
It's bizarre to think that it's been 13 years since the likes of Scorpion, Kung Lao and Raiden spilled blood on a Nintendo platform with 2006's Mortal Kombat: Armageddon on Wii, but that absence has enabled NetherRealm Studios to finally bring the quality of its combat model to the level that reflects its devotion to slapstick gore. That drought in gloriously over-the-top western violence has finally been quenched with the suitably bombastic arrival of Mortal Kombat 11 on Nintendo Switch.
And you can really see just how far the Chicago, IL based studio has come since Armageddon. Thanks to the overhaul of its fighting mechanics in MK9, the welcome improvements (and new characters) introduced in MKX and the more accessible nature of the Injustice games, MK11 immediately feels like a fighter in the rudest of health. Character models - both in cutscenes and in battle - have never looked or moved better thanks to the improvements made in Injustice 2. The story mode - a staple of the series in recent years - is its most rewarding yet, packed with Easter eggs and nonstop nods to its own decades long canon. Everything has been tweaked or adjusted to make this the most improved entry yet.

The first thing you'll notice is the slower pace of each battle. The ability to run has been completely removed and the speed of your walk has been reduced considerably. For anyone that's been playing MK for years - especially the previous two entries - this transition will take the longest to adapt to, but it's an important adjustment that plays into the more technical nature of M11's input system and reduces those combo rushes that can often be over-spammed online. You'll still need to learn the precise inputs of your chosen main, but once you've mastered the ins and outs of their moveset, that measured pace enables you to really string together some lethally creative combos.
The re-introduction of Krushing Blows (an updated version of the X-Ray moves from previous entries) provide a satisfying way to inflict considerable damage on your opponent (with an obligatory look at how much skull or spine you're shattering), but it's Fatal Blows that add the most significant change. Activated when your health drops dangerously low, these special attacks work a lot like the Super Moves from the Injustice series, with character-specific violence that takes a whopping 35% health off the bar. The only caveat is you only get one per match (not per round), so when a match comes down to two players on a sliver of health between them and their Fatal Blows still ready to play, those closing moments become like never before.

Alongside the Story mode there's the Klassic Towers (a staple of the series, where you battle through a series of enemies before facing off against new time-bending villain, Kronika) and the new Towers of Time, which offers a similar setup only with certain stipulations (such as fighting opponents with double their health or dodging a constant stream of projectiles). The random nature of Towers of Time means that you're either going to get a really fun mixture of challenge, or a rage-inducing exercise in anger mismanagement. There's also The Krypt, which enables you to spend the in-game gold you naturally earn through play by exploring the island home of Shang Tsung, opening chests and increasing your collection of customisation items. The mode has been around since Deadly Alliance, and while it's initially fun to run around in third-person, the imbalanced quality of the loot dropped within makes it feel substantially less enjoyable.
When NetherRealm announced it was working on a port for Nintendo Switch, it made it clear a locked target of 60fps was firmly in its sights. Drop below this figure and the speed, input accuracy and tactical nuance needed to excel at a fighting game - especially at a pro tournament level where MK11 is no doubt positioning itself - are dashed against the rocks of mediocrity and frustration. And while MK11 has had to undergo some visual downgrades to make this happen, that 60fps target holds true, even when you're pulling off more elaborate moves such as Krushing Blows (something that affected previous instalments released on PS Vita).

While the Joy-Cons aren't that well suited to the dexterity required for a fighting game in 2019 (we found the Pro Controller, not surprisingly, the best option outside of a proper fight stick), you can instantly feel just how accurate and empowering MK11 feels. The pace of play may have been purposefully slowed down, but whether you're fighting against the AI, battling locally or taking your thirst for violence online, this Switch port rarely stumbles when it comes to performance.
The visual changes made are similar to those applied to other triple-A fare that have held performance above all others on Switch, such as the impressive debut of Wolfenstein II: The New Colossus. For those playing on PS4, Xbox One and PC, the transition between cutscenes and pre-fight intros are seamless, but you'll really notice the shift on Switch. Dynamic lighting is significantly reduced, the resolution on character models and background elements are noticeably dialled back and there's that all too familiar mixture of blurring and jagged edges. It's not so noticeable on masked characters, but it's much more obvious when playing with the likes of Cassie Cage or Jacqui Briggs.

