One of the best port specialists in the video game industry right now is Virtuos. On the Switch front, it has helped bring games like Starlink: Battle for Atlas and Dark Souls: Remastered to the hybrid platform, and most recently assisted with The Outer Worlds.
In an interview with GamesIndustry.biz earlier this week, Virtuos' vice president of games Elijah Freeman was asked to clarify what he meant, when he said the company had been contracted to "create bespoke Switch titles for some of the most beloved IPs in [the] industry" in our Nintendo Life feature we ran in September – and whether or not this meant the return of undesirable spin-offs that reinforced the belief third-party games don't sell well on Nintendo platforms.
From a Virtuos perspective, we view 'bespoke' versions as tailored versions of the client's IP to the Switch platform. Generally, this consists of adapting a control scheme or implementing new playability by adding some of the unique features, such as touchscreen [controls]. These features can provide a new layer of engagement, and capitalizing on these gameplay additions can make the difference between a good game and a great game.
Freeman further stated how both "players and developers" expected "full, high-quality versions" of their games on the Switch.
We often have this conversation with partners who developed their original game for PC or HD consoles and think that it won't run on the Switch. Give enough time to a specialized team, and they will find enough technical and content optimizations to make it play seamlessly. It's simply a matter of priority: How do you balance the distribution of tasks for the GPU and CPU to achieve the expected results? This can be especially challenging if it were a classic game with an antiquated code base, but it's totally feasible.
It sounds like Virtuos really does respect the Switch, its audience and the source material it's working with. It's refreshing to hear given the stance some companies have taken towards Nintendo's latest hardware this generation.
Are you relieved to hear Virtuos won't be simply cashing in on the success of the Switch with low-quality creations or spin-offs that carry no resemblance to original offerings on other platforms? Are you looking forward to The Outer Worlds arriving on Switch? Tell us down below.
[source gamesindustry.biz]
Comments 22
That’s good; can’t wait to play their upcoming game!
And sometimes, studios doesn’t give a sh*t and are Ok with an inferior version hitting the switch.... yeah EA, it’s about you, but you’re not alone hurting the market
Took em long enough. Ever since N64 Nintendo was getting the short end of the stick like they were yesterdays news.
"this consists of adapting a control scheme" And yet I've been waiting for almost a year for Dark Souls Remastered to have its control scheme adapted to the Switch.
I mean... These are just hollow words. Pun intended.
Virtuos is literal garbage when it comes to ports. They're actually terrible.
Dark Souls Remastered was a low effort port with terrible tin can sound and they didn't even bother to reverse the confirm/cancel prompts (which is easy as heck to do without spoiling the combat input layout).
L.A. Noire struggled with performance in most sections of the game, and the game could EASILY run on the Switch if optimized properly.
Virtuos are garbage, and I hope they never get to port anything to Switch again. Leave it to the pros or people who actually bother.
Let me first say that every game on this planet should have controls that can be customized in every way. Just like on pc. And also give players the choice to change the controls through the system itself like on PS4. There is no good reason to not do this.
It makes “sense” to see the Switch as a second platform due a different kind of machine with less power and some very different exclusives from the other game, from a perspective from the older Nintendo games.
However since the Switch prolly has already sold more then the Xbox most developers and publishers also now know that the more engaging, read: people talking about games online (in-depth). See this website, Youtube, Reddit, Resetera etc.
If you half ass a game or even a port everybody will know it. The people say it online and they will tell and speak about it to their friends and family and thats why maybe a game like FIFA 20 got cut content on the Switch edition. Because EA ( being EA) wanted to capitalize on the fact that Switch was a fast growing console/handheld in the market and want a quick cash-in.
If you want to be a serious publisher on the Switch, then publish your game serious on the platform.
Did they ever fix the swapped A/B issue in Dark Souls?
Lol what a age we live in where porting companies are viewed like jesus by gamers lol.
Not all heroes wear capes
Sad that we are in a situation where this is a thing.... remember when N64 and GameCube got unique games from big publishers
All big games had an offering.
Now we don’t even get a madden
@BarefootBowser Good question. It’s also going to be interesting to see how much of the game will be able to fit on the physical card. It would be nice if they opt for for the 32gig card, since it looks to be a huge game.
I’m fine with 2-3 gb patches and updates, but downloading something like 20 gb out the box would be a bit a bummer.
@m8e3point1415 Did la noire get rectified in a patch? I bought it for £13 a while back but I already have the PS3 complete edition. I've played neither but I'll just play the PS3 one when I get round to it if it performs better....
The notion of tailored versions may be vague in the age when many devs reportedly feel tempted to work with engines and toolsets rather than underhood code (at least according to the commentary of some programmers in the field), but it's as old as video games otherwise - from all the home console ports adapted from arcades to all the portable versions on handhelds. We live in a world where GTA and Heroes of Might and Magic were on Game Boy Color of all platforms. These guys know what they're talking about, and as a Switch user, I already owe them a lot of otherwise infinitely less accessible titles.
