Peter Molyneux has been called a lot of things during a career which has now spanned four decades, and as we sit down for our chat it's easy to tell he's keenly aware of his reputation. "This is the first press thing I’ve done in quite a long time, I think," he says, before thanking us for our patience and interest. Despite all the games he's been involved in and the level of fame he possesses, you often get the feeling that he still can't quite believe how lucky he has been.
Molyneux started his career in the early '80s distributing games on floppy discs before dreaming up The Entrepreneur, a 1984 text-based adventure which sold just two copies – one of which, he believes, was purchased by his mother. Fed up with games, he would go on to establish Taurus Impex Limited alongside his friend Les Edgar; exporting baked beans to the Middle East was one of the company's commercial activities. However, thanks to a case of mistaken identity, Molyneux was pulled back into the games industry when Commodore muddled up the company name with that of Torus, a networking firm it wanted to bring its software over to the Amiga. 10 free (and powerful) Amiga systems were offered to assist with the 'conversion' process, which Molyneux and Edgar accepted without correcting Commodore. "That got our foot on the ladder," he recalls, still clearly bewildered by his good fortune. "That was incredibly lucky at the time. A very happy accident."
Created on the Amiga and cited with establishing the 'God Sim' genre, 1989's Populous was Molyneux's breakthrough. His new firm, Bullfrog, would sire a selection of million-selling hits, including Magic Carpet, Theme Park and Dungeon Keeper, and was eventually purchased by Electronic Arts, Bullfrog's longstanding publishing partner. Molyneux left to form Lionhead in 1997 and produced the likes of Black & White and Fable; the company was subsequently gobbled up by Microsoft in 2006 and was sadly shuttered a decade later. Fast-forward to the present, and he's now responsible for a much smaller team at 22cans, which released its first Switch game, The Trail: Frontier Challenge, last year.
Those of you who are long-time readers of Nintendo Life may well recall that during the dark days of the Wii U, Molyneux was quoted as saying some stuff about Nintendo which could have been seen as disparaging; however, the legendary designer goes to great lengths during our interview to point out that not only were those comments a few years ago – and his perception of the industry has changed somewhat – he made them from the stance of a committed fan of the firm, rather than a 'hater'.
"I’ve got a massive amount of respect for Nintendo," he tells us earnestly. "It makes me laugh that people underestimate them time and time again; I can so clearly remember being part of Microsoft when the Wii was announced, and the Microsoft execs literally laughing at it, and we all know how that turned out. I think Nintendo has produced the most iconic games that the games industry has ever seen, and I actually think they’re aligned with me; my fascination is designing games for everyone, not just for a small audience, and that’s what’s always been at their heart, in the games that they make. A lot of the franchises they’ve done have brought countless millions of people into gaming, and how couldn’t you be absolutely fascinated with that? I have nothing but absolute admiration for pretty much everything that they’ve done, and the iconic people that have worked with Nintendo."
He's also blown away by the Switch, too – something that isn't all that surprising when you recall his dissatisfaction with the Wii U and its confused and often clumsy two-screen setup, something that many players and developers struggled to adapt to. But sitting here now in 2019, even Molyneux can see how Nintendo's hardware has evolved, and why Wii U was an important step.
"This is the genius of Nintendo," he says. "Because time and time again, they go down an avenue and you think 'Oh my god, what’s happening?' I mean, I still love the GameCube, but you could argue that the GameCube wasn’t as strong as perhaps it should have been. Then they did the Wii, and then they come out with the Wii U and you think, 'Nintendo’s lost it again'. But then they come out with something which really defines a platform, and that’s what the Switch is. I’m an enormous fan of the Switch because it so cleverly allows me to play games how I want to play games; I love the whole thing of being able to slap it down in its cradle and then being able to pick it up and take it with you when you're done."