Even the animated menus themselves possess a layer of blurring, but loading times between modes and each battle are usually quite brief so it's another sacrifice that's more than acceptable to keep performance at the forefront. It's important to remember that, bar these aforementioned cosmetic reductions, Mortal Kombat 11 is the full package of a game you can play anywhere else. Every mode and feature - all the way from character customisation to the seamless transition between rounds - is present and correct on Nintendo hardware. The days of truncated ports are, thankfully, long behind us.
MK11 is certainly the best MK of the modern era, but it's no flawless victory. The character customisation suite is bizarrely stripped down and unintuitive when compared with the armour loot system used in Injustice 2. In that game, you could potentially enhance the look and stats of your character after every fight, providing a tangible benefit to extended play. In MK11, you can earn new skins, augments, intros and other items by playing through the Story mode, via the Klassic Towers or Towers of Time, or by opening chests in The Krypt, but the rate at which you unlock certain gear is so random that you're almost always rewarded with items for a character you don't use.

Customisation has been positioned as a central part of MK11, with augments working in tandem with the multiple fighting style variants introduced in MKX, but the sheer amount of grind required to earn everything naturally is astoundingly imbalanced. NetherRealm has promised to adjust the drop of better loot in Towers of Time and The Krypt, but with an astonishingly high number of cosmetics and items locked behind microtransactions, that ugly avarice for additional expenditure is there. And while the 25-strong roster is indicative of recent entries, the lack of some fan favourites (seriously, no Cyrax, Sektor or Reptile?) seems a bizarre omission. Further characters will be added in DLC, but with some of these likely to be licensed appearances (think Hellboy and the TMNT in Injustice 2) don't bank on all of your missing faves making it to the tournament.
Conclusion
Mortal Kombat 11 is the best Mortal Kombat since MK2, a bold and bombastic entry that boasts a fighting model that finally matches the slapstick theatrics of gory Fatalities. It's further proof that MK, much like Street Fighter, has just as much relevance today as it did in the '90s thanks to the way its evolved while retaining its core identity. On Switch, it's a performance-first experience that nails 60fps, and boasts every mode and mechanic from other versions, only with a noticeable downgrade in the aesthetics department. The heavy-handed application of microtransactions makes customisation far less appealing than it should, but if NetherRealm can redress the balance, MK11 could be a contender for the best fighter on Nintendo Switch.
Comments 118
If have bet on a 8 for this.
Removed - off-topic
I'll stick with MK8 ^_^
I was pretty deep into the Mortal Kombat series from the first one up until MK3 Ultimate, then completely lost interest and all my fighting game needs went over to Street Fighter to be met from there on out. The DC characters and horror movie villains were kinda interesting but not enough to get me to jump back in.
That being said, this has definitely caught my eye more than anything else has in the last decade or two. Maybe it was the movie theme playing in the trailer hitting me in the kid feels.
Buuuuuut I'm going to hold off and wait for a sale before I buy. I'm very stingy when it comes to the full price games.
This game is objectively inferior to MKX in almost every way.
I'm waiting for Mortal Kombat 12.
Damn. I held off buying this. I must admit I do want it, but now I feel like there isn't much point if I missed out on the pre-order character. What a ridiculous practice.
HEY! MK3 was the best not MK2
@Bunkerneath amen to that. trilogy wasn't bad either
Not available as a physical copy in the UK until May 15th for some unknown reason. 😟
I was a huge fan of the series from the first to Ultimate. I think I haven't played any of the games released after 1997. Only the one for N64 and something more recent in a friend's house, but nothing deep. I've just lost interest
Despite the back and forth people have been giving this, I've been having a good time so far with the game. ^_^ It looks like they have addressed the issues that have been nagging folk, too, so I hope they can adjust the grind accordingly.
Not keen on a game launching with dlc
@Laxeybobby Argos have it listed for 10th may as do smyths and you can still pre order to get the additional characters
Man those stills are doing the game zero favours. Still looks great in action though
NetherRealm Studios recently said on a Kombat Kast that they never intended the grind to be so difficult and there will be a big patch out very soon that lowers the difficulty of the towers. They will also be giving players a bunch of free currency to say sorry.
I don't know if that's enough to quell the anger and frustration I've seen towards MK11, but just FYI for the people who are considering picking it up
Always preferred Street Fighter to Mortal Kombat.
I need to know if it can be played with the stick of the left joycon. Every vídeo I've seen is played with the buttons, which looks pretty akward to me.
I've bought this in large part for the tutorial. I'm hoping to finally understand what fighting game people are blathering about.
