When Bloodstained: Ritual of the Night smashed its Kickstarter goal a few years back, former Castlevania producer Koji Igarashi was quick to enlist the help of industry veteran Inti Creates, a studio famed for its 2D action titles. Inti Creates – which also co-developed Mighty No. 9, another high-profile Japanese crowd-funded game – collaborated with Igarashi's company ArtPlay to produce the game, up to a certain point.
In 2017, it was announced that Inti Creates had ceased working on Bloodstained but would continue its work on Curse of the Moon, a stand-alone prequel. An official statement was issued to clarify this situation:
Inti Creates is not involved in the main development of the Bloodstained game, but they are involved in the prequel mini-game. Part of the vagueness is to avoid unneeded attention and negative speculation. So yes, they are involved but not in the main game since last year’s E3. DICO has picked up the development from where they have left off under mutual agreement.
A lot of parties are involved so it could be quite confusing. ArtPlay is the main developer, while we are hiring DICO as a third-party developer. We created the game design, story, direction, gimmicks, and the overall production of the game while DICO creates art assets, design levels, and basically filling in the manpower ArtPlay doesn’t have. In the future, you’ll most likely see 505 Games and ArtPlay credited on trailer videos and articles to come out.
Given that Inti Creates completed the rather excellent Curse of the Moon not long after, it was assumed at the time that it had parted company with ArtPlay and the Bloodstained team on good terms. We've recently spoken to Inti Creates president Takuya Aizu, who not only confirmed this assumption but also gave a little more detail about why the studio walked away from the project:
The first thing we planned to on was work on the alpha with Igarashi, and we definitely intended to work on it to that point. After it reached the alpha stage, we looked at the budget that we felt we would need, and Igarashi looked at the budget he felt necessary to complete the project. After discussing this together, we felt that while Inti Creates are very efficient at making action games, there was a need to improve graphical assets, brushing up, and it was concluded that would cost us money on our side. With that in mind, it was felt best that our involvement ended after completing the alpha, with another company taking charge of brushing up the project.
Bloodstained launched a short while ago, and was blighted by technical issues, most notably on Switch. we gave the game 7/10, stating that "despite the fact that this is unquestionably a very fine video game, there's no escaping the fact that the Switch version has some serious issues; assets are noticeably weaker than they are in other versions, the frame rate is halved and the loading times are maddeningly protracted at points." Would the final game have been any better had Inti Creates remained involved until the end? We'll never know, but it's tempting to ponder nonetheless.
You can check out the full interview with Inti Creates here.
Comments 32
Funny, feels like it stopped at the alpha, too.
While I consider the fact that Inti Creates made Mighty #9, it really feels like IC leaving is the reason why s hit the fan.
That and 505's greed.
Are they EVER going to fix the Switch version?
The game's unquestionably brilliant but I'm glad I bought on PC, it seems like there's quite a few issues with the Switch release. It's right up there with my games of the year, I enjoyed it more than a whole bunch of indie Metroidvanias including Axiom Verge and other ones that I've been told to enjoy.
I always intended to get it on a portable platform (Vita or 3ds or wherever it may end up at the time) so when the Switch version was announced I was so excited. Post launch and the game is the black sheep of the family, and almost feels like an after thought. Had they focused on straight porting it after the other console releases it may have ended up being way better, but who knows. 505 games doesn't seem to care about the Switch version at all
At this point, I feel like the Switch port will never be up to par and after playing the beta, it'll be pretty hard to enjoy it on Switch. If the Steam version ever has a flash sale of like $15, I may grab it. Doubtful though.
@MagnaRoader After the stunts 505 pulled with the backer rewards, I'm never supporting anything they make again.
I played it on PC and never had one issue with it, so it is a shame the Switch version didn't turn out well. One of the best games I've played this year although as I am massive Castlevania fan, so no doubt bias.
Still sitting at 50% completion on the Switch. Still waiting for the patch.....
So basically, Inti Creates decided it would cost too much money, and that other company decided not to do the thing that would have cost money?