@Blizzia I've yet to hear any tin can sound in Dark Souls, I've beaten L.A. Noire without issues, Starlink also works fine so far and FFXII has some of the fastest loading times among big Switch games in general. But what other hopes to expect from a fandom that deems Bloodstained outright unplayable on Switch (never mind all the people who rack up dozens of hours on "terrible framerate" and execute weapon combos on "terrible lag").
@Blizzia That's a big lie. L.A. Noire DID NOT struggle with performance in most sections of the game. Obviously you have not played the game on Switch and yet you come here and say whatever you hear from the internet.
ps: I am happy that I see others telling you the same thing. Be more careful next time and only talk about games you've played.
@nhSnork You've probably either never heard quality sound or not played the game on Switch then.
EDIT: Seems like most of the issues have been patched. Forgive me, I played through it (for the millionth time) during its release, where it got two patches where one did nothing and the 2nd fixed the issue in SOME places. Went to a few different places after updating the game again a few minutes ago, and the sound is indeed better, but still a bit grating in anor londo and a few later places like oolacile.
EDIT END
Did you play L.A. Noire docked or undocked? I played purely undocked, and the fps kept dipping frequently, which was pretty annoying.
I have not played Starlink which is why I didn't comment on it. I have not played Bloodstained either, buuut I dare say that when the game (obviously hearsay) crashes seemingly at random, that it has great issues.
I never stated any of the games are unplayable or anything of the sort. I just stated that they're low effort ports, which they are.
@Cosats I played L.A. Noire you goof. And yes, it did struggle with performance most of the game, at least in handheld mode. I never play docked, so I wouldn't know how it works there. Constant fps dips were a great annoyance.
@Blizzia I play handheld (which should answer your L.A. Noire question) and often wear headphones (in regards to your Dark Souls one). Although, addressing your edit, it is possible I got on board after some patch indeed. But overall, Virtuos clearly puts in enough effort to carry enjoyable experiences like mine through all or most of their ports. Some other people's mileage may vary - I've had performance incidents on various platforms in places where googling the thing didn't even suggest anyone else sharing the issue much. Stuff happens.
Which concerns crashes as well - they can come out of the blue. The latest random crash I had on Switch was BotW of all games. And the one to give me the rare but most visible and frustrating framerate drops over the 2+ years of my Switch ownership? Warframe, one of the otherwise widely praised ports out there. ¯(ツ)/¯
Dark souls is fine, never played the other two, but that Outher Worlds game looks good, I’ll give it a shot once it releases.
Sounds like patches took care of things but I do have to agree with @Blizzia that DS at least at launch had sound that sounded like it was from a mid-90's CD-ROM game played through speakers built into a CRT monitor. It was the lowest quality compression imaginable. It's great if they fixed it, but that was inexcusable. The testfire event and the launch game suffered from that.
LA Noire seemed fine but I played about half of it about 8 months after launch, so it may have launched rough.
@NEStalgia The Testfire event had horrible audio?
@Blizzia I experienced some issues with LA Noire but not that much to diss virtuous as a whole.
It still runs fine enough and if you play games sinds the 90s then there isnt really anything to complain (back then bad optimized games couldn't be patched, but we enjoyed them still).
And otherwise just buy a PS4 or XB1, if these kinda things really bother you.
People really expect to much from technology these days,
Virtuos is amazing and probably THE premier porting studio for Switch games.
Clueless gamers dont know what the heck they're talking about (as per usual).
LA Noire was a quality port. Not perfect but quality. And their first job on the system.
Dark Souls was excellent. I dont wanna hear about that stupid "sound compression". Not only did it sound fine to the vast majority of normal people, that's a decision that would come from Bandai Namco to save on a larger cart. They do as their employer who contracted them tells them.
Starlink was amazing.
Final Fantasy X/X-2 was amazing.
Final Fantasy XII was amazing.
And now they're working on Outer Worlds, and I BET you they get that open world game running and looking better than Panic Button got DOOM and Wolfenstein. Watch.
So ya, people can take that "Virtuos is garbage" nonsense elsewhere. You wanna nitpick complaints? No studio is perfect, especially bringing games to a mobile platform. How many sound bugs and no gyro at launch and low 20 fps dips and 350p resolution drops did DOOM have, that people loved so much? So I dont wanna hear it. Virtuous rocks. Top tier developer on Switch.
Good to hear another developer porting quality on Switch!
I have more issues with the Panic Button ports than the Virtuos ports, but I played after the patched updates, and docked, so I wouldn't know about portable issues.
In general, they both do a pretty good job getting graphically demanding games running on Switch, though a little more polish before release would do both companies good.
And Dark Souls Remastered issues was Bandai Namco's fault. If they allowed Virtuos to use a 16GB cartridge instead of a 4GB we'd have gotten a much higher quality port.
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