Previously befuddled by Nintendo's marketing for the Wii U – as many of us were – Molyneux says that he recognised the core appeal of Switch from the very first commercial he saw. "The first advert I saw of the Switch, there was this BBQ going on and they were all playing together," he recounts. "That drills down to the core of what the real opportunity is – people these days don’t want to be tied to one location and they don’t want to set up their games room, they want to be able to move around with it, and that’s what the Switch does brilliantly and superbly. It really is a console for the 21st century. Whilst I love the PlayStation and Xbox, they still feel a little bit trapped in the 20th century because they are still consoles; they're still big black boxes and they’ve still got controllers on them, and those controllers are still designed for gaming enthusiasts. I think Nintendo has done it again, and I’m sure they’ll continue making these huge strides forward for the industry."
Even so, Molyneux isn't alone in believing that the console sector's obsession with dedicated hardware could be coming to an end, and the appeal of Switch – its portability, its freedom, its refusal to be tied down in one location – dovetails neatly with that impending shift. "The world’s fascination with hardware that really fuelled the growth in mobile, it’s wavering a little bit these days," he comments. "Do I get as excited about the next iPhone release? I’m not sure I do. What that means is people just want their entertainment to be everywhere. It’s like Netflix; now, I’ve never done this, but I like the idea of watching a film on a big screen and then taking my mobile into the toilet and carrying on watching it. There's this cultural idea of taking your entertainment anywhere – on the train, on the bus, to your friend’s house – it's definitely going to be part of the future. And if that’s true of TV programmes and films and music and audio books, why the hell shouldn’t it be true of computer games?"
What could potentially hold this back, Molyneux believes, is the interface. "The only snag to that otherwise pure idea is tedious touch control," he says. "Touch is beautiful and lovely and I love designing games for touch, but it is very tedious that you’ve got this big fat finger that keeps on getting in the way of the game. Physical controllers are so refined for precision play, and it's very hard to take someone who’s used to playing on a controller over to something like touch. Some games have started to do it, such as Fortnite and Minecraft, but they're few and far between."
Ultimately though, Molyneux sees a future where the name on the casing of the device you're using means less than the game you're playing on it; after all, this is the man who once said he would put Mario on the iPad – a reality that has since come to pass. "I think with all of our devices, we’re becoming less obsessed about the hardware and more obsessed about what the hardware enables us to do – and playing anywhere, at any time, with anyone, is something that the games industry almost has to play catch up with when compared to the film industry, which is ironic, because for a long time the film industry had been trying to catch up with us."
But that's the future, and right now, Molyneux remains transfixed at the possibilities offered by Switch – so much so that he's even contemplating bringing 22cans' next game – currently called Legacy – to it, once it is finished. A designer who, in the past, has perhaps allowed himself to get carried away when it comes to promoting the groundbreaking features of his games, Molyneux has so far remained largely tip-lipped on his next venture, outside of revealing its name and its epic scope.
"Legacy is certainly a big departure from what I’ve done before," he explains. "And more so than ever before, you need to think a little bit more agnostically about platforms. I would absolutely say that there is a really strong chance of it going onto Switch, but there are two gates that can stop that happening. The first is you have to get permission from Nintendo, that’s one gate. And the other gate is, are we, as a company, passionate about putting it on Switch? I would absolutely say yes to that, because Nintendo – of all three consoles – it appeals to the audience that I find most fascinating. Those are the people that perhaps haven’t been gaming for decades – although I love those people as well – they’re people who would love to play computer games but find them inaccessible, and I find that absolutely fascinating. So yes, absolutely."
Comments 75
He's got far too much to say, just make good games and we will buy them.
I'm sure he said he was done doing interviews...
Oh wait just remembered take everything Pete says with a pinch of salt.
Or a shovel full.
"This is the first press thing I’ve done in quite a long time, I think," Wait, why was he left on his own to do this interview? Shouldn't he have someone with him at all times to make sure he doesn't constantly talk crap and lies?
I hope he delivers, really
Great to see that his career started with deception, kept true to himself ever since.
Peter Molyneux is as inconsistent in everything – his statements, his promises, the quality of his games – as a baby’s loose bowels.