@mist Evil video game man hid my tiiiiiiiddddddddeeezzzzz. 😭
I think it's a Mortal Kombat game and one person facing another person then battle it out. I don't see how that would make another game in the series better when they all do the same thing. (But Online, Microtransactions, Others.) I mean who cares about microtransactions when you don't even need to buy anything. They want you to give up and buy your way through. Just go the professional approach and dominate the game. I'm not really an MK FAN but I think all the games have differences but don't make one better than one another. (IF YOU LIKE THAT GAME SERIES OR IF ITS ONE OF YOUR FAVORITE GAME SERIES, WHY ARE YOU DISSING ON YOUR FAVORITE GAME SERIES MAKES NO SENSE TO ME> EVEN IF THE GAME IS SOMEWHAT BAD OR IS BAD.
I literally can’t stomach the gore (I’ve tried to watch it) and I don’t know how anyone else can. It’s so utterly violent but I know everyone is different and likes different things. If you like this then I’m happy for you, but just don’t invite me over to play it lol
I'm loving the game so far! The story mode and buttery smooth gameplay are top notch! My only issues that I hope they fix are the characters' "glowing hair" and lighting in general on characters, which often seems flat. Other than that, brilliant fighting game!
Full disclosure: I'm playing on the XONE.
The loot economy isn't bad. I disliked looking up a cryptic online map for directions inside of MKX's krypt. So I like this one. Last night I patiently walked around the area limiting myself to chests under 2,500 coins. I earned a lot just by walking around. I still have 100,000 to dink around with. There's a lot to do in the game without unlocking things.
Here's my favorite part: THE ARTIFICIAL INTELLIGENCE YOU CAN PROGRAM... AND THEN WATCH. Listen, no matter how many fighting games I buy, no matter how many tutorials I play through, I never get the hang of fighting games. I LOVE the spectacle of fighting games, though. And now I can set up some light programming for an AI character and send them off into a variety of modes, including normal single player stuff. I get to watch them pull off moves and combos and have little dialogue interactions without having to mash and repeat the moves I can remember in the heat of things. Personally, it's awesome. YMMV. And they earn coins and stuff for me, too. I've already spent more time with it than most fighting games simply because of how it invites me to engage with it at whatever skill level I possess.
@Audiogore0733 For one, not everyone is all that good at video games, or just particular video games, but people still like being able to progress. If you gotta spend money to make progress, on a game you already put down a lot of money for in the first place, that obviously isn't going to sit well with people.
That said, being a fan of a game series, doesn't mean you can't criticize said game series of things it does poorly. As a big-time Yoshi fan, I'm not going to just swallow anything they toss at me with the name Yoshi on it. Yoshi's New Island was attrociously bad and I'm not going to stop criticizing it just because I love Yoshi and the Yoshi series as a whole. If they don't get criticism, they're not going to learn from their mistakes, after all.
I mean, think of it like this. Probably a bit of a crude example, but.. here you go: Mario has a rich history of many great games. But all of a sudden, the fine people at Nintendo release a $60 game that is literally just playing with Mario's face, and that's it. ...okay, maybe one single short platforming stage that's not even half the length of the first stage in NSMBU and the level's design isn't even very fun, just a straight run to the flagpole with only a few blocks to hit on your way there. It would still be a Mario game, but would you not criticize it for being bad? Would you not want Nintendo to up their game next time and make a good game again that you would actually be able to enjoy?
@mister_magnus Why not just watch gameplay on YouTube then, if you're simply going to watch? I mean, you're free to do what you want, but I think it's a little pointless to buy a game if all you're going to do is watch, when you could be watching other people play to basically the same effect. Just wondering!
@Yosher because I get to set up the matches and choose options. I get to make decisions about the character AI and how it's going to fight. I get to engage with the game rather than being a strictly passive observer on YouTube.
4/10 Needs more Ferra/Torr.
Unfortunately this is a game that I will not support ON the Switch.
I will pick up PS4 or Xbox One copy depending on the price.
Yeah unfortunately as it stands the customisation and progression are painfully slow. Thee krypt and especially the towers are broken and make getting anywhere motononus and frustrating affairs.
Thankfully netherelm are addressing this with a patch in the next few days and have already addressed the BS modifiers in towers so at least we can finally beat some of them.
Would love a shop to use the in-game currency to buy consumables as some towers I've got stuck on because I didn't have the right one.
Apart from that side of the game, it's a blast to play 😀 haven't stopped playing with friends since release.
