A launch trailer for the upcoming Team Sonic Racing has been released by Sega. If you're looking forward to checking this one out next week, make sure to give it a watch.
In all honesty, it looks pretty much how we'd expect it to, and could well turn out to be a very decent racer on Switch. The trailer shows off some gameplay segments and non-gameplay footage, featuring all of our favourite Sonic stars as they battle it out on track.
We don't have our hands on a Switch build of the game just yet, but our friends over at Push Square have just posted their review of the PS4 version. Here's a snippet:
At the end of the day, Sumo Digital has served up a solid kart racer that succeeds in bringing something new to the table. It won't be to everyone's tastes, but the cooperative racing adds a nice layer of rapid fire strategy. It's implemented well, to the point where standard races feel distinctly secondary. It might be lacking the wow factor SEGA's other IPs brought to Sumo's other racers, and it's a shame performance is a little rocky, but this is a good option for PS4 players who want some arcadey thrills.
Are you going to be picking this up when it launches on 21st May? Speed on over to the comment section and let us know.
Comments 20
'Sonic' and 'trailer' together in a sentence makes me feel uneasy these days.
This looks OK, nothing special though.
Famitsu also saw the team (co-op) racing as the highlight of the title and had a lot of good things to say about it.
That said, I really disliked the last Sonic racing game, and hearing about performance issues on the PS4 almost guarantees a poor framerate on Switch.
I just got Chase Horizon Turbo on sale and am LOVING it, so in a year or two when Sonic racing is $10 I may check out if the co-op mode is fun in Sonic. For now I'll go back to Chase Horizon (and I'll hope for Burnout Paradise or Need For Speed Most wanted to miraculously make it to Switch).
Performance issues aside I'm just disappointed by the roster choices. Cream & Cheese deserve a spot more than Zavok will ever.
If you need space axe Big, he's the reason SA1 sucks.
If you need more space axe Silver, simply for representing 06.
I'm of course kidding about that last one but Silver hasn't been relevant since that game.
@cyrus_zuo I'm with you, Horizon Chase Turbo is my go-to racer these days. Especially with the new Anniversary playground event, and the promise of DLC coming in the future. I don't play it for hours on end, but I play pretty regularly.
Sonic looks good, but I don't need another racer at the moment.
Meh, I'll get the Crash kart racer.
@cyrus_zuo @JasmineDragon with you on Horizon Chase Turbo. It’s that arcade vibe, play for an hour perhaps, unlock some tracks, try them again for gold. You don’t have to set aside half a day to play it.
Early reviews for PS4 and Xbox also say it has some frame rate issues which probably means it'll run like your Grandad's Datsun on Switch.
A few of those race tracks seem like just recycle courses from All-Stars Racing & Transform.
Looking forward to this one. TSR's shaping up to be a solid kart racer to me! Though I'll get it on Steam, because...
A) I want 60 FPS
B) I don't have a PS4 or an Xbox One
C) Switch's player base online might not be too big, because Mario Kart 8 Deluxe is a thing
@cyrus_zuo That's the reason why the Switch needs its own exclusive version rather than being a sloppy port of the others. Most third parties are just lazy and probably wouldn't take that into consideration. The reason why Switch ports of modern games espcially the recent more powerful ones doesn't work well is because they will be compare to the other versions and suffer greatly. Aladdin on SNES didn't get port to Genesis cause if it does the Genesis one will be terrible, instead the Genesis got its own version. This is what dev nowadays needs to do with the Switch. I don't want the PS4 version of Sekiro port to Switch, I want a Switch version of Sekiro, same name but different game. Crash Nitro Kart got a game on every platform back then but the GBA version did not suffer cause it wasn't trying to be like the other versions but it was its own game. Another good examples are Sonic the Hedgehog on the Sega Genesis and SMS, both share the same name but are actually different games, because the SMS version isn't trying to be like the Genesis one it became a good game on its own.
30 FPS on switch is a fookin joke in this day and age especially when Mario kart 8 came out in 2014 and ran at 60 on the Wii u
@USWITCH64
???
