, highly immersive and does a great job cate ring to the world.
@HammerKirby I love Xenoblades lightweight metal armor sets. Highly immersive and fit the futuristic mech type world very nicely.
@mesome713 don't mean to be that guy, but Camilla's outfit is very impractical. The two most dangerous parts of the body to get stabbed in outside of your face is your chest and inner thighs. If we are talking about function she'd be dead the moment an archer has a good shot at the giant shoot me target she's flaunting on the battlefield.
For the record huge Fire Emblem, Xenoblade and Mana fan. Love all of their designs, just saying your standards for practically designed armour is just... Um questionable ...
@Wexter Plenty of metal armor has priecing weaknesses. It's a scarfice you make for achieving lightweight. And she can easily block an arrow with her metal arm guards or her shield.
Gee, most people here talk more about the outfits than the game itself... What a time we live on.
It's just a game, guys! It's fantasy, so the creators can do whatever they want with their characters. Just play and have fun.
@mesome713 Her chest is exposed... Her thighs are exposed. If she wants to be lightweight she could wear gambeson and cover those weak points without sacrificing mobility.
Also, Corrin is not wearing any footwear so a shattered beer bottle can destroy their feet let alone jagged rocks. And female Corrin inner thighs are also exposed so a quick nip with a lance or saber and she's very dead.
You can justify their sexy designs all you want with "lightweight" or "wearing armour" but all Fire Emblem armour post Path of Radiance/Radiant Dawn for female characters has been design over function. Unless it's Lucina who is actually not bad as she's wearing gambeson. Her hair should be tied up or cut.
Edit : for the record love the designs in Xenoblade and Fire Emblem. I actually own a Cordelia statue (got her from an ex) and adore her design. Just think the double standard is a bit odd.
@mesome713
It's a video game genius, and a fantasy one too, they can make it however they want
we have enough shi#y realism games anyway, if you want realistic, go play those
Can't decide if i want this on switch or PS4 first...
I'm so conflicted.
@mesome713 Maybe, but who cares? This game isn't exactly realistic, so why should the outfits be?
@leon_s_k Nobody said they couldn't make what they want, doesn't mean I have to like it.
@Nalverus Are you out and about a fair bit? If so I'd go Switch because Mana games can be quite long and Trails of Mana promotes multiple play through with different character combinations. I find my play-through of the SNES version are around 18-22 hours if I'm casually doing side quests here and there.
If you're home a fair bit (with COVID-19 that's probably a likely assumption) I'd say go PS4. That's how I decide on what RPGs I get on Switch vs PS4.
@Wexter It's not a double standard. I never said Fire Emblem and Xenoblades armor cant be better. I just love them and find them highly immersive for their worlds. Doesnt mean i have to accept this horrible armor design.
@mesome713 We're just wondering why you're giving Trails of Mana beef (a game designed in the mid 1990s) for unrealistic combat attire, yet you give recent Fire Emblems and Xenoblade a pass? Especially when we've pointed out why your reasoning does not make sense. You don't have to like the design, just don't say its for realism merit and "I'm not a teenage boy" and defend the questionable attire of other JRPG games which we all pointed out are just as bad for practicality.
Just say, "I personally don't like her design. I like my fantasy games to be semi-realistic even if they have fanservice. And I don't think her design fits the world." That's all we are asking for is consistency because FE and Xenoblade are just as bad when it comes to practical armor design for female characters. I'm not judging as I like my cheese-cake fantasy designs too! I'm just consistent and not ashamed to admit it or that I find the ascetic of a design more important than its practical merits. Especially when it communicates something about a character's personality rather than bland realistic medieval/romance period armor.
@Wexter I just don't like her design. I think it looks very unimmersive and horribly thought out. I think Nintendo does WAY better at immersing you with the armor they use on their video games. In my opinion. Now that I look at more of the characters, just about all of them are pretty bad in my opinion.
@mesome713 Perfect cool we can move on now! Her design is not to your personal taste and you find the other games more "immersive." Still questionable why you find the other games more "immersive" because for practical reasons they're all just as bad... but, I'll let that slide as its not an argument for me to have.
On a personal level, not a huge fan of her deign either. I find it rather simplistic and a little bland. Granted this was a design that was meant to be translated into a 16-bit sprite, but I've always preferred Riesz's design. I like the colour green and I just think her design communicates her character better. That and who does not gush over valkyrie styled designs? Valkyries are cool!
EDIT : Maybe you just don't like the artstyle and this has nothing to do with immersion? Ever thought of that? Aesthetic is important.
@mesome713 I think this guy is a massive Nintendo fanboy looking at his comment history. He always calls Nintendo games the best ever and says anything not made by Nintendo sucks
@HammerKirby
your right, thanks for saving my time of replying to him
@Wexter Double standards never make logical sense. It's not really worth trying to sort out. Sex appeal is just a part of entertainment and story telling and always has been wether in games, film, literature, anything. It's not good or bad, it just is. The costume in question here was designed for sex appeal and that's all there is to it. Why are we talking about this? Lol
@invictus4000 Because I enjoy pointing out contradictions! Though yeah this topic is so silly at this point!