I want this but not buying a physical release that also requires I buy and and card to actually play
@mister_magnus Fair enough! Just thought it was a little silly to spend $60 on just watching the AI fight, but if that makes you happy, then by all means, enjoy watching it however you like! I mean, I happened to enjoy watching 4 CPUs party it out in Mario Party with 50 turns back on the N64 games, so I guess I'm one to talk there.
@Desrever You should get it, you will not regret it!
@Yosher people spend that much or a little less on a Movie and all they do is watch that usually once in many cases. I mean I think because we label things we forget how tied into everything it is. Story mode is basically an interactive movie.
@AlphaElite You're ok with the Rhonda Rousey thing, but the rest is wrong. The character models are perfect, the faces of the women are awesome, a clear improvement from previous games. You can unlock everything just by playing it, and Netherrealm has already said they'll fix that.
This is one of the best Switch games available, you will not regret if you get it, Dom is right, it's the best MK since MKII, but it's more of a 9 in my book
@Bunkerneath You mean the game that is missing Scorpion, Reptile, Johnny Cage, Raiden, Kitana, Mileena, Jade, Baraka, and almost missing Liu Kang?
@luxoricious Just buy yourself a Hori d-pad left joycon and you'll be alright.
I don't think it's fair to say that microtransactions are 'forced'. The microtransactions are not related to the Krypt which is where the issues lie. They're actually not very useful at all in fairness, almost like they're there out of obligation cause WB demanded it.
Like I said in the other articles, the game runs very smooth but the visuals took a downfall to kept the gameplay at 60fps. CGI cutscenes still run at 30fps and had the same low quality look to that of the Dragon Ball FighterZ cutscenes. The challenge towers (Time and Classic) are also stupidly implemented as you need to be online in able to earn reward for the Krypt otherwise you'll be playing hours on those and not earn a thing. Because of the backlash about microtransactions and DLCs, NetherRealm Studio is looking to patch the game and reimplement how they handle the unlocking of in-game contents, they also dropped $10 off from the initial $60 with all versions of MK11 now priced at $49.95. If you pre-order it at $60, they'll refund you back $10.
NetherRealms be like: Wallets, get over here!
@mousieone Okay, that's a very good point there!
@NintendoFan4Lyf It truly is!
I had this game hard crash on me 11 times the first day of playing, but it seems turning off and on the system fully a couple of times did some sort of magic for stability.
Once they fix the loot crap, I'll be able to wholeheartedly recommend it, but I don't think they ever will truly fix it.
I don't think I've ever liked Mortal Kombat. I just found the whole thing too American and wannabe edgy. I never liked the movement of the characters either compared to Capcom's offerings back in the day with their fluid animation and stylised illustrative style. Who knows, maybe things have changed, but based on the vids I've seen the characters still look like they're very upright and stiff.
Maybe they'll bang out a demo. Maybe.
@Yosher Yep. There's a lot to like in this game and lots to do. I appreciate the accessibility the devs and producers provided. A more full-featured package than most. A game that provides yum for many different palates. And of course personal buy-in and cost does not equate to equal value across the video game spectrum.
I'm not interested in MK so to be honest I haven't read the review, but those screens look absolutely shocking, so unless the review says "These images are from MK7" then I've seen enough.
> items locked behind microtransactions, that ugly avarice for additional expenditure is there
Please stop spreading this misinformation. This is a complete and honestly ignorant lie. NOTHING is "locked" behind micro-transactions. The ONLY thing you can buy in the store are crystals used IF you want to buy skins right away instead of finding them and unlocking them in the game. The store itself even tells you whether that item is in the Krypt, Towers of Time, etc. These crystals only exist for those who don't want to bother unlocking them the normal way that most MK games since Deadlly Alliance have done it (you play the various games modes, you earn the ability to unlock things progressively). No other resource is sold, so nothing is "locked" behind micro transactions.
What the game currently is, is a huge time sink because one of the best ways to gather the resources is the Towers of time, and some of those towers are unfairly balanced, which is what NRS started to address on day one.
Quite honestly it's annoying how so many sites are reporting this incorrectly, and how so many people jump on the hate bandwagon having no idea what they're talking about.
The game has no loot boxes (things behind a paywall to get a random item) AT ALL.
@nab1 cheers/truth. It's bizarre.
@frabbit If you rely only on pictures to determine buying a game then you are completely mislead cause the game plays better than what you can see in still shots. I remember when Tekken 3 used to look like this in screenshots and was not impressed but then I play it and was blown away.
