Nintendo of America's Twitter account has revealed the Super Mario Maker 2 community on Nintendo Switch has now uploaded more than five million custom courses in less than a few months.
To celebrate, it's shared some codes for a couple of levels that are apparently worth checking out. The first is Thwomp's Crumbling Catacombs and the second is titled Through the Toy Room.
This update follows on from the end of last month when it was reported four million courses had been uploaded to the game. The recent update in the same month - changing the course upload limit from 32 to 64 - has likely contributed to this figure. We don't expect course uploads in Mario Maker 2 to slow down, either, as Nintendo has said it will raise the course upload limit "one more time" in the future.
If you would like to share your own courses will fellow Nintendo Life readers, be sure to head over to our Super Mario Maker community page. There's also an informative guide explaining how to use all of the game's power-ups in your designs.
How many courses have you uploaded so far? Leave a comment below.
[source twitter.com]
Comments 43
That's impressive. Wonder how many of them are good?
@Quarth : The real question is, how many of them are shaped like genitalia?
@Silly_G Probably 90%.
@Quarth : That certainly puts Nintendo's family friendly image in a whole new perspective.
Considering the game has sold somewhere well over 2.5 million units, the number of courses actually seems quite low. It's a game where the entire focus is building levels, yet on average each person has only created two???
@sketchturner Is that really low though? I think most people bought the game to play other people's creations. Not everyone has that creative spirit.
@Quarth Well, it is called Super Mario MAKER 😋
I get what you're saying though. But considering plenty of people are making dozens of levels, this means that probably the majority are making none or maybe a single level. That seems odd for a game designed as a creative tool.
@sketchturner I just think most people aren't that bothered with creating. The most popular Maker videos on YouTube and Twitch are the ones where the video uploader plays others levels.
@Quarth For me it's the opposite. I usually don't play a lot of levels in SMM. I do like creating them.
@sanderev Same goes for me.
Right. I’m going to make a deal with myself. I need to complete MARIO delux and THEN I’ll get this....way too many unfinished games on my system
I made one but only one person played it! I love the creativity behind some of the courses.. I really wanna see ‘MARIO goes to hooters’ but wonder how much you can get away with...
@sketchturner As someone who really, REALLY lacks that creative drive, I mostly just play other people's courses when playing this game. I've only created a single stage so far and it's not even that good I think. I also created only a handful of stages in the first game, when the whole idea of an official Mario course builder was still new and exciting, so.. y'know.
I'm not really interested in building courses but 5,000,000 is a good amount.
Would it be worth buying the game just to play the five million levels? Well some of them.
Are they categorised, hard, easy etc?
@sketchturner most of the people are there to play and not to create
Creating a lvl isn’t an easy task, remember that Nintendo is willing to pay a fortune for lvl designers for Mario games
@Simonmoskovits Post your level code. We’ll play it.
Jun 28: Launch
Jul 9: 2 million courses
Aug 1: 4 million courses
Aug 9: 5 million courses
1 million new courses over the last 8 days is really good. The game could have 10+ million courses within the next 2/3 months.
Ten of those are mine!
Looking at the profiles of people who play my levels, I would estimate about 1/4 have zero or very low maker points.
I keep finding people with Mish mashes of 64 garbage levels.
I really need to get this game but I don't know how much I'll enjoy it
And 99.9% are bad
@Tandy255 awww thank you, that wasn’t a ‘not so subtle hint’ PROMISE! But as you offered... K52-2FJ-JDG thanx x
@Yosher I seem to have an enormous gap between ‘original fun ideas’ and ‘how to build them’ some of these courses are truly inspiring!
Yeah and most of em are shyte. Liked the game initially but have now sold it on ebay. Still have the first on Wii U if I ever feel the need.....
There are garbage levels. But there's also more quality levels then you could play in a life time, so, if you like just playing levels, it's still a great investment.
Here's one of my levels!
9SW RDC J3G
I have about 8. Feedback is always appreciated ^_^
Levels created by Switch users are better now than they were in Mario Maker 1.
@sketchturner i dunno about other people, but I find myself too distracted by online multiplayer to create a lot of levels
@zool Yes, they are. They have categories for different tags (Speedrun, Automatic, Autoscroll, Puzzle, Traditional, etc.) as well as difficulty (Easy, Normal, Expert, and Super Expert), and you can sort in Order of Popularity, so, you're always playing the best levels being made.
@Nintendo_Thumb 👍
@SuperGhirahim64 😲
I have one that's never been beaten even after over 2,500 attempts. Give it a try: DHB-PVL-MKG. Very hard but fair.
@sketchturner I’ve made 0, but played 1000s. My son had made like 15, and played 100s. Not everyone makes them, some only have it to play.
@Ragnar007 Challenge accepted!
The first one? I made a lot of levels in it. Some were very popular, I even got my own cult following so to speak.
Right now, though, I fire up the game to play some levels. I might start building, yet daily life is just a bit different these months.
It's great to see there is enough to enjoy. I'll create when I get to, inevitably, spend some more time in longer hauls behind my switch.
@YagaMaki how’d you do? Any feedback?
This isn't a big suprise. 20% are great, cool, and fun. 80% are just troll levels.
there is a lot of crap levels with no effort but there are some really creative level designs from the fans
@Ragnar007 Feedback is that you're a very sadistic person lol! What a tough level. I got up to the P Switch part and couldn't figure out how to hit it. Any pointers?
@YagaMaki nice job making it that far! I really don't want to spoil anything so all I will say is that there are no glitches or hidden blocks or anything like that.
@Ragnar007 Right, I was worried you utilised a glitch. I'll give it another go then.
I created just the one course, and it was just a recreation of a classic Mario level but at night. I have zero creativity, have no ideas worth fleshing out, and find creation boring. I'm really more of a Mario Taker than anything.
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