Mortal Kombat 11's release is really starting to creep up on us now, but very little (well, nothing really) has been shared to show off the Switch version. All video footage we've seen so far has been for other, shinier versions, and if we're being honest, we were starting to get a little concerned.
The game was playable at PAX East over the weekend, but reports quickly came flooding in stating that footage of the Switch version wasn't allowed to be shared. Another concern, then. But, as luck would have it, it actually appears that first impressions are mightly positive.
The general consensus seems to suggest that the Switch version is currently running as well as you'd hope for, sacrificing some of the pure graphical detail available on other versions to ensure high level - and consistent - performance.
USGamer notes that the game didn't appear to ever drop below 60 frames per second, and that "some jaggy character outlines" during each fight's intro were "quickly cleared up when the battle began". Gamespot also reports that the fighting mechanics are clearly the priority, with Shiver Entertainment - the team behind the Switch version - being set a mission to have the game running smoothly at 60fps (something Gamespot says has been achieved "with some visual compromises").
Many would argue that fighting games are all about the 'feel' of the gameplay, with a solid frame rate and fluid controls being much more important than being able to see every bead of sweat running down Johnny Cage's face. It would be foolish to hope for a Switch version that can match PS4 and Xbox One in the graphics department, so this performance-focused approach sounds very promising to us.
Are you excited to get your hands on this one when it finally arrives? Do these early impressions sound good to you? Let us know in the comments.
[source usgamer.net, via gamespot.com]
I'm all about performance being far more important than looks. That's what I tell myself all the time anyway.
“Footage of Switch version wasn’t allowed to be shared”
After the Xenon Racer debacle this is not a good way to drive pre orders. I have not pre ordered MK and won’t until I see concrete footage of Switch edition, same with Assassins Creed. I pre ordered Dragons Dogma as there is 30 minutes of Switch footage on YouTube and I know it’s legit. Sort it out Nintendo
If you can't hit consistent 60fps for a fighter then don't bother. Good news.
Fantastic. Ah happy MK 11 is looking and running smooth on Nintendo hardware. Makes my choice of which console to buy this on ridiculously hard.
Waiting for reviews first but super hyped for some MK action.
And it's censor free 😁
Damn! Now I have to get that game too. Many games, no money ;(
I was never really worried about this. The Vita ports were pretty solid in the framerate department so I assumed WB would put this in good hands.
60fps is an absolute must in fighting games. Happy to see the devs are going about this port the right way.
I am afraid this game will look like a PS2 game.
@andywitmyer I get what you did there! 😀
@nintendolie Nah, I don't think so. Not even the Vita version of Mortal Kombat looked like a PS2 game, so I think you're safe.
Nah, not falling for this one. Current gen port 60fps on Switch...nice try NL ; )
The game will suck!
My pre-order of this is solid. I think this will be one of the games of the year on Switch. Having it portable is a big plus.
Yeah, i'm with @kennybania... though I don't think the game will suck. I think 60FPS is an April fool's joke. Footage or it isn't real.
I hear it's gonna be nothing but Microtransactions so meh. Firm skip.
@aznable IGN had a video talking about it like three days ago and were mightily impressed. I don't think it's an April Fool's joke; it's just that NL is late.
https://www.youtube.com/watch?v=YewmzRmFYOc Here's the GameXplain impressions, not April Fool's, the Switch version will be on par with the other versions.
All impressions so far have been good. Not having video evidence takes away a little. I just hope they give us a quality and performance modes.
@Nostromo8 Assassin's Creed III seems to run fine on Switch. Here's some handheld gameplay footage.
I tried this at PAX, and can confirm it ran pretty well on Switch. It’s obviously not PS4/Xbox One quality, but it ran fine and was fun to play
Devil's advocate. They didn't want recording to take place because it's not the final release build. In other words, they don't want everyone parading the current, likely-beta, build on Switch as 100% gospel and fact when it's definitely going to look better on release. I wouldn't fret too much.
@smileman64 yep that looks really good. I was worried about frame rate on announcement footage but the PAX footage looks great. I think that’s my next game for switch after Dragons Dogma. Been playing Dragons Dogma for 2 years on PC but it’s just an immense game I can’t wait to play it portable
Smash and now this... Fighting games fans are having a good time on Switch.
Yeah, multiple sources confirm 60fps with the graphical downgrade not being that bad. Can't wait to pick this up on Switch.
More good news from PAX is that Switch versions of AC III and Hellblade look great too.
I'm willing to bet that a studio that knew how to port games to the 360 was hired. All they need to do is upscale the game to the power of the switch. It's that simple, yet developers these days think that removing assets is the way to optimize their games, which is clearly not true. Case in point: Doom versus Xenon Racer. Granted they're not the same genre, but there are 360 games that look better than the switch version of Xenon Racer. As someone pointed it out to me, the game doesn't even have shadows... How a developer manages to screw that up is beyond me. Clearly the programming team is to blame.
60 fps is a must for fighting and racing games. Could you imagine playing a racing game at anything less than 60 or gasp, 30.
I know the Switch will have a graphics downgrade compared to the PS4/Xbox One/PC versions, but the beta looks sooooo good. I’m getting it for the Switch and is glad that it will play smoothly and not choppy with shiny graphics.
@OneOneTwo-112 did it have any frame rate issues or obvious dips during the combat?
@paulywally None that I could tell. The biggest hit was the lighting. Honestly, the demo for Bloodstained was way worse than the one for MK11
These games were never pretty, and if they try to pretend they are at the expense of the playability, they won't win any favors with anyone.
yes but illiterately
Performance is what matters most in any game especially fighters. I look forward to buying this one. Hopefully the analog sticks funtion well.
@penamiguel92 - Its the simple things. Check out NBA Playgrounds 1 and 2. Neither of them have shadows for the players or the ball. Not sure why as there doesn't seem to be much going on.
Its good to hear about 60 FPS for this game on switch. Im excited for this one!
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