This is how MK11 runs on Switch
@Milton_Burle Why do you want a sequel to an game that just came out? This is why you are being greedy. Just wait for it, OK? We don't know if there will be MK12.
Sounds like a great Handheld port of a main AAA game.
The awful marketing on Switch that held back potential pre-orders is the only thing that I can see holding it up in short term.
They already looking into the grind complains.
I need to try it before buying. I was sure but this review make me change my mind. I'm still interested, but I need to try it first.
@Yosher Thats awesome
This from @subpopz
"...The microtransactions are used for pointless cosmetics and don't affect gameplay. Not one bit of it is needed...."
Do not boycott a game because someone else can buy a Skin with Money. Mobile P2W is awful, but this is not that.
Scoring this a lowly pathetic derisory 8 is utterly obscene.
The review reads like a 9/10. And at the end of the review it grudgingly acknowledges that for Mortal Kombat fans - the only people the game was made for - this is by far the very best Mortal Kombat game made since 1993 which is an astonishing TWENTY-SEVEN YEARS AGO.
Nobody was expecting a graphically identical version to the Xbox 1X version. So marking it down compared to that isn't right.
Accordingly the only fair review score for this game is a foot stomping TEN OUT OF TEN. It's not right to mark this game down because it hasn't got Mario or Zelda cuteness. Nor should it be marked down on price. Zelda BOTW physical costs much more than this game in physical.
mortal kombat 11 is a fantastic game. bar none.
I think the only fighting game I have enjoyed besides Super Smash Bros is Killer Instinct (Xbox One). I will say though that I will be trying this one out if it ever receives a deep discount!
@GrailUK You can buy and play the Shao Kahn DLC separately on the Switch eShop right now for I think £4.99. So you certainly haven't missed out on playing with Shao Kahn. Great fun too!
The game is a 10 easily.
I'm old enough to remember the first MK releasing on arcade... then, it was satanic, mysterious and unbelievably violent.
Fast forward some decades and we have this comically gore game with awkward muscular action figures. I'm not talking gameplay, but the franchise lost everything that once made it interesting
@gloom Maybe you have a blood phobia? I used to have a mild blood phobia but I forced myself to overcome that by watching myself receive vaccinations and blood tests and after a few times of that it no longer bothered me. Imagination is much worse than reality.
@retro_player_22 I feel you but like I say, I wasn’t going to buy it anyway. Just here to comment on how bad the stills look. If it plays that much better maybe NintendoLife should be posting gameplay videos instead of images.
@Lionyone To be fair, the Switch port does deserve some points reduced compared to the others, not because of the graphical downgrades (which were expected) but due to other issues that should have been accounted for given the portable nature of the Switch (none of which this review mentions), such as requiring an online connection is pretty much a none issue on a regular console, but on the Switch it affects the ability to play portably. Some features like character tutorials weren't available last time I checked (which compromises the promised feature parity), and there's several graphical glitches such as Kabal basically teleporting across the screen in one of his win poses.
Started playing the story mode, and I must say- it's a fine game. The in game currency is pointless and only for color swaps of your costumes (who cares). Game looks pretty good on Switch and especially good on handheld.
I'm glad the women aren't butt naked anymore, HOWEVER, they went wayyy overboard. You can cover the women up without swinging the pendulum the other way... across the entire freaking parking lot. And it's hypocritical as heck to have male fighters still run around shirtless with loin cloths... I mean come on.
That all being said, I'm having a blast.
This port is behind a few patches, missing character lessons and can't change the announcer voice. As much as i like how it plays on the switch, these are some things that keep it from being an 8 or higher.
Also Rhonda Rousey is a talentless hack, don't know why ed boon gave her the Sonya role. She sounds like a bad hentai dub.
@Baart Sort of. I'm sure I'll get some massive backlash for this, but I seem to remember there being some controversy when NetherRealm and WB first tried to get Injustice released in the Middle East?
If they want to be able to sell their product in that region without issue, then they're going to have to comply with their modesty standards.
@JaxonH I think it has something to do with not wanting to get their product banned in those countries.
@subpopz I think so too, although since I believe the online requirement is mostly to prevent save scumming and abuse, I'm not sure if it'll work. Maybe they'll relax those checks sometime after release.
