
Japanese developer Good-Feel is the company behind a host of heart-warming Nintendo games, including the excellent Kirby's Epic Yarn, Yoshi's material-based platformer Yoshi's Woolly World on Wii U and the more recent Yoshi's Crafted World on Switch. A couple of weeks ago Good-Feel released Monkey Barrels, a top-down twin-stick shooter that's a far cry from the family-focused platformers it's been creating so successfully for over a decade now.
Recently, we had the opportunity to ask Good-Feel President Etsunobu Ebisu a few questions regarding his company's latest game, the thoughts behind its intriguing art style and the challenges of self-publishing on Switch...

Nintendo Life: Monkey Barrels looks like quite a departure from its previous titles. Please tell us about the game and where the idea for Monkey Barrels came from.
Monkey Barrels is made with Unity, because I wanted to spare more time to develop content rather than the engine.
Mr. Ebisu: Top-down shooter is one of my favourite genres, which I used to play at an arcade. I wanted to make a challenging game with the essence of an old-school arcade game and the latest technology.
Monkey Barrels mixes 3D and pixel art to great effect and, again, feels very different from Good-Feel’s recent output. What were the influences behind the game’s art style?
Good-Feel always puts an emphasis on creating unique graphics to express the theme of the game. This time, we combined 3D rendering and classic pixel art to realise gaming experience that is new but has a retro feel. I hope you can feel the warmth of the graphics even though you are in a fierce battle against hundreds of enemies.
Your last Switch release, Yoshi’s Crafted World, used Unreal Engine 4. Does Monkey Barrels use the same engine? What do you feel are the pros and cons of using a licensed game engine as opposed to something developed in-house?
Monkey Barrels is made with Unity, because I wanted to spare more time to develop content rather than the engine. At the beginning, I was worried about the flexibility of development, but now I don’t feel any inconvenience.

After working at Konami for many years on series such as Castlevania and the Goemon games, you formed Good-Feel in 2005 and mainly concentrated on educational titles before Wario Land: Shake It! on Wii in 2008. That’s quite a dramatic change of focus – how did it come about?
We made several educational titles on request from an educational company, because I was interested in developing different types of game from what we have made before.
We always have plural development lines, and the educational titles were just a part of them, but because of the difference of development period, those were launched continuously in our early times.
Good-Feel has obviously had a strong relationship with Nintendo that started over a decade ago. Will your relationship with Nintendo continue alongside your own console projects? What was behind the decision to self-publish Monkey Barrels?
Publishing our own title has been one of the goals since we established Good-Feel in 2005.
And I decided to take on a challenge after we marked our tenth anniversary, regarding the active market on the Nintendo eShop.
With so many games coming to the Switch eShop, it’s increasingly a challenge to stand out in the crowd. Do you think the eShop could be modified in any way to help both developers and publishers get their games in front of players?
Monkey Barrels is our first title to publish, so we may face that kind of situation in the near future, but still I think it depends on what kind of game you make. We will keep seeking how to bring our games in front of players.
Good-Feel has not only an excellent back catalogue of games, but also a varied one. After the twin-stick shooting action of Monkey Barrels, what’s next for the company?
Actually, Monkey Barrels was planned to be our second self-publishing title. The former one is a pure 2D-shooter, which is developed by a director who is fully committed to the genre. The development started earlier than the Monkey Barrels, but we are still working on it to polish it up. I think we can announce it in the near future.
We decided the genre first, and then started development for these two titles, but next one we will put a priority on “how-you-play” more than what genre it is. So please look forward to Good-Feel’s new titles.
Our thanks to Mr Ebisu. Unfortunately he was unable to answer some of our other Nintendo-related questions, but we're looking forward to seeing what's coming next from Good-Feel. In the meantime, check out our review of Monkey Barrels and if you like what you see, the game is available now on the Switch eShop.
Comments 21
Ah nice. Never heard of the game but I'm interested
Looks frantic and fun. Good for them, their reputation is respectable.
I'm actually not into Feel-Good's way too chill cake walk platformers. All aesthetic and not much reason to replay. This could be a much more exciting entry though I don't know if I need another game of this more common genre. Especially when I still have Enter the Gungeon to play and it's super stellar. Still I'll keep an eye on this and see if a future sale entices me more. Otherwise, I wish them good luck at least.
Good-Feel Before: Happy, sweet, and cute worlds and levels in their games.
Good-Feel Now: m o n k e y
@Deku-Scrub w i t h G U N S
I just want them to make another wario land game. They made Shake It.
I'm quite interested in Monkey Barrels, I'm definitely going to buy it eventually. And another shooter by them is just amazing news, not only is it a really fun genre, but they also made StreetPass Squad/Mii Force, which is surprisingly amazing, easily one of the best, most fun shmups ever. Actually, Monkey Barrels kinda looks like StreetPass Zombies/Battleground Z, which was another one of the best StreetPass games, probably the second best one.
And again, I would love to see Mr. Ebisu and his team handle another Goemon game for Konami, they know what they are doing. Or even an independent, but clearly Goemon-inspired game would be fine too. You know, like Bloodstained or, to a lesser extent, Mighty No. 9.
@Kirby_Girl Yeah the twin stick shooter genre has become somewhat oversaturated on the Switch.
2d and top down shooters are two of my favorite types of games, so I'm pretty hyped now
Maybe they are hinting to Nintendo, to let them make a Donkey Kong shooting game.
I find that many Japanese console games in this generation runs poorly due to them using 3rd party engines. It's not saving them money using Unity/Unreal, the poor performance resulted in poor users review and therefore fewer sales.
@Roam85 Yes. Nintendo and Good-Feel need to team up for another Wario Land sequel.
All they need to do is make a bit harder and it will be fantastic.
@Eel and explosions
I can't wait to get this game and to see what Good-Feel has for it's upcoming shoot-em up
Unfortunately I think everyone has ten eshop games of this type by now.
Ebisumaru for Smash! ^^
Monkey Barrels looks very interesting and it's on my wishlist for now.
I loved both Good-Feel Yoshi games. For me they are the best Yoshi games ever made. Good-Feel + Yoshi = Day One purchase.
I also enjoyed Kirby's Epic Yarn from beginning to completion. (That game would look amazing in HD, hint hint!)
Wario Land: The Shake Dimension was neat, but also very very hard. One of the few Nintendo platformers I didn't complete 100% and so I'm not totally satisfied with it.
But the best thing would be a new Goemon game. I'm a huge fan of the two N64 titles.
What are these educational games they made?
I really need Epic Yarn and Wooly World ported to Switch! Missed out on both.
Unfortunately like others have said, top-down shooters are a dime-a-dozen on the eShop. Monkey Barrels will have a tough time standing out.
Hopefully their 2D shooter has a lot of character, because the eShop is even more stuffed with 2D indies.
@mrmememan @Deku-Scrub @Eel To be fair, Yoshi's Crafted World has zombies. Plushy Raggedy Ann zombies, but zombies all the same....
@NEStalgia what do monkeys and explosions have to do with zombies?
@mrmememan Both of them fly in the face of the "cute/chill" motif Good Feel is known for.
Doesn't look terrible. It would be awesome if they had Super Robot Monkey Team Hyper Force Go skins/characters/weapons/cameos though.
Game looks good, I definitely download it someday. I am also curious about that 2d shooter!
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