Wanting to get into the Christmas spirit and also get more playtime out of your fancy Nintendo Labo VR Kit in equal measure? Well, you've certainly found the right place.
Nintendo has released a new - and free - VR game for its Labo VR Kit on Switch. Simply called 'Christmas', the game has appeared on the Japanese version of the Nintendo Labo news channel accessible via your console's home menu - expect it to also appear on that very same news channel across Europe and North America soon.
According to Japanese Nintendo, the game has you controlling Santa himself and entering a chimney. You can move around with the control stick, jump with the 'A' button, and roll with the 'B' button.
Of course, the Labo news channel has provided VR owners with plenty of free games in the past, too. They're usually quick and simple affairs, but also provide inspiration for making your own games - all of these free titles use the very same game-making software provided to players.
Fancy giving this one a go? Tell us below.
[source japanesenintendo.com]
Comments 21
'When Santa gets stuck in the chimney, mash the A button'
I need a proper Ninty hmd, 6dof and minimum PSVR resolution.
I'm almost through my GCN and Wii catalog of games (that are currently able to play properly) in VR, I can't truly explain how great Wind Waker, Super Mario Galaxy and Zack & Wiki are in VR (and a ton of others too)..
The world needs a Nintendo VR system!
Been waiting to get Labo VR on sale. I'd only buy it full price after I open and put together the vehicle set box I bought on clearance about 6 months ago. Which I'll only put together after I finish building the house in the variety set from 15 months ago.
I bought PSVR headset about a year ago, have barely used that since either.
Glad to see they're still supporting the Labo VR well. Still makes me hopeful that more games in the future will get VR updates. Luigis Mansion 3 would honestly work very well in VR with how the camera works in that game. Much better than BOTW's constantly. moving camera
Honestly the biggest problem facing Switch VR is the resolution. Simple things like this work, but look bad. I appreciated BOTW. BUT it was smeared so badly. Give us 8 bit games in VR. Provide LABO support to the Classic Games Collection. Now that would be fun.
LABO VR's biggest mistake is that you couldn't use Joy Cons for motion controls.
What were Nintendo thinking?
No wonder why third parties ignores Labo VR.
Even Google Cardboard is superior, because controls is separate.
I ain't gonna lie, I've had tons of fun with Labo VR, no it's not the best VR bit it's also not that bad, I think it's particularly cool that they keep adding free games and updates to games I've already paid for, one day I hope they go all out but until then Labo VR is a cheap alternative
How does Roblox look better than this?
That’s unusually denominational of Nintendo. I wouldn’t be surprised if this didn’t make it to the west
I'm sure they'll rename it 'Holiday' for the western release.
It‘s a shame that Nintendo didn‘t implement online sharing for VR Garage levels. I guess we all would be surprised by the level of creativity (because of the very limited tool set), as we are for Mario Maker levels of genius (often Japanese) level creators.
I ended up throwing my Labo VR kit away (left it on the street for someone to take) without ever opening or building it. I meant to use it, but the more I thought about it the more it seemed like a waste of time and a pain in the ass to construct. I discard it a couple months later without ever trying it. That's my Switch VR experience.
But it apparently never saw fit to release any footage whatsoever so that anyone who doesn't own Labo VR can at least get some decent idea of what it's like.
@Max_the_German Yeah, not letting people share their creations in Labo, especially Labo VR stuff, was one of Nintendo's dumbest decisions this gen imo. Only Nintendo can be this short-sighted and just plain stupid at times.
@kukabuksilaks How do you play all those in VR? What is your setup?
I use Dolphin VR and a gcn controller, a Steam controller or Wiimote.. Though wiimotes aren't that great when you can't see your sensor bar (hence the Steam controller).
I currently have a Valve Index, but I did all my trial and error stuff (and most of my playthroughs) with a Vive shortly after launch.
I started with
HTC Vive
i7 4790k
GTX 970
16gb DDR3
And most games were playable @ 3x - 4x internal res (barely, but graphically 3x is minimum for me)
I now have
Index
i9 9900k
RTX 2080Ti
64gb DDR4 (I'm not crazy, I was just unaware of a "double up on RAM" promotion the shop was doing)
I'm @ 8x in many games (I don't think I've played any wii games on this rig, except Xenoblade Chronicles which was @ 6x or 7x with HD textures, culling and mods)
In wind waker I can render all Items outside the normal viewport and run a hd texture pack @ 8x internal res. It's quite breath taking, especially considering how old the game is.
Most importantly I'm running it at a somewhat Nendoroid scale.
XG3 deserves and honourable mention.
...I want to try Labo VR....but there's no games for it that I'm interested in. The Thumper devs already said they're not updating the Switch version for it, either...sighs
I really hope Labo VR Pro actually happens at some point.
I'll bet the NA version will be called "Holiday".
@SuperWeird yeah labo vr was a $30 waste of money.
But where are the Virtual Boy games for the VR Goggles?
@WhiteTrashGuy That is true. Even PSVR is blurry and it is significantly higher res.
It's like playing PS1/PS2/DC/XB/GCN 3D games on HD lcds. Completely wrong display technology.
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