@Lionyone I really do, that’s the thing. Well not a blood phobia necessarily, but a cut/incision phobia. Seeing a head get ripped off and imagining the tendons and skin ripping is what I can’t handle. The blood is just the icing on the cake to make things worse haha
I can’t even handle needles at the doctors office because of the the idea that something is piercing through the skin. Am I weird? Yeah probably.
my dog beat me at this
@mist why would allowing players to usa a female character and advertising this be considered "woke" or anti-consumer?
@gloom You're not weird at all. It's a relatively common phobia. The good news is that it's an extremely treatable phobia and you getting yourself cured of this phobia can genuinely improve and enhance your quality of life. A leading way in which phobias are cured professionally by therapists nowadays is via virtual reality enabling very gradual and gentle extremely easy desensitisation.
Once I cured myself of my own blood phobia it made doctors offices and hospitals far easier. It also enabled me to for the first time actually enjoy horror films and fighting games and now I'm a big fan of both. Shows how a life can change!
Too gory for me. I’ll stick to SSBU if I want to play a fighting game. It did look nice and ran well on Switch. I had a coup of instances where the characters kind of blurred while performing combos but overall very good.
@Mamabear Same, I wanted to get this. Could not stomach the gore and the pricing point. Pity as I was an MK fan back in the day.
I am really disappointed with how this game turned out, especially on the Switch. It seems like they went down the dark path of micro-transactions and rip-off schemes that have been ruining "AAA" fighting games for me this gen. Combine that with how they botched the physical edition of this game apparently only using a 4GB game card and making you download 16+GB later, it's a hard pass for me.
@Laxeybobby my only hope is they are producing it on 32GB cards to avoid the massive download. But no reason why they wouldn’t do that in the US too so not much hope! Only thing I can think of is they are doing it for parts of Europe where a 22gb download may hurt sales.
So .. it’s better than MK3? Somehow I find that impossible to believe lol
@AndreaF96 The vast majority of individuals who complain about "sjw" or games getting too "woke" are either kids/teenagers who are too young and inexperienced in life to truly know the context of what they think they are speaking about, or are adults who are usually losers that complain about these things to mask the insecurity they feel over their inadequate lives. It's best to just leave them alone.
@JayJ As someone who owns the game, take it from me, the whole microtransaction controversy over this game is entirely overblown. Everything in this game can be earned through regular game play, and the only things that can be bought with real money are entirely cosmetic items that don't affect the actually fighting gameplay itself. People complained about the randomized nature of the unlockables, but the fact remains that these unlockables are for entirely cosmetic items that don't affect gameplay at all. If you like fighting games, then buy this game, as the gameplay is superb. If you primarily buy fighting games to simply unlock costumes and victory screens, etc., then maybe you won't like that unlocking these items is randomized. That's pretty much what it comes down to. It's an awesome fighting game, and if that's what you care about, then it would be a solid purchase.
The huge download of 22Gb + microtransactions + 384p handheld and 540p docked = I'm going to pass with no doubt !
@Gs69 I have mine ordered with Game. I thought it was the 15th May but I may have got that wrong and you’re right with the 10th May.
Still don’t understand the reason for the delay.
@Laxeybobby no me neither was gonna pick it up today but noticed it still said pre order it’s available for PS4 and Xbox so don’t know the reason why
I bought this right away and think it is only okay at this point. Occasional stuttering video and audio, not enough to make the game annoying but noticeable. Graphics are not amazing but the gameplay is pretty good. 17GB download for the retail version was disappointing.
This version is still better than the PC port, yesh. I bought the Switch version day one and honestly I could care less about the “grind problem”. All I care about is the competitive side, getting online and facing other people
@drewber2635 Oh no!... is the PC port broken?
To this day my copy of Nier Automata on Steam does not work right. "better graphics" on PC sometimes also means tons of headaches if a bad port.
Although I loved MK back in the Megadrive days but wasn't that interested in this. Having read some reviews and watched footage on YouTube however I've decided to pre-order the physical version (I can wait, it's cheaper and 22GB download!).
In the meantime I've been playing Street Fighter II Ultra. I love that game and hopefully MK11 is better.
@PCkid Yeah my thoughts exactly. I have bought enough microtransaction filled fighting games this gen to know what I would be getting myself into. These games just don't do it for me when they do it this way, it's the type of situation where the big fans will always make excuses for why they think it's fine but I don't agree with them.