30fps is a joke this day and age
Some of the biggest name games in the industry are 30fps, even on PS4 and X1. I’ll tell you what really is a joke this day and age- the ridiculous belief that any game not running at 60 FPS is a disaster. This game is not Mario Kart. Different games have different engines and different amount of effects and rendering techniques, different different different different different. It’s no less ignorant than the belief emulated games should all run perfectly because it’s on more powerful hardware, ignoring the fact it’s not running natively but being emulated, both the game and hardware. Can’t just look at one game and say, well that one did this so this one should too. If you think something can be done better then get on your computer and program the game yourself and show us you can make that game run 60 FPS.
30fps isn’t even remotely the end of the world. In fact it barely matters to the vast majority of gamers, which makes sense since the vast majority of games still run at 30. Sumo Digital are fantastic developers and should beat their chest with pride for their work on this gorgeous, fabulous Switch version.
To prove my point, take a look on Amazon. The Switch version of Team Sonic Racing is blowing the other versions out the water in sales ranking. #23 on Switch while #104/#123 on PS4/X1. They’ve done all they need to for this game to sell. Made a quality video game that runs great and looks great on Switch. Have a seat.
@JaxonH ok so I guess I'm wrong on the sales due to people wanting to play on the go, but racing games need 60fps more than any genre. Just compare how mk8 and mk7 run v sonic racing on Wii u and 3ds.
Do you or a relative work for sumo as they dropped the ball on the previous game on both 3ds and Wii u?
Looks pretty impressive...
@USWITCH64
Relative work at Sumo
It would be really nice when people learn to argue a point with persuasion and facts rather than attempting to marginalize opinions with low-grade perdonal digs...
Sonic Racing on Wii U has nothing to do with 30fps, and everything to do with the quality of the port (and the hardware developed for). 3DS is not the trend, its the outlier, and an easily explained outlier as the hardware was basically as powerful as a flip phone
You can say you can't do 30fps. But to say its needed as an objective declaration is incredibly presumptuous. It's not needed. Is it better? Of course. Needed? Not even remotely so. There's not a game out there nowadays where you can't find some dude in the comments section making boisterous claims about how "unplayable" a game is without 60fps. And yet we've seen time and again there's not a game in existence that needs it. Not fighters, not shooters, and definitely not cartoony cart racers.
And do not confuse frame drops from a poor port and dated architecture (PowerPC on Wii U dating back to GameCube era) with the actual frame rate. 30fps was not a problem for Transformed on Wii U and 3DS. The problem was frame drops. And even then it was totally playable. I (and many, many others) had a blast with that game on Wii U, even with the occasional stutter during dynamic environment changes (which, btw, are not in this game).
Just because one game in a genre has 60fps doesn't then mean every other game in the genre needs it. No game on planet earth needs it. The illusion of motion has been achieved via 30fps for decades (and still today) and the science of that illusion of motion didn't suddenly change in the year of our Lord circa 2019.
@AlienX ok one that's not even how the roster spots work, she wouldn't of fit on team eggman, two they intetionally chose to do the three chao's over her and cheese, it wasn't a space issue.
@JaxonH ok I will eagerly await the review before making anymore comments on this game. Thank you for your informed opinion.
@Dragnoran ok one I don't see how that changes anything, I said if they wanted space they should've axed Big because he's not relevant to the series, I don't know if you're aware of this but Cream was originally Team Rose. Then I said axe Silver because Cream and Blaze have a better bond than YUP, '06 Silver. It would also make sense to put Vector there because he's, well, it makes sense if you've seen Sonic X.
And two I never said put Cream in Zavok's place, that would be silly but knowing how ridiculous the plots of these spinoffs are, evil Cream is something I wouldn't put past them.
You probably shouldn't get riled up for people hating on Zavok, character sucks and lacks any kind of Sonic spirit. They could've used an Egg Pawn and it would've been a much better choice.
@AlienX wasn't about hating on zavok, he seems on odd choice outside of relating to colors which is admiteddly central to game. Just saying it absolutely wasn't a space issue is pretty clear they deliberately chose not to include cream and went a new chao squad over her +cheese or something, they clearly specifically were trying not to include her whether they should of or not, and a lot of people (not just you) keep talking like others stole here slot when they clearly, wrongly or rightly, felt she didn't appeal enough to mainstream/casual audience or whatever.
@Dragnoran It is fine, when the developers fail to deliver, the fans will make up for it.
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