The Failing of Secret of Mana remake is there was a VERY loud community that demanded it play like original. basically the classic wow equiv of #nochanges. so they made sure the game was literally the SAME game with a facelift and medicore voice acting.
Since I enjoyed original, I enjoyed remake immensely as well, but some of art decisions didn't fit with a nochanges topdown.
it was effectively same game as SNES version. they honored nochanges on many levels, too many in fact since many of complaints were about the things they were asked not to change that lead to the games failing to attract NEW players. Examples such as traditional having to grind in one spot long periods of time before the next area stops kicking your butt, or the fact enemies have immune frames after every hit, including your weaker party members hits, which makes them more of a detriment than a help. All things true of original version but of course people forgot those things til the remake Things that they should have probably updated/changed instead of listening to wrong audience.
Trials seems to have not listened to that wrong audience this time and made many changes, which will favor the more modern generation of gamers.
I can not wait for this game. I loved the original and this sames to be a very faithful remake. To be honest I'm way more excited for trials of mana than the ff7 remake.
Hopefully, they do not screw it up like the secret of mana remake.
@Kreko You have a demo to find out for yourself
@mesome713 I’ve seen you post for awhile now, and I’ve come to the conclusion that you’ll b*tch and moan about anything. Then when people disagree with you, you’ll continue b*tching about how they don’t share the same opinions as you. It’s getting old...
@Averagewriter Played through the game several times back in the day. I don't care about the practicality of the outfit. The design just does not do it for me! Though I'm sure for the "mature" and not a "teenager" above me would love the explanation!!! 😉
Cannot wait for the game to come out!!!
I ran ToM in CoM with the team of Kevin, Hawkeye, and Riesz (so much fun with strength, debuffing enemies, and buffing allies) and said I would replay with team Duran, Angela, and Charlotte (team SoM lol) on the ToM remake. So far so good on the demo. I'll get around to the full game one day.
@Averagewriter though you are right... By the standards of immersion and practicality or does make sense based on where she comes from... 🤔
I thought you said that, from now on, the screenshots should state whether they were taken docked or handheld?
@mesome713 why do you feel a rhyme or reason to offer up condemnation on one of the most classic character designs of an era? It's bizarre that you attribute your modernist taste to "lacking teen fetishism" (slightly paraphrased) when this game series was made FIFTEEN years ago. Immersion should be based on the universe in which the game is centered and how/whether anyone, including the game designer, feels shackled to real world archetypes. Show some respect for the medium and grow up for real - fantasy is not only an engine of mind for youth but a harbinger against the mental shackles we allow to bind us.
Got the mana collection, played secret for a few hours and loved it but hit a difficulty spike and the other 2 characters kept dying so quit. Was heartbreaking cos I loved it at that point. Will play trials soon hope it’s easier! X x x x
@patlapatte We do, but these aren't screenshots; they're assets from a press kit. Screenshots will be posted with the review next month.
@Arkin1988 All I ever did was complain her armor doesn't have good defense, and isnt very immersive...which is fact. Yet look how many people whined about my opinion. I don't care people disagree, they have different standards and taste.
This many people shouldn't be offended, it's sad.
@mesome713 Don't forget that this is a remake of a 90's game and they keep the original design (thank god!). If they would dare to change it to any "new" art styles that are used these days, people would really get upset. Keep in mind that the taste of the audience and the artists changed so over the past 20-30 years. So comparing it to todays games is valid, as it is a "new" game, but on the other hand it's not quite possible because of different styles and mind sets then and today. Just my 2 cents!
@mazzel I understand that, but now this game isn't gonna sell cause it looks outdated. Good for those who want to relive the past though.
Does this game have an open world (like Breath of the Wild)? Or does it have a linear world (like Dragon Age Origins)?
@TheWingedAvenger You know there´s a demo available, right?? hehe. You have the answer there, but I´ll tell you now that it´s not an open world. It´s a Final Fantasy XII/Dragon Quest XI sort of game (I haven´t played DA:O but I guess it has the same style).
@the_beaver
Thanks a lot for the comparison! I did watch a full playthrough of the Trials Of Mana demo, and saw no exploration in it, but I was hoping it might be because of the player in question choosing not to go anywhere off the beaten path. Square Enix has become extremely lazy.
@mesome713 I wouldn't be surprised if it sells a million and I think Square would be very happy with that.
Anyone who thinks the look of the characters in this game isn't 'immersive', this must be their first Mana game. It's always had a sort of whimsical art direction.
@TheWingedAvenger What do you mean with "Square Enix has become extremely lazy"? This is a remake of a Super SNES game from 25 years ago. How could they change it to an open world Action RPG without killing the original concept?
@mesome713 But you realise that retro gaming has a hugr market? Look at Zelda Links Awakening. I don't think it sold poorly just because it took the Game Boy Game Design and translated it to a modern style. It was still in no way as amazing as BotW, but still million people enjoyed it. Time will tell how many people care about your point and how many will just enjoy a nice game. There is no point in further discussion because you have your own, valid opinion and others have theirs.