Love the game, beside some frame drops, I dont have any issues with the game
I just started this on Switch. The game is playable and I dare say if you lived through the N64 era, you've experienced and dealt with far worse. That being said, it is 2019 and the performance is lacking. I wish they would have used sprites. The artwork is really lost on the Switch as is. Not surprised IC didn't have much involvement later in development.
Still (!!!) waiting on that patch to release so I can buy this game...
I've stopped playing on PS4 after getting a crash on a bookshelf and I'm still waiting on the patch the supposedly fixes that among other bugs. It's a shame, I was enjoying it quite a lot and the game is quite good. I also hope that the Switch version gets fixed as well, it's mind numbingly how they botched it up so bad.
Bloodstained is a fantastic game. It’s just not fantastic on Switch. There are some flaws, but I still liked it.
I was really looking forward to this game and wanted it portable, but I skipped it based on the bad Switch reviews and them still not having fixed them. Too many other games to get that didn't launch with a bunch of performance issues and bugs to waste buying one that reviews with this many problems and waiting for a fix.
I have played through and have completed the seven Iga lvania’s multiple times and their second or third characters or play modes.
Bloodstained just did not grab my attention. There is something off about the game that I can’t put my finger on.
I want to believe that if it was Inti Creates or WayForward developing the game ( yes, WF is also a dev in this game but more in assistance only) then I think this would have been a more pleasant experience on Switch.
It is sad and disrespectful that the best selling version of the game was treated this way. I am glad I didn’t support this shameless action.
@FarkyValentine That fact that I've dealt with worse in the past does not excuse having to deal with issues now.
@Kilroy Concept was the main developer on Mighty Number 9. Inti was just support.
Inti developed Mighty Gunvolt, featuring Mighty Number 9, and that game was praised.
@Tim_Vreeland Mighty Gunvolt Burst was superb, I'm still hoping we'll get another game in that series from Inti.
Well PC just got a patch update. Finally if you kill a monster and they drop a bag you can open it. Before the patch some bags they couldn't be opened. It was just there on the floor or on the ceiling. It was annoying
@Alucard83 I started playing it on Switch yesterday (picked the physical up at a discount from a local retailer) and encountered the same issue only once - an enemy dropped a bag and it just stood there, I couldn't pick it up.
More annoying was that the game crashed when I tried to read a book off a bookshelf - lost about 15 minutes of progress and 3 new shards I'd acquired, which was annoying. Later, I saved my game and tried the same bookshelf and it didn't crash this time.
I've only experienced slowdown ONCE and very briefly. However, you can't hide the fact that the textures on everyone but Miriam look HORRENDOUS during dialogue scenes. Like...PSP levels of graphics. Everything looks fine otherwise, I'd say.
The game plays well enough and I'm certainly enjoying it a lot, but yeah, a patch fixing some of the issues would be most welcome.
@Tim_Vreeland D'oh! Completely forgot about Comcept. Thanks for the correction. Never played the Gunvolt games. Heard they were good, though.
@Valdney The game sold the most on Switch? Thought it would be PS4 considering the SotN inspiration.
@Kalmaro I don't disagree.. I'm just saying the game is playable so if you were really looking forward to it, play it. It absolutely should perform better on the Switch.
They make great pixel art games that are prob a lot cheaper to make but I can't imagine them being good at 3d stuff or having the know how to pull it off even if they can just hire people that can.
@Kilroy I think there is a demo of Gunvolt Burst on Switch or 3ds, because I remember playing the demo. I played as Beck from Mighty Number 9, and it was indeed really great.
@ALinkttPresent They did do that though, there was a huge graphical update, which was what Inti Creates felt they couldn't do.
@Kilroy https://www.google.com/amp/s/amp.reddit.com/r/NintendoSwitch/comments/c7jx9r/bloodstained_ritual_of_the_night_sold_on_switch/
@Tim_Vreeland Demos are on both systems! Downloading now, thanks.
@Valdney Very interesting. Iga said a while ago now that resources were being shifted to fix the Switch, yet it hasn't been patched in a while.
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