@RickD
Nintendo has a great track record making sturdy hardware, but the Joy-Con wrist strap is just awful design. And my launch Switch Pro Controller is the first piece of Nintendo hardware that has ever broken on me since I got the SNES from my parents in 1992.
@teamdoa His Amiga games proves you wrong.
Powermonger, Populous, Syndicate etc.
Actually curious to everyone here cause I know nothing about this guy, why so much hate?
@superpotion He's been BS the games industry for years. For Example https://www.eurogamer.net/articles/2015-02-11-the-god-who-peter-molyneux-forgot
Please don't give this charlatan any column space.
@superpotion I wish Google was available to everyone.
@Crono1973 feel good?
@superpotion he has a reputation of overhyping his games. Taunting extreme holy grail features that end up never delivering. However, like it or not, at the end he does still deliver games that plenty love.
He is famous for Populous, Dungeon Keeper, Black & White (pioneered gesture controls before touch screens was a thing) and the Fable series on Xbox, with a fun karma good/evil system that may had been a bit (definitively was overly) overhyped.
There was also some Kinect AI tech demo that was touted to be a game changer but... well just go to the Project Milo wiki to see how that ended.
Oh man, there's no surer way to guarantee Switch is going to crash and burn!
I don't have a single friend with a Nintendo console (or if they do, it's never used). They all treat Nintendo stuff as inferior to Xbox or PS stuff and it's really discouraging that I can't find literally anyone to play my 3ds or Switch games with.
@superpotion Yes it does. Why do people need to explain to you what you can easily Google for yourself?
His career has spanned five decades?!
He started out in the 80s.
Wat?
I was born in the 80s, I am no where near 50
Anything with his name on it I’ll be staying away. He’s the biggest BS in the industry.
@Ricochet72 Thanks. Now after reading that wild article it caused me to research everything about him and his works for the past hour. I can’t believe this man. Lol
I remember the Milo hype then again, populous was amazing for the time and I won’t have a word said against Fable.
I'm not sure if I'm impressed that NL managed to drag Molyneaux away from his self-imposed media silence, or if I'm disappointed that the only interview exclusive NL was able to secure was Peter Molyneaux.... It's like going to a music website and the only interview they could get was Rick Astley.
"controllers still designed for gaming enthusiasts."
Err, but Switch controllers have the same exact button set...... I get his point about tethered consoles, and I agree, but the controllers were kind of a weird mention there.
"Touch interface"
Well, I mean he's the inventor of the "God Sim" genre....his games have been point and touch since the 80s, even on PC and SNES. It's a bit easier for him to envision his output being "everywhere" with touch than, say, Rockstar, or Nintendo, or Ubisoft.
"catch up with when compared to the film industry, which is ironic, because for a long time the film industry had been trying to catch up with us.""
Why would we want to catch up with the Film industry? With a sub to Netflix you get access to certain shows, then they remove them, then they add ones you don't want, but if you want the ones you used to get then you need to sub to Disney, but they don't have the stuff from Sony so then you need that one too......it's even worse than the music industry, where not every service has everything but most services have most things.
Otherwise it's the most human Peter has sounded since he "left" EA. At least he's not promising the parting of seas or the moving of mountains so far.
@MarzipanD He's the original shovel knight.
@RickD I panicked at first as well when that wrong way happened to me. But ii found out t's really easy to get wrong way joy cons off without damage by pulling the little white tabs. The Joycons never go on wrong now anyways as I've got used to the look of the correct way they should look with plus sign at top and right, and I literally take a half a second glance to make sure I'm doing it right. So I relax with the Joycons now and I really enjoy them in all configurations now. Which is really cool. Can't do that with an Xbox or PS4 controller or PC mouse!
@BornInNorway81 Sorry that happened. What's bad about the strap design? How did the pro controller break?
@Parafin Hugs. I'll play with you. Would you like to share Switch codes to do so?
Also, for anyone that hasn't played the indie game The Magic Circle, I don't think it's on Switch but I strongly encourage anyone with a platform that has it to go play that weird, short little masterpiece that more or less exists as a giant parody of Molyneaux......