I’m really on the fence about picking this up. I’ve just finished cuphead and want something new. I liked MK1 and 2 on the SNES but never really played it since. I like the idea of the story mode and that each character has their own arcade ending. That’s usually what I would play through anyway, I’m not one for online play nor cosmetic DLC. I’ve watched almost all the switch videos on YouTube and some make it look quite polished but others make it look blurry and washed out. Slightly confused re if you ‘need’ to be online to play the arcade (single player tower) or just to get the reward currency from it?
@Baart There's nothing more pathetic than someone politicizing a video game. Either you've got some anger problems that you are directing towards a video game, or you lead a very boring life where you need to busy yourself by coming up with imaginary political critiques about cheesy fighting games. Either way, you would benefit by finding something better to do with your life.
@dleec8 try to not resort to personal attacks. You know nothing about me. If you have no valid arguments to add, keep it to yourself.
@dleec8
Tell ‘em!
OT: Will be picking this up tomorrow. Really did not like where SF 5 went with the ‘frames counting’ fighting style. I’m just here to rip out spines and chew bubblegum. And guess what..?
@Baart If you don't want to be treated like a clown, then don't act like a clown. That's how it works in real life.
@dleec8 ah yes real life. Please do enlighten me, experienced man.
@Baart In my experience, in real life, people like you are losers. They have no real job, no job prospects, never earned a college degree, have no girlfriend or wife, have no kids, have no real friends, and they live sad, lonely lives. Because they are so sad and lonely, they turn to things like politics to make them feel special. After all, attacking others over politics takes no real work to do. Anybody can wake up and start spreading negativity into the world to make themselves feel special. It takes real work to wake up and tell yourself you're gonna better yourself. It takes real work to get up and say you're gonna make a positive difference in the world, not spread more negativity. It takes real work to better yourself both physically and mentally, not to spend your time focusing on negative, identity politics, that don't improve you in one single way. I know this all rings a bell to you, because this is who you are. Truly successful and happy people are too busy living their lives and accomplishing positive goals for themselves to spend even one second applying politics to a cheesy fighting game about ninjas ripping each other's spines out and movie stars punching gods in the family jewels. You can keep your clown nose on your face and keep acting like the miserable clown you are, or you can make a decision to actually better your life so you feel happy enough to move on from politicizing video games on a Nintendo fan site. I would say I have hope for you, but then again, I don't. The fact that you even felt the need to come on to Nintendolife to randomly claim that MK11 was contributing to "islamisation" says more about you then I ever could, you clown.
I like the Fatal Blows but I feel like if they are missed or blocked then that should be it for the match.
Loving the game so far. Cassie Cage and Erron Black are my two faves at the moment.
Still not my cup of tea especially since it sounds like they made it slower and mk games are slow enough. But I’ll get it eventually as I am grateful we got parity on a major game.
What's locked behind microtransactions? Everything in the store can be unlocked in gameplay, and even tells you where you can unlock it.
@dleec8 that's quite the pompous short story you've written there.
Anyway, if you want to discuss instead of just cuss, I'm here.
Didnt fancy waiting until May 10th so I ordered it from Amazon US. Arrived in the UK 2 days later. Pretty enjoyable so far. I play it mostly on the daily london commute and the PS4 version at home. Only annoying thing so far is the game constantly asking for an internet connection. Defeats the purpose of portable play. Even during the tutorial it pops up trying to connect. Hopefully they fix this in a future patch.
@Agramonte I will boycott what I like.
I am not buying this because of the transactions. "It's only skins" is how it always starts, then it's just graphical upgrades for weapons, then it's minor gameplay stuff like better loot, without fail the game becomes a grindfest that you are forced to pay to avoid.
Anyone supporting this business model is either in on it or a moron.
Is anyone else having issues playing MK when waking Switch out of sleep mode? I'll get an error saying "connection to MK server lost because system entered sleep mode". The only way I can reconnect is to close game and relaunch. But then I lose rewards accrued. Anyone have a fix or encountering same thing?
@StevenG You not playing MK11 because you might not like imaginary micro transactions in lets say MK15... Got it.
Nop... Been hearing dooms day scenarios for over a decade now. Not happened. I can still find great games to play online where the store are simply cosmetics and does not impact gameplay.
Just like my favorite business hotels for work... I Enjoy the Room, but I skip the Mini-Bar... that part is for "morons"
I like the game and the story, I just wish it didn’t load so much even though it’s a port. The other platforms transitions into scenes smooth like butter.
@Yosher you get to set up your own fights & customize your characters moves, abilities, & add special effects onto their weapons & attacks it's actually really deep.