@mazzel
I mean that they could have made a new RPG in the style of Breath of the Wild, but instead they chose to remake a game that has no exploration whatsoever - just a series of long, wide corridors. Even a few years ago their game Bravely Default was lazy. On the surface, it looked like an old-school Final Fantasy game, but upon closer inspection you found that exploration was severely limited. It takes time and money to create a game that's truly interactive. Nowadays Square Enix makes "RPGs" that are really just visual novels - picture books that you read on your console. See Octopath Traveller, one of their worst offenders in this sense. It doesn't even remotely qualify as a videogame.
@TheWingedAvenger If I think about all of the Square Enix games I played, I think not a single one is a typical open world RPG, so I cannot really understand why you think a more or less linear RPG is lazy? All the FF games have brilliant story Telling and it's like a 100 hours long movie.
Talking about Octopath: Compared to other SE games the world is quite open. You can explore the whole map if you can skip the encounters. The limit is your Level. Isn't that what open world is about? You can go,.if you want, but don't cry if the enemies are too strong!
@mazzel
Linear RPGs are lazy because they take less time and money to create. This is an exact quote from the designer of the Dragon Quest series:
"If you're going for a completely open world, there's obviously a development cost attached to that, affecting where you spend your time and effort."
He was explaining why DQXI isn't completely open-world. It's a shame that with better technology, companies are finding ways to cut corners, instead of doing what Level 5 did with the magnificent Dragon Quest VIII.
Octopath gives the illusion of an open world, but it's just a bunch of paths. There aren't even any open fields, if I remember correctly. To me, an open world is Dragon Quest 1, where you can go wherever you want, but as you said, if you're not strong enough you'll get demolished. The fun is in hanging out in a town that you use as a safe spot while you grind to level up, while anticipating what awaits you in the areas where the harder monsters live. DQ1 had no story - the story was in what you chose to do in your quest to reach the Dragonlord. Final Fantasy 1 was also open-world. In general, the first 9 FF games are mostly open-world (although 8 sucks), and all the DQ games are open-world apart from the last one which opens up only halfway through.
3D mana games:
Secret of mana remake: 6.7/10
Trails of mana remake (so far) : 8.7/10
Dawn of mana: 1.2/10
@TheWingedAvenger Ok, so if FF Games are open world to you, then Trials of Mana will also be sort of. There is a point in the game were you can travel the map freely and go to every place you wish. Sometimes a magic barrier will block your way as you still don't have the right magic, but same can happen in "normal" open world games. Also, the in the main part of the game you can choose the order of fulfilling you quest. There is no strict order in the later game.
Coming back to your FF comparison: You will not be able to walk on the map, but personally, this kind of game wouldn't be open world to me. BotW or Witcher 3 is, but FF not. The game limits were you go by your means of travel. Until you have the Airahips or Chocobos you can basically just follow a linear path.
@mesome713 It will sell just fine, tons of people are excited about this remake.
It keeps hinting for me to Dash but I don't get what it means as it's just saying the left hand stick! Does it just mean you can vary the speed as it's analogue??
@Averagewriter Beside that, I always hope for publishers to create new and great IPs! On the other hand I really like it if they have the resources to bring the past back to life, especially for a game that wasn't available to the western audience for many years. Also, the old games (NES and SNES) most likely not appeal to everyone, so I really support them bringing them back in a modern fashion. Looks like thia time they did a decent job. I didn't have the chance to play the Secret of Mana remake, but sounds like the ruined it. So I have high hopes for this one
@Averagewriter Hmmm my left joy con (original neon blue one) doesn't click down! The red one does though...
@mazzel
Thanks a lot for the helpful info!
@TheWingedAvenger I just read my answer to you again and probably it will be confusing, so I want to clear it up a little
Trials of Mana has no Chocobos but other means of travel. Later, you can travel the map freely, just not "walk" on it like FF, but landing on certain spots will trhow you in the levels, where you can walk and fight in real time. These spaces are limited and not completly connected. So it´s devided in different areas like dessert, snow, woods and so on and these areas are not connected, so you can only travel between them with different means of transportations, but not on foot. I guess most FF Games are similar, you will hit a boundarie and then need some vehicle or so to pass it.
Maybe you check some videos of the SNES Version. And to be honest, I don´t know if they keep all of this what I just wrote ind the remake... We will see. Search Youtube for Seiken Densetsu 3, that´s the original game.
@mazzel
Thanks again! So, I've just watched a sped-up let's play of the Seiken Densetsu 3, and it's definitely linear. It has nice-looking spaces but you can't roam around the world as you like. What you describe reminds me of Breath of Fire IV, where you can choose which area to go to but you can't actually travel there yourself - what a major disappointment for me. The demo of this remake kind of made me think it might be open-world because the areas are pretty big, but the footage of the original version makes me think it's really a linear action game like Syphon Filter or something. It basically has levels just like any action game, but they are disguised as being part of a world.
Tried the demo last night. Really enjoyed and I think I’m gonna pick it up eventually. My only gripes were the really long intro cinematic (felt like forever to get the game going - yes I know I can skip) and the horrible voice acting (seriously bordering on comical). These are minor gripes though, won’t prevent me from getting the game.
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