@NEStalgia Don't say a word against Rick Astley! Please!
@teamdoa Randy Pitchford says hello.
Whatever he says and whatever he does i really can't hate this guy
My childhood was defined by Bullfrog's games.
Damn....how silly of me to reveal i am old
I can't unhear Larry "Guru Larry" Bundy Jr.'s voice whenever Peter Molyneux is mentioned.
... please tell me I'm not alone in this.
Please Peter...shut up
“Nintendo are aligned with me”
That had me in stitches
@Lionyone Don't worry, Molyenaux's never gonna' let us down. He said so.
I got burned on Godus on PC.
...Nintendo Switch... the console that all the developers love (at talks) but noone makes big productions for it..
@gloom No Problem
@NEStalgia regarding the point about enthusiast controllers Perhaps he's talking about accessibility. Just Dance and 1-2 Switch, and the games(Mario Kart 8) that can be played with a single Joycon.
Today's standard controller would be pretty overwhelming to a non-gamer. 2 Sticks, a d-pad, 4-8 face buttons(including start, select home and power) and 4 shoulder buttons. But if you hand a non-gamer the controller and they only need motion control or there's less than half as many inputs it's going to be easier to get them to play. That's a good way for ensuring a game system can be enjoyed by as many people as possible.
It's a pretty elegant solution for both core and casual players since together the 2-joycons make a standard controller but seperated they're essentially Wii-mote 2.0.
@Ventilator
Well Syndicate was not great, the others were good, but that was a long long time ago. All he seems to do now is crappy mobile games, but I suppose if you want to see stuff like that on the Switch, fair enough.
@dew12333 I guess your talking "in general" here, but this is an interview, and I much prefer people to answer questions and share their view than sit there and refuse to talk.
Peter Molyneux, a specialist in saying what he thinks people want to hear.
@Dr_Lugae Very true, though the complexity of the controller (even the full pro controller) is in the hands of the developer's design. If all 4 face buttons all jump, the click sticks aren't used, etc. etc. the multitude of buttons are just different ergonomic choices rather than a bunch of confusing inputs. Your point is valid, but it's also a little over the top to describe controllers as confusing. I can play SMB2 on the Pro controller, and the controls are no more confusing than they were in '85....there's just duplicate buttons that all do the same thing. Now, walking into an arcade and sitting down to a NOIR layout fight stick....that takes some mental gymnastics if it's your first time
@teamdoa Syndicate were a killer game with top reviews in 1993 and considered one of the 3 best Molyenux/Bullfrog games ever.
Molyenux without main Bullfrog team isn't much. Prime time were with Bullfrog, and their story ended there.
@Lionyone sure! Idk how we can do that though
Project Natal has finally found its home! Milo for Switch 2019 wooooo
Peter Molyneux is a snake oil salesman.
@Ricochet72 I read it, thanks for sharing. It's very MESSED up what happened there. Poor guy, he shouldn't had signed anything, they were speaking to an 18 year old!
@bingbong I thought you had to actually sell products to qualify as a snake oil salesman?
@superpotion
His publicity stunts and promises are known to breach the trust of the audience when the end product falls short of massive expectations.
In the late nineties he hit a double-whammy when both Theme Hospital and Dungeon Keeper delivered in style on the majority of his lofty vows. And an army of players were smitten with how elaborate Black & White turned out as well.
Conversely, he was also responsible for the "Milo" demo for Kinect, a sordid display of smoke and mirrors, and several of his games in the 90s came out with some of their loudly touted features terribly broken, or completely absent. Later on, all three Fable games, while great in their own right, still managed to fall short of Molyneux's initial promises for them. He is the person responsible for the existence of the "You can do anything!" meme.
For years on end, a joke Twitter account named Peter Molydeux would spew insane gameplay ideas, to lovingly mock Molyneux's almost eccentric excitement for his own projects. Even at the height of his fame, Molyneux was always his own studio's most enthusiastic fan, and the best case scenarios that he himself imagined for their games was what he would gleefully talk at length to reporters and players about, as if they were already a reality.