& You don't need to buy anything to progress through the game it's just like most games nowadays. Cosmetic stuff new outfits, & weapon/character skins. You do gotta unlock the fatalities, brutalities, & taunts tho.
@andre11894 Sorry but that won't change my mind on how mind-boggingly stupid it is to have microtransactions in a full-price game like this, whether it's needed or not. It is exceptionally greedy and I certainly won't have any part in it.
I can agree with that
@Agramonte Imaginary? They already exist, they are only going to get worse. It's called boiling the frog.
@Yosher Get with the times then or stop gaming altogether. Microtransactions are here to stay for the foreseeable future and soon every single game will have them. I don't mind them if it's for cosmetics, you can LITERALLY ignore them and they won't affect the game.
@Paulywally Trying to shoehorn the Unreal Engine 4 is the problem. It just wasn't built for the low-end hardware the Switch has to offer sadly.
@Audiogore0733 Then you've never played fighting games EVER in your life bro. How can you say each game is the same? They are all completely different especially Mortal Kombat. They change things SO much between releases and that's why it sells so well and has so many hardcore fans. Street Fighter literally died with the release of SF4 and they haven't bounced back yet.
@ivory_soul They're not a thing in most Nintendo games yet. Only ones that come to mind with those are Nintendo mobile games. Guess which games are my favourites.
And actually, yes, if microtransactions DO become a high standard in the vast majority of the games at one point, even Nintendo games, I will likely become more of a retro gamer from that point onwards. Unless they are merely for cosmetics anyway, and not a stupid way to get you to buy more continues or whatever to make the game easier. I can live with cosmetics, because this is actually DLC and not ''oh you suck at the game, here, buy some more lives for a buck'' or something.
I think Nintendo should look into producing 24GB carts to try to stop this download bs. I say again switch games are not cheap. I refuse to support this shady practice. I have fallen for this twice with NBA 2K18 and Doom. Passsss.
If it becomes super cheap digitally down the line I may take a look then
Most of these reviews seem to come from people in dreamland on MK 11 working right on the Switch!
The graphics are mediocre at best. In the Krypt there is no sky, just dark green fog. The game crashes in the towers still. During game play and while the tower moves to the next character can cause lag or game crash (unexpected error has occurred.) I get freeze ups fairly often in the Krypt and at times in normal game play!
Ever since unlocking more chests in the Krypt, skeleton key drops after over 500 chests are non exsistent! I still have 1 heart chest and other gates that cannot be opened. You need a constant internet connection otherwise there is no progress to be made. You lose internet connections way too often.
I seem to see conflict with certain character moves that seem to conflict with one another. Not a bunch on anyone character, but there will be 2 powers that will.
Raiden lightening strike instead of upper cut. Kotal Kahn: down forward I get Tecuani Maul instead of Tonatiuh Beam instead. Plenty of times I get the reversal. B,F + A I will get the beam and not the Maul. This is just freaking annoying!
When the release of Shang Tsung patch came out. I got to the 3rd tower and had 3 game crashes on the same tower!
Will these things ever be addressed and fixed? People on the Switch version sure got burned hard by buying this game on the Switch! I would have bought the game packs, but I will not spend another dime on this game till these issues are addressed and fixed.
Please fix this game on Switch! It really does suck! $60 bucks on an incomplete buggy game is so wrong!
Thank you!
@GrailUK You can buy him...
I have to take off a point for being cheap and having a day 1 update with a size larger than what is on the cartridge.
It is on sale for $20 now.
This game looks good, but my parents say it's to gory and I should wait until im 15 at least
What this review fails to tell you, or factor in is the joycon issues. It's nearly impossible to do an across move (back, forward, button) without them jumping. You pretty much have to court messing up via ducking bc you gotta bring the joycon in on the lower side to do such attacks. No other moves give me any issue; I've sat here for an hour pulling off (slide down to forward or backwards) moved nearly one after another. Back toward is about 50%, simply due to the joycons. As long as Nintendo fails to address and fix their intentional defect, it should never not be mentioned in gaming reviews. This would've been a 9 for me, having it on Switch. Instead it's a 3 bc I'm having to literally drop from hard mode on any other format to very ***** easy just to clear story (kinda hard to hard/very hard when you tell Liu Kang to shoot a fireball but instead he giggles and says, "I bunny today!")
Got this today on sale at Wal-Mart for $17. For that price, it's an A+ for me!
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