Within the last handful of years, he pulled an infamous stunt with Curiosity and Godus, that earned him a good deal of spite from many of the players that faithfully followed him when he left Lionhead. Subsequently The Trail has received almost no coverage anywhere, while Molyneux himself has been pretty much a no-show in the gaming media. Personally, I'm glad to have him back. Hopeful even, as always. He and his various teams have provided me with some of my very greatest game experiences.
@BetaWolf
For someone mentioning Guru Larry, you mean?
H E L L O Y O U
I'm not sure how he's still going in the industry, he hasn't made a truly great game for a long long time. Saying that, playing the original syndicate as a teenager still provided one of my very best gaming experiences.
Now that's a port is love to see on switch, not a remaster, just a straight up port with a solid frame rate. A true classic.
He may not reach the lofty goals he sets, but I've still enjoyed Black & White, Dungeon Keeper and Fable so I won't fault him for trying.
@aaronsullivan now that would be a boring interview!
I just hope that PlayStation and Xbox don't become hybrid game consoles favoring the concept of not being tied down playing games in one location for the sake of competition. Let Nintendo be Nintendo
He's full of crap to be perfectly honest. Fable wasn't what I was promised, not by a long shot. I can still remember hearing about how amazing 2 would be and going and buying it as soon as it came out and it being short and restricted with a few shallow systems.
Thought we had all heard the last of the prat! Basically no ones heard of him for years so seeking the publicity his always so desperate for hes trying to jump on the switch bandwagon , go away no ones wants your Bs and over the years made his feelings on Nintendo pretty clear
Uh huh yeah pete, don't act like you care about the game business
His words are as full of meaning as is his head is of hair.
I love this guy, he’s full of passion for gaming. Would love to see Fable for Switch Btw.
@superpotion He is basically the like the Prototype to Sean Murray of Hello Games in that makes ridiculous promises for features that he can't possibly achieve.
I wonder Peter Molyneux ever played the GameCube version of Doshin the Giant?
I love how this guy is to many people up there with the biggest minds in gaming but in reality over 80% of the games he's made have be straight up trash. Fable 1 I think got very very lucky and then they never made a good sequel to it to the point the studio closed. I just don't get the hype on him personally.
@RickD Mine have gone the some way as the silicone sleeves for my wiimotes !!
@AlexSora89 you're def not.
Molyneux wrote:
Pretty much sums it up right there. Exactly right. That’s why, even with all the great games and nice graphics, I play Switch 99% of the time and PS4pro/X1X/PC the remaining 1% combined. It didn’t used to be that way for me in the 3DS/Wii U era, where PS4 accounted for nearly 50% of my playtime.
Why all the hating? I remember him being very well thought of by the gaming biz in the past.
Finally! Something from this man I can agree with!
I understand why this guy has the reputation he does, but I still have some admiration for him. He dreams big and seems to REALLY want to do impressive things. And sometimes he actually does.
I always always think that they are talking about Stephen Molyneux when I see these articles. And I get so angry that anyone would ever ask his opinion on anything!
Peter... you’re an alright guy.
"It’s like Netflix; now, I’ve never done this, but I like the idea of watching a film on a big screen and then taking my mobile into the toilet and carrying on watching it."
Try spending 3.5 hrs on the toilet watching Scorsese's Irishman. "Never done this", yeah right.
He’s like Wallace if Wallace didn’t have Gromit to keep him out of trouble.
You Brits can appreciate the comparison right?
I know, the chances are zero, but I would LOVE if Nintendo brings back the dual-screen concept from the Wii U someday.
To bad the common gamer and game developer is to dumb and has no imagination. 🤷
Fable ports confirmed
Molyneaux: Can spend a year talking about Switch, can't produce a game in 10.
@MrBlacky indeed. theres also another few issues i have with it such as lack of connectivity with the 3ds, not being able to download games from the eshop that had already been purchased on a different nintendo console without having to buy it again, and that despite it being made fully able to do so it doesn't include nintendo game apps like pokemon rumble rush
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